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Thread: Satsuma guides, hints and tips

  1. #1

    Default Satsuma guides, hints and tips

    Please post any advice you have for the Satsuma faction here.
    Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.

  2. #2
    The Original Smart-Ass Senior Member Graphic's Avatar
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    May 2004
    Nevada, U.S.

    Default Re: Satsuma guides, hints and tips

    Invest in a navy ASAP. Not just for defense and because you're on an island, but because Kyushu doesn't get any railroads.

  3. #3
    The Anger Shaman of the .Org Content Manager Voigtkampf's Avatar
    Join Date
    Nov 2003
    Holding the line...

    Default Re: Satsuma guides, hints and tips

    Last edited by Voigtkampf; 07-17-2012 at 11:06. Reason: fixed link

    Today is your victory over yourself of yesterday; tomorrow is your victory over lesser men.

    Miyamoto Musashi, The Book of Five Rings, The Water Book

  4. #4
    Member Member Liberator's Avatar
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    May 2007
    Mogontiacum, Germania Superior

    Default Re: Satsuma guides, hints and tips

    Quote Originally Posted by Graphic View Post
    Invest in a navy ASAP. Not just for defense and because you're on an island, but because Kyushu doesn't get any railroads.
    well said. I'm in the early midgame (long campaign, VH ) and have to fight about 2 sea battles per turn on average.
    Last edited by Gregoshi; 06-05-2012 at 07:03. Reason: Language
    Better dead than a Coward - Gurkha motto

  5. #5

    Default Re: Satsuma guides, hints and tips

    Of all the things I've tried, Satsuma was the easiest, delete that police station at the beginning, build a cadet training place (and eventually a cannon factory and a firing range with an upgraded blacksmith-gunnery), and march around the island taking out everyone with line infantry and parrot-or-armstrong guns, replacing all the enemy's stuff with inns and cottage industries (and later on police stations to maintain order versus industrialization).

    Steal generals with all the geisha you're gonna have to fill up your roster without making your other generals angry and then plop your geisha in your richest provinces (which are super duper rich).

    Make the other little island in the corner a vassal, and kill that little Shogunate island with the goldmine above you (required for Domination), and then take stock of the map while building up three or four big navies (one to defend the top of the map, one for defense on the bottom, and two for troop transport to assault whatever is left of the Shogunate).

    In my domination game, the Tsu and Tosa had pretty much cleared the left half of the mainland (and Choshu was long dead), so I left a stack at home and landed at Sagama with two stacks of uber infantry and armstrong guns, fortified and built another uber troop production place with its blacksmith (to build another stack eventually, to cover my backside in case Tsu or Tosa started thinking it looked tasty, although that never happened and I didn't need it), took the nearby goldmine province while I was at it, and then cleared Musashi and the rest of the Shogunate provinces myself (with a ton of years to spare).

    If either the Tosa or the Tsu had gone after me it would've taken a bad turn ('cause they were both pretty huge and powerful) but we were old friends and they were busy with a handful of uppity provinces in their midst (the AI doesn't seem to handle converting provinces as well as we do, I've noticed a lot of their recent conquests coming "back to life" with big and painful-to-remove rebel armies, which is something that really slows them down) and I guess that held things together long enough to kick the Shogunate out of Japan.

    Anyways I didn't have to use much strategy besides NOT making a lot of deals and getting entangled with all the other tribes (I only had Tsu and Tosa and my two vassals as trading partners, no allies, and I had more money than I felt like taking the time to move the map around and spend by the end of the game).


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