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Thread: Unstoppable Army

  1. #1

    Default Unstoppable Army

    Let money not be an issue. Let Area of Recruitment not be an issue. You can have any 20 units you want from EB 1.1. What do you think would be the best all around army you could build, able to defeat all comers? I'll give it a shot, but will probably have to revise my army as I go, there are just so many awesome units and possibilities.

    Also, I know it's quite possible that a 20 unit army of armoured horse archers would be unbeatable. To prevent this, let's make a limit of 4 horse archer units per army.

    *EDIT* Limit number of elephants to 4 too, just so we don't nothing but elephants and horse archer armies.


    I suppose mine would be as follows:


    2 armoured elephants
    4 saka generals
    4 gaesatae
    4 thracian peltasts
    6 elite liby phonecian axemen


    That's just a rough start, as I said, I'll probably have to revise as I go. Hope everyone else finds this interesting too!
    Last edited by Grriffon; 10-22-2008 at 18:17.

  2. #2

    Default Re: Unstoppable Army

    Why the Peltasts? I know you have to have some missles and that they can fight hand to hand, but you can't beat some good ol' slingers or kretans.

    Mine would be very similar, just replace the thracians with 2 kretans and 2 thorakitai agemata Basiliues (sp?)
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  3. #3

    Default Re: Unstoppable Army

    Quote Originally Posted by We shall fwee...Wodewick View Post
    Why the Peltasts? I know you have to have some missles and that they can fight hand to hand, but you can't beat some good ol' slingers or kretans.

    Mine would be very similar, just replace the thracians with 2 kretans and 2 thorakitai agemata Basiliues (sp?)
    to me, slingers are only good once you get several chevrons on them. if we are assuming we are using freshly recruited troops, i'll leave them out of my army. although i did strongly consider adding a couple balaeric slingers. those guys are beasts with silver chevrons and up. as for the cretans, i love them, but i have 4 archer units already, and don't usually like to have more than that in my armies.

    the thracians are just so versatile, i love them. i mean, they can be flankers pelting troops in the rear with javelins, or they make a pretty lethal lightly armored shock infantry. i could possibly go down to 2 units of them, but i would probably have to include at least 2 in any army i built, i think.
    Last edited by Grriffon; 10-22-2008 at 16:25.

  4. #4

    Default Re: Unstoppable Army

    ok I'll give it a go

    15 armored elephants
    5 heavy armored horse archers

    elephates get though anything
    horse archers to take the enemies artillery and archers out and general protecting the elephants

  5. #5

    Default Re: Unstoppable Army

    Quote Originally Posted by king hannibal View Post
    ok I'll give it a go

    15 armored elephants
    5 heavy armored horse archers

    elephates get though anything
    horse archers to take the enemies artillery and archers out and general protecting the elephants
    you may be right. i should limit the number of elephants to 4 too, and you went over the limit on horse archers :P

  6. #6
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Unstoppable Army

    I honestly think that there is no real thing as an " Unstoppable" army....
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    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Unstoppable Army

    Quote Originally Posted by Ibrahim View Post
    I honestly think that there is no real thing as an " Unstoppable" army....
    4- armored HA
    4- armored elephants
    6-cohors praetoriana
    5-gaesatae
    1- augustan general...


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  8. #8
    Member Member Hax's Avatar
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    Default Re: Unstoppable Army

    A nuke.

    Oh, wait. From EB?

    Apeleutheroi. Definitely.
    Last edited by Hax; 10-22-2008 at 21:50.
    This space intentionally left blank.

  9. #9
    Guest desert's Avatar
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    Default Re: Unstoppable Army

    20 Ebherni Armored Shock Troopers.

    Yes.

  10. #10
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: Unstoppable Army

    I personally don't believe there exists any ''unstopable'' army. Every army has its weak and strong points, no matter how cool or strong each unit is. For example, an army full of Dosedataskeli would probably lose against a steppe army with many horse archers.

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  11. #11
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Unstoppable Army

    Quote Originally Posted by Maion Maroneios View Post
    I personally don't believe there exists any ''unstopable'' army. Every army has its weak and strong points, no matter how cool or strong each unit is. For example, an army full of Dosedataskeli would probably lose against a steppe army with many horse archers.

    Maion
    only if they have Unlimited ammo... I bet they wouldn't kill more than 30%
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  12. #12
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: Unstoppable Army

    OK yeah, but that was a manner of speaking...

    Maion
    Last edited by Maion Maroneios; 10-23-2008 at 00:55.
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  13. #13
    Back door bandit Member Apgad's Avatar
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    Default Re: Unstoppable Army

    These should all be recruitable by any faction I think, using a level 5 regional MIC:

    8 Germanic Mercenary Generals
    4 Celtic Lesser Kings
    4 Helenistic Mercenary Generals
    4 Nomadic Noble Mercenary Generals

    Why is it unstoppable? Because it regenerates itself! As long as the general himself doesn't get killed...
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  14. #14

    Default Re: Unstoppable Army

    I use this set up and its pretty unstoppable, im getting heroic victories all over the place

    11 HA's any kind really but preferably armored.
    5 infantry units. I use "Fast moving" inf, usually 1-2 swordsmen and the rest spearmen.
    2 archer units, fast movers again.
    A cavalry general and 1 heavy cav unit.

