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  1. #1
    Member Member Aztec Warrior's Avatar
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    Default Re: Army sizes

    Quote Originally Posted by TenkiSoratoti_ View Post
    I say screw graphics, they're way overrated for RTS games.
    What do you mean by that?
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  2. #2

    Default Re: Army sizes

    I nearly perished when I heard 10 thousand soldiers, I am crestfallen, my poor poor computer is quaking in metaphorical boots.
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  3. #3
    Member Member WarMachine187's Avatar
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    Default Re: Army sizes

    Quote Originally Posted by Aztec Warrior View Post
    What do you mean by that?
    he means hed rather have ca focus more on gameplay rather than graphics.

  4. #4

    Default Re: Army sizes

    10,000? I WANT 100,000+, DAMMIT! Also, I would like to have more than 20 units please, especially when the AI can have almost unlimited amounts.

  5. #5

    Default Re: Army sizes

    The thing about "screwing graphics" because you want more units; I don't think it will help THAT much. Each soldier on the battlefield is controlled by the processor, so if you want as advanced fighting as possible (each man on in a regiment has a will of his own, etc.) you can choose either with 10.000 troops with a modern processor, OR a 100.000 troops with a 100 cored 15GHz processor.

    I could be wrong though, but it seems logical IMO...

  6. #6
    Just another Member rajpoot's Avatar
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    Default Re: Army sizes

    Try running M2TW with two full stack armies of archers on max visuals. It'll bleed the machine dead. At least it does that to mine. Try the same with min visuals. It'll go smooth. It's straight and simple, higher graphic detail, lower number of units, lower graphic detail, more units....!


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  7. #7
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Army sizes

    I did:

    Huge Unit Sizes

    20 Longbow units vs 20 Highlanders

    Full graphics.

    On a GeForce 7900 no lag.
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  8. #8
    Just another Member rajpoot's Avatar
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    Default Re: Army sizes

    Well, I don't know then, my machine is quite old all right just 1 GB RAM and an onboard GeForce 6100........but either way, more objects onscreen with high details do cause machines to lag, that is true with all games. And considering the how the stuff looks in Empire, I doubt it'll run properly on anything more than a year old.


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  9. #9

    Default Re: Army sizes

    Quote Originally Posted by pevergreen View Post
    I did:

    Huge Unit Sizes

    20 Longbow units vs 20 Highlanders

    Full graphics.

    On a GeForce 7900 no lag.
    Did the same on an 8800...core 2 duo 2.67.

    No lag.

    Matter of fact- when i put it as 2 full stacks of archers vs eachother- still didn't lag.

    Theory proven false.

  10. #10

    Default Re: Army sizes

    Quote Originally Posted by asj_india View Post
    Try running M2TW with two full stack armies of archers on max visuals. It'll bleed the machine dead. At least it does that to mine. Try the same with min visuals. It'll go smooth. It's straight and simple, higher graphic detail, lower number of units, lower graphic detail, more units....!
    I tried the same thing.
    It didn't made any noticable difference whether if the setting was on high or minimal.
    It sill lagged as hell.

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