Page 31 of 33 FirstFirst ... 2127282930313233 LastLast
Results 901 to 930 of 971

Thread: Pirate Ship Mafia II [Concluded]

  1. #901
    Bureaucratically Efficient Senior Member TinCow's Avatar
    Join Date
    Mar 2004
    Location
    Washington, DC
    Posts
    13,729

    Default Re: Pirate Ship Mafia II [IN PLAY]

    Thanks for the game, GH! It's a great setup, and I think luck was more involved in the quick end than anything else. I think the exact same setup could produce a Mafia victory without too much difficulty, though the stealing mechanic might need some tweaking.

    Quote Originally Posted by Askthepizzaguy View Post
    The sole mistake I made really was attempting to work with Tincow, who I mistook for someone who wanted to be Captain. But I would have betrayed him mercilessly anyway.
    Meh, I wanted to win; always do. When I couldn't trust anyone, Captain was a desirable place for me to be. After N3, I was able to trust a few people and I didn't feel like I needed the position anymore. Gold is useless if you're dead, so for me it took a back seat to survival and victory. In any case, I can't remember the last time we ever trusted each other in a game so I'm not sure why you thought I'd put my fate in your hands this time. You're well known for being duplicitous even when you're a townie, so you're not exactly at the top of my ally list.


  2. #902
    The Bad Doctor Senior Member Chaotix's Avatar
    Join Date
    Jan 2007
    Posts
    4,167

    Default Re: Pirate Ship Mafia II [IN PLAY]

    That was ATPG stealing from me?

    I should have killed you first!

    Anyway, good game. Zaccino played his cards very well.
    Keep your friends close, and your enemies closer: The Gameroom

  3. #903
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
    Join Date
    Apr 2011
    Location
    Battening down hatches
    Posts
    3,341

    Default Re: Pirate Ship Mafia II [IN PLAY]

    Quote Originally Posted by JoanK View Post
    I feel manipulated.
    Well, we were a secret covenant of two manipulative bastards and a manipulative bitch.

    Diana, don't be offended at beign called a manipulative bastard, it's a unisex trope from TVTropes.
    Quote Originally Posted by Andres View Post
    This game didn't have to end after catching all the Spaniards. I'll always wonder what would've happened if we continued play: mutiny after mutiny and excessive killing and stealing at night, tearing each other apart until only one pirate with a ship full of gold would've remained?
    Hmmm, no, methinks it'd be four people, those four are the minimum required to mount a kill attack.
    Quote Originally Posted by TinCow View Post
    Thanks for the game, GH! It's a great setup, and I think luck was more involved in the quick end than anything else. I think the exact same setup could produce a Mafia victory without too much difficulty, though the stealing mechanic might need some tweaking.
    I don't think a Mafia victory could've been as fast, but two conversions per night by now would've given them nearly half the playerbase.
    Quote Originally Posted by TinCow
    Meh, I wanted to win; always do. When I couldn't trust anyone, Captain was a desirable place for me to be. After N3, I was able to trust a few people and I didn't feel like I needed the position anymore. Gold is useless if you're dead, so for me it took a back seat to survival and victory. In any case, I can't remember the last time we ever trusted each other in a game so I'm not sure why you thought I'd put my fate in your hands this time. You're well known for being duplicitous even when you're a townie, so you're not exactly at the top of my ally list.
    The best way to ensure survival is by proving you're doing useful stuff at night (which gives you gold), and not hiding or lurking but voting (for which you get gold and, hey, you don't get WoG'd), even if you just follow the captain blindly on the vote, which I did, even when prodding others.
    Quote Originally Posted by Chaotix View Post
    That was ATPG stealing from me?

    I should have killed you first!
    When in doubt, silence/roleblock/kill/protect/busdrive Askthepizzaguy.
    When in doubt, suspect Askthepizzaguy.
    When in doubt, question Askthepizzaguy.
    When in doubt, evade Askthepizzaguy.
    When in doubt, avoid Askthepizzaguy.
    When in doubt, lynch Askthepizzaguy.
    Quote Originally Posted by Chaotix
    Anyway, good game. Zaccino played his cards very well.
    There was a bit of meta and Zaccino was a bit unduly aggresive at points, but he did kick ass…
    good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
    Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
    I see I've been sigged yet again -Askthepizzaguy, 02/08/2012
    Hindsight is 20/20 Askthepizzaguy, 10/07/2013

  4. #904
    winston 4 champs Member Zack's Avatar
    Join Date
    Apr 2010
    Posts
    5,080

    Default Re: Pirate Ship Mafia II [IN PLAY]

    Quote Originally Posted by Chaotix View Post
    Zaccino played his cards very well.
    I still maintain that my best move of the game was killing Pizza, even though he was a townie. It got the "don't you effing dare mutiny or mess with me" vibe across pretty clearly.

