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  1. #1
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Console commands & command line options for modders?

    I have tested none of this. Use these at your own peril. I pulled it from rtw.exe, and had to guess at what was a command and what was not.

    Possible console commands

    show_console ?

    toggle_tow : shows/hides the tabbed output window
    add_money : adds an amount of money to a faction's coffers, can be negative, default is player faction
    add_population : adds an amount of population to a settlement, can be negative
    move_character , : moves named character to position on campaign map
    auto_win : the attacker or defender wins the next autoresolved battle
    create_unit : creates one or more units of the specified type
    toggle_fow : toggles the fog of war on or off
    toggle_restrictcam : toggles camera restrictions on or off
    give_ancillary : gives the character an ancillary
    give_trait : gives the character a trait at level (default = level 1)
    process_cq : completes all construction pending in queue
    character_reset : resets the character back to its start of turn settings
    show_cursorstat : shows the cursor position and region id
    bestbuy : sells units cheaper
    oliphaunt : the biggest around
    oliphants.jericho : and the walls came a-tumblin' down
    write_ui_cache : writes out the ui texture cache to disk
    toggle_terrain : toggles the terrain to display various data sets, no param resets to normal
    give_trait_points : gives the character points for trait
    list_traits : lists all the available traits
    list_ancillaries : lists all the available ancillaries
    mp : gives the character movement points
    list_characters : lists all the characters in the world or those belonging to a faction
    show_landings : shows the landing positions available to the ai from a given region, default hides them
    filter_coastlines : applies filter to world map coastlines
    toggle_coastlines : toggles strategy map coastline display
    set_building_health : sets health of a building of the specified type (eg core_building) in a settlement, so that the final health percentage is as specified; for building chains see export_descr_building.txt
    ai_turn_speed : sets the maximum speed of turn processing during the ai round
    amdb_min : sets aerial map overlay depth bias for min zoom
    amdb_max : sets aerial map overlay depth bias for max zoom
    amdb_offset : sets aerial map overlay offset towards camera
    zoom : zooms to specified aerial map zoom (amdb_offset.zoom?)
    set_ranking_interval : sets the denominator of the faction ranking graph interval which is calculated as (number_of_turns / denominator). If set to 0, then the denominator will be set to number_of_turns, giving an interval of 1
    regenerate_radar : does what it says on the tin
    adjust_sea_bed : adjusts whole sea bed to specified height
    reload_shaders : reloads all vertex shaders
    reload_textures : reloads all textures
    ? fire (mt | toggle | reload | int)
    ? toggle_game_update
    toggle_perfect_spy : toggles everyone's spying ability to perfect and infinite range, and off again
    building_debug : toggles building debug mode
    (TAB to toggle view modes, RIGHT SHIFT-TAB to reset mode, LEFT SHIFT-TAB to go backe modes. G damages mouse-over building. P displays plaza)
    reset_display : Forces a display_close(); diplay_open() display reset cycle
    toggle_underlay
    toggle_overlay
    process_rq : completes all (possible) recruitment pending in queue
    force_diplomacy : Forces the negotiator to accept or decline a proposition
    diplomatic_stance : set the diplomatic stance between the two factions
    ? shadow
    ? ie
    invulnerable_general : makes that named general invulnerable in battle
    ? test_ancillary_localisation : adds all ancilarry to the character info display, ancillaries aren't actually added to the character
    ? perf_times : toggle display of simple performance times of game update vs display
    burn_piggies_burn : ignite all the piggy winks
    ? test_message : test the event message specified in descr_event_enums.txt
    show_terrain_lines : display defensive terrain features
    ? message_collation_set : set the message collation on or off (sets all factions)
    ? show_all_messages : show all messages to all factions (on/off)
    ? clear_messages : clear all the current stacked messages
    ? puppify_my_love
    ? reapply_rigid_model_influence
    toggle_flowing_water : toggles display of campaign map flowing water
    nw_stats : toggles display of network stats
    toggle_pr : toggles pr mode
    list_units : lists all of the units in an army, with details
    victory : show victory message for faction for short or long campaign
    trigger_advice : triggers an advice thread
    damage_wall : damage wall of settlement. forces 40% damage to a randome gatehouse if 'gate' parameter present; breaches wall if 'breach' present
    test_victory_scroll : opens up the victory scroll declaring that the given faction is the victor
    date : changes the campaign date to the given year
    season : changes the campaign season to the given season
    upgrade_effect : triggers unit upgrade effect
    force_battle_victory : forces the local player's alliance to win the battle, completely destroying the enemy alliance
    force_battle_defeat : forces the local player's alliance to win the battle, completely destroying the enemy alliance
    output_unit_positions : output the positions of all units in the battle to the specified file
    show_battle_paths : show all valid processed paths in the pathfinder
    show_battle_paths_for_unit : show all valid processed paths in the pathfinder for a specific unit given a unit id
    show_battle_street_plan : show the street plan for the settlement
    show_battle_marker : display a marker at (x,y) for t seconds
    show_battle_circle : display a circle at (x,y) of r radius for t seconds
    kill_faction : removes the faction from the game
    diplomacy_mission : creates a diplomacy mission
    event : creates an event at position
    kill_character : kills a character with the given name
    control : switches player control to specified faction; old faction may not act correctly as ai faction
    create_building : creates a building of the specified type in a settlement; for building level id's see export_descr_building.txt
    capture_settlement : evicts any resident characters and armies and gives the settlement to the local player
    disable_ai : disables the ai, so that it does nothing
    halt_ai : halts the turn sequence just before the start of the specified faction's turn, or the current faction if no faction given
    run_ai : re-starts an ai turn sequence after disableai or haltai has been triggered

