Do:
-uninstall all previous versions of EB before installation.
This is only necessary if you want to install into the same location. But yes, install EB into a clean 1.5 RTW.
-switch off the autosave in the preferences.txt
Reported to increase stability, yes, but possibly this will come back to bite you if the game crashes anyway. If you choose to disable autosave, you need to always save manually each turn to avoid losing "your work".
-quit the game every two or so hours
Possibly... But it's rumoured that saving and reloading often is a cause of corruption. I haven't noticed any difference personally, neither increased stability nor corruption.
Do Not:
-install the game in your Program Files directory; that's for applications, not games
A suggestion might be to install it into c:\Games, for those who can't think of where to put it.
-install any temporary fixes that haven't been verified to become permanent ones
This should read "install any optional fixes...". The temporary fixes are not temporary because they decrease stability, but because they disable features and/or will make multiplayer impossible.
-run anything in the background while EB is running
Hmm... I'm usually running lots, with no problems. It depends on what you're running I guess, as well as how much RAM you have.
-load multiple saved games in the same EB session
This could be rewritten to "Only play savegames from one campaign before quitting the game." This makes it clearer that it's loading different games that is the problem.
-leave the script un-activated at any time
Unless you're checking whether it does not crash when you do not activate the script.
-kill an AI faction's Leader and Heir in the same battle
Unless it's the last city of their faction.
Some others I'm not sure about:
-Does cutting out the client ruler section of the script undeniably make the game more stable? Or does it create any problems of it's own?
No, it's not undeniably. The evidence (not the least that of your own) seems to point it out as culprit though. The same reports state that the "optimized" script causes more problems.
-Do any of the cheats, like move_character or create_unit cause bugs to happen if they're used correctly (ie not spawning units a faction can't actually recruit, or moving characters in settlements or currently laying siege to somewhere)? What about process_cq?
-Is there a maximum treasury figure, after which a faction becomes unstable if they've passed that number? I often add lots of money to the Eleutheroi faction.
I don't know about these.
-Does Alt+Tab-ing out of the game a lot affect stability? I use this a lot to get screenshots, particularly during battles.
While I do not have any problems with this myself, there are reports that it crashes occasionally when alt-tabbing, yes. If you play in a window (-ne switch) you'll not have any problem with alt-tabbing, but it may run a bit slower.
The rest that I haven't commented, I agree with.
OTHER GUIDELINES
Keep savegames at regular intervals, such as every 6-12 turns. This way, if your game crashes persistently, you can roll back to an earlier save and hope the cause doesn't reoccur.
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