Results 1 to 30 of 319

Thread: Nusantara Total War : Portugese Invasion

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Nusantara Total War : Portugese Invasion

    ---
    NUSANTARA TOTAL WAR : The Portugese Invasion
    ------------------------------------------------

    Timeline : 1511 - 1654 (12 turns per year)
    Location : West Indonesian - Malaysian Archipelago
    Spanning from the time of First Portugese invasion (1511) until the conclusion of Dutch-Portugese Wars (1654)
    This Posts are updated in 04/14/2010; Older proposals are spoilered in the my next post(s)...

    Mod Plattform: RTW - BI (completely modfoldered, thanks for Wlesmana's guiding hands )

    The Mod Completion:
    - Background Historical Research = Complete
    - Factional lists and in depth Military-related Historical Research = Complete
    - Units and Battle Concept = Halfway, about 50% are completed (including the statistical balance), the rests are still in progress
    - Script planning = Halfway, all the historical events and scripts have been completely planned, we still have to doing the in game progress though
    - Campaign map = In Progress (see the map section for lastest progress), as we made entirely new campaign map full of waters (and very2 prone to landmass ratio CTD )
    - Coding = Almost complete (the EDU have been tested with vanilla models, Traits are halfway implementation, and EDB lists are complete (still need writing in game though))
    - Unit Modelling = Just begun, (we only recently get some moddelers and skinners, and allready some progress

    (Almost) Completely Redone Faction Symbols:
    -----------------------------------------


    Kesultanan Aceh Darrusalam



    Kesultanan Melayu Melaka



    Kesultanan Palembang Darrusalam



    Keraton Bintara



    Keraton Pakuan Pajajaran



    Maharaja Sriwijaya



    Keraton Majapahit



    Vereenigde Oostindische Compagnie



    - lazy me, but the Portugese symbols will be the same, and directly taken from M2TW -

    =============================================

    Game Mechanics:

    Religion:
    *. 3 Religions (Hindu-Buddhist , Islam , Christianity) , at the Campaign, most of the named character (generals) can be born / spawned / adopted with almost all religion available, depending on several triggers. Almost all factions have the chance to change their religion, with several exception...
    *. Religious conversion is too fast if it was a real conversion rate... so we will tone them down, and change it to "Religious influence", which represent not "quantitative followers" but "political power"
    *. Religion Relation and factions:
    -These factions can built every religion (Islam, Christian, and 4 Hndu-Buddhist temples) : Palembang, Sriwijaya, Pajajaran, Bintara, Majapahit, so you could play altered history with them....
    -These factions (Melayu culture) can built Islam and Hindu-Buddhist religious structures, but never Churches : Aceh, Malaka, and can't convert to Christianity too.... so you are forced to embrace Islam, or back to the Old Gods.... no Christian
    -European factions only get Christian generals adopted / promoted... and could only build Churches... and.... They won't convert at all. So prepare to face massive red face if you don't sent proper missionaries first....
    -When you see "Missionaries" and question yourself... yeah, Portugal and Dutch diplomats will have the "Missionary" traits which give bonus religion influence points... Yeah, You'll see that Portugal will have Fransiscus of Assisi present at the start, and Missionary diplomats are essential to European factions because they are the one that could stop the red face growing, by spreading Christian influence beffore you conquer a province. And hence gives you a chance to start the Colonialization... that way, is another reason to exclude Christianity from Melayu culture factions... to made European life harder for a bit Well - well, it's then up to you if you just want to sack the city for gold and glory, or spread Christian influence, and spread the gospel... (in game terms, it forces European AI horde to sparsely colonize the North Sumatera and malaysia, and goes to south sumatera and Java, as the history does)... but REMEMBER: PORTUGAL can't recruit Diplomats!!! they are spawned at the missionary's historical work points. This was done to made colonization harder then.... and... we won't have Imams or Hindu priest or Buddhist monk as agent...

    Rectuitment System:
    - reserved -

    ==============================================
    The Campaign Map

    The Historical Map:


    Lastest Progress:




    ==============================================

    The Models

    Lastest Progress:




    ==============================================
    The Contacts

    Mod Leader : Cute Wolf (Strategos Lykos (ME!))
    Mod Co-Leader : Sonic (have no TWC account)
    Historical Research Leader : Sonic
    Historical Research Co-Leader : Gaius Septimus Severus (Publius Otho)
    Public Relation Leader : Gaius Septimus Severus
    Mapping and 2D-Artist Leader : Cute Wolf
    Modelling and 3D-Artist Leader : Wlesmana
    Unit Research Leader : Sonic
    Unit Research Co-Leader : Plutoboyz, Intifadanyz
    Unit Balancing and Battle Mechanic Leader : Sonic
    Campaign Scripting event Leader : Cute Wolf
    Campaign Scripting event Co-Leader : Gaius Septimus Severus
    File Scripting Leader : Sonic
    Grammatical Head : Quirinus

    Member :
    Unit Research and naming conventions for Sundanese Factions : Plutoboyz
    Unit Research and naming conventions for Aceh - Malaka Factions : Intifadanyz, Quirinus
    Unit Research and naming conventions for Sriwijayan Factions : Juragan Bata
    Unit Research and naming conventions for Javanese Factions : Juragan Bata
    Trait Developer : Quirinus, Juragan Bata
    Dutch and European history proof readers and naming : Skullheadhq
    Portuguese and European history proof readers and naming : Jolt, Condestável
    Modelling and Skinning: Finn Mac Cumhail, Jirisys

    Special thanks to : Jolt, NeoDeus, Skullheadhq, Saomofrome, for some of their contribution and suggestions...

    ========================================

    Links to thread at TWC: http://www.twcenter.net/forums/showthread.php?t=313706
    Internal Discussion at Mod Discussion (indonesian-Malaysian mumblings!!!!) : https://forums.totalwar.org/vb/showt...tara-Total-War
    Last edited by Cute Wolf; 06-04-2010 at 00:07. Reason: Updating front page!

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  2. #2
    The Rhetorician Member Skullheadhq's Avatar
    Join Date
    Apr 2008
    Location
    Antioch
    Posts
    2,267

    Default Re: Nusantara Total War : Portugese Invasion

    Do you guys need a researcher for VoC or a symbol/banner/2d art maker?
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

  3. #3
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Re: Nusantara Total War : Portugese Invasion

    Quote Originally Posted by Skullheadhq View Post
    Do you guys need a researcher for VoC or a symbol/banner/2d art maker?
    Sure... as well as someone who could do the dutch naming for VOC units (just naming)... but then, I've allready made the VOC symbol myself...
    Spoiler Alert, click show to read: 


    and from your suggestion
    Spoiler Alert, click show to read: 


    Just curious, I got orange top flag, and you get red topped.... which one is the correct flag back at 16th century then

    Spoiler Alert, click show to read: 
    and skull, hope your slavemaster in AtB and Strategos TW don't whip you again if you decide to get moar jobz


    *. ADD!!!:

    And for someone who'll ask : "What the Hell that North Australian terriotry do?" seriously, this territory was added to prevent map ratio CTD... and in campaign, it will be used to spawn VOC invasion later in the game (before teleport them to their proper place)
    Last edited by Cute Wolf; 01-20-2010 at 14:19.

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  4. #4
    The Rhetorician Member Skullheadhq's Avatar
    Join Date
    Apr 2008
    Location
    Antioch
    Posts
    2,267

    Default Re: Nusantara Total War : Portugese Invasion

    Quote Originally Posted by Cute Wolf View Post
    Sure... as well as someone who could do the dutch naming for VOC units (just naming)... but then, I've allready made the VOC symbol myself...
    Spoiler Alert, click show to read: 


    and from your suggestion
    Spoiler Alert, click show to read: 
    Just curious, I got orange top flag, and you get red topped.... which one is the correct flag back at 16th century then

    Red topped. No worries, my slavemasters won't find out, hehehe...
    Last edited by Skullheadhq; 01-20-2010 at 14:26.
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

  5. #5
    Deranged rock ape Member Quirinus's Avatar
    Join Date
    Sep 2006
    Location
    Malaysia
    Posts
    982

    Default Re: Nusantara Total War : Portugese Invasion

    Hi, so..... can I get the job of writing the descriptions? Either for the units, buildings or faction campaigns. Or I could help with developing the traits system.. these are the only two modding things I'm actually decent at, so..
    WARNING! This baseline signature should never appear on screen!

  6. #6
    Tuba Son Member Subotan's Avatar
    Join Date
    Sep 2007
    Location
    The Land of Heat and Clockwork
    Posts
    4,990
    Blog Entries
    3

    Default Re: Nusantara Total War : Portugese Invasion

    Where's your source for the map?

  7. #7
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Re: Nusantara Total War : Portugese Invasion

    Quote Originally Posted by Subotan View Post
    Where's your source for the map?
    If you ask about the territories...
    It was from Indonesian History books , but we did add their closely related "allied kingdoms" who at the start of date have a family relation with their larger kingdom (such as why the Sriwijayan get the Territory of Batak Kingdom of Pematang Purba - The King of Pematang Purba was married to a Sriwijayan Princess, and he was technically vassal to the Sriwijayan throne ; and why Aceh got Muslim area of West Sumatra as their starting territory, because historically, the ruling class on West Sumatra in that time was determined by Acehnese blessing..., and Nearly all Malaysian peninsulla is under Malaka Control Except Pattani...) This fact was somewhat adjusted by their way of history (such as never at war, even until 300 years they are still officially allied), and for anyone who pay close attention to the history, after the Sultanate of malaka fall... their descendants are move to Bentan and found a new sultanate of Melayu there... as that land was a loyal area.

    But if you ask about the "Skewed-Fattened-and-WhattheHellAustraliadoingHere" blame CA for getting landmass ratio on their RTW-BI engine

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  8. #8
    Voluntary Suspension Voluntary Suspension Rahwana's Avatar
    Join Date
    Jul 2009
    Location
    Abduct Shinta, and doing something bad with her
    Posts
    649
    Blog Entries
    1

    Default Re: Nusantara Total War : Portugese Invasion

    Quote Originally Posted by Cute Wolf View Post
    But if you ask about the "Skewed-Fattened-and-WhattheHellAustraliadoingHere" blame CA for getting landmass ratio on their RTW-BI engine
    And Don't forget... this is the first large campaign map Cute Wolf ever made so please forgive if he made somwthing ridiculous.... such as getting more landmass by adding north australia (but actually, in game terms, that Australian Territory will be the place of the "Dutch Horde" to be spawned, before they are teleported... (emerging faction in "Slav Emerge" event could be emerged only in map border territory, and guess, the internal name of VOC (Dutch) will be slav)
    Angkara Murka di Macapada

  9. #9
    Sang Hulu Jurit Balamati Member plutoboyz's Avatar
    Join Date
    Jan 2010
    Location
    Near a dammed warlike tribe called "Indonesian"
    Posts
    399

    Default Re: Nusantara Total War : Portugese Invasion

    Quote Originally Posted by Cute Wolf View Post
    ...
    Currently we need :
    ...
    - And someone who could speak english properly to correct our bloody grammar
    ...
    put me there.