    Possible command line parameters
    show_err
    gs_join
    gs_host
    gs_lan
    gs_game_password
    gs_group_room
    gs_chat_name
    battle_ed
    strat
    battle
    multirun
    mod
    bookmark
    disr
    fplog
    fperr
    fpex
    sound
    animdb
    encrypt
    unit_models
    util
    force_default_hz
    Last edited by khelvan; 02-04-2005 at 17:59.
    Cogita tute


  2. #2
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Console commands & command line options for modders?

    Thx a lot, I've been waiting for this, this will be a great use in scripting.

    Do you know if you could find the scripting commands as well.
    Also stuff like conditions, like I_AdvisorSpeechPlaying


    If possible, a list of these would be very much appreciated.

  3. #3
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Console commands & command line options for modders?

    Whatever you give me an example of, I can find. I search for instances of a particular thing, and then pull out the stuff near it that looks like more of the same class of "thing."

    Not a very intelligent way of doing it, but I'm trying
    Cogita tute


  4. #4
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Console commands & command line options for modders?

    For examples of scripting commands look in the Prologue campaign script text file in data\world\maps\campaign\sons_of_mars

    They include commands like:
    Code:
       while I_TurnNumber = 1
       end_while
    inc_counter
    declare_counter
    	monitor_event EscPressed TrueCondition	
    		and I_CompareCounter IsFirstTurn = 1	
    			console_command season winter
    		terminate_monitor
    	end_monitor
    Loads of stuff like that, I don't want to list them off the top of my head, I'll get the syntax wrong.
    Last edited by Myrddraal; 01-07-2005 at 10:59.

  5. #5
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Console commands & command line options for modders?

    Ok, someone who knows something about scripting needs to do this. I am just giving myself a headache. Prepare for spam. I probably missed a ton because I didn't know what I was looking for. At the end I just gave up, I'm too tired, maybe I'll try again some other time.

    BATTLE_UI_END_DRAG_SELECTION
    BATTLE_UI_START_DRAG_SELECTION
    BATTLE_UI_END_DRAG_FORMATION
    BATTLE_UI_START_DRAG_FORMATION
    BATTLE_START_DEPLOYMENT
    BATTLE_WAIT
    BATTLE_AI_ASSISTANCE_OFF
    BATTLE_AI_ASSISTANCE_ON
    BATTLE_SELECT_GROUP_FORMATION
    BATTLE_HIDE_GROUP_FORMATIONS
    BATTLE_SHOW_GROUP_FORMATIONS
    BATTLE_WALK_MODE
    BATTLE_RUN_MODE
    BATTLE_DISABLE_GUARD_MODE
    BATTLE_ENABLE_GUARD_MODE
    BATTLE_SPECIAL_FORMATION
    BATTLE_NORMAL_FORMATION
    BATTLE_DISABLE_FIRE_AT_WILL
    BATTLE_DISABLE_SKIRMISH_MODE
    BATTLE_ENABLE_SKIRMISH_MODE
    BATTLE_LOOSE_FORMATION
    BATTLE_TIGHT_FORMATION
    BATTLE_DISABLE_LINKING
    BATTLE_UNGROUP_SELECTED_UNITS
    BATTLE_GROUP_SELECTED_UNITS
    BATTLE_WITHDRAW
    BATTLE_HALT_STOP_CURRENT_ORDERS
    BATTLE_ZOOM_GENERAL
    BATTLE_ZOOM_TO_UNIT
    BATTLE_DROP_CARD
    BATTLE_PICKUP_CARD
    BATTLE_DESELECT_CARD
    BATTLE_SELECT_CARD
    BATTLE_TRIPLE_SPEED
    BATTLE_DOUBLE_SPEED
    BATTLE_UNPAUSE
    BATTLE_PAUSE
    BATTLE_ZOOM_RADAR_OUT
    BATTLE_ZOOM_RADAR_IN
    BATTLE_INVALID_ATTACK_TARGET
    BATTLE_CHARGE_SIEGE_ATTACK
    BATTLE_SIEGE_ATTACK
    BATTLE_CHARGE_MISSLE_ATTACK_UNIT
    BATTLE_MISSLE_ATTACK_UNIT
    BATTLE_CHARGE_MELEE_ATTACK_UNIT
    BATTLE_MELEE_ATTACK_UNIT
    BATTLE_INVALID_DESTINATION
    BATTLE_SELECT_UNIT_DESTINATION
    BATTLE_TURN_SOUND_EFFECTS_OFF
    BATTLE_TURN_SOUND_EFFECTS_ON
    BATTLE_TURN_MUSIC_OFF
    BATTLE_TURN_MUSIC_ON
    BATTLE_UNHIDE_UI
    BATTLE_HIDE_UI
    BATTLE_SELECT_PREVIOUS_GROUP
    BATTLE_SELECT_NEXT_GROUP
    BATTLE_SELECT_SIEGE
    BATTLE_SELECT_MISSLE
    BATTLE_SELECT_MELEE
    BATTLE_SELECT_INFANTRY
    BATTLE_SELECT_CAVALRY
    BATTLE_DESELECT_ALL
    BATTLE_SELECT_ALL
    BATTLE_ZOOM_UNIT
    BATTLE_STOP_FOLLOWING_UNIT
    BATTLE_FOLLOW_UNIT
    BATTLE_END_DEPLOYMENT
    BATTLE_PANEL_MENU_X_BUTTON
    BATTLE_PANEL_MENU_CHECK_BUTTON
    BATTLE_PANEL_MENU_TICK_BOX_ON
    BATTLE_PANEL_MENU_SCROLLING
    BATTLE_PANEL_MENU_SCROLL_BALL
    BATTLE_PANEL_MENU_SELECT
    BATTLE_SCROLL_CLOSES
    BATTLE_SCROLL_OPENS
    STRAT_DIPLOMACY_ARROW_BUTTONS
    STRAT_DIPLOMACY_SCROLL_CLOSE
    STRAT_DIPLOMACY_SCROLL_OPEN
    STRAT_DIPLOMACY_TEXT_CLICK
    STRAT_DIPLOMACY_AMBIENT
    STRAT_BATTLE_ZOOM
    STRAT_END_TURN_FAILED
    STRAT_MESSAGE_DISMISS
    STRAT_SENATE_FLOOR_TAB
    STRAT_SENATE_MISSIONS_TAB
    STRAT_SENATE_POLICY_TAB
