Quote Originally Posted by Ludens View Post
My guess is that CA tried to reduce system requirements by including less A.I. routines. Increased battle speed probably also played a role. Or they may simply have wanted to make the game easier and more accessible.
It's hard (but not impossible) to imagine them skimping on the feature they touted so proudly in S:TW -- an engine inspired by Sun Tzu! -- when most everything else going from S:TW to R:TW was a major revamp.

I think they wanted to make it more accessible. Especially since they included ways to trick the AI ('loose formation' units looking more numerous, for example) piling the natural AI disadvantage with extra, purposely-programmed "stupidity".

The S:TW engine didn't have such debilitating nuances, so I still posit that it had a simpler task overall.

-Glee