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Thread: A Request

  1. #1
    Guitar God Member Mediolanicus's Avatar
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    Default A Request

    Hello,

    I am playing EB with MAA's city mod. A great addition to an already fantastic mod.
    Their is, however, one little problem I encounter.
    And it has to do with this :

    Quote Originally Posted by faq
    Time of Soldiers

    -Casse, Arverni, and Aedui must build at least 6 (forum)(L3 Market) collectively
    -Casse, Arverni, and Aedui must build at least 4 Large Cities collectively
    -Casse, Arverni, and Aedui must build at least 6 Large Temples ('awesome' level)(L3 Temple) collectively
    Because of the City Mod only Camulasadae and Cenabum can become a Large city.
    This practically means that the AI can't reach and that the human player must conquer Italy to reach these reforms.
    Now, this is not so much a problem when you are playing either the Aedui or the Arverni - since you're probably playing them to kick some Roman butt in the first place -, but for any Casse player conquering Italy may prove to be something to be done at the very end of your campaign.

    Thus, here follows my request :

    Quote Originally Posted by request
    Time of Soldiers

    -Be at least 190BC (or something along those lines; earlier would be too early, I think)
    -Casse, Arverni, and Aedui must build at least 6 (forum)(L3 Market) collectively
    -Casse, Arverni, and Aedui must build at least 2 Large Cities collectively
    -Casse, Arverni, and Aedui must build at least 6 Large Temples ('awesome' level)(L3 Temple) collectively
    I'd change this myself if I could, but my modding skills are limited and scripting is not within those limits.
    I can only give you my gratitude - and possibly that of other City Mod users - and this balloon : - to anyone that helps me out here, so I don't expect hordes of volunteers for this...
    Anyway, if someone finds the time and energy to do this, please do so.

    Thank you.
    Mediolanicus
    Last edited by Mediolanicus; 08-27-2008 at 11:38.
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  2. #2
    Member Member Dumbass's Avatar
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    Default Re: A Request

    I find that the AI has no trouble at reaching the reforms and they always manage to by about 240.

  3. #3
    Guitar God Member Mediolanicus's Avatar
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    Default Re: A Request

    Quote Originally Posted by Dumbass View Post
    I find that the AI has no trouble at reaching the reforms and they always manage to by about 240.
    And do you have MAA's City Mod installed?

    I played a few campaigns before I installed it and there the AI indeed easily reached the second refrom, often even before the camillian reforms.
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  4. #4
    Barely a levy Member overweightninja's Avatar
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    Default Re: A Request

    Quote Originally Posted by Mediolanicus View Post
    Hello,

    I am playing EB with MAA's city mod. A great addition to an already fantastic mod.
    Their is, however, one little problem I encounter.
    And it has to do with this :



    Because of the City Mod only Camulasadae and Cenabum can become a Large city.
    This practically means that the AI can't reach and that the human player must conquer Italy to reach these reforms.
    Now, this is not so much a problem when you are playing either the Aedui or the Arverni - since you're probably playing them to kick some Roman butt in the first place -, but for any Casse player conquering Italy may prove to be something to be done at the very end of your campaign.

    Thus, here follows my request :



    I'd change this myself if I could, but my modding skills are limited and scripting is not within those limits.
    I can only give you my gratitude - and possibly that of other City Mod users - and this balloon : - to anyone that helps me out here, so I don't expect hordes of volunteers for this...
    Anyway, if someone finds the time and energy to do this, please do so.

    Thank you.
    Mediolanicus

    Within /EB/Data/Scripts/EBBS_Script.txt

    This

    Spoiler Alert, click show to read: 

    ;reset Celt counters
    monitor_event FactionTurnEnd FactionIsLocal

    if I_CompareCounter Celt_ForumCount > 5
    set_counter Celt_Reform 1
    end_if

    if I_CompareCounter Celt_ForumCount > 9
    and I_CompareCounter Celt_CityCount > 5
    and I_CompareCounter Celt_TempleCount > 5

    set_counter Celt_Reform 2
    end_if

    if I_CompareCounter Celt_Reform < 2
    set_counter Celt_ForumCount 0
    set_counter Celt_CityCount 0
    set_counter Celt_TempleCount 0
    end_if
    end_monitor

    monitor_event FactionTurnStart FactionIsLocal
    and I_CompareCounter Celt_ForumCount > 5
    set_counter Celt_Reform 1
    end_monitor

    monitor_event FactionTurnStart FactionIsLocal
    and I_CompareCounter Celt_ForumCount > 9
    and I_CompareCounter Celt_CityCount > 5
    and I_CompareCounter Celt_TempleCount > 5
    set_counter Celt_Reform 2
    end_monitor




    Needs to be changed to:

    Spoiler Alert, click show to read: 
    ;reset Celt counters
    monitor_event FactionTurnEnd FactionIsLocal

    if I_CompareCounter Celt_ForumCount > 5
    set_counter Celt_Reform 1
    end_if

    if I_CompareCounter Celt_ForumCount > 9
    and I_CompareCounter Celt_CityCount > 1
    and I_CompareCounter Celt_TempleCount > 5

    set_counter Celt_Reform 2
    end_if

    if I_CompareCounter Celt_Reform < 2
    set_counter Celt_ForumCount 0
    set_counter Celt_CityCount 0
    set_counter Celt_TempleCount 0
    end_if
    end_monitor

    monitor_event FactionTurnStart FactionIsLocal
    and I_CompareCounter Celt_ForumCount > 5
    set_counter Celt_Reform 1
    end_monitor

    monitor_event FactionTurnStart FactionIsLocal
    and I_CompareCounter Celt_ForumCount > 9
    and I_CompareCounter Celt_CityCount > 1
    and I_CompareCounter Celt_TempleCount > 5
    set_counter Celt_Reform 2
    end_monitor


    By the way I don't remember modifying that part of my EBBS anytime recently so looking at that it appears you need six rather than four large cities to hit reforms currently :|
    Hope that helps.

  5. #5
    Guitar God Member Mediolanicus's Avatar
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    Default Re: A Request

    Thanks a lot overweightninja!

    Does anyone have any idea how I can implement that date as a trigger?
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  6. #6
    Barely a levy Member overweightninja's Avatar
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    Default Re: A Request

    Quote Originally Posted by Mediolanicus View Post
    Thanks a lot overweightninja!

    Does anyone have any idea how I can implement that date as a trigger?
    You need to use the condition "and I_TurnNumber > #". Remember to consider the four turns per year, so for example to add a condition of minimum year 260bc, we would do 272-260=12, 12*4 = 48.
    So the end result would be:
    Spoiler Alert, click show to read: 
    ;reset Celt counters
    monitor_event FactionTurnEnd FactionIsLocal

    if I_CompareCounter Celt_ForumCount > 5
    set_counter Celt_Reform 1
    end_if

    if I_CompareCounter Celt_ForumCount > 9
    and I_CompareCounter Celt_CityCount > 1
    and I_CompareCounter Celt_TempleCount > 5
    and I_TurnNumber > 48

    set_counter Celt_Reform 2
    end_if

    if I_CompareCounter Celt_Reform < 2
    set_counter Celt_ForumCount 0
    set_counter Celt_CityCount 0
    set_counter Celt_TempleCount 0
    end_if
    end_monitor

    monitor_event FactionTurnStart FactionIsLocal
    and I_CompareCounter Celt_ForumCount > 5
    set_counter Celt_Reform 1
    end_monitor

    monitor_event FactionTurnStart FactionIsLocal
    and I_CompareCounter Celt_ForumCount > 9
    and I_CompareCounter Celt_CityCount > 1
    and I_CompareCounter Celt_TempleCount > 5
    and I_TurnNumber > 48
    set_counter Celt_Reform 2
    end_monitor

  7. #7
    Guitar God Member Mediolanicus's Avatar
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    Default Re: A Request

    Fantastic!!

    Thank you very much, overweightninja!
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  8. #8
    Barely a levy Member overweightninja's Avatar
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    Default Re: A Request

    Quote Originally Posted by Mediolanicus View Post
    Fantastic!!

    Thank you very much, overweightninja!
    No problem mate, thanks for saying thanks lol

  9. #9
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: A Request

    which other reforms are ... interrupted by citymod?
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  10. #10
    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: A Request

    just that. but IMHO any decently skilled EB (not vanilla) player should have any problems taking those large cities for the reforms, especially when the Casse has the best roster out of the 3 celtic factions. It's just that less experianced players would have a hard getting use to the specialist nature of their units to use skillfully.




    "ΜΗΔΕΝ ΕΩΡΑΚΕΝΑΙ ΦΟΒΕΡΩΤΕΡΟΝ ΚΑΙ ΔΕΙΝΟΤΕΡΟΝ ΦΑΛΑΓΓΟΣ ΜΑΚΕΔΟΝΙΚΗΣ" -Lucius Aemilius Paullus

  11. #11
    Guitar God Member Mediolanicus's Avatar
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    Default Re: A Request

    The AI one the other hand will never get to those refroms!

    By the way, if I wanted I'd invade and conquer Italy and go on to Carthage in less then 5 years, which would give me enough large cities to get the reforms.

    But since I'm role playing and I hate blitzing, I'm not going to do that.


    PS : to Lz3, I still have to see if the march of time event works if Rome gets huge. I heard it only works when Arretium gets huge... Even with the hard coded Rome moved to the Baltics and the in-game Rome given the hidden Italy resource...
    Last edited by Mediolanicus; 08-31-2008 at 13:35.
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  12. #12
    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: A Request

    they will, go check the script. AI reform requirements are different from that of teh player




    "ΜΗΔΕΝ ΕΩΡΑΚΕΝΑΙ ΦΟΒΕΡΩΤΕΡΟΝ ΚΑΙ ΔΕΙΝΟΤΕΡΟΝ ΦΑΛΑΓΓΟΣ ΜΑΚΕΔΟΝΙΚΗΣ" -Lucius Aemilius Paullus

  13. #13
    Guitar God Member Mediolanicus's Avatar
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    Default Re: A Request

    Anyway, I want the reform to happen without having to crush the Romans too early.

    Not every decently skilled EB player wants to blitz the map.
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  14. #14
    Barely a levy Member overweightninja's Avatar
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    Default Re: A Request

    Quote Originally Posted by satalexton View Post
    they will, go check the script. AI reform requirements are different from that of teh player
    Just quickly checked for instances of "LocalFaction" in the celtic part of the script and see nothing to suggest this, what makes you say that?

  15. #15
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: A Request

    yeh I would like to blitz just to get the reforms <.<
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  16. #16
    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: A Request

    u dun need to blitz, I quite confortably took iberia, gaul, italy, sicily and moving on the sweboz, getai AND the greeks as Casse. All with time of bondsmen troops. It all comes to how one can skillfully use each type of troops that is available to him.

    p.s. chariots are rout machines, they can practically rout anything but the most diciplined men.




    "ΜΗΔΕΝ ΕΩΡΑΚΕΝΑΙ ΦΟΒΕΡΩΤΕΡΟΝ ΚΑΙ ΔΕΙΝΟΤΕΡΟΝ ΦΑΛΑΓΓΟΣ ΜΑΚΕΔΟΝΙΚΗΣ" -Lucius Aemilius Paullus

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