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Thread: The EBII Recruitment thread

  1. #91

    Default Re: The EBII Recruitment thread

    Hi, I already posted in the same thread on TWC, but no one replied in some days, so am trying here (other forums are also not letting me make some posts, saying it has forbidden words...)

    Anyway, I'm an old EB fan, having played since EB1 Beta, and have been following EB2 since the start (although I don't post much)

    Got a lot of free time now, and would love to help in any way you need. Got 20 years programming experience (almost no modding experience though, besides minor tweaks in the original EB script), and could help in anything besides history and graphics.

    Please PM if interested

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  2. #92

    Default Re: The EBII Recruitment thread

    Quote Originally Posted by Moros View Post
    If no one pm'ed you yet, someone soon will.

    Also I've read about Scourge of War in articles and it was rated very highly for being realistic, detailed, educational, strategic and fun. Actually I should try it out some time.
    The game is fully available as a free download, you just need to pay for an activation code to unlock the game past the demo: http://www.scourgeofwar.com/downloads.shtml

    Enjoy,
    j0ker

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  3. #93

    Default Re: The EBII Recruitment thread

    Hello,

    I'm a professional programmer who recently found my way back into the Europa Barbarorum universe (I played 0.74 and 0.8) quite a while back. I've recently been enjoying EB 1.2 and am very excited for EBII. I'd really like to see it get into Open Beta and I'd like to offer my services in programming / scripting if they are needed. I know that at this stage in any development project its a risk bringing on a new person but if you need the manpower I'm all for it. I don't have experience in TW modding but I constantly have to learn new programming techniques and libraries at my job so I'm not too concerned about it. I'd say that the best place I could be of help is if you need assistance scripting things that you already have working examples of (an example would be if you needed a building scripted, I'm sure you have lots of examples of that floating around somewhere). Please PM if interested.

    Thanks,

    Mhael

  4. #94

    Default Re: The EBII Recruitment thread

    Hey

    I'd like to offer my help with any .tga building icons you need created. From the twitter updates I'm guessing your EDB is rather large so you'll be needing a couple of thousand images sorted, created, arranged. maybe I could help taking on a culture or two. I've never tried skinning before but if I can help keep your current artists skinning all's good. If you feel I could be of any use to you guys pls contact on TWC. (Same username).

    Thanks

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  5. #95

    Default Re: The EBII Recruitment thread

    Yeah, can someone let me in to the Campus Martius now.... I was told to apply and it's been a couple days since I did that....

  6. #96
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: The EBII Recruitment thread

    Done. Sorry for the wait.

  7. #97
    Member Member sirtim's Avatar
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    Default Re: The EBII Recruitment thread

    Hello All

    This message is for Brennus, I was directed here by Halthabas after writing a message there in the TWC EBII recruitment thread, which went like this:

    "I'm a History & English graduate with some 40 years' experience in wargaming and more or less constant study of ancient history (total autodidact in this case). Example: currently reading up on Castro culture in Galicia, Spain, where I live. Access to a number of local databases and fluent Spanish speaker, useful for reading research by academics like F. Quesada Sanz.

    I'd love to help out on what I regard as a true labour of love, EB is the first game I've encountered that gets close to the spirit and feel of the period, so if you're interested in help on the research front, especially on Iberian and Celiberian material, I'd be delighted to assist in any way I can."

    Halthabas said that there might be in interest in my being a Spanish speaking researcher for work in on the Iberian/Celtiberian front, so, once again, please do count on me for help in that or any other direction.

    Thanks again (especially to Halthabast) and all the best

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  8. #98

    Default Re: The EBII Recruitment thread

    Welcome Sirtim!

    @Brennus

  9. #99
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: The EBII Recruitment thread

    In work till 8 (GMT) but shall be in contact after that.



    donated by ARCHIPPOS for being friendly to new people.
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  10. #100

    Default Re: The EBII Recruitment thread

    "Having tried almost every mod and the new engine, I returned quickly to EB.
    So what can I do to help? I consider myself an historian- with a special interest in the Hellenistic world. But you have that covered. Are there any boring, monotonous jobs that any novice can do? If so I'll be happy to do them.
    Χαιρε
    Antiokhos"
    I posted that on TWC but thought I would post here also



  11. #101

    Default Re: The EBII Recruitment thread

    Hey!

    you will be contacted soon!