  10. #10
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Re: Nusantara Total War : Portugese Invasion

    OLDER FIRST POST

    Spoiler Alert, click show to read: 
    Timeline : 1511 - 1654 (12 turns per year)
    Location : West Indonesian - Malaysian Archipelago
    Spanning from the time of First Portugese invasion (1511) until the conclusion of Dutch-Portugese Wars (1654)

    Previous discussion at this thread: https://forums.totalwar.org/vb/showthread.php?t=123821 -> feel free to talk there though, if you want to say and discuss something serious in Bahasa Indonesia / Melayu, this thread is reserved to development of this mod in English language (because we may had some team members who can't understood our mumbling in Indo-Malayan language )

    Well, after getting significant progress in the research and mapping, we can say that everything principal for research is mostly done, so.... The faction lists is allready finished... just need to modify some of the faction Symbol involved (still debating (!) some symbols and military signs used), but the faction lists is finished (maybe minor nitpick with their name, as well as some fringe map area).

    Anyway, here's the faction lists and it's initial regions:


    CERTAINLY PLAYABLE -> Represent 1 united kingdom / faction, and not disputed anymore, as well as have proper family tree for starting with...
    Red = Kesultanan Aceh Darussalam (ACEH)
    Blue = Kesultanan Melayu Malaka (MALAKA)
    Brown = Kesultanan Palembang Darussalam (PALEMBANG)
    Cyan = Keraton Pakuan Pajajaran (PAJAJARAN)
    Green = Keraton Demak Bintara (BINTARA)
    White = Did you see the portugal symbol? That's where the Portugal "horde" just land, and try to conquer Malaka.... (PORTUGAL)

    MAYBE PLAYABLE, MAYBE NOT -> Their actual empire is officialy "dead" in mainline history books, but this faction will represent ousted royal family, as well as cities that still loyal to their previous lord... we hope to made them playable, but it was still debated internally (with our historians), afterall, they are closer to "unique rebel" factions if they are finally unplayable....
    Purple = Maharaja Sriwijaya (SRIWIJAYA) / Remnants of Sriwijaya
    --> The Hindu - Buddhist remnants of Sriwijaya Empire, that still united in one thing, even still had Sriwijayan Royal dynasty to rule them... but they are "dislocated" as their historical capital has been occupied by the muslim Palembang Sultanates...
    Yellow = Keraton Majapahit (MAJAPAHIT) /
    --> Just recently fallen majapahit capital doesn't mean the Royal dynasty of majapahit is dead, actually they just move into bali and east fringe of java island, and continue to harass the Islamic sultanates in Java for 200 years, still calling themself Majapahit. The western fringe on Yogyakarta, are the Mataraman area, who still had loyalty to Majapahit.

    UNPLAYABLE -> The horde who arrive (and invade) later in the game
    -> BLACK (well, the campaign map won't be coloured black... I use the coarse "map_heights" to made the starting regions map....) = Vereenigde Oostindische Compagnie (DUTCH)

    ===================================================================

    Faction Logo (Once again... I will say... Hope this is final if sonic start meddling again...)

    ----

    Kesultanan Aceh Darussalam :


    Kesultanan Melayu Malaka :


    ----

    (Both Sriwijaya and Palembang use "Lotus" Symbol... so I Place Buddhist Lotus in Sriwijaya, and Ornamental Lotus in Palembang)

    Kesultanan Palembang Darussalam :


    Maharaja Sriwijaya :


    ----

    Keraton Pakuan Pajajaran :


    Keraton Demak Bintara :


    Keraton Majapahit :


    ----

    European Horde Symbol = Basically the same with those of M2TW (for portugese), and VOC logo for VOC


    ===================================================================

    Game mechanics (expect this section will be updated again)

    Weaponary: we have three kind of weapon type : Normal, Enchanted (for Hindu-Buddhist religion), and Gunpowder...

