Results 1 to 18 of 18

Thread: HRTW Progress

  1. #1

    Default HRTW Progress

    Here we will list all of the work being done on HRTW. Everytime something is implemented into the main mod, I will post it here. To keep up to date with the mod check here regularly for updates.

    Log: 1/15/12
    Was able to combine Neutralised Senate with the Mundus Magnus 4.0 map. Download it here
    http://www.ziddu.com/download/18253117/HRTW.rar.html
    There are errors with the resources though. It says fish, salt, and horses cannot be found. Can somebody see if they can possibly figure it out?
    Last edited by ahowl11; 01-16-2012 at 06:19.

  2. #2

    Default Re: HRTW Progress

    updated OP

  3. #3

    Default Re: HRTW Progress

    You need to open the descr_sm_resources.txt file (located in the DATA folder) and search for the resources "furs", "dogs" and "pigs". Look at the path that says data/blah/blah. For those 3 you need to add the name of your mod-folder (let's say is HRTW) then it should look like this "HRTW/DATA/...../...."

  4. #4

    Default Re: HRTW Progress

    weird.. fish, salt, and horses are not even in the file

  5. #5

    Default Re: HRTW Progress

    Not, i said look for furs, dogs and pigs, since those are the "original" names of the resources, what MM 2 did was to substitute those 3 resources with the salt, horses and fish models (name too, but not the internal name, that's why you won't find them in there like horse, etc). And that feature was ported to MM4.0, that's how i know how to change it (suffered a little with that too myself :P)

  6. #6

    Default Re: HRTW Progress

    Thanks! It has been fixed. Now that Ave Oz is here I will hold off on the map and when we start researching he can implement his map in

  7. #7

    Default Re: HRTW Progress

    What is the hold up ?...Are we dead ?

  8. #8

    Default Re: HRTW Progress

    My Laptop is dead. My PC does not handle 3ds max. So... no units from me for now.

  9. #9

    Default Re: HRTW Progress

    The units aren't a problem now.I think that we stoped at scripting for the romans.We have done the units and Oz has done the map for them,but there are other things to do and I do not know witch.

  10. #10

    Default Re: HRTW Progress

    We need to implement the polybian reforms and get the recruitment system set up.

  11. #11

    Default Re: HRTW Progress

    at least we're still alive

  12. #12

    Default Re: HRTW Progress

    We need to implement the polybian reforms and get the recruitment system set up.
    And who is in charge for that ?

  13. #13

    Default Re: HRTW Progress

    how can you start doing a reform when you haven't implemented the units? I'm no expert on that field but i think implementing is a must to get them right (and being able to test them)

  14. #14

    Default Re: HRTW Progress

    Oops. Then we need to get the units implemented, then reforms.

  15. #15

    Default Re: HRTW Progress

    Hey ahowl11 good work there!
    It was fun to read all of these after the release of the finished product.
    Ok can I have a balloon? :) I'll give you one too

  16. #16

    Default Re: HRTW Progress

    This turned into VVVTW.

  17. #17

    Default Re: HRTW Progress

    The mod that disapperead ?
    Yay I have a balloon!

  18. #18
    Member Member RomeTotalWar's Avatar
    Join Date
    Jan 2012
    Location
    England,
    Posts
    70

    Default Re: HRTW Progress

    We have been situated over a TWCenter for the last year and a half. You can view our public thread here.

    http://www.twcenter.net/forums/showt...tal-War(VVVTW)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO