A mod for Rome: Total War
Ultima: Total War is set in the fantasy world of Britannia, as seen in the hugely successful Ultima series of computer role-playing games.
Setting
Ultima: Total War is set just after the Avatar returns to Britannia from Pagan, and is based on the 'Bob White plot' of Ultima IX – namely, the theme of civil war in the kingdom of Britannia. However, I have taken some liberties with the plot to allow for better, 'Total War-style' gameplay – in particular, the civil war is actually in full, venomous swing.
The Guardian is planning an invasion of Britannia, and to facilitate this he has sent his agents to cause tension between the most powerful city-states. Civil war breaks out between Britain and Moonglow. Trinsic, another state, refuses to take sides but prepares itself for war. Meanwhile, the Pirates of Asylum (formerly Buccaneer's Den) are rallying together in an attempt to make something of the conflict.
The Gargoyles are also preparing themselves for combat, since the Guardian's forces have pushed them off their home of Terfin, and now, stung by the loss of their land, and by the treachery of some of their fellows who decided to join the invaders, they want their home back, and they want revenge.
Concepts
Shrines
The seven Shrines of Virtue (not counting the Shrine of Spirituality, which, as it is in the Void, is unreachable) will be present in the game, possibly represented in the same manner as 'Wonders of the World'. They will grant benefits to whoever controls them.
Dungeons
I do not yet know how best to implement the various Dungeons of Britannia (Covetous, Deceit, Despise, Destard, Hythloth, Shame, Wrong). The Stygian Abyss will probably not feature, as it is sealed.
The best idea so far seems to be making them 'Wonders of the World' as well. I'd love to make them 'Towns', but I don't think this is possible.
Lighthouses
The Stormcrow, Greyhaven, Fogsbane and Waveguide Lighthouses will be present, most probably as 'Wonders of the World'.
Moongates
If anybody has any ideas how to include Moongates, I would love to hear them!
Tunnels
The tunnels in Britannia are as follows:
Buc's Den to New Magincia (Ultima IX)
Buc's Den and the sewers under Lord British's Castle (Ultima VII)
Dungeon Hythloth and LB's Castle (Ultima IV)
As with the Moongates, I currently have no idea if these can be implemented.
Castles
Some of the 'towns' in Britannia are actually castles (Serpent Hold; Empath Abbey; The Lycaeum; and Lord British's castle, which is surrounded by the rest of Britanny).
I currently don't know how best to represent this. A solution is possibly to make 'Castle' an upgrade in place of one of the governor's buildings, or have it as a building in its own right.
Comments and suggestions welcome!
Bookmarks