    Religion:
    *. 3 Religions (Hindu-Buddhist , Islam , Christianity) , at the Campaign, most of the named character (generals) can be born / spawned / adopted with almost all religion available, depending on several triggers. Almost all factions have the chance to change their religion, with several exception...
    *. Religious conversion is too fast if it was a real conversion rate... so we will tone them down, and change it to "Religious influence", which represent not "quantitative followers" but "political power"
    *. Religion Relation and factions:
    -These factions can built every religion (Islam, Christian, and 4 Hndu-Buddhist temples) : Palembang, Sriwijaya, Pajajaran, Bintara, Majapahit, so you could play altered history with them....
    -These factions (Melayu culture) can built Islam and Hindu-Buddhist religious structures, but never Churches : Aceh, Malaka, and can't convert to Christianity too.... so you are forced to embrace Islam, or back to the Old Gods.... no Christian
    -European factions only get Christian generals adopted / promoted... and could only build Churches... and.... They won't convert at all. So prepare to face massive red face if you don't sent proper missionaries first....
    -When you see "Missionaries" and question yourself... yeah, Portugal and Dutch diplomats will have the "Missionary" traits which give bonus religion influence points... Yeah, You'll see that Portugal will have Fransiscus of Assisi present at the start, and Missionary diplomats are essential to European factions because they are the one that could stop the red face growing, by spreading Christian influence beffore you conquer a province. And hence gives you a chance to start the Colonialization... that way, is another reason to exclude Christianity from Melayu culture factions... to made European life harder for a bit Well - well, it's then up to you if you just want to sack the city for gold and glory, or spread Christian influence, and spread the gospel... (in game terms, it forces European AI horde to sparsely colonize the North Sumatera and malaysia, and goes to south sumatera and Java, as the history does)... but REMEMBER: PORTUGAL can't recruit Diplomats!!! they are spawned at the missionary's historical work points. This was done to made colonization harder then.... and... we won't have Imams or Hindu priest or Buddhist monk as agent...

    Mosque complex bonus :
    - Preventing "enchanted weapon" units to be trained
    - Good Law Bonus
    - Moderate Hapiness Bonus
    - Moderate Health Bonus
    - Moderate Trade Bonus
    - Capability to recruit some certain units

    Church complex bonus:
    - Preventing "enchanted weapon" units to be trained
    - Excellent Hapiness Bonus
    - Good Health Bonus
    - Good Law Bonus
    - Good population growth penalty (!) - so it will reduce your tax then

    That two religion got traits and triggers unmodified, except some religious related one then...

    Hindu-Buddhist temple complex:
    1) Temple complex dedicated to Buddha
    - Excellent Hapiness Bonus
    - Good Law Bonus
    - Small health Bonus
    - Small Trade Bonus
    - Gives your FM / generals more probability to get better management related traits
    2) Temple complex dedicated to Brahma
    - Excellent Health Bonus
    - Good Hapiness Bonus
    - Gives your FM / Generals more probability to get better influence related traits
    3) Temple complex dedicated to Vishnu
    - Good law Bonus
    - Good Trade Bonus
    - Moderate hapiness Bonus
    - Small health Bonus
    - Gives your FM / Generals more probability to get better income related traits
    4) Temple complex dedicated to Shiva
    - Excellent law Bonus (the smallest normal bonus in sums)
    - Gives your FM / Generals better command skills and valors
    - Capability to recruit some certain "Fanatics / Berserker-type" units
    - The top tier get the capability to grant 1 exp (and it was the only free exp buildings... no other building had exp / morale bonus then)

    Weaponary upgrade:
    - Normal weapons could be upgraded in Blacksmith
    - Enchanted weapons could be upgraded in some certain "Mystical" regions, and only when they had no mosques or Churches inside!
    - Gunpowder couldn't be upgraded...

