I was rather surprised at how easy this was. I just figured it out about 10 minutes ago, so I haven't done any skinning yet.
I'm not going to post a tutorial, because I really don't have the time just yet. But if you follow along and know the basics of these files, you should be ok. To follow format, I usualy copy.paste a previous entry and change the relevant info.
Obviously BACK EVERYTHING UP![]()
3 Files to alter (4 for recruitable units):
1. battle_models.modeldb
*If you don't know how to use this file, learn. It is VERY confusing if you don't know how to read it.Eplaining how to read it will take up more time than I have right now. There are a couple of tutorials on the forum. I suggest that you go slowly at first, making one change to this file at a time. I find it is easier to track errors this way, since the log doesn't pick them up (the game will not launch if there is an error in this file). If you mess up this file, there is no way (that I know of) to tell what is wrong with it.
-add your faction to the unit that you wish your new unit to be modeled after. (Again, make sure you do all of the steps for this file or none of this will work)
2. export_units.txt
create a new unit (using the same format) at the end... (i.e. {Irish_Rabble} Irish Rabble, etc.).
3. export_descr_units.txt
create a new unit (using the same format) at the end...*
* at the entry for "soldier" & "armour_ug_models" add the name from the battle_models.db file (i.e. highland_rabble, (higland_rabble_ug1, for upgrades) it can be anything and does not have to match unit name).
4. export_descr_buildings.txt
create a new entry (following format) for your unit (using the NEW unit name) under the appropriate building.
OPTIONAL
you can also place a unit card and an info graphic by copying and renaming one that is already in your faction's folder or create a new one. Just remember to name it properly and according to format.
If anyone has any specific questions that they can seem to figure out.
-LC
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