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Thread: The Fourth Age: Total War - Corsair Invasion v1.0 Released!

  1. #1

    Default The Fourth Age: Total War - Corsair Invasion v1.0 Released!

    The Fourth Age: Total War Development Team are extremely proud to present:

    ‘The Fourth Age: Total War – Corsair Invasion’


    ‘It is the 227th Year of the Fourth Age of the Sun in the reign of the right high and mighty King Aldarion Telcontar of Gondor and Arnor, Lord of the Westlands, Captain of the Hosts, and Overlord of the West. I, Findegil, King’s Writer, on the request of my most excellent lord, wilt here put down some of what has transpired in the realm, and in the lands of the savage Haradrim and the cruel Easterlings these recent years.

    Know then that in the 225th Year of the Fourth Age of the Sun the Haradrim, in treacherous alliance with certain Umbarian lords, may they be cursed forever, assaulted the great city and haven of Umbar, and took it with great slaughter. Fleets of black-sailed ships, manned by Corsairs and built in secret, then issued from the South, harrying the southern fiefs of Gondor, and overwhelming the King’s fleet. An initial invasion of Harondor by Haradrian forces was repulsed by Cemendur, the King’s son and Captain of the White Tower, but much of the region was plundered, and disease and famine ensued.

    When, in the month of Súlimë in the 226th Year of the Fourth Age of the Sun, the King’s son was recalled to deal with a Haradrian landing in Anfalas, local Harondorian lords rose in rebellion, and successfully defeated the King’s armies, who was weakened after continual Haradrian attacks. The region of Anfalas fell to rebel lords later in the same Year.

    It was shortly after, in the month of Yavannië, that the King’s Messengers first brought word of Easterling hordes amassing south of the Sea of Rhûn. Outriders reported a great gathering of many peoples and warriors; swordsmen, spearmen, bowmen upon horses, chariots of chieftains and laden wains, herds of horses and oxen were moving endlessly out of the East. It is not known what they seek, or if they intend to continue westward, but no good has ever come to Gondor from the Eastern Lands.

    There are reports of Haradrian hosts mustering south of the Crossings of Poros, and even if the black sails have ever been a scourge to our southern fiefs and shorelands, they are now in greater numbers than any can remember. May the Valar give us the strength to stand against them. The Corsairs are coming…

    Written in haste on this the 12th day of Víressë, in the 227th Year of the Fourth Age of the Sun, in the great city and haven of Pelargir. Findegil, King’s Writer and my great lord’s most faithful servant.'




    'The Fourth Age: Total War - Corsair Invasion' is a modification for 'Rome: Total War - Barbarian Invasion' (v1.6). Our aim with FA:TW is to accurately portray the lands and peoples of Middle-earth as we think they existed approximately two centuries into the Fourth Age. 'Corsair Invasion' is a provincial campaign encompassing roughly one third of the full campaign map, in which players can choose to play the Reunited Kingdoms of Arnor and Gondor, the Chiefdom of Rhûn, or the Empire of Harad. The Reunited Kingdom is strong, but has recently lost some of its lands to the south and war is brewing on all its borders. The Easterling hordes are gathering in the East, seeking plunder and more fertile lands. In the South the Haradrim have assembled huge hosts in preparation for an invasion of Gondor. Will the white walls of Minas Tirith be stained red with the blood of its defenders? Will the Black Sails rule the seas? Will the banner of the Black Serpent be displayed over every town and city in Gondor? Will the Easterlings ravage the fair lands of Ithilien and the Fields of the Pelennor? Or will the White Tree upon sable be raised in victory over the blood-drenched plains and far fields of the South and East? You will decide, and you will conquer!

    "The FATW team have managed to bring Middle-earth to life in the RTW engine. One of the best mods I've ever played." - Cemendur / Lusted, Creator of Terrae Expugnandae




    Corsair Invasion’ includes:

