Results 1 to 4 of 4

Thread: Guide: The Complete Guide to Plugins

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Nero's Avatar
    Join Date
    Feb 2005
    Location
    Netherlands
    Posts
    52

    Default Re: Guide: The Complete Guide to Plugins

    This is really awesome! Will test this straight away, thanks for the findings! Have you tested if the building_present_min_level thing responds to plugins?
    EDIT: just noticed that I shouldn't be posting in this thread. Also tried many different implementation methods of the building_present_min_level thing - none of them worked, like expected. But still the amount of possibilities for traits etc increase significantly. Will keep on experimenting ;)
    Last edited by Nero; 06-30-2008 at 11:43.

  2. #2
    The Dark Knight Member wlesmana's Avatar
    Join Date
    Jan 2005
    Location
    Indonesia
    Posts
    602

    Default Re: Guide: The Complete Guide to Plugins

    This is really awesome and opens up many possibilities.
    So what can the plugin offer other than the name? Can it act as a sub-building with building-like capabilities (bonuses, unit recruitment, etc)?

  3. #3
    Axebitten Modder Senior Member Dol Guldur's Avatar
    Join Date
    Apr 2005
    Location
    England
    Posts
    1,550

    Default Re: Guide: The Complete Guide to Plugins

    Just a reminder that the discussion/comment thread for this tutorial is here: https://forums.totalwar.org/vb/showthread.php?p=1879226
    "One of the most sophisticated Total War mods ever developed..."

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO