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Thread: The Mansion II [on hiatus]

  1. #211
    Member Member Raith Kemmler's Avatar
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    Default Re: The Mansion II

    Quote Originally Posted by El Barto View Post
    I say we freaking torch the place and use the furniture to batter our way out through one of the bricked-up windows.

    What's this light we're seeing by? Electric? Fire? With either we can burn the bloody place.
    We should burn the corpse room if we're burning anything. Who knows? Leaving the fire going in Mansions of Madness is a great strategy. Might be here to? Maybe?

    What could go wrong?

  2. #212
    Member Member Raith Kemmler's Avatar
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    Default Re: The Mansion II

    If we don't find food soon...

    So you can boil a leather boot and eat it. It ain't great, but it's something.

    There are leather chairs we've found. We have fire.

    Desperate times people.

  3. #213
    Member Member Raith Kemmler's Avatar
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    Default Re: The Mansion II

    I should be online finally today also for discussion-y stuff.

    Also, my voice skill might act as a morale bonus for the group, so I volunteer to take a more dangerous exploratory assignment and sleep later.

  4. #214
    Senior Member Senior Member Jarema's Avatar
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    Default Re: The Mansion II

    Quote Originally Posted by Raith Kemmler View Post
    . We have fire.
    .
    we do??

  5. #215
    Member Member Golden1Knight's Avatar
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    Default Re: The Mansion II

    I still think that the kitchen should be a priority and that therefore we need a plan to get through the zombies. We can sleep more easily than we can eat.

  6. #216
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
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    Default Re: The Mansion II

    Quote Originally Posted by Montmorency View Post
    Store in what?

    Look, aside from Leon, we should focus this turn on exploring the closet, the secret room, and the library (and beyond). We need to move fast and cover as much ground as possible. We need light sources for it. We need makeshift weapons.

    The overwatch at the rotunda/stairs don't need the gun; the broom is fine for them. Remember that they have the advantage of barricade and elevation, while the vanguard teams will be much more vulnerable (and mobile).
    Fair enough. The gunner stays in the first room beyond the library and supports whatever group in the vanguard needing support in the case they need to split up? I'm not fond of room rushing, but we need to know if there's any food on this floor by this turn to have time to storm the zombie room in case we don't have any food on this floor.

    Quote Originally Posted by Golden1Knight View Post
    I still think that the kitchen should be a priority and that therefore we need a plan to get through the zombies. We can sleep more easily than we can eat.
    BANG, BANG, BANG (noisy is good right?) with the gun? That's the only decent weapon we got. The broom doesn't have proper killing powers without making it into a mace or spear. Thing is, if the house god known as Zain haven't left any food on this floor, he pretty much rigged the game for us to starve to death immediately. You can't expect the gun to be useful until this turn as a GM. Expecting your team to rush a difficult room immediately is not a good game plan.

    It'll probably only be enough food for one meal each though.
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

    Project PYRRHO, Specimen 46, Vat 7
    Activity Recorded M.Y. 2302.22467
    TERMINATION OF SPECIMEN ADVISED

  7. #217
    Member Member Greyblades's Avatar
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    Default Re: The Mansion II

    Have we tried looking over the empty books and notes we've found with the red magnifying glass?
    Being better than the worst does not inherently make you good. But being better than the rest lets you brag.


    Quote Originally Posted by Strike For The South View Post
    Don't be scared that you don't freak out. Be scared when you don't care about freaking out
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  8. #218

    Default Re: The Mansion II

    Quote Originally Posted by Greyblades View Post
    Have we tried looking over the empty books and notes we've found with the red magnifying glass?
    Yes. We don't have the knowledge to decipher them, thought there seems to be trace of invisible ink. Clueless for the symbols note as well.

    I still think that the kitchen should be a priority and that therefore we need a plan to get through the zombies. We can sleep more easily than we can eat.

    Testing out the entire lower floor at this stage is a bad idea, and at the very least would require the commitment of every able-bodied player to storm through. Remember that in our brief glimpse before the light burned out we spotted around 12 bodies, at least one of which seems to be a zombie. Our characters only have as much skill and gusto as we put into them (i.e. roleplay filtered through the GM's luck-factor), and suddenly you expect one of us to headshot 12 zombies clean, plus any more threats beyond?