  5. #905
    winston 4 champs Member Zack's Avatar
    Join Date
    Apr 2010
    Posts
    5,080

    Default Re: Pirate Ship Mafia II [IN PLAY]

    I have to say, being the focus of so many QuickTopics is surreal.

    Also, I hope I never become the leader of a town network ever again.

  6. #906
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
    Join Date
    Apr 2011
    Location
    Battening down hatches
    Posts
    3,341

    Default Re: Pirate Ship Mafia II [IN PLAY]

    Quote Originally Posted by El Barto View Post
    When in doubt, silence/roleblock/kill/protect/busdrive Askthepizzaguy.
    Quote Originally Posted by Zaccino View Post
    I still maintain that my best move of the game was killing Pizza, even though he was a townie. It got the "don't you effing dare mutiny or mess with me" vibe across pretty clearly.
    Clearly, we are in agreement.
    good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
    Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
    I see I've been sigged yet again -Askthepizzaguy, 02/08/2012
    Hindsight is 20/20 Askthepizzaguy, 10/07/2013

  7. #907
    Illuminated Moderator Pogo Panic Champion, Graveyard Champion, Missle Attack Champion, Ninja Kid Champion, Pop-Up Killer Champion, Ratman Ralph Champion GeneralHankerchief's Avatar
    Join Date
    Mar 2006
    Location
    On a pirate ship
    Posts
    12,544
    Blog Entries
    1

    Default Re: Pirate Ship Mafia II [IN PLAY]

    Epilogue

    Another Fine Morning in Nassau

    The
    Presence made port at around eleven that morning, which was good news for Nassau's various tavernkeepers as it meant that there would be a full day of debauchery ahead of them. Nineteen sailors came off the ship that day, having to disembark one at a time due to the staggering amounts of treasure each one was carrying. All but one of them looked absolutely ecstatic to be in such a lawless place with so much booty to spend (and so much of a different type of booty available to be spent on). The merriment began immediately and lasted well into the night.


    Wanting to experience a little bit of everything, most of the crewmen went straight to the main bar, drank their share and whored, then moved onto the next bar, repeating this process multiple times throughout the day until they had hit the main tavern on at least three separate occasions. Kaiser Friedrich III, however, was simply content at staying at the main bar and quietly enjoying his favorite brand of rum. His sack of treasure was slightly smaller than most, at a mere 108, however, he was still alive. The people that made big plays for their treasure and didn't make it off the ship wouldn't be able to spend it, and what was the sense in that? Yes, Friedrich figured, he had the system gamed.

    edse, the Drunken pirate, and his partner Lyra, were at a different section of the main tavern, with edse currently being the source of much of the shenanigans that were going on. edse had acquired a good amount of gold for himself, 213 in all, and it looked as if he was spending every cent of it on liquor, as was his custom. When asked about this, he slurred something so thickly that nobody was able to understand what he said, save for Lyra.

    "He says he needs the liquor to replenish his bloodstream," Lyra shouted, nursing his own smaller stack of treasure. The two separate thieveries the previous night had really cut into his stash. "Otherwise he goes through withdrawal symptoms!" He laughed and edse continued his raucousness, reaching record-setting levels of drunkenness. Somehow, he only blacked out well after midnight, about 16 full-sized bottles of rum in.


    All throughout the taverns, that cliques that stuck together on the
    Presence mostly drank together in Nassau. Andres, Ironside, johnhughthom, and issaikhaan, who had killed together and at times had stolen from each other, shared a table, reminiscing and laughing about their adventures and exactly why khaan put on his strange "acolyte" persona aboard the ship, to which khaan simply laughed and took another sip of his ale.

    The same thing was happening at a different table, where JoanK, NinjaCow64, and Captain Blackadder - who had done quite well for himself in the treasure count despite being mistaken for someone who wasn't even on board the first half of the trip - were discussing to themselves about the raid on the
    Marquesa and the other ships in the Spanish Treasure Fleet and how they could have potentially picked off a few more ships. It seemed as if some pirates could never entirely be satisfied.


    The three remaining members of the New Four Horsemen, a completely inoffensive name, autolycus, and God Emperor toasted their fallen comrade Chaotix and then drank, mostly in silence. They had lived, yes. They had killed, yes. However, had they caused chaos by killing randomly and turned out to be the deadliest and most effective force aboard? Not quite, not this time. Perhaps, they ruminated, if there was to be a next time, the next time they could reexamine their options and go back to basics if the names of a completely inoffensive name, miotas, A Very Super Market, and Subotan were to live on in glory.

    Still, though, they had lived, and that particular night, there was nothing wrong with that. 172 gold, which both God Emperor and ACIN ended up with, could provide a lot of pleasure, and autolycus's 167 was right behind.