    ===================================================================
    Our Contacts (so you can ask to the right man when you want to ask) and rough job description (well, as our team still need some position, this will be changed except Mod Founder* (who had the original Idea) = Cute Wolf, Sonic, Gaius Septimus Severus , at their chosen position (*) )

    Mod Leader : Cute Wolf*
    Mod Co-Leader : Sonic*
    Historical Research Leader : Sonic*
    Historical Research Co-Leader : Gaius Septimus Severus
    Public Relation Leader : Gaius Septimus Severus*
    Mapping and 2D-Artist Leader : Cute Wolf*
    Modelling and 3D-Artist Leader : Wlesmana
    Modelling and : Finn Mac Cumhail, Jirisys
    Unit Research Leader : Sonic
    Unit Research Co-Leader : Plutoboyz
    Unit Balancing and Battle Mechanic Leader : Sonic*
    Campaign Scripting event Leader : Cute Wolf
    Campaign Scripting event Co-Leader : Gaius Septimus Severus
    File Scripting Leader : Sonic
    Grammatical Head : Quirinus

    Member :
    Unit Research and naming conventions for Sundanese Factions : Plutoboyz
    Unit Research and naming conventions for Aceh - Malaka Factions : Quirinus
    Trait Developer : Quirinus
    Dutch and European history proof readers and naming : Skullheadhq

    Special thanks to : NeoDeus, Skullheadhq, Saomofrome, for some of their contribution and suggestions...

    =====================================================================

    Currently we need :

    - Some Modellers (to made some model, as Wlesmana can only work part time, and he allready had his own other mod projucts)
    - Skinners
    - And someone who could speak english properly to correct our bloody grammar

    And the map (in progress)



    =====================================================================


    Thank You




    Cute Wolf
    Last edited by Cute Wolf; 04-14-2010 at 12:48.

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  11. #11
    Sang Hulu Jurit Balamati Member plutoboyz's Avatar
    Join Date
    Jan 2010
    Location
    Near a dammed warlike tribe called "Indonesian"
    Posts
    399

    Default Re: Nusantara Total War : Portugese Invasion

    Quote Originally Posted by Cute Wolf View Post
    LOL... you have the same bloody Indoenglish grammar like us.... -> I hope to get real english speaker who could actually correct our bloody grammar in export_unit and another description texts.... in their english relase. The unit name will use Jawa, Melayu, Sunda, dst native language, but their description will be in english...
    btw Google translate is good translator tool.

  12. #12
    The Rhetorician Member Skullheadhq's Avatar
    Join Date
    Apr 2008
    Location
    Antioch
    Posts
    2,267

    Default Re: Nusantara Total War : Portugese Invasion

    Also, the VoC was founded in 1602, which is after this timeline. You can make the campaign end in 1654, the end of the Dutch-Portuguese war, which the Portuguese lost. This makes a nice end for "Portuguese invasion"

    This was only the logo of the Amsterdam department:
    Spoiler Alert, click show to read: 
    Last edited by Skullheadhq; 01-20-2010 at 17:59.
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

  13. #13
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Re: Nusantara Total War : Portugese Invasion

    Quote Originally Posted by Skullheadhq View Post
    Also, the VoC was founded in 1602, which is after this timeline. You can make the campaign end in 1654, the end of the Dutch-Portuguese war, which the Portuguese lost. This makes a nice end for "Portuguese invasion"

    This was only the logo of the Amsterdam department:
    Spoiler Alert, click show to read: 
    Yeah... maybe we'll made this era end at 1654 AD then... thanks (I forgot about that)... but 12 turns per year x 143 years = 1716 turns !!!!???!!!???.... maybe we'll tone down to 6 turns per year and increasing movement point (but still wait for Sonic to agree with that - he's the one of the historical demartment who said about the ending at 1561)

    So... that logo was the Amsterdam department then? Maybe I shall stick with their Plain coloured logo then... red white and blue, just as you suggested...


    And Oh yeah Quirinus... you'll be at developing traits.... (still waiting Sonic to confirm, as he was the head historian afterall), and Proof Reading the Melayu naming of units....
    Last edited by Cute Wolf; 01-20-2010 at 19:06.

