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Thread: Campaign ruining bug will halt my total victory?

  1. #1
    Σέλευκος Νικάτωρ Member Fluvius Camillus's Avatar
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    Default Campaign ruining bug will halt my total victory?

    Fellow EB'ers,

    Currently I am trying to achieve total victory as the Pahlava, which is almost done. However I fear I will be running into an inevatible CTD...



    The problem I am facing is each time I reactivate the script, the next turn it will activate some kind of dummy victory (which the advisor is currently proclaiming). The problem is, it will spawn a victory building in Gawjam~Skandzawarjoz (the Vanilla barracks with white background, which also is present in Tuat).

    The problem I fear is that the script will keep spawning these buildings every turn I play where I have to reactivated the script. I have heard of games ending in inevitable CTD's because the building is spawned so much it will make the game crash (max buildings or something).

    I know this is not your everyday situation, but can someone tell me if I have already set the track for an inevatible CTD or not? And if so, can I do something about it?

    Thank you for your time!

    ~Fluvius
    Quote Originally Posted by Equilibrius
    Oh my god, i think that is the first time in human history that someone cares to explain an acronym that people expect everybody to know in advance.
    I lived for three years not knowing what AAR is.

    Completed Campaigns: Epeiros (EB1.0), Romani (EB1.1), Baktria (1.2) and Arche Seleukeia
    1x From Olaf the Great for my quote!
    3x1x<-- From Maion Maroneios for succesful campaigns!
    5x2x<-- From Aemilius Paulus for winning a contest!
    1x From Mulceber!

  2. #2
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Campaign ruining bug will halt my total victory?

    Go to your EB\data\scripts\show_me\ folder and open the EBBS.txt file.

    Then search for "PAHLAVA Victory Conditions" it should take you to this part:
    Spoiler Alert, click show to read: 
    ;--------------------------
    ; PAHLAVA Victory Conditions
    ;--------------------------
    monitor_event CharacterTurnStart FactionType parthia
    and CharacterIsLocal
    and I_NumberOfSettlements romans_julii = 0
    and I_NumberOfSettlements romans_brutii = 0
    and I_NumberOfSettlements romans_scipii = 0
    and I_SettlementOwner Arbela = parthia
    and I_SettlementOwner Kabalaka = parthia
    and I_SettlementOwner Alexandropolis = parthia
    and I_SettlementOwner Alexandreia_Ariana = parthia
    and I_SettlementOwner Armavir = parthia
    and I_SettlementOwner Ani-Kamah = parthia
    and I_SettlementOwner Edessa = parthia
    and I_SettlementOwner Asaak = parthia
    and I_SettlementOwner Phraaspa = parthia
    and I_SettlementOwner Seleukeia = parthia
    and I_SettlementOwner Babylon = parthia
    and I_SettlementOwner Baktra = parthia
    and I_SettlementOwner Chach = parthia
    and I_SettlementOwner Charax = parthia
    and I_SettlementOwner Apameia = parthia
    and I_SettlementOwner Khiva = parthia
    and I_SettlementOwner Mazaka = parthia
    and I_SettlementOwner Karmana = parthia
    and I_SettlementOwner Prophthasia = parthia
    and I_SettlementOwner Susa = parthia
    and I_SettlementOwner Alexandreia_Eschate = parthia
    and I_SettlementOwner Gabai = parthia
    and I_SettlementOwner Ankyra = parthia
    and I_SettlementOwner Pura = parthia
    and I_SettlementOwner Zadrakata = parthia
    and I_SettlementOwner Hierosolyma = parthia
    and I_SettlementOwner Mytilene = parthia
    and I_SettlementOwner Tarsos = parthia
    and I_SettlementOwner Antiocheia_Margiane = parthia
    and I_SettlementOwner Ekbatana = parthia
    and I_SettlementOwner Gava_Haomavarga = parthia
    and I_SettlementOwner Side = parthia
    and I_SettlementOwner Kophen = parthia
    and I_SettlementOwner Hekatompylos = parthia
    and I_SettlementOwner Persepolis = parthia
    and I_SettlementOwner Sidon = parthia
    and I_SettlementOwner Ipsos = parthia
    and I_SettlementOwner Palmyra = parthia
    and I_SettlementOwner Marakanda = parthia
    and I_SettlementOwner Karkathiokerta = parthia
    and I_SettlementOwner Antiocheia = parthia
    and I_SettlementOwner Damaskos = parthia
    and I_SettlementOwner Nisa = parthia
    and I_SettlementOwner Gava_Mazsakata = parthia
    and I_SettlementOwner Gerrha = parthia
    and I_SettlementOwner Mtskheta = parthia
    and I_SettlementOwner Taksashila = parthia
    and I_SettlementOwner Opiana = parthia
    and I_SettlementOwner Patala = parthia
    and I_SettlementOwner Homna = parthia
    and I_SettlementOwner Ubar = parthia
    and I_SettlementOwner Petra = parthia
    and I_SettlementOwner Bostra = parthia
    and I_SettlementOwner Trapezous = parthia
    and I_SettlementOwner Kotais = parthia
    and I_SettlementOwner Sinope = parthia
    and I_SettlementOwner Amaseia = parthia
    and I_SettlementOwner Halikarnassos = parthia
    and I_SettlementOwner Sardis = parthia
    and I_SettlementOwner Pergamon = parthia
    and I_SettlementOwner Nikaia = parthia
    and I_CompareCounter victory = 0

    console_command create_building Terhazza hinterland_victory

    console_command victory parthia

    terminate_monitor
    end_monitor


    Now either delete it all or just comment-out (adding semi-colon makes the script to skip and not execute the line after it) these lines:
    ; console_command create_building Terhazza hinterland_victory

    ; console_command victory parthia
    Have fun with your very impressive empire!