    There had been one super-dedicated thief aboard the
    Presence: Ishmael, who had opted to steal treasure almost every night before he decided to do his duty assigned to him before the raid and take inventory of everyone's gold. This pursuit of treasure had turned out quite successful for Ishmael, who had 201 gold to his name when he stepped off the boat.

    Now, the question was, what was Ishmael going to do with all of this treasure? He certainly had a lot and could spend it on a truly epic night. However, taking inventory had also keenly attuned him to the fact that quite a lot of other people were filthy rich right now. After all, why be satisfied with 201 gold when you could have 401 gold? 1000 gold? Ishmael grinned. Everybody was already drunk. This would be like stealing candy from a baby.


    El Barto, the last Musketeer, pondered to himself. He had most definitely enjoyed himself earlier in the night, but now was the time for some reflection on his part. His original group, consisting of himself, Diana Abnoba, and Askthepizzaguy, had made a vow to be absolutely merciless in the pursuit of gold. In the end, it had gotten ATPG killed and Diana most likely targeted for conversion to the Spanish, but it had certainly worked out for him. His count of 226 treasure was second-most on the entire ship, behind only Captain Zaccino's.

    Were there any regrets? Probably - it would have been really nice had any of the other Musketeers survived, and there was most likely some actions he or they could have changed in order to reach this goal, but in the end his main goal had been accomplished. El Barto was rich. Now, the only question that remained was what to do with this money? Certainly everyone was currently having a great time - it sounded like edse was gunning for some sort of record - but that was the thing, they'd only be able to have this great time once. El Barto, see, was more of a long-term thinker. El Barto was thinking ahead to the means where he could enjoy nights like this on a regular basis.

    He decided that he was going to start up a bank.


    The Officer's Club was the swankiest, most exclusive tavern in Nassau, a place to go for the folks who had embraced the life of piracy but still weren't ready to cut all ties to the Old World notions of station being important. Hence, it wasn't much of a surprise to see TinCow, BSmith, and Captain Zaccino inside, enjoying a finer quality of brandy and smoking some of the best tobacco from the colonies. Between the three of them they had racked up 634 treasure, including a mammoth 260 for Zaccino. Not bad for the self-described "Triumvirate of Booty".

    All had good reason to sit back and enjoy the finer things in life. TinCow had been denied the Captaincy, but he was still able to work his way into Zaccino's good graces and prove a useful asset to the Captain whilst still being able to acquire treasure for himself. BSmith was in a position of strength from the start, eventually rising to Zaccino's unquestioned right-hand-man and probably being able to decide the very fate of the Captaincy itself by choosing to support Zaccino over Visorslash in the Frenchman's coup attempt on the fourth night. Finally, Zaccino acquired the most treasure on the ship and had successfully defended his Captaincy from all pretenders, taking out the entire Guardacosta force along the way.

    Yes, life was good for these three officers. The ship had survived, and while piracy was unquestionably on the downswing throughout the world, the
    Presence, at least, still struck fear in the hearts of civilized folk everywhere. That was the way it should be.

    "Say," said the Captain at some point during the night, "either of you happen to see where that Frenchman went after we got off the ship? I still be a bit uneasy over him."

    TinCow and BSmith looked at each other and shook their heads. "I wouldn't worry about it," said the Pirate Lawyer. "He be defeated, and in mourning to boot. He'll be lickin' his wounds for a while."

    "I suppose you're right," Zaccino said, and the three continued drinking.


    Meanwhile, at midnight, two figures met on a small hilltop that marked the highest point on the island. A rough wooden cross, about a foot high, was stuck into the ground.

    "It's been a while," said the first figure, moving to shake the second figure's hand. "How be life treatin' ye?"

    "They killed my consort," the second figure, Visorslash, said, motioning to the cross on the ground. "Right near the start. We didn't have enough time to do anything. I loved her, I truly did."

    "Ah, I be sorry about that, matey."

    "I'm sure it will pass," the Frenchman said. "Maybe you'll have to tell me one of your stories to cheer me up, but some other time. How about you? How fares business?"

    The first figure sighed. "Business be tough. We mortal folk can't just go raidin' some Treasure Fleet every time we feel like it. The navies be crackin' down everywhere, you know that."

    "So then, you should be happy that I have a contract for you, yes?" The Frenchman leaned in closer. "This wouldn't be an attack against any colonial power, so there will be little risk of a ship of the line coming in and leveling its guns at your boat. What do you say, are the men of the
    Maven up for it?"

    The Captain of the
    Maven paused. "What be the target?"

    "I'm done playing around," the Frenchman said. "I want the
    Presence."

    ~~~~~~~~~~~~~~~

    Please note: The order listed below is the order of finish. All Presence crewmen fulfilled at least one victory condition.

    The victorious crewmen:
    Zaccino - 260 (first place)
    El Barto - 226
    BSmith - 216
    edse (Drunken pirate) - 213
    Ishmael - 201
    Andres - 179
    a completely inoffensive name - 172
    God Emperor - 172
    autolycus - 167
    JoanK - 165
    johnhughthom - 160
    TinCow - 158
    Ironside - 154
    NinjaCow64 - 151
    Captain Blackadder - 138
    Askthepizzaguy - 133
    issaikhaan - 126
    Lyra - 118
    Kaiser Friedrich III - 108
    Choxorn - 84
    Tiaexz - 81
    Buddhafish - 80
    Memnon - 74
    Montmorency - 69
    Xenoneb - 58
    Kagemusha - 50
    Thermal - 43
    DaveShack - 27

    The defeated Spanish:
    Diana Abnoba (Convert) - 161
    Jolt (Lieutenant) - 125
    Chaotix (Convert) - 74
    Double A (Special Officer) - 70
    Makrell (Lieutenant) - 61

    The mourning Frenchman and his departed Consort:
    Visorslash - 131
    Arjos - 80
    "I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
    "Lemur. Even if he's innocent, he's a pain; so kill him." -Ignoramus
    "I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur
    Mafia: Promoting peace and love since June 2006

    Quote Originally Posted by TosaInu
    At times I read back my own posts [...]. It's not always clear at first glance.


  8. #908
    Illuminated Moderator Pogo Panic Champion, Graveyard Champion, Missle Attack Champion, Ninja Kid Champion, Pop-Up Killer Champion, Ratman Ralph Champion GeneralHankerchief's Avatar
    Join Date
    Mar 2006
    Location
    On a pirate ship
    Posts
    12,544
    Blog Entries
    1

    Default Re: Pirate Ship Mafia II [Concluded]

    Thanks to one and all for a great game! I'd now officially like to open this up towards a postgame discussion. I'll be revealing the roles and their mechanics a little later, as well as a general essay about the game, but for now:

    What worked well? What didn't? What needs some improvement?

    Let me hear what you have to say so that, if and when Pirate Ship Mafia III ever happens, how can it be even better?
    "I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
    "Lemur. Even if he's innocent, he's a pain; so kill him." -Ignoramus
    "I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur
    Mafia: Promoting peace and love since June 2006

    Quote Originally Posted by TosaInu
    At times I read back my own posts [...]. It's not always clear at first glance.


  9. #909

    Default Re: Pirate Ship Mafia II [Concluded]

    Never forget, edse!
    Vitiate Man.

    History repeats the old conceits
    The glib replies, the same defeats


    Spoiler Alert, click show to read: 



  10. #910
    winston 4 champs Member Zack's Avatar
    Join Date
    Apr 2010
    Posts
    5,080

    Default Re: Pirate Ship Mafia II [Concluded]

    Problem: I think trying to make townies choose between gold and killing scums will almost always result in the townie choosing eliminating the scums. Unless you explicitly say, "your sole victory condition is the accumulation of wealth," townies will always view acquiring wealth as a relatively minor secondary goal.

    Solution: There was a mafia-esque game on CFC a few years back called "Snakes & Foxes." The game was split between the Snakes, Foxes, and the Town, but there was only one winner of the game - whoever had the most gold on the winning team was declared the sole victor. This leads to the possibility of members of the town deliberately delaying eliminating the opposing factions, because they automatically lose if someone else on their team has more gold than them. This game also awarded gold for being the first or second to vote for the player who ended up being lynched.

    Another possibility is decreasing gold rewards for vigilantism/protections to the point where you have to choose between whether you want to be wealthy, or you want to eliminate scumbags.

    There's also the option of having a duel system for two pirates to duke it out each day (like Midgard), and for players to bet on the outcome.

    Problem: Eliminating the Spanish was too easy.

    Solution: Extreme ambiguity in night feedback and updates. We only see dead bodies in the updates. You don't receive any feedback for the actions you took at night - draw your own conclusions. Stuff like that.

    Another thing to consider is requiring the town to eliminate converts as well, but this is questionable. It doesn't make much sense story-wise, and it means the mafia aren't mafia at all, but a cult (and all of the connotations that comes with).

    Consider enabling the Spanish to have a strong alibi for doing townie things, while secretly doing Spanish things.

    Maybe even allow the officers/Captain to be recruited if they started out the game as corruptible. This would avoid a situation like in this game, with an unstoppable townie triumvirate of booty.
    Last edited by Zack; 10-15-2012 at 20:17.