    • Three playable factions in the campaign: The Reunited Kingdom, The Chiefdom of Rhûn, and the Empire of Harad; two additional playable factions for custom battles: The Kingdom of Rohan and the Chiefdom of Dunland.
    • A new map showing the south-eastern lands of western Middle-earth (Gondor, Mordor, southern Rhûn, Khand, and Near & Far Harad).
    • An historical battle, The Battle of the Crossings of Poros, updated from the demo v1.1 (including the ability to play any army!).
    • Over 80 entirely new units spread over the five factions (+ mercenaries). This does not include levies and assimilation units.
    • A custom-designed 'area of recruitment' system called MEZoRS, or Middle-earth Zone of Recruitment System. Goes far beyond the standard faction-specific recruitment buildings by creating a system of levies (local troops levied from conquered regions) and three region types: homelands, fiefdoms and outlands which affect such things as public loyalty, happiness and how long it takes to build your tech. trees. Also includes access to 'assimilation units' when you conquer designated 'chief cities' of major subcultural areas.
    • Three Wonders: The Stone of Erech, The Ruins of Osgiliath, and Edhellond; three Marvels (wonder-like structures): The Sea-ward Tower (Tirith Aear), The White Tree of Gondor, and The Gardens of Ithilien.
    • Three Landmarks: The Beacons of Gondor, Barrows, and Fortresses; four new trade resources: fish, ivory, horses, and cattle.
    • New Tech Trees: Completely revamped technology trees for all 3 factions including many new building complexes such as Memorials, Wonder Capture buildings, Courts & Gardens, and Places of Mirth as well as faction-specific recruitment complexes.
    • City Development: Engage the City development process and gain access to a choice of over a dozen Diversification Buildings across the 3 campaign factions. These buildings which will powerfully develop your city by way of trade, military strength, naval power, and so forth.
    • Regional Buildings: Each subcultural area has its own unique Regional Lore building which gives you access to information about the area, its fertility, the native inhabitants and their stance toward your faction and other useful information to help you know whether to settle, move on or simply dominate the region.
    • Around 100 entirely new traits, and 220 new ancillaries (including many new images).
    • A custom-designed menu interface, featuring original artwork by Anke Eissmann and Peter Xavier Price.
    • All new music, featuring artists such as: Justin R. Durban , Jonas Fancony, Simon Daum, Matti Paalanen, and Tapani Siirtola.
    • 19 new loading screens, and 228 loading-screen quotations.
    • And much, much more…


    "The best Lord of the Rings-mod ever, and better than all of EA's Lord of the Rings-games (together)!" - Dread, Concept Artist



    The Fourth Age: Total War – Corsair Invasion’ is an open beta; this means that there are things in it that are not finished, and things that will be improved upon, but these are, in the end, minor issues such as some 2d images. There are no major unfinished issues, and the beta should be stable (in fact, I do not think anyone has had a CTD during the testing phase). This mod has been, and still is, a labour of love for all of us on the development team, and it is our sincerest hope that you – the players – will find it enjoyable and interesting.

    "In my opinion, The Fourth Age: Total War is the best modification out there. They've created a world worthy of J.R.R. Tolkien. It's like Eru Ilúvatar himself is behind The Fourth Age: Total War." :) - WimPyTjeH, Founder & Leader of Númenor: Total War

    Download Links:

    Make sure that you read the installation instructions below before you start the installation process (we recommend that you do this while downloading).

    Corsair Invasion v1.0 | Mirror 2 | Mirror 3 | Mirror 4

    The music pack adds all new music to the game, which is vital for the "feel" of the mod. An essential download!

    CI Music Pack | Mirror 2 | Mirror 3


    Installation Instructions:

    Important Notes: Read BEFORE Installing

    The following files will be overwritten in your vanilla R:TW when you install 'Corsair Invasion' but the files will be backed up into a vanilla folder as a subdirectory so you can access the original at any time:

    • data\loading_screen folder: loading_bar.tga
    • data\terrain\aerial_map\tile_textures folder: volcano_dormant.tga.dds


    This will not cause any problems for other mods you may have installed (or vanilla), and their only effects are visual in nature.

    Please follow these installation instructions *carefully*. If you are having problems, check out Palantir's Guide To Installing (With Screens)

    • 1. If you do not already have one, prepare a clean (i.e. unmodded) copy of 'R:TW - Barbarian Invasion' 1.6 on your PC. The 1.6 BI patch can be found at Sega's site (it is good practise to always keep the default installation clean so that you can use it to make clean copies, source vanilla files, and receive new patches/expansions etc.).

      2. OPTIONAL: Once patched, we recommend you copy your entire game (i.e. everything in the "Rome - Total War" folder) to another folder unless you have set up a copy from the default installation already. For example:

      Original installation: C:\Program Files\Activision\Rome - Total War

      Example copy location: C:\Program Files\Activision\Rome - Total War Copy

      You do not have to complete this step but it is always wise to keep your original installation clean.