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  14. #14
    The Rhetorician Member Skullheadhq's Avatar
    Join Date
    Apr 2008
    Location
    Antioch
    Posts
    2,267

    Default Re: Nusantara Total War : Portugese Invasion

    [QUOTE=Cute Wolf;2418049

    European Horde Symbol = waiting for Skullheadhq[/QUOTE]

    We could just use the normal symbols, amirite?
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

  15. #15
    Tuba Son Member Subotan's Avatar
    Join Date
    Sep 2007
    Location
    The Land of Heat and Clockwork
    Posts
    4,990
    Blog Entries
    3

    Default Re: Nusantara Total War : Portugese Invasion

    I'm just wondering, as you're focusing on a very small part of SE Asia. There was great European involvement in the Moluccas (Hence, the "Spice Islands"; iirc, one of them was swapped for Manhattan! ). The Spanish nabbed the Phillipines, and the Chinese had susbtansial trading links. I've got an atlas at home with all this in, and I'll upload a pdf I have of it up for you (Don't ask where I got it from; but since I already own it, just treat it like I'm showing you ). Pages 64-65 and 118-119 will be the most useful for you.

    http://rapidshare.com/files/34256312...trom_.pdf.html

  16. #16
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Re: Nusantara Total War : Portugese Invasion

    Quote Originally Posted by Subotan View Post
    I'm just wondering, as you're focusing on a very small part of SE Asia. There was great European involvement in the Moluccas (Hence, the "Spice Islands"; iirc, one of them was swapped for Manhattan! ). The Spanish nabbed the Phillipines, and the Chinese had susbtansial trading links. I've got an atlas at home with all this in, and I'll upload a pdf I have of it up for you (Don't ask where I got it from; but since I already own it, just treat it like I'm showing you ). Pages 64-65 and 118-119 will be the most useful for you.

    http://rapidshare.com/files/34256312...trom_.pdf.html
    Yeah, we know it, but we focusing on the very important trade route and military center at Sumatra, Jawa, and Malaysia... and we did plan to include the eastern isles... but

    1) Everytime I create that map, a landmass ratio CTD occured if I made too large map (damn too much sea... you can look at our discussion at mod discussion before)... and if I made it working, that map will be ridiculously small.... If the M2TW could include multiple religion in one faction (means different FM has different religion), we will use M2TW....

    2) The Eastern Islands has 4 Exspansionist empire at that time, the Sultanate of Sulu, Sultanate of Brunei, Kingdom of Gowa-Tallo, and Sultanate of Ternate. Yeah, they will add more factions to the play, but then, their areas are widely spaced by seas... (yeah, landmass CTD again)... and they had really few important cities (which means taking 4 or 5 cities and they're finished), while the western empires has so many urban centers... and would enggage in vicious siege against each other

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  17. #17
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Re: Nusantara Total War : Portugese Invasion

    Just create a new forum for better managing our mod (but currently we made this forum as a "really drunken" forum....)

    http://nu3tara.forumotion.net

    Don't get me wrong... as soon as sonic back to bandung and start compiling our progress, we'll create a special sections for our mod there :) If you are interested, just join... the membership is not only for game purpose, but on wider... *cough* funnier purpose :)

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  18. #18
    Voluntary Suspension Voluntary Suspension Rahwana's Avatar
    Join Date
    Jul 2009
    Location
    Abduct Shinta, and doing something bad with her
    Posts
    649
    Blog Entries
    1

    Default Re: Nusantara Total War : Portugese Invasion

    For some reason, the new forum still needs more members... to help us in administering the forum... well... can someone help with forum subtopics suggestions?
    Angkara Murka di Macapada

  19. #19
    Sang Hulu Jurit Balamati Member plutoboyz's Avatar
    Join Date
    Jan 2010
    Location
    Near a dammed warlike tribe called "Indonesian"
    Posts
    399

    Default Re: Nusantara Total War : Portugese Invasion

    Quote Originally Posted by Sonic View Post
    For some reason, the new forum still needs more members... to help us in administering the forum... well... can someone help with forum subtopics suggestions?
    one subforum for each faction?

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO