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Thread: Samurai Warlords: "Obake Horselands" -Competition (Hmmmm)

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  1. #1
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Hmmmm

    I will have to get a little time to find everything, review it, make whatever improvements are in order, upload all the pages, etc.

    After I posted, I realized that I wouldn’t have that time right away, and started thinking of an interim Competition. Something that we could do right away. Maybe something we could do in one Sunday afternoon, depending on availability of interested players.

    Basically something that would test the water for a larger investment in time.

    What I came up with was a little warm-up Contest called Samurai Lords


    Samurai Lords is an eight player Competition.

    A random draw pairs the eight players in four 1v1 single Battle Matches.

    The winner of that Battle becomes a Lord, and the looser their Retainer for the next Match.

    A second random draw pairs the four two-player Teams in two 2v2 single Battle Matches.

    The Lord of the winning Team becomes more powerful now, gaining two more Retainers for the next Match.

    The Final Match pits the two reigning Lord’s Teams against each other, in a single 4v4 Battle.

    The Lord of the winning Team is then the Supreme Lord of the Competition.



    All in good fun of course.

    Really just an excuse to get together, play a few highly focused games, and see if there is interest to go farther.

    Any takers?

    Last edited by Tomisama; 04-16-2006 at 15:11.
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  2. #2

    Default Re: Hmmmm

    Sounds like good fun and a very interesting concept...

    You can count me propably in.
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  3. #3
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Hmmmm

    Thanks Ducky

    I'm hoping R'as and Yuuki will like the idea too.

    With me, that would be half of the basic eight needed.

    But shouldn't count the Samurai before they sign in I guess

    Of course this would be the standard 10k with no upgrades, and thinking that the three of the Mizu maps would be best.

    Any suggestions?


    Also hoping that we might pull this together, and have the first one this next weekend *crosses fingers*
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  4. #4
    Clan Takiyama Member donbatti's Avatar
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    Default Re: Hmmmm

    sounds interesting :)

    count me in..
    Last edited by donbatti; 04-17-2006 at 15:09.
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  5. #5

    Default Re: Hmmmm

    I'll play in this, but the maps should be chosen to be fair for attacker and defender.

    One thing I should mention about STWmod is that it cannot be uninstalled as far as I know, and can conflict with other mods. So, players should apply it to a separate install of MTW/VI if they use other mods.

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  6. #6
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Hmmmm

    but the maps should be chosen to be fair for attacker and defender
    This will have to be a must. But would still like to have maps some sort of terrain, or in other words no totally flat maps. Using terrain is as much a skill as any other in this game.

    And I would like to see if we can’t loose the concepts of attacker and defender altogether, with “seek out and destroy the enemy”, the order of the day for all.

    .....

    One point that was not included in the basic Contest Format in the Samurai Lords post details above.

    The whole idea of the progression of this Mini Competition is to establish a temporary and for fun, ranking order. But to be true to this concept, we must include that:

    If a Lord’s army is lost in Battle, but that Lord’s Team wins, the Lordship changes hands to their highest ranking surviving successor.

    The full order of succession being; the Lord, the Lord’s first Retainer, followed by any vanquished Team’s Lord, and then the vanquished Lord’s Retainer.

    So you not only have to have the winning Team in every Battle, to be the Supreme Lord of the Competition, your personal army must survive every encounter also.

    Kind of adds a nice little twist to the whole thing. Not to different from real life
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  7. #7

    Default Re: Hmmmm

    Quote Originally Posted by Tomi says
    This will have to be a must. But would still like to have maps some sort of terrain, or in other words no totally flat maps. Using terrain is as much a skill as any other in this game.

    And I would like to see if we can’t loose the concepts of attacker and defender altogether, with “seek out and destroy the enemy”, the order of the day for all.
    If the map contains only a few salient terrain features, I think it's paradoxical to say "use the terrain" and "seek out and destroy the enemy". If an army is on high ground and it moves off that high ground, it isn't using the terrain to its advantage. The same is true of armies suited to tree cover or to open ground. You have to stay on the favorable terrain to take advantage of it. This is why you need the concept of attacker and defender.

    Maps which have many small terrain features are better suited to discarding the idea of attacker and defender. I'd suggest Totomi_retextured as a 1v1 map to use or Tosa's Tami Kochi, which has lots of small patches of trees, if that one has been retextured for MTW/VI. The 2v2 could use Obake's Horselands which was very popular, but it does have a horizontal ravine running across the center part of it. There are several choices among Orda's realm maps which could serve the 4v4, and there may be some other maps in the mappack which could serve. Obake's Rivercrossing was a fabulous map for combining trees and uneven ground, but unfortunately in MTW/VI you cannot cross water. I'm not sure if that one has been retextured without the water.


    Quote Originally Posted by Tomi says
    One point that was not included in the basic Contest Format in the Samurai Lords post details above.

    The whole idea of the progression of this Mini Competition is to establish a temporary and for fun, ranking order. But to be true to this concept, we must include that:

    If a Lord’s army is lost in Battle, but that Lord’s Team wins, the Lordship changes hands to their highest ranking surviving successor.

    The full order of succession being; the Lord, the Lord’s first Retainer, followed by any vanquished Team’s Lord, and then the vanquished Lord’s Retainer.

    So you not only have to have the winning Team in every Battle, to be the Supreme Lord of the Competition, your personal army must survive every encounter also.
    I'm not sure what you mean by "army is lost in battle". No army is ever completely lost. Beyond that, if you win the 1v1 and then "loose your army" in winning the 2v2, your retainer has already lost in the 1v1. So, it's not possible for him to be the Supreme Lord of the Competition since his army didn't survive the 1v1 and thus hasn't survived every encounter. It's also not clear how you are going to determine the retainer ranking.

    The original concept without this added rule produces a single player who hasn't lost any battles who can be designated Supreme Lord without compromising the team's integrity. To my mind a team win is a team win not an individual's win. So, I wouldn't make a rule that emphasizes an individual winner, and perhaps encourages team players to hold back so that their ally takes the brunt of the fighting. Personally, I detest allies who do that, and it's not fun as far as I'm concerned.

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