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Thread: Modelling and Skinning

  1. #1
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Modelling and Skinning

    here's my try to skin the Sarmatian Noble Cavalry as Turanggawesi, so they allready worn Javanese heavy scale mail (the center is steel scale, with Jatayu symbol on it, the skirt is mix of bronze and steel, and the arm and leg is brass), but apparently, someone should help me to change the sword to keris panjang, and apparently, the in game screen is just... eng.... bit goofy (NOTE : I used si cepot's head as their war-mask template, after removing the teeth)


    in game (with seleucid catass horse) - please don't laugh, I'm still an amateour skinner....

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    Sang Hulu Jurit Balamati Member plutoboyz's Avatar
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    Default Re: Modelling and Skinning

    ouch! Astrajingga/cepot is comical character. seriously don't put his face. use this instead



  3. #3
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Modelling and Skinning

    in reality, every catass men would just worn different masks that suit themself... but for easiness sake, I use cepot's face as placeholder... BTW, maybe that face is more frightening...

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    Voluntary Suspension Voluntary Suspension Rahwana's Avatar
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    Default Re: Modelling and Skinning

    That was some random masks plutoboyz, the Cataphracts even don't have any unform style of masks... so every kind of traditional masks is applicable.

    BTW, are you sure the arm was only short sleeved? I think that one we see on the museum (check your photo album), had long sleeves made od bronze scales.
    Angkara Murka di Macapada

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    Sang Hulu Jurit Balamati Member plutoboyz's Avatar
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    Default Re: Modelling and Skinning

    well, at least that mask really exist. I never see cepot's mask.

  6. #6
    Member Member 50_Psiloi's Avatar
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    Default Re: Modelling and Skinning

    If you guys need another modeler I'm ready to work, just give me a job and I'll do it :D

  7. #7
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Modelling and Skinning

    Quote Originally Posted by 50_Psiloi View Post
    If you guys need another modeler I'm ready to work, just give me a job and I'll do it :D
    good, I'll sent them via PM soon, as I still sketching and modelling them... you could help me in changng their weaponary

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
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  8. #8
    國王陛下 Member Nyz's Avatar
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    Default Re: Modelling and Skinning

    Thanks for Sonic and CW answer, I realize that RTW and BI Engine cannot differentiate Family Members and Recruited General model in the same faction (while Alex.exe can)...

    I remember now, it is just like Celtic Vollorix, you have 40 bodyguard in Celtic style, a standard bearer in Celtic style, an officer in Celtic style and a General in your faction style behind the officer...if it is Hayasdan, so you have a Hayasdan General in a group of Celtic...

    BTW, in a group of Penggawa Dato' (Malay-Sriwijaya Rec Bodyguard), maybe there are 25 riders and a flag bearer.... so a General model there is a must?

  9. #9
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Modelling and Skinning

    yes that was a must

    oh yeah, maybe that wasn't an important issues for now, but I've planned to leave the recruitable generals off anyway (because they are unlikely to get adopted, no matter how well they perform in battle, unless you are allready short of generals), the standard adoption plan maybe better (as I just discover the hard way, non-FM general could lead a CTD in AI faction, when the faction in question got "swamped", and the AI had no other choice than made him faction heir / leader.... when they got the leader position in AI's hands... BAM... CTD....)

    *. or maybe I should made them recruitable in specific building, SPAWNED ONLY FOR THE PLAYER's FACTION, maybe some kind of Capital marker building (since the RTW "capital" terms had been replaced with "administrative center" in my textwork)

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
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  10. #10
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Modelling and Skinning

    well, this could be good headgear for FM's these are mahkota sultan kutai



    and Javanese Blankon... We forgot em...



    any headgears we missed?

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  11. #11
    Sang Hulu Jurit Balamati Member plutoboyz's Avatar
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    Default Re: Modelling and Skinning

    Salokoa ri Gowa


    helmet
    http://www.liveauctioneers.com/item/6221633#


    and that tanjak-like headgear

  12. #12
    Voluntary Suspension Voluntary Suspension Rahwana's Avatar
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    Default Re: Modelling and Skinning

    wolf, how about revamping the current Javanese Spearmen model?
    Angkara Murka di Macapada

  13. #13
    Sang Hulu Jurit Balamati Member plutoboyz's Avatar
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    Default Re: Modelling and Skinning

    we also need to re skin some batik. remember that batik tulis never have same motifs.

  14. #14
    國王陛下 Member Nyz's Avatar
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    Default Re: Modelling and Skinning

    Tengkolok Champa


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