  11. #911
    Bureaucratically Efficient Senior Member TinCow's Avatar
    Join Date
    Mar 2004
    Location
    Washington, DC
    Posts
    13,729

    Default Re: Pirate Ship Mafia II [Concluded]

    Quote Originally Posted by GeneralHankerchief View Post
    What worked well? What didn't? What needs some improvement?
    I think you've got most of it down just fine. The loss of Arjos was just bad luck, and Spaniards had a combination of bad luck and some errors. I don't really think the mechanics themselves contributed too greatly to the scum defeats. The stealing/guarding mechanic was broken in hindsight, though I don't think it occurred to most of us to try and exploit it. I certainly didn't even think about it until you had posted your warning about not doing it. While me getting caught on N3 was instrumental in uniting Zacc and I, it was totally unintentional. I believe the same was true for 'khaan that night. That said, it needs to be changed to prevent the proposed tactic from being used in the future, as it's public knowledge now. One option is to simply ditch the steal/guard mechanic, but it's a fun one and would be a shame to lose it. Another option is to give the mafia the ability to guard/steal as a free second nightly action on any night when they are not in a vig/prot group. That would prevent guard/steal from being used as a clearing mechanism. It would also potentially give the mafia access to more gold, which they might find useful for bribing people. As this would likely result in more gold for the mafia, you could perhaps make conversion cost a bit of gold to accomplish as well as the letter of marque thing. This would result in greater loss of gold for the mafia, which might make the gold-revealing aspect of the QM block more useful. As it stands now, that information is only useful in a very rare set of circumstances, none of which have occurred yet in either game.

    Another option would be to give a more tangible reward for gold, namely buying items that give you useful but minor and balances abilities in-game. For example, for 25 gold maybe I could buy a pistol that would let me do a single solo kill with a 50% chance of success (pistol breaks afterwards or something). Or maybe for 50 gold I can buy a metal cuirass that would give me a 50% chance of surviving a single attack when unprotected. Or maybe for 15 gold I can buy a cask of ale which I can use to get another pirate so drunk they can't do anything at night (block). Items could be traded and willed between players, just like gold currently. Maybe integrate this into the QM system somehow, so that the QM is the one who sells everything and the Officers get a cut of the profits and know who bought what. You could then add on some kind of hidden black market Scrounger role as a more private source for goods (maybe different goods, better or worse), but one that's harder to find and perhaps charges more.

    I really don't think you need to change anything about the Captain situation though. There are plenty of ways to unseat the Captain right now, so I don't think you need more. If you do want to weaken the role a bit further, I'd say make an attempt be possible on the Captain's life even if only one of the Officers is in on the job. Maybe make it so the attempt is possible, but at a 50% chance of success. Or perhaps allow the QM to solo remove all protection for a single night by roleblocking the FM, and vice-versa by having the FM kill the QM. Both would probably need to result in a reveal of the FM/QM's action in the write-up though.

    At the same time, I'm not sure I like the Frenchman's ability to win with the town. If you're going to make a win with the town possible, then you should also make a win with the mafia possible. A town-win Frenchman essentially becomes a pro-town power role, and the role is intended to be a true third party. Having the Frenchman be able to bargain and play sides is great, but he can't play sides if there's only one side he can join.


  12. #912
    Illuminated Moderator Pogo Panic Champion, Graveyard Champion, Missle Attack Champion, Ninja Kid Champion, Pop-Up Killer Champion, Ratman Ralph Champion GeneralHankerchief's Avatar
    Join Date
    Mar 2006
    Location
    On a pirate ship
    Posts
    12,544
    Blog Entries
    1

    Default Re: Pirate Ship Mafia II [Concluded]

    Good stuff so far, I'll wait until there's more before making a long response, but for now just a quick bit:

    At the same time, I'm not sure I like the Frenchman's ability to win with the town. If you're going to make a win with the town possible, then you should also make a win with the mafia possible. A town-win Frenchman essentially becomes a pro-town power role, and the role is intended to be a true third party. Having the Frenchman be able to bargain and play sides is great, but he can't play sides if there's only one side he can join.
    The only person that the Frenchman couldn't win with was the Spanish Special Officer. The two Guardacosta Lieutenants had a bit of red text in their role PMs that said that if the Special Officer died, they were allowed to go the gold-pursuing route as well as the usual mafia route, which would have allowed them to work with the Frenchman. Obviously, Double A died the same night as the last original Guardacosta so this mechanic never kicked in, but I did have this in mind when balancing things.
    "I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
    "Lemur. Even if he's innocent, he's a pain; so kill him." -Ignoramus
    "I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur
    Mafia: Promoting peace and love since June 2006

    Quote Originally Posted by TosaInu
    At times I read back my own posts [...]. It's not always clear at first glance.


  13. #913
    winston 4 champs Member Zack's Avatar
    Join Date
    Apr 2010
    Posts
    5,080

    Default Re: Pirate Ship Mafia II [Concluded]

    To expand on TinCow's suggestion, recruitment by outright bribery might be an interesting mechanic. For example, instead of scanning for susceptibility or handing out Letters of Marque, the mafia could (by a specific night action) bring a player to a "recruitment" QT, where the mafia can anonymously haggle with the townie for the price of conversion. Ultimately, the townie can choose to either decline the offer, or accept. Thus, conversion is done by bribery, instead of by a forced conversion. Mafia might need to spend a night or two stealing so they can re-acquire enough gold for more recruitment, and so on.

    EDIT: Perhaps you could even allow the Captain into the dealing, and allow him to try and bribe the townie to stay with the town. Or something like that.
    Last edited by Zack; 10-15-2012 at 20:42.

  14. #914
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
    Join Date
    Apr 2011
    Location
    Battening down hatches
    Posts
    3,341

    Default Re: Pirate Ship Mafia II [Concluded]

    How about allowing people to guard another player's stash?
    Quote Originally Posted by GeneralHankerchief View Post
    El Barto, the last Musketeer, pondered to himself. He had most definitely enjoyed himself earlier in the night, but now was the time for some reflection on his part. His original group, consisting of himself, Diana Abnoba, and Askthepizzaguy, had made a vow to be absolutely merciless in the pursuit of gold. In the end, it had gotten ATPG killed and Diana most likely targeted for conversion to the Spanish, but it had certainly worked out for him. His count of 226 treasure was second-most on the entire ship, behind only Captain Zaccino's.

    Were there any regrets? Probably - it would have been really nice had any of the other Musketeers survived, and there was most likely some actions he or they could have changed in order to reach this goal, but in the end his main goal had been accomplished. El Barto was rich. Now, the only question that remained was what to do with this money? Certainly everyone was currently having a great time - it sounded like edse was gunning for some sort of record - but that was the thing, they'd only be able to have this great time once. El Barto, see, was more of a long-term thinker. El Barto was thinking ahead to the means where he could enjoy nights like this on a regular basis.

    He decided that he was going to start up a bank.
    Everybody in the house do the Bartman! I am most thankful to my kindly fellow Musketeers, who had it in them to cooperate and actually sign over their wills in such a way that Diana inherited from Pizza and me from her, and thus I was only outdone by the captain who had a higher salary and the starting bonus.

    IC: Aye, I be startin' a bank, and I be lending plate and minted silver to anyone who be a-comin' and willin' to take the risk!

    Wanna start a new game?
    Quote Originally Posted by Montmorency View Post
    Never forget, edse!
    Yes, what was this 'drunken pirate' thing?
    good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
    Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
    I see I've been sigged yet again -Askthepizzaguy, 02/08/2012
    Hindsight is 20/20 Askthepizzaguy, 10/07/2013

  15. #915
    Bureaucratically Efficient Senior Member TinCow's Avatar
    Join Date
    Mar 2004
    Location
    Washington, DC
    Posts
    13,729

    Default Re: Pirate Ship Mafia II [Concluded]

    Quote Originally Posted by Zaccino View Post
    To expand on TinCow's suggestion, recruitment by outright bribery might be an interesting mechanic. For example, instead of scanning for susceptibility or handing out Letters of Marque, the mafia could (by a specific night action) bring a player to a "recruitment" QT, where the mafia can anonymously haggle with the townie for the price of conversion. Ultimately, the townie can choose to either decline the offer, or accept. Thus, conversion is done by bribery, instead of by a forced conversion. Mafia might need to spend a night or two stealing so they can re-acquire enough gold for more recruitment, and so on.
    That might be interesting. It would also raise suspicion on everyone who steals, which would make for some interesting day phases. In this game, stealing wasn't seen as scummy or even really something bad at all. If stealing is something mafia would be expected to do, that would change things a bit more and also give the mafia more cover during the day.


  16. #916
    winston 4 champs Member Zack's Avatar
    Join Date
    Apr 2010
    Posts
    5,080

    Default Re: Pirate Ship Mafia II [Concluded]

    Quote Originally Posted by El Barto View Post
    thus I was only outdone by the captain who had a higher salary and the starting bonus.
    And received no wills (that's what, 100 gold right there?), and didn't go out stealing each night (that's 5-20 gold each night), so I'm not sure what your point is there.

  17. #917
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
    Join Date
    Apr 2011
    Location
    Battening down hatches
    Posts
    3,341

    Default Re: Pirate Ship Mafia II [Concluded]

    Quote Originally Posted by Zaccino View Post
    And received no wills (that's what, 100 gold right there?), and didn't go out stealing each night (that's 5-20 gold each night), so I'm not sure what your point is there.
    I only stole once, and established DaveShack's absence while at it.
    I actually had to work to get my money, Zaccino, you worked handing it out. I wonder what would have happened if everyone started asking you for gold instead of engaging in regular 'eliminate scum - ignore everything else' mafia mode.
    good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
    Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
    I see I've been sigged yet again -Askthepizzaguy, 02/08/2012
    Hindsight is 20/20 Askthepizzaguy, 10/07/2013

  18. #918
    Illuminated Moderator Pogo Panic Champion, Graveyard Champion, Missle Attack Champion, Ninja Kid Champion, Pop-Up Killer Champion, Ratman Ralph Champion GeneralHankerchief's Avatar
    Join Date
    Mar 2006
    Location
    On a pirate ship
    Posts
    12,544
    Blog Entries
    1

    Default Re: Pirate Ship Mafia II [Concluded]

    Quote Originally Posted by TinCow View Post
    In this game, stealing wasn't seen as scummy or even really something bad at all.
    This was a major miscalculation on my part. I thought anyone caught stealing was going to be in serious lynch danger at the very least. Instead, like you said, all it did was exonerate a person and got them the Quartermaster position.
    "I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
    "Lemur. Even if he's innocent, he's a pain; so kill him." -Ignoramus
    "I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur
    Mafia: Promoting peace and love since June 2006

    Quote Originally Posted by TosaInu
    At times I read back my own posts [...]. It's not always clear at first glance.


  19. #919
    winston 4 champs Member Zack's Avatar
    Join Date
    Apr 2010
    Posts
    5,080

    Default Re: Pirate Ship Mafia II [Concluded]

    Quote Originally Posted by El Barto View Post
    I only stole once, and established DaveShack's absence while at it.
    I actually had to work to get my money, Zaccino, you worked handing it out. I wonder what would have happened if everyone started asking you for gold instead of engaging in regular 'eliminate scum - ignore everything else' mafia mode.
    I did hand out quite a bit of gold.

    And I worked to recruit people, which got me 60 gold, significantly less than two wills. And, of course, no one payed me to protect them at night.

    Not saying you didn't work hard, just pointing out that my advantages aren't as great as they might seem.
    Last edited by Zack; 10-15-2012 at 20:49.

  20. #920
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
    Join Date
    Apr 2011
    Location
    Battening down hatches
    Posts
    3,341

    Default Re: Pirate Ship Mafia II [Concluded]

    Quote Originally Posted by GeneralHankerchief View Post
    This was a major miscalculation on my part. I thought anyone caught stealing was going to be in serious lynch danger at the very least. Instead, like you said, all it did was exonerate a person and got them the Quartermaster position.
    And this is bad because…? There was no rolling of cannonballs, or of heads?
    Quote Originally Posted by Zaccino View Post
    I did hand out quite a bit of gold.

    And I worked to recruit people, which got me 60 gold, significantly less than two wills. And, of course, no one payed me to protect them at night.
    *paid

    We were a consortium, Zaccino. In that same spirit, me bank be willing to lend ye money for yer next expedition, being as it may, that by chance ye might find it in ye to travel to the Japans and Cathay, and not get marooned there.
    good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
    Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
    I see I've been sigged yet again -Askthepizzaguy, 02/08/2012
    Hindsight is 20/20 Askthepizzaguy, 10/07/2013

  21. #921
    Sultry Gangster Babe Member Diana Abnoba's Avatar
    Join Date
    Mar 2009
    Location
    In a Gangster's Paradise, eating lobster and drinking fine wine.
    Posts
    1,174

    Default Re: Pirate Ship Mafia II [Concluded]

    Anyone that died only got 50 gold from their wills. Not 100 if both their partners died. So Zack your 60 gold in recruits was more then I sent El Barto from my will.
    Sultry Mafia Babe
    Diana Abnoba- Goddess of the Hunt

  22. #922
    winston 4 champs Member Zack's Avatar
    Join Date
    Apr 2010
    Posts
    5,080

    Default Re: Pirate Ship Mafia II [Concluded]

    Quote Originally Posted by Diana Abnoba View Post
    Anyone that died only got 50 gold from their wills. Not 100 if both their partners died. So Zack your 60 gold in recruits was more then I sent El Barto from my will.
    2 wills

    50 + 50 = 100

    100 > 60

  23. #923
    Sultry Gangster Babe Member Diana Abnoba's Avatar
    Join Date
    Mar 2009
    Location
    In a Gangster's Paradise, eating lobster and drinking fine wine.
    Posts
    1,174

    Default Re: Pirate Ship Mafia II [Concluded]

    Yes, I got 50 from Pizza when he died and El Barto got 50 when I died. (not 100, not both wills)


    p.s. and if El Barto died before Pizza, Pizza would have gotten 50 from El Barto.
    Last edited by Diana Abnoba; 10-15-2012 at 20:55.
    Sultry Mafia Babe
    Diana Abnoba- Goddess of the Hunt

  24. #924
    Bureaucratically Efficient Senior Member TinCow's Avatar
    Join Date
    Mar 2004
    Location
    Washington, DC
    Posts
    13,729