  3. #3

    Default Re: Campaign ruining bug will halt my total victory?

    Parthians in Germania and Scandinavia? Too cold, and bad country for horses, surely?

  4. #4
    Σέλευκος Νικάτωρ Member Fluvius Camillus's Avatar
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    Default Re: Campaign ruining bug will halt my total victory?

    Quote Originally Posted by V.T. Marvin View Post
    Go to your EB\data\scripts\show_me\ folder and open the EBBS.txt file.

    Then search for "PAHLAVA Victory Conditions" it should take you to this part:


    Now either delete it all or just comment-out (adding semi-colon makes the script to skip and not execute the line after it) these lines:

    Have fun with your very impressive empire!
    Thanks to you both for the kind and very fast replies!

    It was actually a different script I stumbled upon after you pointed me in the right direction:

    Spoiler Alert, click show to read: 
    ;--------------------------------------------------
    ;Section 8f: Pahlava Shahanshah
    ;--------------------------------------------------

    declare_counter shahanshah

    set_counter shahanshah 0


    monitor_event SettlementTurnStart SettlementName Gáwjám~Skándzáwárjoz
    and SettlementBuildingExists = hinterland_victory

    set_counter shahanshah 1

    end_monitor


    monitor_event CharacterTurnStart FactionType parthia
    and CharacterIsLocal
    and I_SettlementOwner Seleukeia = parthia
    and I_SettlementOwner Susa = parthia
    and I_SettlementOwner Ekbatana = parthia
    and I_SettlementOwner Persepolis = parthia
    and I_CompareCounter shahanshah = 0

    ; Use of the disaster_fire event causes a crash under some circumstances.
    ; We'll use the advisor to send the Shahanshah message instead.
    ;console_command test_message disaster_fire
    advance_advice_thread Shahanshah_Thread
    console_command create_building Gawjam_Skandzawarjoz hinterland_victory


    terminate_monitor
    end_monitor


    By adding ";" I'll probably get rid of it. Thanks a lot for the quick help. I was afraid I had to abandon the campaign. I will report back to you when my victory is complete!

    ~Fluvius
    Quote Originally Posted by Equilibrius
    Oh my god, i think that is the first time in human history that someone cares to explain an acronym that people expect everybody to know in advance.
    I lived for three years not knowing what AAR is.

    Completed Campaigns: Epeiros (EB1.0), Romani (EB1.1), Baktria (1.2) and Arche Seleukeia
    1x From Olaf the Great for my quote!
    3x1x<-- From Maion Maroneios for succesful campaigns!
    5x2x<-- From Aemilius Paulus for winning a contest!
    1x From Mulceber!

  5. #5
    Σέλευκος Νικάτωρ Member Fluvius Camillus's Avatar
    Join Date
    Dec 2008
    Location
    The Netherlands!
    Posts
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    Default Re: Campaign ruining bug will halt my total victory?

    Today I confirmed that the bug has been resolved. Amazing! I am happy to see the aging community is still so helpful.

    Quote Originally Posted by Titus Marcellus Scato View Post
    Parthians in Germania and Scandinavia? Too cold, and bad country for horses, surely?
    I'd be more concerned about the local bare chested soldiers, facing armoured horse archers and elite cataphracts...

    ~Fluvius
    Last edited by Fluvius Camillus; 07-02-2014 at 01:04.
    Quote Originally Posted by Equilibrius
    Oh my god, i think that is the first time in human history that someone cares to explain an acronym that people expect everybody to know in advance.
    I lived for three years not knowing what AAR is.

    Completed Campaigns: Epeiros (EB1.0), Romani (EB1.1), Baktria (1.2) and Arche Seleukeia
    1x From Olaf the Great for my quote!
    3x1x<-- From Maion Maroneios for succesful campaigns!
    5x2x<-- From Aemilius Paulus for winning a contest!
    1x From Mulceber!

  6. #6
    EBII Bricklayer Member V.T. Marvin's Avatar
    Join Date
    Aug 2007
    Location
    Directing the defence of Boiotergion
    Posts
    3,361

    Default Re: Campaign ruining bug will halt my total victory?

    I am glad to be of some help even though I have missed the most relevant part.

    Good that you figured it out yourself!

    Soon you might try such conquest in EB2 and hopefully it will be as much fun as it is in EB1.

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