  12. #102
    Member Member Arkkataka's Avatar
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    Default Re: The EBII Recruitment thread

    Hello, I have tremendous respect for Europa Barbarorum's historical scholarship and gameplay. I do not currently have any skills in coding or experience in modding. However I would consider it a privilege to be able to help the development of this mod. And while I don't currently have skills or experience modding, that doesn't mean I can't learn if you just suggest that I go read heavily about other projects and guides for modding if that's what you need but just haven't had the manpower to do so. I'll also be happy to help with some of the more mundane work that doesn't involve a great deal of learning new skills.

  13. #103
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: The EBII Recruitment thread

    How about proofreading? Are you a native english speaker and have a good grasp of the language grammatically and stylistically?

  14. #104
    Member Member Arkkataka's Avatar
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    Default Re: The EBII Recruitment thread

    I am a native English speaker, and I'd be happy to help proofread. While I don't know what you would measure my skill in writing English against, I regularly write cases for debate that depend on making ideas very clear and concise.

    Correction: I read through the regional descriptions and saw that you used British English so that question is answered.
    Last edited by Arkkataka; 09-13-2013 at 22:21.

  15. #105
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: The EBII Recruitment thread

    Well I assume an American can check British egnlish as well. We won't be using English 'slang', most differences would be like replacing armor with armour, no?
    If you feel confident that you could help with this that would be a major help.

  16. #106
    Member Member Arkkataka's Avatar
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    Default Re: The EBII Recruitment thread

    As far as I know there are very few grammatical differences between American and British English so I would feel confident proofreading there. I will need to start to brush up on vocabulary though, but seeing as I'd need to do that anyway to make sure we label certain provinces right (Britain as Albion) I don't see any problem. When shall I begin?

  17. #107
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: The EBII Recruitment thread

    Why now! I'm writing you pm as we "speak".

  18. #108
    Forlondo Condi Member Arandir Tur-Anion's Avatar
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    Default Re: The EBII Recruitment thread

    Hello, I've applied on twcenter, and I've a little experience in coding and scripting, as I do not have time before to practice it. I have alot more time, so I will gladly help with that.

  19. #109

    Default Re: The EBII Recruitment thread

    Hello I was sent from the EBII total war center here by abou. I read a post saying you might have use for someone that can make 3D models. I have worked with Blender and it's what I use. I also have a slight programming experience in C++ but I am rusty on both this skills though making models should come back to me quickly. I am also fluent in Spanish.

  20. #110
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: The EBII Recruitment thread

    PM sent.



    donated by ARCHIPPOS for being friendly to new people.
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  21. #111
    Forlondo Condi Member Arandir Tur-Anion's Avatar
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    Default Re: The EBII Recruitment thread

    I do not recieved any PM.

  22. #112
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: The EBII Recruitment thread

    You will. We are just trying to figure out what jobs to give you first. Sorry for the delay.



    donated by ARCHIPPOS for being friendly to new people.
    donated by Macilrille for wit.
    donated by stratigos vasilios for starting new and interesting threads
    donated by Tellos Athenaios as a welcome to Campus Martius


  23. #113
    Member Member Far Easterner's Avatar
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    Default Re: The EBII Recruitment thread

    Just a question, do you have any jobs for a proof reader or someone to read through large amounts of written information. I was wondering because I believe that I have a very good grasp of the English language (I have it been speaking since I was 3 and moved to the US and it is my dominant language) and when I have a few hours I can read at a speed around a few hundred to a thousand pages per day. Thank you for your time.
    Last edited by Far Easterner; 10-17-2013 at 00:18.

  24. #114
    Member Member Ryan's Avatar
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    Default Re: The EBII Recruitment thread

    Hello all,

    I realise that this is my first post and that I am a forum lurker rather than contributor, but I am a massive fan of all things Europa Barbarorum! Having a steady job for the first time since graduating and finding myself increasingly disillusioned by other games that used to compete for my spare time, I feel that I am in a position to help with your mod.

    While I have no experience in modding games, I feel that I could be of help if you guys still need proof-readers or writers. I am an English Literature graduate (first-class honours) and I have had a good deal of experience editing and proof-reading academic papers and dissertations.

    I also have some experience with coding (mainly front end CSS, HTML, XML etc.) as I completed a 1 year MSc in Information Technology. However, my coding is rusty as I decided against pursuing a career in IT. Nonetheless, if any of these skills could be helpful for your mod, I would happily put in the effort to gain a working knowledge of any coding required.

    I cannot say how much I enjoyed EB. It influenced my English degree as I went from studying Modernism to Renaissance and Classical texts. When I play it, I find myself spending hours reading the descriptions and searching for resources on factions online and on kindle! By offering my help, I hope that if needed, I can give back in any small way to the EB team. I certainly feel like I owe you guys a lot!

    Thanks for your time,

    Ryan

  25. #115
    Member Member RAWROMNOM's Avatar
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    Default Re: The EBII Recruitment thread

    Heeding the call of the recent State of the Mod Address. *salute*

    I'm more than happy to work on scripting, traits, or anything regarding general English (writing previews, etc.). It's been forever since I've done any data entry/coding (PHP, QBasic), however, what I do have is a willingness to learn and more time than I know what to do with. I can dedicate at least 4 days a week, now that school and other responsibilities are over with for the foreseeable future. I'm currently reading alpaca's tutorials. For anything more complex, just point me in the the right direction and I'll get to reading and working immediately. A fresh install of kingdoms 1.5 is setup and ready to go.

    Lets Rock n' Roll,
    Rawr

  26. #116

    Default Re: The EBII Recruitment thread

    IGdood from twc.

    Responding to the call of the mod address.

    Mainly here as tester, I will not lie. Experience from testing other mods (The Great War for NTW, Thousand Sons from Dawn of War, etc.)

    As for modding experience, I've only really dabbled with text editing of units and descr_model_battle, etc.

    I did manage to build on the EBBS script and implemented Constantinian Reforms for the SPQR faction in EB 1 for the purpose of a personal mod, but that's about it.

  27. #117

    Default Re: The EBII Recruitment thread

    I'm Dom Pedro II from TWC.

    I'd like to contribute to the mod, primarily as historian (Preferably Ptolemaioi specialist). I have some modding experience with editing texts and i modded Europa universalis IV (Check out Portuguese Terco Gfx in workshop!)

  28. #118
    Member Member RAWROMNOM's Avatar
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    Default Re: The EBII Recruitment thread

    Thought I'd take a few minutes to bring the "Schwarzenackeriz" from the Sweboz preview alive while waiting for a programmer to come along:

    Spoiler Alert, click show to read: 


    Code:
    type             Schwarzenackeriz
    dictionary       Schwarzenackeriz     ; Schwarzenackeriz
    category         infantry
    class            missile
    voice_type       Heavy
    banner faction   main_infantry
    banner holy      crusade
    soldier          Schwarzenackeriz, 1, 0, 1
    attributes       sea_faring, very hardy, gunpowder_unit, frighten_foot, frighten_mounted, cannot_skirmish, gunmen
    formation        1, 1, 2, 2, 1, horde
    stat_health      5, 0
    stat_pri         63, 0, musket_bullet, 1600, 100000, missile, missile_gunpowder, piercing, none, musket_shot_set, 1, 1
    ;stat_pri_ex      0, 0, 0
    stat_pri_attr    ap, area, launching, bp
    stat_sec          0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex      0, 0, 0
    stat_sec_attr    no
    stat_pri_armour  99, 1, 0, flesh
    stat_sec_armour  0, 0, flesh
    stat_heat        5
    stat_ground      0, 0, -5, 0
    stat_mental      99, impetuous, highly_trained, lock_morale
    stat_charge_dist 0
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        3, 10000, 1000, 500, 500, 10000, 1, 10000
    armour_ug_levels 0
    armour_ug_models Schwarzenackeriz
    ownership        hre
    (I couldn't find a table mentioning limits on entries.)

    Code:
    {Schwarzenackeriz}Schwarzenackeriz
    {Schwarzenackeriz}Skynet eventually gave up on terminating Sarah and John Connor directly, however, old habits die hard. The machines, sifting through Census data, began attacks on the Connor's distant family members. After continually being outwitted by generation after generation, Skynet began "terminating" large swaths of iron age relatives, yet not so much as to inhibit mankind from ultimately constructing Skynet. The stalemate continues... 
    {Schwarzenackeriz}Schwarzenackeriz are deadly automatons hidden behind human flesh and are equipped with enhanced M134 Miniguns; Perfect for "terminating" a single village in a matter of seconds.
    I didn't mess around with battle_models.modeldb as I obviously lack resources.
    Last edited by RAWROMNOM; 11-21-2013 at 21:50. Reason: Added Picture.

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  29. #119
    EBII Council Senior Member Kull's Avatar
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    Default Re: The EBII Recruitment thread

    That is awesome!
    "Numidia Delenda Est!"

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  30. #120

    Default Re: The EBII Recruitment thread

    I am not a modder. My skinning skills are limited to IL2 skins from templates (methinks my Yaks are not your your yaks!) . I can edit text files and have played a very little with some of the game files. I can research, write descriptions and playtest. You probably have an abundance of such "unskilled/semi-skilled" labor but if I can be of any assistance please let me know.
    Regards

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