    STRAT_CONSTRUCTION_DRAG_BUILDING
    STRAT_CONSTRUCTION_DELETE_BUILDING
    STRAT_CONSTRUCTION_SELECT_BUILDING
    STRAT_TRAINING_QUEUE_DRAG_UNIT
    STRAT_TRAINING_QUEUE_DELETE_UNIT
    STRAT_TRAINING_QUEUE_SELECT_UNIT
    STRAT_BUILD_WATCHTOWER
    STRAT_BUILD_FORT
    STRAT_SELECT_CITY_DOWN
    STRAT_END_TURN_DOWN
    STRAT_ADVICE_MESSAGE_TICK
    STRAT_EVENT_CARD_STOPS_FALLING
    STRAT_EVENT_CARD_STARTS_TO_FALL
    STRAT_NEW_MESSAGES_AVAILABLE
    STRAT_ADVICE_BUBBLE_DISAPPEARS
    STRAT_ADVICE_BUBBLE_APPEARS
    STRAT_ADVICE_PANEL_SLIDING_OUT
    STRAT_ADVICE_PANEL_SLIDING_IN
    STRAT_SELECT_DETAIL
    STRAT_ARROW_BUTTONS
    STRAT_SHOW_BUILDINGS_IN_SETTLEMENT
    STRAT_LOCATION_POSITION_OF_SETTLEMENT
    STRAT_SHOW_TRADE_SUMMARY
    STRAT_VIEW_SETTLEMENT_ON_BATTLEMAP
    STRAT_SELECT_FACTION_HEIR
    STRAT_LOCATE_SELECTED_CHARACTER_ON_MAP
    STRAT_SHOW_FAMILY_TREE
    STRAT_SHOW_EVENTS_LOG
    STRAT_SHOW_UNITS_IN_GARRISON_THAT_REQUIRE_RETRAINING
    STRAT_REMOVE_RALLY_POINT
    STRAT_SHOW_RALLY_POINTS
    STRAT_ASK_FOR_UNIT_ADVICE
    STRAT_DROP_UNIT
    STRAT_PICKUP_UNIT
    STRAT_REMOVE_UNIT_FROM_QUEUE
    STRAT_ADD_UNIT_TO_QUEUE
    STRAT_LOCATE_POSITION_OF_SETTLEMENT
    STRAT_ASK_FOR_ADVICE
    STRAT_DROP_BUILDING
    STRAT_PICKUP_BUILDING
    STRAT_REMOVE_FROM_QUEUE
    STRAT_ADD_BUILDING_TO_QUEUE
    STRAT_SELECT_BUILDING
    STRAT_SHOW_SENATE_OFFICES_LIST
    STRAT_SHOW_MISSION_TARGET
    STRAT_END_TURN
    STRAT_SELECT_PREVIOUS
    STRAT_SELECT_NEXT
    STRAT_OPEN_FACTION_SUMMARY
    STRAT_MOVE_CAMERA_TO_SELECTION_BUTTON
    STRAT_SHOW_UNITS_ON_SHIP
    STRAT_SHOW_VISITORS_IN_SETTLEMENT
    STRAT_SHOW_BUILDS_IN_SETTLEMENT
    STRAT_SHOW_UNITS_IN_GARRISON
    STRAT_DROP_CARD
    STRAT_PICKUP_CARD
    STRAT_DESELECT_CARD
    STRAT_SELECT_CARD
    STRAT_CLICK_ON_RADAR_TELEPORTS_SCREEN
    STRAT_OPEN_TRAINING_PANEL
    STRAT_OPEN_CONSTRUCTION_PANEL
    STRAT_OPEN_SENATE_MISSIONS_LOG
    STRAT_OPEN_FINANCES_WINDOW
    STRAT_OPEN_DIPLOMATIC_STANDING_WINDOW
    STRAT_SET_GAME_OPTIONS
    STRAT_PANEL_MENU_FACTION_SHIELD_BUTTON
    STRAT_PANEL_MENU_X_BUTTON
    STRAT_PANEL_MENU_CHECK_BUTTON
    STRAT_PANEL_MENU_CLOSE_BUTTON
    STRAT_PANEL_MENU_TICK_BOX_OFF
    STRAT_PANEL_MENU_TICK_BOX_ON
    STRAT_PANEL_MENU_SCROLLING
    STRAT_PANEL_MENU_SCROLL_ARROWS
    STRAT_PANEL_MENU_SCROLL_BALL
    STRAT_PANEL_MENU_SELECT
    STRAT_SCROLL_CLOSES
    STRAT_SCROLL_OPENS
