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  1. #1
    urk! Member bobbin's Avatar
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    Default Re: Faction Reforms

    Quote Originally Posted by Ichon View Post
    Hmm... so then the elite units will often be attached to AOR region not the factions roster? That is better though is there a way doing that to prevent the faction which gains control of that region from then producing that unit? Or are you doing it some other way with a building or something?
    Err..have you played EB1? It will be a bit like that but more complex. Like EB1 most elite units will be tied to their respective factions and AOR's are done on a per unit per region basis. I'm not going to go into the specifics of how it's done in EBII as that will be saved for a future preveiw.


  2. #2
    mostly harmless Member B-Wing's Avatar
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    Default Re: Faction Reforms

    Quote Originally Posted by bobbin View Post
    Err..have you played EB1?
    Doesn't sound like it.

    Ichon, in EB each faction has two unique lines of building trees which only they (and possibly one or two other similar factions) can recruit from. So, a level 5 Roman barracks won't provide any units to Carthaginians if they take over the city, for instance.

  3. #3

    Default Re: Faction Reforms

    Quote Originally Posted by B_Ray View Post
    Doesn't sound like it.

    Ichon, in EB each faction has two unique lines of building trees which only they (and possibly one or two other similar factions) can recruit from. So, a level 5 Roman barracks won't provide any units to Carthaginians if they take over the city, for instance.
    I remember that in RTW several different mods not just EB made use of those unique building tree lines but I haven't seen that done in MTW2. I guess the capability is still there just most mods don't use it instead prefering to phase in units over time or restrict to AOR.

  4. #4
    mostly harmless Member B-Wing's Avatar
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    Default Re: Faction Reforms

    That may very well be the case. The only M2TW mods I've played are Stainless Steel and Third Age. To go a little more in depth, EB1 actually uses both "area of recruitment" and faction-specific recruitment buildings, in conjunction. So what units a faction can recruit depend both on what provinces they control and what infrastructure they have built there. Generally speaking, a faction's most elite troops are only available in it's Homeland regions with top-tier barracks. In their more far-flung holdings, they can only recruit relatively lower quality regional troops. It's different for every faction, and quite complicated, which is why there's a program called Recruitment Viewer which can be downloaded from the official EB website.

    Evidently there's going to be some changes to the system for EB2, hopefully making things a little less confusing.

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