      3. Now go into C:\Program Files\Activision\Rome - Total War Copy\bi and create a folder called "ci".

      4. Copy the *contents* (all sub-folders inside the bi folder) of the bi folder into the new ci folder (not including the ci folder of course).

      5. Remove all subfolders in the C:\Program Files\Activision\Rome - Total War Copy\bi\ci\data\world\maps\battle\custom folder.

      6. Delete the "base" folder and thus its contents (found at C:\Program Files\Activision\Rome - Total War Copy\bi\ci\data\world\maps\).

      7. You can now run the installer .exe for the Mod (ensure that you have it pointed to your Rome directory).

      8. OPTIONAL: Download and install the Music Pack (HIGHLY RECOMMENDED).

      9. Put the included shortcut icon your desktop and right click it and select "properties" and change the "start in" line path if it is not pointing to where your BI exe is.

      The target line above it should look something like this:

      "C:\Program Files\Activision\Rome - Total War Copy\RomeTW-BI.exe"

      So the whole line should look something like: "C:\Program Files\Activision\Rome - Total War Copy\RomeTW-BI.exe" -show_err -nm -mod:bi\ci

      An icon is also included should you wish to use it or if it is not already the default.


    Should you need any assistance, please contact us on our forum. Also check out our website, http://www.thefourthage.org, for more information on the mod.

    The FA:TW Team would like to thank:

    The Creative Assembly for making quite possibly the best strategy game out there, and for allowing us to mod it.

    The entire modding community for making wonderful tools, tutorials, and generally being great chaps.

    Vercingetorix for making the xpak, xidx, and cas exporter.

    Europa Barbarorum (and Bouchious specifically) for allowing us the use of 50 de-tattooed Barbarian portraits (we are told the barbarian leaders did not complain too much despite this painful process, though one member of EB was rumoured to have received a rather nasty axe wound to his shoulder and was unable to mod for 8 weeks) - (www.europabarbarorum.com)

    Teleklos and Shifty (both of Europa Barbarorum) for their work on and permission to use the palm-forest mod.

    Burns, of Middle Earth: Total War, for coming in at the last minute and making us a model for Osgiliath.

    Darth Vader (of DarthMod fame) for making custom formations specially for the mod.

    Jonas "Cronus" Fancony, musical artist, for the use of various shorter musical pieces for the Haradrian and Barbarian cultures. (www.fancony.com)

    Justin R. Durban, musical artist, for the use of a large number of his great songs. (www.edgen.com)

    Simon Daum, musical artist, for letting us use his song, 'The Return of the King', as the signature music for the mod. (www.simondaum.com)

    Matti Paalanen, musical artist, from 'The Celestial Aeon Project' for permission to use some of his songs in the mod. (http://www.mikseri.net/artists/celes...ject.48147.php)

    Tapani Siirtola, musical artist, for permission to use some of his wonderful music in the mod. (www.mikseri.net/artists/?id=37335)

    Anke Eissmann, artist, for permission to use some of her artwork in the mod. (http://anke.edoras-art.de)

    Peter Xavier Price, artist, for permission to use some of his artwork in the mod. (http://peet.deviantart.com)

    All the fans who have helped and supported us over these past two years.

    Christopher Tolkien for revealing more of the wonderful world of Middle-earth in his 'History of Middle-earth' books.

    And last, but certainly not least, our deepest and most heartfelt thanks to John Ronald Reuel Tolkien for creating the greatest fantasy world & epic of all time.

    All images are taken from the pre-public beta and may appear slightly different in the public version.
    Last edited by Apoc; 11-11-2006 at 13:23.



  2. #2

    Default Re: The Fourth Age: Total War - Corsair Invasion v1.0 Released!

    Is it chrismas already? You´ve done it! I´m so looking forward to playing this, and you´ve taken me by complete surprise - I had no idea you´d be releasing this soon.

    Since you use the modswitch I assume I´ll still be able to play vanilla RTW and BI by using the respective shortcuts without any ill effects, correct?

  3. #3

    Default Re: The Fourth Age: Total War - Corsair Invasion v1.0 Released!

    Yep, you should have no problems with vanilla or other mods.