    STRAT_DESTROY_BUILDING
    STRAT_DISBAND_UNIT
    STRAT_HIDE_INFO_RIGHT_CLICK_AGAIN
    STRAT_SHOW_INFO_RIGHT_CLICK
    STRAT_SELECT_CITY
    STRAT_SELECT_CHARACTER
    STRAT_TOOLTIP
    STRAT_HIGHLIGHT
    UI_FIELD_CHANGED
    UI_SAVE_KEY_SETTINGS
    UI_LOAD_KEY_SETTINGS
    UI_MULTIPLAYER_TOGGLE_RECEIVE_OUTGOING
    UI_MULTIPLAYER_TOGGLE_RECEIVE_INCOMING
    UI_MULTIPLAYER_REFRESH_GAME_LIST
    UI_COMPUTER_CHOOSE_ARMY
    UI_CLEAR_CURRENT_ARMY
    UI_CHANGE_WEAPON
    UI_CHANGE_EXPERIENCE
    UI_CHANGE_ARMOUR
    UI_NEXT_TEAM_BUTTON
    UI_NEXT_FACTION_BUTTON
    UI_RESTORE_DEFAULT_KEYS
    UI_KEY_REASSIGNED
    UI_START_REASSIGNMENT
    UI_SELECT_FUNCTION
    UI_APPLY_VIDEO_SETTINGS
    UI_LOAD_SELECT_GAME
    UI_CHOOSE_CONDITIONS_FOR_BATTLE
    UI_SELECT_GAME
    UI_SORT_BY_COLUMN_BUTTONS
    UI_REFRESH_GAME_LIST
    UI_HOST_GAME
    UI_JOIN_GAME
    UI_JOIN_AS_SPECTATOR
    UI_GAME_DISAPPEARS
    UI_GAME_APPEARS
    UI_START_THE_BATTLE
    UI_LEVELS_ARROWS
    UI_REMOVE_UNIT
    UI_SELECT_UNIT
    UI_DROP_CARD
    UI_PICK_UP_CARD
    UI_CUSTOMISE_THE_ARMIES
    UI_NO_FACTION_BUTTON
    UI_DEFFENDER_BUTTON (sic)
    UI_ATTACKER_BUTTON
    UI_ARROW_BUTTONS
    UI_CUSTOMISE_THE_BATTLE
    UI_CHOOSE_LOCATION
    UI_START_THE_HISTORICAL_BATTLE
    UI_CHOOSE_AN_ARMY
    UI_SELECT_BATTLE
    UI_SELECT_CAMPAIGN
    UI_START_THE_CAMPAIGN
    UI_FACTION_SHIELD_BUTTONS
    UI_SELECT_A_FACTION
    UI_CONTINUE_CAMPAIGN
    UI_TICK_BOX_OFF
    UI_TICK_BOX_ON
    UI_TEXT_FIELD_ENTERED
    UI_TEXT_FIELD_CLICKED
    UI_DROP_MENU_SCROLLING
    UI_DROP_MENU_SCROLL_BALL
    UI_DROP_MENU_SCROLL_ARROW_HEAD
    UI_DROP_MENU_ITEM_SELECT
    UI_DROP_MENU_ITEM_HIGHLIGHT
    UI_DROP_MENUS_UP
    UI_DROP_MENUS_DOWN
    UI_RETURN_TO_PREVIOUS
    UI_ERROR_DIALOG_DISAPPEAR
    UI_ERROR_DIALOG_CHECK
    UI_ERROR_DIALOG_APPEAR
    UI_QUIT_DIALOG_DISAPPEAR
    UI_QUIT_DIALOG_X
    UI_QUIT_DIALOG_CHECK
    UI_QUIT_DIALOG_APPEAR
    UI_ESC_KEY
    UI_HELP_DIALOG_DISAPPEAR
    UI_HELP_DIALOG_CHECK
    UI_HELP_DIALOG_APPEAR
    UI_F1_HELP
    UI_SELECT_MENU_ITEM
    UI_HIGHLIGHT
    START_GAME
    MENU_BACK
    MENU_FORWARD
    VOLCANO_ERUPTION
    RECRUITMENT
    CONSTRUCTION
    SELECT
    MERGE_ARMIES
    OPEN_MSG
    NEW_MSG
    THUNDER
    BUTTON_UP
    BUTTON_DOWN
    __SND_BANK_PREBATTLE
    __SND_COLLISIONS
    __SND_BANK_ADVICE
    __SND_UPDATED_UNIT_VOICE_BANK
    EVT
    PACK

    ignore_pause
    interface
    music
    speech
    sfx
    pref
    wet_level
    dry_level
    pan
    effect_level
    probradius
    randomdelay
    rndvolume
    distancepriority
    fadeout
    fadein
    maxPitch
    minPitch
    maxDist
    minDist
    volume
    streamed
    1d
    3d
    wav
    folder
    required_samples_cutoff
    unit_ambient_probability_scale
    do_unit_ambient_probability
    unit_idle_probability_scale
    do_unit_idle_probability
    ducking_amount
    ducking_fade_out
    ducking_fade_in
    ducking_on
    unit_warhorns_delay
    unit_under_attack_delay
    unit_collide_threshold
    EAX
    pitch_offset
    priority_floor
    volume_cutoff
    unit_proximity_distance
    unit_start_delay
    unit_change_delay
    unit_anim_switch
    do_unit_anim_switch
    #ifndef
    #ifdef
    source
    music_fade_out_timeout
    music_fade_out
    music_fade_in
    music_retrigger
    music_timeout
    doppler_factor
    stratmap_rolloff_factor
    rolloff_factor
    SOUND_DB
    snd_descr
    WEAPON_SAP_DIGGING
    FLAMING_PIG
    time_absolute
    enemy_close
    force_move
    on
    release_unit
    hiding_enabled_set
    pause_battle
    unit_immediate_place
    unit_order_halt
    unit_order_move
    run
    unit_order_move_relative
    unit_order_attack_unit
    unit_order_attack_closest_unit
    unit_order_change_formation
    unit_order_move_to_missle_range
    unit_order_turn
    unit_set_morale
    unit_unset_morale
    unit_set_weapon_upgrade
    unit_set_armour_upgrade
    unit_set_experience
    kill_unit
    reduce_unit_strength
    unit_set_guard_mode
    unit_set_skirmish_mode
    unit_set_fire_at_will_mode
    unit_set_formation_spacing
    tight
    unit_taunt
    unit_use_special_ability
    unit_group_enable_automation
    unit_group_immediate_place
    unit_group_order_halt
    unit_group_order_move_formed
    unit_group_order_move_unformed
    unit_group_order_relative_move_formed
    unit_group_order_relative_move_unformed
    unit_group_move_to_missle_range_of_unit
    unit_group_move_to_missle_range_of_group
    unit_group_order_attack_unit
    unit_group_order_attack_group
    unit_group_order_change_group_formation
    unit_group_order_turn
    unit_group_set_morale
    unit_group_unset_morale
    unit_group_change_unit_formation
    unit_group_set_guard_mode
    unit_group_set_skirmish_mode
    unit_group_set_fire_at_will_mode
    unit_group_set_formation_spacing
    move_strat_camera
    snap_strat_camera
    zoom_strat_camera
    camera_restrictions_set
    camera_event_cuts_active_set
    camera_default_mode_set
    user_pref
    rts
    tw
    battle_default_camera
    battle_general_camera
    set_camera_bookmark
    camera_position_at_bookmark
    camera_zoom_to_bookmark
    camera_position
    camera_zoom_to
    camera_look_at_position
    camera_look_at_unit
    camera_track_unit
    front
    back
    camera_zoom_to_unit
    e_camera_zoom_to_unit
    inhibit_camera_input
    terminate_prologue
    provoke_rebellion
    reposition_character
    replenish_action_points
    replenish_units
    spawn_character
    spawn_army
    engage_armies
    end_script
    terminate_script
    spawn_battle
    end_battle
    if
    end_if
    while
    end_while
    monitor_conditions
    end_monitor
    monitor_event
    terminate_monitor
    console_command
    declare_counter
    inc_counter
    set_counter
    I_CompareCounter
    prepare_for_battle
    declare_show_me
    label_unit
    label_location
    define_unit_group
    undefine_unit_group
    remove_unit_from_group
    declare_timer
    restart_timer
    I_TimerElapsed
    timer_id
    heed_pause
    wait
    campaign_wait
    battle_wait
    suspend_during_battle
    senate_mission_help_player
    senate_mission_assassination
    senate_mission_cease_hostilities
    senate_mission_declare_war
    senate_mission_broker_peace
    senate_mission_take_city
    custom
    mobilize
    tension
    play_sound_event
    stop_sound_event
    I_SoundPlaying
    point_at_character
    point_at_settlement
    point_at_strat_position
    point_at_message
    ui_flash_start
    ui_flash_stop
    settlement_flash_start
    settlement_flash_stop
    character_flash_start
    character_flash_stop
    point_at_location
    point_at_unit_pos
    point_at_unit_group_pos
    remove_battle_map_arrow
    point_at_card
    point_at_unit_card
    e_point_at_unit_card
    show_mouse_button_animation
    ui_indicator_remove
    ui_indicator
    hide_ui
    show_ui
    disable_ui
    enable_ui
    disable_entire_ui
    enable_entire_ui
    set_cards_selectable
    disable_cursor
    enable_cursor
    reveal_tile
    play_video
    advance_advice_thread
    no_dismiss
    dismiss_advice
    dismiss_advisor
    suspend_unscripted_advice
    select_character
    e_select_character
    select_settlement
    e_select_settlement
    call_object_shortcut
    simulate_mouse_click
    ldbl_click
    rclick_up
    rclick_down
    lclick_up
    lclick_down
    select_ui_element
    disable_shortcuts
    filter_unit_commands
    filter_unit_group_commands
    filter_unit_selection_commands
    filter_settlement_commands
    filter_character_commands
    filter_all_ui_commands
    period
    track_unit_3d
    track_unit
    track_ground_3d
    track_ground
    track_3d
    track
    steal_esc_key
    StealEscKeyCommand
    object_manager
    issue_proposed_action
    create_army
    attach_to_fort
    attach_to_settlement
    attach_to_character
    attempt_night_raid
    issue_set_ambush_order
    issue_decimate_order
    infiltrate
    bribe
    poison
    set_freeze_build
    remove_build_item
    remove_item_from_queue
    add_item_to_queue
    chat_enum_positional
    chat_enum
    chat_generic
    build_fort
    build_settlement
    speed_up_action
    path_store_clear
    remove_retrain_unit
    destroy_building
    ai_assistant_mode
    set_rally_point
    unit_add_to_docked_navy
    unit_add_to_garrison
    training_queue_remove_index
    demote_governor
    demote_garrison_commander
    decimate_population
    set_entertainment_type
    recruitment_queue_move
    recruitment_queue_freeze_set
    recruitment_queue_remove
    building_queue_add_dismantle
    destroy
    retrain_unit
    recruitment_queue_add
    tax_set
    fortify
    building_queue_move
    building_queue_remove
    building_queue_freeze
    building_queue_add
    set_governor
    install_garrison
    automate_attack_settlement
    automate_attack_battle_group
    automate_defend_settlement
    automate_defend_location
    automate
    dbl_click
    halt
    attack_building
    attack_unit
    set_formation_from_current
    set_formation
    change_facing
    move_change_formation
    move_change_width
    change_speed
    remove_units
    add_units
    reset
    turn
    auto_link_up
    set_special_ability
    cheat_experience_down
    cheat_experience_up
    rally
    engine_detach
    engine_attach_existing
    engine_attach
    transport_army_remove
    transport_army_add
    transfer_to_position
    transfer_to_navy
    army_transfer
    army_set
    feign_rout
    withdraw
    move_rot
    hid_in_building
    hide
    setup_engines
    change_melee_state
    change_move_speed
    change_formation_width_in_men
    change_formation
    NETWORK_KNOWN_HOST start
    NETWORK_KNOWN_HOST end
    Local
    Remote
    end
    LOBBY CHECKSUM DETAILS
    NETWORK CLOSE
    PACKET DATA SUM
    NETWORK_LAN_CONTROLLER
    NETWORK_LOBBY
    process_out_of_band_packet
    NETWORK_CLIENT_CHECKSUM
    NETWORK_CLIENT_SYNC_CHECKER
    NETWORK_UI_Q
    process_sync_packet
    (more network stuff skimmed over, sorry)
    card_manager
    select
    assign
    orders_ungroup
    select_prev_grp
    select_next_grp
    dec_xp
    inc_xp
    select_melee
    select_missle
    select_siege
    select_infantry
    select_cavalry
    select_prev
    select_all
    select_next
    deselect_all
    _select.tga
    battle_ui
    advisor
    battlemap.tga
    next_army
    dec_formation
    inc_formation
    dec_rotation
    inc_rotation
    toolbar_show
    unit_track
    unit_info_toggle
    unit_zoom
    general_chat
    freelook
    intellizoom
    --start of army scripting section--
    location
    locations.txt
    descr_locations.txt

    --start of objectives scripting section--
    defending
    attacking
    can_delay
    can_view
    can_deploy
    alliance
    home_faction
    playable_area_dimensions
    weather_seed
    variable_weather_and_time
    duration
    latitude
    year_day
    day_time
    constant_weather_and_time
    ambient_settlement
    battle

    --start of battle section--

    --start of factions section--
    end_date
    start_date
    end
    nonplayable
    playable
    battle
    descr_battle.txt

    fixed_weather_and_time
    deployment_area_point
    never_a_leader
    Cogita tute


  6. #6
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
    Join Date
    Feb 2004
    Location
    UK
    Posts
    5,752

    Default Re: Console commands & command line options for modders?

    Thank you very much khelvan. This is all and more than I hoped for. Thx

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