    My inf hardly ever get any kills, my HA's and archers do most of the killing. I hold the infantry back just in case theyre needed. The other 2 cav units are used to charge from the back and kill routers.

    Bactria is prob the best faction for this.

  15. #15
    Member Member jabarto's Avatar
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    Default Re: Unstoppable Army

    8 Babylonian Spearmen, 8 Cretan Archers, and 4 Prodromoi. The Babylonians, with their axes, spears, and armor can take on most melee units. The Cretans can deal with horse archers and act as light infantry. The Prodromoi could flank phalanxes and deal with skirmishers.

  16. #16
    Guest Aemilius Paulus's Avatar
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    Default Re: Unstoppable Army

    I believe you should make it to where there are AOR limits, since it is exceedingly easy to make an army with no cost or AOR consideration, plus it is also not as fun as that army is impossible.

    My "unstoppable" army is my Romani campaign army that consists of:
    ten units of 3 bronze chevron Cordinau Orca;
    four of 3 bronze chevron Triarii; one single silver chevron Romani general;
    two 55-men, 2 silver chevron Greek Mercenary Generals;
    three Cretan Archers with one silver chevron.

    All of these units have full (bronze) weapons & armour upgrades. Also, whenever sieging, I almost always temporarily detach the Greek Mercenary generals, Cretan Archers, half of Triarii (usually depending on whether the city/town besieged has a lot of cavalry), and three Cordinau Orca. Instead of these units I bring ten 2 silver chevron Accensi/Iosatae. With that many highly experienced, Accensi/Iosatae I annihilated usually about 70-90% of the enemy (I usually fire when the enemy has turned their backs on my slingers).

    The Cordinau Orcas are the best sword infantry in the game, slaughtering just about anything in melee. The Triarii will quickly take care of any enemy cavalry, as the Cordinau Orcas have a disadvantage against mounted troops. The Generals are for pursuing missile units, charging in the rear and possibly even the front of non-spear units. They are also there for the pursuit of routers. The Cretans can deliver counter-missile fire as well as use their fire arrows to assist in the routing of the enemy. When sieging, one does not have to worry about flank attacks and pursuing routers as much, as well as having the leisure of shooting enemy units who cannot fight back (the AI will not usually sally out if you are the one leading the assault) so one can assemble more missiles than is possible in a field battle.

    As for the HA/Dosedataskeli, I seriously doubt even 20 HA - a full stack, could inflict more than 7% casualties unless the HAs are consistently firing in Dosedataskeli's backs. As a matter of fact, I am going to test this in an EB custom battle tomorrow.
    Last edited by Aemilius Paulus; 10-23-2008 at 02:21.

  17. #17
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: Unstoppable Army

    Ehm, I already said it was a matter of speaking. Honestly more like a joke or something. Of course, if you play with unlimited amoo, you will decimate the tin guys for sure

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  18. #18
    Guest Aemilius Paulus's Avatar
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    Default Re: Unstoppable Army

    Quote Originally Posted by Apgad View Post
    These should all be recruitable by any faction I think, using a level 5 regional MIC:

    8 Germanic Mercenary Generals
    4 Celtic Lesser Kings
    4 Helenistic Mercenary Generals
    4 Nomadic Noble Mercenary Generals

    Why is it unstoppable? Because it regenerates itself! As long as the general himself doesn't get killed...
    I think we got a winner...

    EDIT: Is there anyone who has actually ever tried playing with unlimited ammo? That is definitely my worst nightmare.
    Last edited by Aemilius Paulus; 10-23-2008 at 02:25.

  19. #19
    Guest desert's Avatar
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    Default Re: Unstoppable Army

    How about 4 Parthian Grivpanar(sp?), 5 TAB, 4 Tindanotae, 5 Rhodian Slingers, Greek General and Wargozez?
    Last edited by desert; 10-23-2008 at 02:30.

  20. #20
    Guest Aemilius Paulus's Avatar
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    Default Re: Unstoppable Army

    Quote Originally Posted by desert View Post
    How about 4 Parthian Grivpanar(sp?), 5 TAB, 4 Tindanotae, 5 Rhodian Slingers, Greek General and Wargozez?
    Why Wargozez? Because they look cool? (I do however agree on that, it is true that they look pretty neat) After all, they can't do anything that Tindanotae or Gaesatae can.

  21. #21
    Guest desert's Avatar
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    Default Re: Unstoppable Army

    To be honest, I was expecting no one to have heard of them.

    Aside from their massive missile and axe slaughter-power, they aren't all that great - they die more quickly than the naked guys.
    Last edited by desert; 10-23-2008 at 02:52.

  22. #22
    Guest Aemilius Paulus's Avatar
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    Default Re: Unstoppable Army

    Quote Originally Posted by desert View Post
    To be honest, I was expecting no one to have heard of them.
    This is EB forums here. We are all hard-core TW players and I bet most of the other people who have played EB for at least a year or even less heard of them. Especially if you were playing in Northern Europe.