  4. #4
    Member Member Ozzfest20's Avatar
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    Default Re: The Fourth Age: Total War - Corsair Invasion v1.0 Released!

    Must...download...now!
    Support Apocolypse Total War! Escape Earth post-apocolypse game!

  5. #5
    Rex Pelasgorum et Valachorum Member Rex_Pelasgorum's Avatar
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    Default Re: The Fourth Age: Total War - Corsair Invasion v1.0 Released!

    Unfortunately, it seems that at least for me, after correcting the "barbarian_city" problems, the campaign won`t load, neither the custom battles.... they load to a certain point, then CTD with no error warning.I have made all the steps described...
    Dogma nemuririi sufletului îi fãcea curajosi fãrã margini, dispretuitori fatã de orice pericol, poftitori de moarte (apetitus morti) luptãtori cu hotarâre si cu o întreprindere de speriat.
    (Metianus Capella)


  6. #6

    Default Re: The Fourth Age: Total War - Corsair Invasion v1.0 Released!

    Could you, in your own words, describe the steps you took to install? The install works; I installed it myself to a fresh RTW/BI copy, and we have got confirmation from many people that it does indeed work. We know that the installation procedure is somewhat difficult, but when our install program, which would allow us to delete and move files, crashed, we had to use one without those features.



  7. #7
    Rex Pelasgorum et Valachorum Member Rex_Pelasgorum's Avatar
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    Default Re: The Fourth Age: Total War - Corsair Invasion v1.0 Released!

    Could you, in your own words, describe the steps you took to install? The install works; I installed it myself to a fresh RTW/BI copy, and we have got confirmation from many people that it does indeed work
    I was mistaken...
    I made the SINGLE ONE MOST COMMON MISTAKE IN THIS INSTALLATION:


    4. Copy the *contents* (all sub-folders inside the bi folder) of the bi folder into the new ci folder (not including the ci folder of course).
    Here is step number 4, and here many people comit mistakes. INSTEAD OF MAKING COPY/PASTE THOSE FOLDERS, THEY SIMPLY DRAG/MOVE THEM TO THE CI FOLDER.

    This is why most of those errors reported by people on these forums and on the other do occur !!

    Otherwise, i played the campaign for 2 hours... simply addictive... started with Harad, then another one with Gondor.

    Harad was one of the nations which always kept puzzling me whenever i read Tolkien... the southern man, misterious, desertic culture, somewhat similar to the Numidians.... it is sad that Tolkien did not take a time to explore more of their universe, howewer i like very much how you represented them, and the overall feeling you have when you play them. It is by farr the best representation of the Haradrim i have seen so farr in any fan fiction, totally in concordance to the information we have from the books.


    The map is awesome, 10 out of 10.
    Units graphics are awesome, 10 out of 10.
    Balancing needs some work, howewer....

    I hope you will continue the work for this awesome mod.It could turn out to be one of the best mods...

    Rex Pelasgorum
    Dogma nemuririi sufletului îi fãcea curajosi fãrã margini, dispretuitori fatã de orice pericol, poftitori de moarte (apetitus morti) luptãtori cu hotarâre si cu o întreprindere de speriat.
    (Metianus Capella)


  8. #8
    Member Member Arakorn-eir's Avatar
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    Default Re: The Fourth Age: Total War - Corsair Invasion v1.0 Released!

    Quote Originally Posted by Rex_Pelasgorum
    The map is awesome, 10 out of 10.
    Units graphics are awesome, 10 out of 10.
    Balancing needs some work, howewer....

    I hope you will continue the work for this awesome mod.It could turn out to be one of the best mods...
    Hmm, how about audio? Just kidding, glad you like it!

    Palantir, Dol Guldur, MasterofNone/whatever your name is here, could you please add this to the readme's?
    The Fourth Age: Total War
    Forth Eorlingas! released!!!

  9. #9
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: The Fourth Age: Total War - Corsair Invasion v1.0 Released!

    Rex,

    Thanks for your kind praise.

    And thank you for identifying the misunderstanding. It did not enter my mind that people would move the files when I told them to copy them. I thought I was going mad...you know, they all said they followed the instructions *exactly* ;)

    You've helped a lot of people (believe me!) and saved us a good few hours of reading error reports in posts ;)

    Thx again,

    Dol Guldur
    Coding Manager and Build Co-ordinator, FATW.
    "One of the most sophisticated Total War mods ever developed..."

