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  1. #1
    Something Witty Goes Here Member Zeibek's Avatar
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    Default Re: removed units

    No Dosidataskeli? Fewer Goidilic units in Ireland?

    Damn! I've been playing as the Lusotannan for nothing now!



    A red 'bloon for a red sig from Aemilius Paulus

  2. #2

    Default Re: removed units

    Quote Originally Posted by Zeibek View Post
    No Dosidataskeli? Fewer Goidilic units in Ireland?

    Damn! I've been playing as the Lusotannan for nothing now!
    I feel the same way. I've abandoned my Lusotannan campaign now.
    Can anyone make a save-compatible mod that allows them to be recruited again? I don't have near the modding skills required.

  3. #3
    Member Member Dumbass's Avatar
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    Default Re: removed units

    I think they should make a return in EBII, but just make their regeneration rate extremely long, or just make them only recruitable as rare mercenaries. Same with the Irish dudes.

  4. #4

    Default Re: removed units

    I'm also pretty sad the super heavy iberians and the awesome irish are gone. someone send help!

  5. #5

    Default Re: removed units

    Quote Originally Posted by Dumbass View Post
    I think they should make a return in EBII, but just make their regeneration rate extremely long, or just make them only recruitable as rare mercenaries. Same with the Irish dudes.
    That's a very good idea! I thought they were a fun and very good-looking unit, but spamming them destroys the elite "feeling" about them.
    If they were, as Ludens says, a royal guard unit, perhaps their number thus could be limited to one or maybe two at a time. If the EB-team plan to implement limits for some units, that is.


  6. #6
    Member Member Jaywalker-Jack's Avatar
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    Default Re: removed units

    I'm sure it's possible to re-enable them, I don't know how to do it myself but I imagine it just involves tweaking a file or two. I doubt the units were removed as such, just switched off in the code.

    Maybe one of the more seasoned DIY modders around here can advise?

    EDIT: Zeibek, as far as I know altering unit recruitment for a faction is save-game compatable, in other words don't delete your Lusotanna saves just yet.
    Last edited by Jaywalker-Jack; 09-26-2008 at 16:19.
    The artist formerly known as Johnny5.

  7. #7
    Vicious Celt Warlord Member Celtic_Punk's Avatar
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    Default Re: removed units

    yes id also like to know how to re-enable all the goidlic units. I started a goidlic campaing (as casse) and now that i hear i cant use all the units its kind of a waste.
    'Who Dares WINS!' - SAS
    "The republic stands for truth and honour. For all that is noblest in our race. By truth and honour, principle and sacrifice alone will Ireland be free."-Liam Mellows


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  8. #8
    Member Member whatthehell6's Avatar
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    Default Re: removed units

    To re-enable those units, Dosidataskeli and Dubosaverlacica and Ordmalica, simply open the file
    -EB->Data->export_descr_buildings.txt
    -Ctrl & F to search
    -Put in "dosidataskeli" and search for it
    -At the end of the line where it comes up you'll see "and hidden_resource not_here"
    -Remove all instances of that and save file.

    Repeat for "ordmhornaght" and "duboGaiscaocha". Though I'm not sure if this is save game compatible, someone else may know that. (I think it is though).

    Hope that helps.

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