  23. #23
    Member Member jabarto's Avatar
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    Default Re: Unstoppable Army

    Quote Originally Posted by Aemilius Paulus View Post
    I believe you should make it to where there are AOR limits, since it is exceedingly easy to make an army with no cost or AOR consideration, plus it is also not as fun as that army is impossible.
    That's part of why I went with mine; the Seleucids can pull it off pretty easily. All they have to do is conquer Crete and build up the barracks in Babylon and they can get all three units.

  24. #24
    Guest Aemilius Paulus's Avatar
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    Default Re: Unstoppable Army

    Quote Originally Posted by jabarto View Post
    That's part of why I went with mine;
    Oh, I wasn't saying that to you. It was a request to the creator of this thread, Grriffon and some other people who have posted in this thread. I was still typing my reply to this thread when you posted.

  25. #25

    Default Re: Unstoppable Army

    Quote Originally Posted by Aemilius Paulus View Post
    Oh, I wasn't saying that to you. It was a request to the creator of this thread, Grriffon and some other people who have posted in this thread. I was still typing my reply to this thread when you posted.
    We are indeed running into some situations such as 20 armoured HA's or 20 armoured elephants that sort of take away the fun of creating an army like this. limiting it to an area or a faction REALLY decreases the variety you could use. what if we just said NO horse archers or elephants? or maybe some other idea. i just thought it would be fun to try and see what people created as their armies.

  26. #26
    Guest Aemilius Paulus's Avatar
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    Default Re: Unstoppable Army

    Actually, by "AOR", I meant only the units any given factions can recruit, meaning that you can't put TAB and Triarii in the same army. I did not mean to say that you should limit the armies to a specific area of recruitment.

  27. #27

    Default Re: Unstoppable Army

    Quote Originally Posted by Aemilius Paulus View Post
    Actually, by "AOR", I meant only the units any given factions can recruit, meaning that you can't put TAB and Triarii in the same army. I did not mean to say that you should limit the armies to a specific area of recruitment.
    That would almost make it a which faction is strongest thread.

  28. #28

    Default Re: Unstoppable Army

    Quote Originally Posted by Aemilius Paulus View Post
    I believe you should make it to where there are AOR limits, since it is exceedingly easy to make an army with no cost or AOR consideration, plus it is also not as fun as that army is impossible.

    My "unstoppable" army is my Romani campaign army that consists of:
    ten units of 3 bronze chevron Cordinau Orca;
    four of 3 bronze chevron Triarii; one single silver chevron Romani general;
    two 55-men, 2 silver chevron Greek Mercenary Generals;
    three Cretan Archers with one silver chevron.

    All of these units have full (bronze) weapons & armour upgrades. Also, whenever sieging, I almost always temporarily detach the Greek Mercenary generals, Cretan Archers, half of Triarii (usually depending on whether the city/town besieged has a lot of cavalry), and three Cordinau Orca. Instead of these units I bring ten 2 silver chevron Accensi/Iosatae. With that many highly experienced, Accensi/Iosatae I annihilated usually about 70-90% of the enemy (I usually fire when the enemy has turned their backs on my slingers).

    The Cordinau Orcas are the best sword infantry in the game, slaughtering just about anything in melee. The Triarii will quickly take care of any enemy cavalry, as the Cordinau Orcas have a disadvantage against mounted troops. The Generals are for pursuing missile units, charging in the rear and possibly even the front of non-spear units. They are also there for the pursuit of routers. The Cretans can deliver counter-missile fire as well as use their fire arrows to assist in the routing of the enemy. When sieging, one does not have to worry about flank attacks and pursuing routers as much, as well as having the leisure of shooting enemy units who cannot fight back (the AI will not usually sally out if you are the one leading the assault) so one can assemble more missiles than is possible in a field battle.

    As for the HA/Dosedataskeli, I seriously doubt even 20 HA - a full stack, could inflict more than 7% casualties unless the HAs are consistently firing in Dosedataskeli's backs. As a matter of fact, I am going to test this in an EB custom battle tomorrow.




    The Cordinau Orcas are the best sword infantry in the game, slaughtering just about anything in melee.

    Sorry bro, gonna haveta disagree with ya on that one. Give me the Iberian assault infantry any day of the week. In my current Carthage campaign, I have a vet army consisting of mostly them and sacred band infantry, now thats a killing machine.

  29. #29

    Default Re: Unstoppable Army

    Quote Originally Posted by desert View Post
    To be honest, I was expecting no one to have heard of them.

    Aside from their massive missile and axe slaughter-power, they aren't all that great - they die more quickly than the naked guys.

    I havent. Post a pick or give the English name.

  30. #30
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Unstoppable Army

    Quote Originally Posted by ||Lz3|| View Post
    4- armored HA
    4- armored elephants
    6-cohors praetoriana
    5-gaesatae
    1- augustan general...


    iauch
    even that can be stopped-hunker behingd a stone wall or woods, and hose the elephants with javelins and slings (I'd say 10 units), the horse archers eat archer-spearman's arrows(5 of em), and the gaesatae get fired at by the horse archers i bring behind the army(another 5).

    the general will be hosed by whats left....
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