    We should leave the lower floor for next turn, as a Hail Mary. If we don't find food during our upcoming search, then the smart thing to do would be to lure the zombies in single-file onto the stairs and ping them from the rotunda (pushing them back with the broom to create space when necessary). We have 38 bullets, right? After that, we spread out with light sources and do a pure recon job around the area - any mobile threat triggers a retreat to the main landing, where the gunner stands prepared at all times. If someone finds a kitchen or pantry at any point, bum-rush it and grab what you can, except for the gunner holding down our way out. We might consider making some kind of large sling or bindle out of some bedding so as to carry a large volume without occupying our hands or whatever pockets we may have.

    Light sources: we have alcohol and some lighter fluid, but can we create stable torches? We would need a lot of cloth at least (preferably not from clothes and bedding, but from whatever we left in the master bedroom/wardrobe), and the wood we have on hand (besides what we need for improv weapons) is very old and dry. Furthermore, what if our torches are made such that they generate a great deal of smoke? Not a good thing in this bricked-up space.
    Vitiate Man.

    History repeats the old conceits
    The glib replies, the same defeats


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  9. #219
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
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    Default Re: The Mansion II

    Can we rest at the same turn we're eating Zain?

    Because if we can't, I think we need to have our guards sleeping this turn to avoid to have a 12 people sleeping move, but I don't have time to number crunch it today. We really need a full exploring team this turn, so it's really annoying if we have to.
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

    Project PYRRHO, Specimen 46, Vat 7
    Activity Recorded M.Y. 2302.22467
    TERMINATION OF SPECIMEN ADVISED

  10. #220
    Member Member Raith Kemmler's Avatar
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    Default Re: The Mansion II

    Quote Originally Posted by Golden1Knight View Post
    I still think that the kitchen should be a priority and that therefore we need a plan to get through the zombies. We can sleep more easily than we can eat.
    Sounds good.

    Quote Originally Posted by Jarema View Post
    we do??
    Matches, lighter fluid and furniture. Not much of a weapon though.

  11. #221

    Default Re: The Mansion II

    Does anybody know how one goes about getting ordained as a priest?

    Also, everyone please keep an eye out for any pipes, pumps or hoses.

    (Yes, I am indeed meditating on the construction of a Holy Water Cannon.)

    Quote Originally Posted by Ironside View Post
    Can we rest at the same turn we're eating Zain?
    I like your thinking, but we'll need to find him before we can eat him.

  12. #222
    Illuminated Moderator Pogo Panic Champion, Graveyard Champion, Missle Attack Champion, Ninja Kid Champion, Pop-Up Killer Champion, Ratman Ralph Champion GeneralHankerchief's Avatar
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    Default Re: The Mansion II

    I think you need another, higher-ranking priest (a bishop, at least) to be present. Which doesn't really help us out here.

    Unless you want to do something besides the Catholic route, but whoever heard of Protestants battling against the supernatural? That's always been Catholic territory, even before The Exorcist came out.
    "I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
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    "I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur
    Mafia: Promoting peace and love since June 2006

    Quote Originally Posted by TosaInu
    At times I read back my own posts [...]. It's not always clear at first glance.


  13. #223

    Default Re: The Mansion II

    Hang on, so we've got a Leo and a Leon? I see people are already getting mixed up. Let's make sure we get this right. When it comes to the crunch, it would be wise to know which one is the brainless, slavering creature devoid of reason, and driven only by the basest urges, and which one is the zombie.

  14. #224
    Member Member Greyblades's Avatar
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    Default Re: The Mansion II

    We need to get our resident medic to the kitchen team asap, he should take some of the matches and the bottle of lighter fluid with him as we might have to cauterize the wound; for all we know the zombie bite has an anticollagulant feature.

    Team explore should be fine going into the library without GH; chances are if we've already found zombies we wont find any more for a turn or two. Though to be sure we should take a smell check at the door.
    Last edited by Greyblades; 01-11-2016 at 23:47.
    Being better than the worst does not inherently make you good. But being better than the rest lets you brag.


    Quote Originally Posted by Strike For The South View Post
    Don't be scared that you don't freak out. Be scared when you don't care about freaking out
    Spoiler Alert, click show to read: 

  15. #225

    Default Re: The Mansion II

    Quote Originally Posted by El Barto View Post
    What's this light we're seeing by?
    There's a 'bulb hanging by a wire from the ceiling' in the hallway.

    Maybe I should take a look at the electrics and plumbing here.

