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  1. #1
    CA UK Design Staff CA Intrepid Sidekick's Avatar
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    CA Re: GS Preview

    I can neither confirm nor deny anything more about prepared positions and fougasse.

    Dont worry about the Constitutional vs Democratic thing too much. Its a legal definition. There are very distinct differences but they are a bit dry and dull to go in to. Wikipedia has a reasonably good article on the subject.

    http://en.wikipedia.org/wiki/Constitutional_Monarchy
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  2. #2

    Default Re: GS Preview

    Well considering they the gunpowder mines were used in the Leipzig battle, which involved a settlement, I'd say it probably does only apply to siege not field battles.

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  3. #3
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: GS Preview

    I have to admit, I very well might consider buying ETW( assuming it indeed can run on my computer), if Gamespy is indeed accurate in that the AI is vastly improved in these areas. My only question now is whether or not the campaign AI can, as a whole, manage to NOT backstab me every 10 turns just for kicks like it seems to do in M2.
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  4. #4
    In the shadows... Member Vuk's Avatar
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    Default Re: GS Preview

    Quote Originally Posted by Intrepid Sidekick View Post
    I can neither confirm nor deny anything more about prepared positions and fougasse.

    Dont worry about the Constitutional vs Democratic thing too much. Its a legal definition. There are very distinct differences but they are a bit dry and dull to go in to. Wikipedia has a reasonably good article on the subject.

    http://en.wikipedia.org/wiki/Constitutional_Monarchy
    Gunpowder mines were also used in battles in India that did not involve "settlements" of fortifications. If an army is not ambushed and has resonable time to set up defensive positions before the enemy is upon them, I do not see why they could not be used in regular battles. Of course that could be hard for you guys to implement as that would only work in a situation in which you had prior knowledge of an enemy position and had time to set them up before the enemy came within range. (which will be a hard thing to implement with a turn based campaign map)
    Just my thoughts on the matter. :D

    EDIT: Just saw those campaign map shots. Intrepid, I gotta say...man...your campaign map artists should be boiled in butter! :P The naval and land battles look positively beautiful, but the campaign map is a work of horror. I hope it is just a throw-together to show people, and not indicitave as to the final project. Sorry if I am too hard, but those arcade graphics scare me. I hope you understand
    Last edited by Vuk; 08-22-2008 at 14:24.
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  5. #5
    CA UK Design Staff CA Intrepid Sidekick's Avatar
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    CA Re: GS Preview

    Those shots are stills and not the final product.

    What can't be seen is the richness of the terrain and the rippling oceans and lapping waves. Also the clouds scudding across the terrain and the trees slowly swaying in the breeze. Or any of the other animations and effects that are present.
    Intrepid Sidekick
    ~CA UK Design Staff~


    'On two occasions, I have been asked, "Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answer come out?"
    I am not able to rightly apprehend the confusion of ideas that could provoke such a question.'

    Mr. C. Babbage - Inventor of the Difference Engine

    "They couldn't hit an Elephant at this dist..." Last words of General John Sedgewick, Union General, 1864.

    http://www.totalwar.com

    Disclaimer: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.

  6. #6
    Member Member PBI's Avatar
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    Default Re: GS Preview

    Quote Originally Posted by Intrepid Sidekick View Post
    Also the clouds scudding across the terrain and the trees slowly swaying in the breeze.
    I wonder whether the weather effects visible on the campaign map will influence the likely conditions present in naval battles?

  7. #7
    In the shadows... Member Vuk's Avatar
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    Default Re: GS Preview

    Quote Originally Posted by Intrepid Sidekick View Post
    Those shots are stills and not the final product.

    What can't be seen is the richness of the terrain and the rippling oceans and lapping waves. Also the clouds scudding across the terrain and the trees slowly swaying in the breeze. Or any of the other animations and effects that are present.
    I understand that Intrepid, and understand that you cannot really say more on the matter. I have no doubts that you guys will deliver fantastically on the special effects, but it is the general style that really turns me off. I may just be being picky, but it really seamed to cheapen the atmosphere and kill the mood to me. Esp the little 3rd buildings. Shots of cities on the battle map I saw seemed to have this same low-scale arcadish look. Kind of like not enough texture and too much colour. And the scale seemed very wrong too. You guys have always managed to put mindblowingly fantastic games out, and I have no doubt that you will this time, I am just getting a little scared now that the game is coming together. :P Could you tell me one thing though Intrepid? Is the whole bright colours/funny portraits/arcadish design/lack of texture/lack of scale thing a fill-in, or a design/style choice? I doubt it will effect gameplay very much, but I prefer the deeper, more realistic feel to games, so that is why I ask.

    Thanks again,
    Vuk
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
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    Quote Originally Posted by Kadagar_AV View Post
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  8. #8
    Member Member Khazar_Dahvos's Avatar
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    Default Re: GS Preview

    regardless of what the final game looks like for the colors of buildings and such!!! You have my guarantee that it will be moddible and modded within the first 3 months of release. As long as the tools are available. So in reality it is one of the least concerns that I have for the game. The citys do look a bit to gaudy for my tastes. Looks abit like candyland
    Last edited by Khazar_Dahvos; 08-23-2008 at 05:32.

  9. #9
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: GS Preview

    Quote Originally Posted by Intrepid Sidekick View Post
    What can't be seen is the richness of the terrain and the rippling oceans and lapping waves. Also the clouds scudding across the terrain and the trees slowly swaying in the breeze.
    Okay, even I have to admit that sounds pretty cool. Can't wait to see it in action.

    Vis-a-vis the campaign map (on looking cartoonish/unrealistic): Again, how it looks doesn't matter as much to me, so long as it *works* well. Granted, I can understand some people's objections/concerns about the map looking somewhat cartoonish -- goodness knows I made the same complaints with Rome's -- but I've realized that I've become more concerned with function than form.
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