I've played a few Shimazu games, most recently on hard/long. I find them to be a very enjoyable faction both in terms of faction attributes and map position. As per the title of this AAR, I'm going to roll the dice on a few gambles in this campaign. But I'll tell you what they are and I'll tell you what I would have done if they failed. I've played this campaign past realm divide and seem to be winning, but in fairness the outcome hasn't yet been decided.
And so it begins. Shimazu calls for aggression from the outset and as such, I conquer Osumi immediately. I winter there, building ashigaru almost exclusively. Notice my army in the screenshot below. Katana are fun and interesting units, but right now I need numbers and I need them quickly. I upgrade very little infrastructure outside of my capitol's farm. Farms and getting a single port up to trading levels will ultimately be my infrastructure priorities. But right now I want to push. Armies created later won't be available when I need them so I ignore infrastructure and churn out cheap troops.
Similarly, my fist three techs are all from the Bushido side. I won't be upgrading infrastructure for several turns and the early military techs benefit ashigaru disproportionately as compared with the military impact of later game techs. There will be time enough for researching and building markets if I succeed and markets won't save me if I fail.
Hyuga falls next and quickly. Now comes the fun.
In this game, Sargara has conquered Bungo, converted to Christianity, and declared war on me. Some people like to ally with Sargera, but that's not for me. I prefer to maintain them as an enemy. In this case the Shoni (represented by a black rectangle in a circular white background in the screenshot) haven't declared war on me yet. It's possible that the Christian conversion impacted their willingness to join the war. I'm going to exploit this, but I'll explain what to do in a moment if you end up in a war against both.
I winter in Hyuga and push to the border in the spring. Bungo is empty. I take advantage and conquer.
(Incidentally, I recreated several of the battle screenshots for this AAR from saved games, but you'll notice both generals are gaining experience. I generally will position my second general to reinforce the first. In this fashion both generals gain experience from any fight. Obviously this is a huge boon in the late game.)
Let's consider the strategic knot that the Shimazu have to untie. Look at the screenshot below.
Bungo was empty, but I've uncovered a two stack Sargera army. Have a look at Higo and my empty capitol city, Satsuma. This is the problem. I'm fighting a two front war. On hard difficulty, at this point of the game Sargera will have a full, twenty stack army in addition to this two stack I've uncovered. I have an eleven stack army, now partially depleted.
I can't defend both fronts and Sargera can pick where to concentrate his force. If I'm fighting both the Shoni and Sargera at this point I have to fight a defensive battle until their energy is spent. The bridge just north of Satsuma is an excellent spot to hold. Small armies can fight off much larger ones on that skirmish map. And Satsuma with two recruitment spots can build reasonably quickly if needed. If I'm fighting both clans, I settle into a defensive posture at Bungo and that river until their energy is spent and I can push north.
But since I'm still only fighting Sargera I have another option. I'd really like to win this thing before Shoni enters the war. It's time to roll the iron dice. I'm going to gamble a bit here and I'm going to win, but my success isn't dependent on the gamble. If I fail it's fairly easy to fall into the defensive posture with an army generated from Satsuma at the river crossing I've described above. Don't underestimate your ability to hold off numerically superior forces at that river crossing.
I've chased the two stack into Sargera's territory. I'm exploring and probing, but there is another reason for me to do this. If I can stay within one movement turn of Higo, the twenty stack won't move to threaten Satsuma. I'm probing for an opening but more importantly I've moved here to keep the twenty stack in Sargera's own territory and out of mine. Have a look at my army. It isn't big.
And there it is. The two star general is Sargera's twenty stack army. The two stack I was following has ducked beind the hill to the right. But in coming out to threaten me, Sargera has left me a path I can just squeeze through to Higo.
The city is essentially undefended.
Now comes the twenty stack. They have a huge numeric advantage -- 2385 to 1024. In an open field with my battle skills the AI would demolish me. But fighting from a keep -- even a damaged one -- is a fight I can win.
Sargera is down and I now have a very significant foundation. The best part is that Shoni hasn't yet declared war on me. They're occupied on the continent. Let's take a look at the bigger strategic picture for a moment. Have a look at Satsuma at the bottom of the screenshot below. I've upgraded very little infrastructure so far -- just a farm and Satsuma's port. I've upgraded that port to allow for trade. You can see my boats moving into position by the trade nodes. Aside from those investments, most of my cash has gone to ashigaru. As I upgrade my infrastructure I'll upgrade farms, ports and trade resources exclusively. If I have an empty city slot I'll add a market. Due to the negative impact of food loss on empire growth, no castle gets expanded for a long, long time.
Notice that Bungo is black on the finance map below. This means that they are exempt from taxes. Bungo has a Nanban Trade Port that comminicates with the West and spreads Christianity. Since I'm not a Christian kingdom, this generates unrest. The reason Sargera converted to Christianity earlier in the game was in response to conquering this port and Christianity spreading through their kingdom.
Bungo is going to be a problem and I'll leave them tax exempt for a long time. For the moment I'm suppressing the province with the tax exemption and ashigaru. The other options are to burn the port or convert to Christianity. I haven't yet sorted out what I truly think is the optimal choice regarding Bungo's port, but in this game I'll address the "Christian problem" with a Buddhist temple and a pair of monks. They provide enough of a religous couterweight to gradually convert the province back to Buddhism.
Notice the trade screen on the screenshot below. I sent one of my bow boats to uncover Chosokabe while battling Sargera. I want Chosokabe to be my main ally entering realm divide. Developing from their island I can expect them to reliably become a medium strength power in contrast with the chaos of the northeast. They'll carry trade goods that I need (stone and wood) and at least in the near term help protect my flank. But at some point I'll stabilize a defensible front line against the northeastern clans and as my relationship with Chosokabe decays I'll turn and destroy them. All things in time. As I extend my right hand in friendship, I already hold the dagger in my left.
I've wintered in Higo and moved into an offensive posture, but essentially have the same army. You'll notice on the minimap in the top right of the screenshot below that I've occupied three trade nodes. The fourth at the bottom is always occupied by a minor power. It's usually easy to leave them as a placeholder while your naval resources are limited and pick up the trade node later after pirates or an enemy kill their insignificant fleet.
I'm about to go back to war. I'm going to expand too fast and pick up a negative diplomatic modifier. In the northeast this would be a huge problem from all the bordering clans. But for the Shimazu on their island, this is of little consequence. This is a game of war, and I'm interested in popularity only to the degree that it furthers my interests. I'm about to gamble again. But I know that the Shoni are at war with factions on the main island and from the minimap I can see that they've picked up a province there. Their main force will be there also. I know from experience that the Shoni will come for me sooner or later. I want the fight now when I'm ready and they are not.
I go to war with the Shoni. They are joined by a small clan -- the Ouchi.
Hizen to my left is empty. Tsukushi -- one of the wealthiest provinces in the game -- is defended by a three stack with a one stack adjacent. I split off my second general to conquer Hizen and send the rest of my force north to Tsukushi.
Two turns later Buzen is mine. There is a Shoni army still to conquer, but that's just mopping up.
Have a look at the diplomacy tool in the upper right of the screenshot above. I've sent a small boat to explore the main island. If I avoid contact with the those clans, I can soften the diplomatic blow of realm divide, but that's a little too "gamey" for me. I'd rather play it straight up. You'll notice that I've got the maximal number of trade routes possible. If there were additional clans that could trade with me I'd see a third category on the clan list when I sort it by trade (the third column). This is something I'll check almost every turn to ensure that I'm maximizing the trade potential of the island's ports.
It is turn 19 -- The Autumn of 1549.
Next up -- The Mainland -- Where to and How?
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