  10. #10
    Vote: Sasaki Member ByzantineKnight's Avatar
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    Smile Re: The Fourth Age: Total War - Corsair Invasion v1.0 Released!

    So all we need is BI 1.6? Or is there an existing FATW that we have to download and patch with this...

    Good work guys!!
    RIP Tosa, I can't believe you are gone, but we will never forget you

  11. #11

    Default Re: The Fourth Age: Total War - Corsair Invasion v1.0 Released!

    Nope, all you need is BI 1.6. And the music pack is of course essential.

    Thanks!



  12. #12
    Vote: Sasaki Member ByzantineKnight's Avatar
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    Smile Re: The Fourth Age: Total War - Corsair Invasion v1.0 Released!

    Quote Originally Posted by -apocalypsis-
    Nope, all you need is BI 1.6. And the music pack is of course essential.
    Is this mod freely moddable? e.g. are we allowed to port it to RTW 1.5...

    I dont have 1.6 and I think I can port it.
    RIP Tosa, I can't believe you are gone, but we will never forget you

  13. #13
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: The Fourth Age: Total War - Corsair Invasion v1.0 Released!

    You may port it to 1.5 if you use it for your own personal use. If you wish to distribute it then you need to gain our permission. Our permission would of course be dependent upon the quality of the port. However, there are some things which are BI-specific (such as shield wall) and so it would not be straight forward. I suspect it might take some time. I a very familiar with all the files but will not be able to offer support due to commitments at the Fourth Age. I will try and answer PMs when I can though, but don't rely on me should you wish to undertake this project.

    I should say that we are very glad that it is liked enough for someone to want to port it to 1.5 :)

    Thx. for your interest.
    "One of the most sophisticated Total War mods ever developed..."

  14. #14
    Vote: Sasaki Member ByzantineKnight's Avatar
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    Smile Re: The Fourth Age: Total War - Corsair Invasion v1.0 Released!

    Quote Originally Posted by Dol Guldur
    You may port it to 1.5 if you use it for your own personal use. If you wish to distribute it then you need to gain our permission. Our permission would of course be dependent upon the quality of the port. However, there are some things which are BI-specific (such as shield wall) and so it would not be straight forward. I suspect it might take some time. I a very familiar with all the files but will not be able to offer support due to commitments at the Fourth Age. I will try and answer PMs when I can though, but don't rely on me should you wish to undertake this project.

    I should say that we are very glad that it is liked enough for someone to want to port it to 1.5 :)

    Thx. for your interest.
    Thank You, I've been looking forward to a LotR mod coming out for the later patches and FATW looks really cool.

    I don't think I will be able to get a high quality port to 1.5, Ive never done it before but I know basicly the things I will have to remove and -show_err will help me with most of the rest.

    Byzantine Knight
    RIP Tosa, I can't believe you are gone, but we will never forget you

  15. #15

    Default Re: The Fourth Age: Total War - Corsair Invasion v1.0 Released!

    hi I just DL this mod but I have problems patching my bi to 1.6 its 1.3 so can I run it on a 1.3 bi?

  16. #16

    Default Re: The Fourth Age: Total War - Corsair Invasion v1.0 Released!

    No, unfortunately it will only work on BI 1.6.



  17. #17

    Default Re: The Fourth Age: Total War - Corsair Invasion v1.0 Released!

    hi I patch my bi to 1.6 but when I go to the campain selection it keeps on saying "select from the list" then I installed the mod and when I press the Corsair invasion campain the same thing came out "select from the list" what is this and how can I fix it?

  18. #18
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: The Fourth Age: Total War - Corsair Invasion v1.0 Released!

    Did you patch it *before* you installed the mod as per the instructions?
    "One of the most sophisticated Total War mods ever developed..."

  19. #19

    Default Re: The Fourth Age: Total War - Corsair Invasion v1.0 Released!

    yes I did but every time I click on the corsair invasion campain it still keeps on saying to pick something from the list I really don't know what to do

  20. #20
    Only-Custom-Made-Avatar-User Member SirRethcir's Avatar
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    Default Re: The Fourth Age: Total War - Corsair Invasion v1.0 Released!

    Great work!

