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Thread: Using wardogs mechanics to emulate larger than limit units

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    Default Using wardogs mechanics to emulate larger than limit units

    first of all, a video showing the results:

    https://onedrive.live.com/redir?resi...int=file%2cflv

    It really looks impressive and is actually easy to implement as shown below.

    limitations of this trick:

    1) it's limited to 2 models at best
    2) you must use 2 different models in the unit other wise the texture will not load
    3) it's extremely memory intensive, it will cause CTDs and slow-downs if too many units are on the battlefield
    4) you will loose control of part of the unit (just like vanilla wardogs!) and it cannot have missile weapons or shields

    now, on the coding part:

    descr_animals.txt:

    change the wardog unit to another model of your liking. For example, XC5 generic "rebel rabble" unit uses greek crew:

    type wardog
    class wardog
    model greek_crew
    radius 1.0
    x_radius 1.0
    height 1.0
    mass 1.0

    export_descr_units.txt:

    the unit has to be set-up in a similar way to vanilla wardogs.
    "Dogs" max number is handlers*4-1
    Use secondary weapon to define "dog" stats.


    type barb rebels
    dictionary barb_rebels ; Warband
    category handler
    class light
    voice_type Light_1
    soldier barb_infantry, 60, 239, 0.8
    animal wardogs
    mount_effect horse -6, camel -6, elephant -8 ; western barb, garrison
    attributes mercenary_unit, is_peasant
    formation 1, 1, 2, 2, 4, square
    stat_health 1, 0
    stat_pri 5, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,0.325 ; Spear, barbarian
    stat_pri_attr light_spear, spear_bonus_4
    stat_sec 5, 4, no, 0, 0, melee, other, piercing, none, 25 ,1
    stat_sec_attr no

    stat_pri_armour 0, 7, 4, flesh; garrison, barbarian, no armour, thureos
    stat_sec_armour 0, 7, flesh
    stat_heat 3

    stat_ground 2, -2, 3, 2
    stat_mental 1, low, untrained
    stat_charge_dist 30 ; Foot
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 99, 475, 225, 30, 60, 400
    ownership barbarian, nomad, slave
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