    How do zombies respond to being electrocuted?

  16. #226
    Illuminated Moderator Pogo Panic Champion, Graveyard Champion, Missle Attack Champion, Ninja Kid Champion, Pop-Up Killer Champion, Ratman Ralph Champion GeneralHankerchief's Avatar
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    Default Re: The Mansion II

    Quote Originally Posted by Greyblades View Post
    We need to get our resident medic to the kitchen team asap, he should take some of the matches and the bottle of lighter fluid with him as we might have to cauterize the wound; for all we know the zombie bite has an anticollagulant feature.


    I'm an occupational therapist, not a doctor!
    "I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
    "Lemur. Even if he's innocent, he's a pain; so kill him." -Ignoramus
    "I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur
    Mafia: Promoting peace and love since June 2006

    Quote Originally Posted by TosaInu
    At times I read back my own posts [...]. It's not always clear at first glance.


  17. #227
    Member Member Greyblades's Avatar
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    Default Re: The Mansion II

    Maybe I should take a look at the electrics and plumbing here.

    How do zombies respond to being electrocuted?
    Depends on the zombie; squishy movie zombies should end up spasming uncontrollably and classic Haitian zombi should just die like a human does.

    The problems start if it's a call of cthulhu zombie; they'll just get pissed and eat you.
    Last edited by Greyblades; 01-12-2016 at 00:32.
    Being better than the worst does not inherently make you good. But being better than the rest lets you brag.


    Quote Originally Posted by Strike For The South View Post
    Don't be scared that you don't freak out. Be scared when you don't care about freaking out
    Spoiler Alert, click show to read: 

  18. #228

    Default Re: The Mansion II

    Quote Originally Posted by Greyblades View Post
    squishy movie zombies should end up spasming uncontrollably
    Right, so we need a video camera and an internet connection. It may not get us out of here, but our youtube views will be off the scale.

  19. #229
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
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    Default Re: The Mansion II

    Quote Originally Posted by Montmorency View Post
    Store in what?
    Good point. Let's find containers.
    Quote Originally Posted by Zain View Post
    Wow over 12 hours and no posts..

    The evils are getting hungry.
    Hush! It's a weekday.
    Quote Originally Posted by Raith Kemmler View Post
    We should burn the corpse room if we're burning anything. Who knows? Leaving the fire going in Mansions of Madness is a great strategy. Might be here to? Maybe?

    What could go wrong?
    I've already stated that we should burn the place down and take this evil down with us, but you people insist on heroics.
    Quote Originally Posted by Ironside View Post
    Can we rest at the same turn we're eating Zain?

    Because if we can't, I think we need to have our guards sleeping this turn to avoid to have a 12 people sleeping move, but I don't have time to number crunch it today. We really need a full exploring team this turn, so it's really annoying if we have to.
    Yeap, let's arrange a sleeping schedule.
    Quote Originally Posted by Winston Hughes View Post
    Does anybody know how one goes about getting ordained as a priest?

    Also, everyone please keep an eye out for any pipes, pumps or hoses.

    (Yes, I am indeed meditating on the construction of a Holy Water Cannon.)
    You have to be ordained by another, already-invested, non-excommunicated priest.
    Quote Originally Posted by Winston Hughes View Post
    There's a 'bulb hanging by a wire from the ceiling' in the hallway.

    Maybe I should take a look at the electrics and plumbing here.

    How do zombies respond to being electrocuted?
    If done right it can ‘kill’ them, if they're dry enough we can set them on fire.
    good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
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  20. #230
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: The Mansion II

    Discussion phase has ended, send in your orders!

    24 hours.

  21. #231

    Default Re: The Mansion II

    Oh dear, so what's going on?

    If half of us are set on going to the kitchen, then we need to support them with everything we have or risk defeat in detail. Can we please just focus on this floor? For all we know, the secret door leads through a secure passage downstairs.

    I volunteer to handle the gun and bullets. I know what I'm doing, I squeeze gats til' my clips is spent.
    Vitiate Man.

    History repeats the old conceits
    The glib replies, the same defeats


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  22. #232
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: The Mansion II

    I think it's important to make clear that the "Sleep" order will consume your entire turn. No other action may be taken during a sleep turn.

    Also a single turn of sleep will replenish 3 Sleep units.

  23. #233
    Member Member Golden1Knight's Avatar
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    Default Re: The Mansion II

    Quote Originally Posted by Montmorency View Post
    Oh dear, so what's going on?

    If half of us are set on going to the kitchen, then we need to support them with everything we have or risk defeat in detail. Can we please just focus on this floor? For all we know, the secret door leads through a secure passage downstairs.

    I volunteer to handle the gun and bullets. I know what I'm doing, I squeeze gats til' my clips is spent.
    If this is true, then I'm ok about leaving the zombies alone. Otherwise, I don't think that we will find any food on this floor, plus, we saw lots of corpses but only a single zombie. An army of zombies at the beginning of the game would be kinda strange, so I think we should try to discover more about that room.

  24. #234
    Member Member Greyblades's Avatar
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    Default Re: The Mansion II

    I think the explore group should keep doing what we were doing; go into the library in the same formation but taking a smell check before entering, leaving and returning with clubs if we smell rotting flesh. If there's just one zombie we mob it and beat it's skull in, if there's more we block the door off.
    Being better than the worst does not inherently make you good. But being better than the rest lets you brag.


    Quote Originally Posted by Strike For The South View Post
    Don't be scared that you don't freak out. Be scared when you don't care about freaking out
    Spoiler Alert, click show to read: 

  25. #235
    Senior Member Senior Member Jarema's Avatar
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    Default Re: The Mansion II

    If no one opposes, I would like to go to sleep now

  26. #236

    Default Re: The Mansion II

    Quote Originally Posted by Greyblades View Post
    I think the explore group should keep doing what we were doing; go into the library in the same formation but taking a smell check before entering, leaving and returning with clubs if we smell rotting flesh. If there's just one zombie we mob it and beat it's skull in, if there's more we block the door off.
    We have no specific indication of zombies in or around the library.

    Yeah we're screwed. Welp, time to get wacky. Pleasure working with you folks.
    Vitiate Man.

    History repeats the old conceits
    The glib replies, the same defeats


    Spoiler Alert, click show to read: 



  27. #237
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: The Mansion II

    @Zain, a couple of questions:
    - Would it be possible to get a sketch of the symbols seen?
    - Have we read all of the backwards writing, or is there more to read?
    - Is the bookshelf completely blocking off the stairs? Would the zombies need to break through it or physically lift it to get past?

    Some general thoughts:
    - I agree that we should focus on this floor. After all, for all we know we are on the ground floor, and the spiral stairs lead to a basement.
    - I also agree about searching rooms fast. The is going to hit the fan soon, and when it does we need to be ready. I think we also need to think about setting our own traps (putting bookcases near doors where they can easily be toppled to form barricades etc.
    - Can we work out if there is any order to the the books in the Library? Are they categorised into certain topics? If so, it might give us an indication of the interests of whoever lived here.
    - We have a key right? And a keyhole in the secret bathroom. Has to be worth a try.
    - There is a lightbulb in the all (presumably an old filament bulb). Perhaps this would generate enough heat to reveal invisible ink? It might be worth trying to press a page against the bulb (with care).

    I would like to be part of Team Broom Cupboard, with the following objectives:
    - To boldly peel back the wallpaper.
    - To seek new secret passages (try to break through plaster, lift floorboards etc if there's nothing obvious)
    Last edited by Myrddraal; 01-12-2016 at 15:44.

  28. #238
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: The Mansion II

    I've been looking through the books in the study (read: Google) and I can't find references to an Eagle's with a lightning bolt. Eagles and lightning frequently come together, but I can't find that specific combination.

    I had a look at some hieroglyphics but couldn't spot any matches either...

  29. #239
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: The Mansion II

    Quote Originally Posted by Myrddraal View Post
    @Zain, a couple of questions:
    - Would it be possible to get a sketch of the symbols seen?
    - Have we read all of the backwards writing, or is there more to read?
    - Is the bookshelf completely blocking off the stairs? Would the zombies need to break through it or physically lift it to get past?
    1. Yes, give me some time, I'll post it.

    2. I'll post the letter as well.

    3. Unfortunately I cannot comment on this at this time.

    Extra: Don't worry, I won't let everybody die next turn.

  30. #240
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: The Mansion II

    Quote Originally Posted by Myrddraal View Post
    - I agree that we should focus on this floor. After all, for all we know we are on the ground floor, and the spiral stairs lead to a basement.
    Please refer to the description of the room lit up momentarily before the light bulb burnt out. This should indicate which floor you were on.

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