    First RomeTW-Mod I've ever installed.
    (Sorry EB, still waiting for 0.8 )

    Music and menus are great.
    Needed an hour for the first round, reading all the stuff and so on.

    Had a few beautiful hours.
    And of course: Laughing at live dragons
    Last edited by SirRethcir; 11-09-2006 at 08:46.


    Kaiser of Blitz
    from Aemilius Paulus for EB Unit List Reloaded
    from soup_alex for EB Unit List Reloaded



  21. #21
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: The Fourth Age: Total War - Corsair Invasion v1.0 Released!

    Thx rethclir - glad you liked it!

    Helzone - have you checked out the screen helps for installation?

    http://www.thefourthage.org/forums/viewtopic.php?t=163

    Please read very carefully, the error you are getting shows you have not installed correctly.
    "One of the most sophisticated Total War mods ever developed..."

  22. #22
    Vote: Sasaki Member ByzantineKnight's Avatar
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    Smile Re: The Fourth Age: Total War - Corsair Invasion v1.0 Released!

    Quote Originally Posted by SirRethcir
    And of course: Laughing at live dragons
    There is dragons?
    RIP Tosa, I can't believe you are gone, but we will never forget you

  23. #23

    Default Re: The Fourth Age: Total War - Corsair Invasion v1.0 Released!

    Hehe, no - it's the hardest setting: Home In Time For Tea -> Decidedly Tookish -> Bullroaring -> Laughing At Live Dragons



  24. #24

    Default Re: The Fourth Age: Total War - Corsair Invasion v1.0 Released!

    well I have done every thing still dosent work well hope you guys make the next version playble on BI 1.3 or for Rome 1.5

  25. #25
    Vote: Sasaki Member ByzantineKnight's Avatar
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    Smile Re: The Fourth Age: Total War - Corsair Invasion v1.0 Released!

    Quote Originally Posted by -apocalypsis-
    Hehe, no - it's the hardest setting: Home In Time For Tea -> Decidedly Tookish -> Bullroaring -> Laughing At Live Dragons
    Ok, thanks!
    RIP Tosa, I can't believe you are gone, but we will never forget you

  26. #26

    Default Re: The Fourth Age: Total War - Corsair Invasion v1.0 Released!

    I have installed the FA:TW .exe and music pack, but when starting it crashes with the message:

    Script Error in bi\ci/data/descr.settlement_plan.txt, at line 321, column 15.
    File data/settlement_plans/slot_underlays/underlay_greek_tenamentA.cas does not exist

    I have the Gold Edition, maybe that's the problem?

  27. #27
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: The Fourth Age: Total War - Corsair Invasion v1.0 Released!

    The Gold Edition only requires a change to the install path and the application of the 1.6 patch, otherwise it is the same as BI 1.6 - this is covered in the instructions. Please follow carefully.
    "One of the most sophisticated Total War mods ever developed..."

  28. #28

    Default Re: The Fourth Age: Total War - Corsair Invasion v1.0 Released!

    What do you mean exactly? The Gold Edition comes already patched to 1.6. I have followed the instructions as carefully as possible. There is no mentioning a different approach for the Gold Edition (at least did I not found any).

  29. #29
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: The Fourth Age: Total War - Corsair Invasion v1.0 Released!

    I od not have the Gold Edition but I am informed that it is patched to 1.3 RTW / BI 1.4 (it will tell you in the menu screen anyway). Thus the instructions that tell you to patch to 1.6 and to change the pathway (from activision to sega or creative assembly etc.) are applicable as per the instructions.

    Your problem sounds like you are trying to install the mod without patching to 1.6 first. If that is not the case then you will need to follow the instructions exactly.
    "One of the most sophisticated Total War mods ever developed..."

  30. #30
    Rex Pelasgorum et Valachorum Member Rex_Pelasgorum's Avatar
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    Default Re: The Fourth Age: Total War - Corsair Invasion v1.0 Released!

    I have Gold Edition, and Rome is 1.3 and BI is 1.4....
    Both Rome and BI need to be upgraded. Rome needs to be upgraded to 1.5 , and BI to 1.6, then install the campaign
    Dogma nemuririi sufletului îi fãcea curajosi fãrã margini, dispretuitori fatã de orice pericol, poftitori de moarte (apetitus morti) luptãtori cu hotarâre si cu o întreprindere de speriat.
    (Metianus Capella)


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