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Thread: RNJ Buildings Progress Thread

  1. #151
    Member Member soibean's Avatar
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    Default Re: RNJ Buildings Progress Thread

    great looking stuff so far, I love how it is all coming together
    keep up the amazing work

  2. #152

    Default Re: RNJ Buildings Progress Thread

    Thanks :)

  3. #153

    Default Re: RNJ Buildings Progress Thread

    greetings,new to the forum and had to say how impressed i am with the work youve done.i helped out a little bit with another tw mod,for king or country.and i know how hard you are all working,so thanks and keep going!

  4. #154
    Master of Pie! Member thebigbossnahhh's Avatar
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    Default Re: RNJ Buildings Progress Thread

    Just wondering, when the Walls are demolished, will they animate correctly?
    Because I remember Europa Barbarum's Walls for the Barbarian Factions, when you demolish them they animate the Vanilla demolision, wood turns to stone; Very annoying.

  5. #155

    Default Re: RNJ Buildings Progress Thread

    Good point!
    And answer is no I'm afraid, we also have vanilla animations for the wall.
    Still Japanese Wooden Walls are Roman Wooden Walls and Japanese Stone walls are Roman Stone Walls so no wooden animation thingies seen in a stone wall at least

    Actually a very good question, I should check this ingame

  6. #156

    Default Re: RNJ Buildings Progress Thread

    The Guild,

    Left behind again, since we spend most of our time on the TWC, well here's an update fellas.

    Kagemusha the modleader has left the Guild and TWC scenes.

    New modleadership has been established by Wundai(me) Juntao and Shogun144, to reopen activities on the mod.

    I am working to complete a Progress Thread to post here and on the TWC, for all to see what still needs doing on the Ran No Jidai beta.

    Alot of old members have become active again which is very good news. Before the dev was silent now, we have around 8-10 members active again, and about half of them working, other giving suggestions heh.

    The new Beta will consist out of 2 Battles fought on the Battlemap

    1 Siege Battle
    1 Skirmish Battle

    Dates,Armies,what to include and what not is still begin discussed over

    Greetings to you, we ARE alive

  7. #157
    Heaps Gooder Member aimlesswanderer's Avatar
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    Default Re: RNJ Buildings Progress Thread

    Great to hear things are progressing!
    "All things are born from darkness, and all things return to darkness". Nausicaa of the Valley of Wind


  8. #158
    The Philosopher Duke Member Suraknar's Avatar
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    Default Re: RNJ Buildings Progress Thread

    Great news! Have been waiting for this with much anticipation!
    Duke Surak'nar
    "Η ΤΑΝ Η ΕΠΙ ΤΑΣ"
    From: Residing:
    Traveled to: Over 70 Countries, most recent: and

    ~ Ask not what modding can do for you, rather ask what you can do for modding ~
    ~ Everyone dies, not everyone really fights ~

  9. #159
    Member Member Pranas's Avatar
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    Default Re: RNJ Buildings Progress Thread

    GREAT!... finally the years of silence are in past )))
    Hope the team rebirth will complete the great Ran no Jidai - sooner or later, which not really matters, cause the main thing is that you guys didn't abandon that project, big respect for that.
    Good luck.
    Cheers!

  10. #160

    Default Re: RNJ Buildings Progress Thread

    Thanks for the positive posts guys :)

  11. #161

    Default Re: RNJ Buildings Progress Thread

    I thought it was time to make some good ol' screenshots.

    ESPECIALLY since we have finally been able to combine the buildings and units in one working mod version ;)

    *IMAGE INTENSIVE*

    The Takeda Clan Assaulting a Minor City with Ladders1:
    Spoiler Alert, click show to read: 


    The Takeda Clan Assaulting a Minor City with Ladders2:
    Spoiler Alert, click show to read: 


    The Main Army advances (too close for comfort):
    Spoiler Alert, click show to read: 


    Climbing the walls: (here you see our first problem, the men are about to move through the walls, not sure what Prometheus the original creator of these walls, had in mind):
    Spoiler Alert, click show to read: 


    The Battle continue's on the walls and in the far distance on the ground:
    Spoiler Alert, click show to read: 


    Long time no screens ey
    Last edited by Wundai; 11-26-2009 at 10:27.

  12. #162
    Beauty hunter Senior Member Raz's Avatar
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    Default Re: RNJ Buildings Progress Thread

    Pleeeeasse. Numerous HD images!!? It killed my PC on dial-up.
    Still, I managed to get round to looking at them - looking amazing Wundai.
    Quote Originally Posted by drone
    I imagine an open-source project to recreate [Medieval: Total War] would be faced with an army of high-valour lawyers.

    Live your life out on Earth; I'm going to join the Sun.

  13. #163
    Member Member Pranas's Avatar
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    Default Re: RNJ Buildings Progress Thread

    masterpease.
    Great screens.

  14. #164

    Default Re: RNJ Buildings Progress Thread

    Haha thanks mates, I was afraid it would be too intensive, unfortunatly spoilers don't work on the guild

  15. #165
    Beauty hunter Senior Member Raz's Avatar
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    Default Re: RNJ Buildings Progress Thread

    Quote Originally Posted by Wundai View Post
    Haha thanks mates, I was afraid it would be too intensive, unfortunatly spoilers don't work on the guild
    Org's spoiler tags are simply "[SPOIL]". =D
    Quote Originally Posted by drone
    I imagine an open-source project to recreate [Medieval: Total War] would be faced with an army of high-valour lawyers.

    Live your life out on Earth; I'm going to join the Sun.

  16. #166

    Default Re: RNJ Buildings Progress Thread

    Thanks ;) *Changed*

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