    Default Re: Pirate Ship Mafia II [Concluded]

    Quote Originally Posted by GeneralHankerchief View Post
    I thought anyone caught stealing was going to be in serious lynch danger at the very least.
    I cannot conceive of a game in which the town will vote to lynch someone for anything other than being scum. Regardless of whatever other motivations there are out there, it's still a mafia game and that means the town lynches scum to win. Intentionally lynching someone for something that has nothing to do with scum would require that other thing being more of a threat to the town than the scum, which just isn't going to happen with this gold mechanic (at least, not without making unbalancing changes to the game). So, if you want to have people get lynched for stealing (or any other activity), make sure that activity is something that is perceived as FoS-worthy.


  25. #925
    winston 4 champs Member Zack's Avatar
    Join Date
    Apr 2010
    Posts
    5,080

    Default Re: Pirate Ship Mafia II [Concluded]

    I think the guarding gold issue could be solved by simply not revealing the thief.

    Yes, I got 50 from Pizza when he died and El Barto got 50 when I died, not 100.
    If that was the case, Tak worded it confusingly and/or I misinterpreted it. My bad.
    Last edited by Zack; 10-15-2012 at 20:55.

  26. #926

    Default Re: Pirate Ship Mafia II [Concluded]

    Intentionally lynching someone for something that has nothing to do with scum would require that other thing being more of a threat to the town than the scum, which just isn't going to happen with this gold mechanic
    Heh.
    Vitiate Man.

    History repeats the old conceits
    The glib replies, the same defeats


    Spoiler Alert, click show to read: 



  27. #927
    Not Andres Member Makrell's Avatar
    Join Date
    Sep 2012
    Location
    NORWAY, OSLO
    Posts
    517

    Default Re: Pirate Ship Mafia II [Concluded]

    i just realised my recruiter to this game was my superior officer :P

  28. #928
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
    Join Date
    Apr 2011
    Location
    Battening down hatches
    Posts
    3,341

    Default Re: Pirate Ship Mafia II [Concluded]

    Quote Originally Posted by Zaccino View Post
    I think the guarding gold issue could be solved by simply not revealing the thief.
    As my dad's emplyoer would say… 'Excellent!'
    Quote Originally Posted by El Barto View Post
    Diana inherited from Pizza and me from her, and thus I was only outdone by the captain who had a higher salary and the starting bonus.
    Quote Originally Posted by Zaccino
    If that was the case, Tak worded it confusingly and/or I misinterpreted it. My bad.
    Some gold our way might alleviate our hurt, our moral hurt at such an offense to me good name.
    Quote Originally Posted by Makrell View Post
    i just realised my recruiter to this game was my superior officer :P
    Irony much? Zack made Domination3000 a Communist in the latest issue of Zack Mafia.
    good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
    Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
    I see I've been sigged yet again -Askthepizzaguy, 02/08/2012
    Hindsight is 20/20 Askthepizzaguy, 10/07/2013

  29. #929
    Bureaucratically Efficient Senior Member TinCow's Avatar
    Join Date
    Mar 2004
    Location
    Washington, DC
    Posts
    13,729

    Default Re: Pirate Ship Mafia II [Concluded]

    Quote Originally Posted by Zaccino View Post
    I think the guarding gold issue could be solved by simply not revealing the thief.
    I don't think so, because even successful stealing can be used to clear someone. You were able to clear Andres because I told you two people had stolen from me on N3 even though I didnt know who they were, and then Andres told you that he had stolen from me on N3. Unless GH gives no information whatsoever on whether someone was stolen from (which might be hard, particularly when it's successful), that action can be used to clear people.
    Last edited by TinCow; 10-15-2012 at 21:20.


  30. #930
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
    Join Date
    Apr 2011
    Location
    Battening down hatches
    Posts
    3,341

    Default Re: Pirate Ship Mafia II [Concluded]

    Quote Originally Posted by TinCow View Post
    I don't think so, because even successful stealing can be used to clear someone. You were able to clear Andres because I told you two people had stolen from me on N3 even though I didnt know who they were, and then Andres told you that he had stolen from me on N3. Unless GH gives no information whatsoever on whether someone was stolen from (which might be hard, particularly when it's successful), that action can be used to clear people.
    Maybe make people have to check for their gold totals? In the recent KotOR game at CFC I used to send PM results like this: 'You had 25 credits at the beginning of the game, you have received a payment of 3, so now you have 22 credits…' and most people never realised they had six credits missing. It was hilarious to GM that.
    good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
    Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
    I see I've been sigged yet again -Askthepizzaguy, 02/08/2012
    Hindsight is 20/20 Askthepizzaguy, 10/07/2013

Page 31 of 33 FirstFirst ... 2127282930313233 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO