Page 1 of 2 12 LastLast
Results 1 to 30 of 36

Thread: Shogun 2: Total War - New Battle Report gameplay vid now online!

  1. #1
    CA CA CraigTW's Avatar
    Join Date
    Aug 2010
    Location
    CA HQ: Horsham, West Sussex
    Posts
    18

    CA Shogun 2: Total War - New Battle Report gameplay vid now online!

    Hi guys.

    I just posted this on the TotalWar.com forums, but thought you guys might like to see it too.

    Fans have been asking to see more in-game action from Shogun 2: Total War, so that's exactly what we've put together.

    Our Land Battle Programmer Ingimar Gudmunsson and Communications Manager Kieran Brigden talk you through an epic night time battle, as the Chosokabe clan take on the Takeda clan.

    As a storm rages and lightning flashes from the sky, we get a look at some of the units available to you in Shogun 2: Total War, as well as some of their unique abilities.

    The video will demonstrate some of the new graphics technology integrated into Shogun 2: Total War, including new lighting, accurate fire and building damage simulation and rainfall effects. The video also demonstrates the sheer scale of the castles you can expect to encounter during Shogun 2 battles.

    With fire archers raining down arrows on the Chosokabe and an epic hand-to-hand engagement on the battlefield showing off some of the new motion-captured animations in Shogun 2, who will prosper in this winner-takes-all battle?

    Watch the video now to find out!


    Thanks,

    CraigTW
    The Creative Assembly
    Last edited by CraigTW; 09-02-2010 at 16:24. Reason: Forgot link

  2. #2
    Senior Member Senior Member Kas's Avatar
    Join Date
    Jan 2002
    Location
    Totomi
    Posts
    861

    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    me like a lot!
    On Steam: Kas

    JoJoSan, can you forgive me?

  3. #3
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
    Join Date
    Jan 2003
    Location
    YU-ESS-AY
    Posts
    6,666

    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    Thanks a lot for the link, Craig!

    Thoughts:

    It looks very similar to the battle we saw from Gamescom, only much higher in quality and a lot better info in regards to unit identity and behavior. Since we've seen this a few times played out: Is this a historical battle that is scripted, or was this a custom battle put together to display various aspects?

    The "battle report" vids have vastly improved in quality since ETW. Iinstead of watching you guys play the game you're simply playing it and giving us off-screen commentary. That lets us focus 100% on the game, i like it a lot.

    I have to admit, i am really hoping that is pure AI behavior there and not results of a single scripted event. Very good line cohesion from the AI Takeda with covering fire provided.

  4. #4
    CA CA CraigTW's Avatar
    Join Date
    Aug 2010
    Location
    CA HQ: Horsham, West Sussex
    Posts
    18

    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    Quote Originally Posted by Monk View Post
    Thanks a lot for the link, Craig!

    Thoughts:

    It looks very similar to the battle we saw from Gamescom, only much higher in quality and a lot better info in regards to unit identity and behavior. Since we've seen this a few times played out: Is this a historical battle that is scripted, or was this a custom battle put together to display various aspects?

    The "battle report" vids have vastly improved in quality since ETW. Iinstead of watching you guys play the game you're simply playing it and giving us off-screen commentary. That lets us focus 100% on the game, i like it a lot.

    I have to admit, i am really hoping that is pure AI behavior there and not results of a single scripted event. Very good line cohesion from the AI Takeda with covering fire provided.
    Thanks for the nice comments, guys.

    Monk, as you sharply noticed, this is the same night-time battle from Gamescom, but we've featured a bit more depth and detail to help you get a feel for the game as though you were playing it yourself.

    Stuff like tighter line cohesion and better unit tactics are undergoing a lot of focus at the moment to make sure we absolutely nail it in Shogun 2. As you can see from the video, we're getting there!

    Again, just a reminder that this is very early pre-alpha footage, so we've got a way to go yet!

  5. #5
    kwait nait Member Monsieur Alphonse's Avatar
    Join Date
    May 2007
    Location
    Groningen
    Posts
    928

    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    This is the same or almost the same battle as shown before at some games convention (i forgot its name). It looks of course fantastic but I hope that they will show us some daytime battles. At the moment I don't see any superior AI. I hope that this guy from Island will do some miracles.
    Tosa Inu

  6. #6
    Clan Takiyama Member Sp00n's Avatar
    Join Date
    Jun 2001
    Location
    Stourbridge, UK
    Posts
    298

    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    Yes many thanks for keeping us up to date Craig, a much better resolution of the presentation than we had from a previous post, watched it with no sound at work, will watch again later. Does look stunning already, weather in particular (I can almost forgive you guys for making us wait 10 years for Shogun 2), nice to see some of the old favourites.

    Yaris, Sam Archers, Heavy Cav and No Dachi I saw.

    Can't wait, just please give us a MP lobby like the original, sorry had to get that one in :P

    I get more excited by the day and please post any further updates in the future.
    Last edited by Sp00n; 09-02-2010 at 17:12.
    One enemy is too many a hundred friends too few.

    AggonySpoon, MizuSpoon, EuroSpoon, Linkspoon Li

  7. #7
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
    Join Date
    Jan 2003
    Location
    YU-ESS-AY
    Posts
    6,666

    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    Quote Originally Posted by CraigTW View Post
    Thanks for the nice comments, guys.

    Monk, as you sharply noticed, this is the same night-time battle from Gamescom, but we've featured a bit more depth and detail to help you get a feel for the game as though you were playing it yourself.

    Stuff like tighter line cohesion and better unit tactics are undergoing a lot of focus at the moment to make sure we absolutely nail it in Shogun 2. As you can see from the video, we're getting there!

    Again, just a reminder that this is very early pre-alpha footage, so we've got a way to go yet!
    Thanks for the quick reply, Craig - can't wait to see what you guys deliver.

  8. #8
    Moderator Moderator Gregoshi's Avatar
    Join Date
    Oct 2000
    Location
    Central Pennsylvania, USA
    Posts
    12,980

    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    Very nicely done and good commentary. I think we'd all love to see more of these kinds of videos showing off the AI and other features of the battlefield as the game developes. Craig, the thing I'm most pleased to see is the prolonged unit vs unit combat which will allow the player to utilize maneauver tactics, such as the cavalry flanking shown in the video. I also liked the AI archer ambush as well. The map was not only gorgeous to look at, but had a variety of terrain features to make the battle interesting. Yeah, judging by my racing heart, I'm excited.
    This space intentionally left blank

  9. #9
    Senior Member Senior Member ReluctantSamurai's Avatar
    Join Date
    Feb 2008
    Location
    USA
    Posts
    2,483

    Default Shogun 2: Total War - New Battle Report gameplay vid now online!

    Not sure if this feature was available in ETW or NTW (as I have played neither), but it appears you can "draw out" multiple units with a single click, instead of having to do each unit individually.

    My apologies if I've simply missed this feature by not having played any recent releases.

    At any rate, looking awesome, so far!

    High Plains Drifter

  10. #10
    Shadow Senior Member Kagemusha's Avatar
    Join Date
    Mar 2005
    Location
    Helsinki,Finland
    Posts
    9,596

    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    Thank you for sharing this with us CraigTW. I am loving what i am seeing in the vid. In this early phase already i am seeing level of detail i am happy about. Like the large Nobori flags carried by the infantry formations. One thing i would suggest to try out would be to make the colour of armour less uniform. You have already the Nobori Flags, the sashimono flags on the back of the samurai and ashigarus. which makes it easy for players to identify their own and enemy units. During the period the "units" if that is a right word, were not very uniformed at all, apart from few execptions, like the "fire cavalry" of Yamagata Masakage of the Takeda Clan, or Il Naomasa´s red devils a third execption being the Date army under Date Masamune.

    Dont get me wrong as this is in no way complaining, but a simple suggestion to maybe test how a unit would look like with different coloured body armours and lacings inside a unit. Ofcourse if it wouldnt be working it should not be used.

    Apart from my rambling.Great job!Cant wait to see more!
    Ja Mata Tosainu Sama.

  11. #11
    One easily trifled with Member Target Champion Motep's Avatar
    Join Date
    Oct 2006
    Location
    In flux
    Posts
    4,268

    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    pretty
    TosaInu shall never be forgotten.

  12. #12
    kwait nait Member Monsieur Alphonse's Avatar
    Join Date
    May 2007
    Location
    Groningen
    Posts
    928

    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    Quote Originally Posted by ReluctantSamurai View Post
    Not sure if this feature was available in ETW or NTW (as I have played neither), but it appears you can "draw out" multiple units with a single click, instead of having to do each unit individually.

    My apologies if I've simply missed this feature by not having played any recent releases.

    At any rate, looking awesome, so far!

    That draw feature has been possible in earlier TW titles as well. You can do it in RTW and M2TW. I can't say anything about earlier titles because I haven't played those.
    Tosa Inu

  13. #13
    Member Member Magyar Khan's Avatar
    Join Date
    Apr 1999
    Location
    All land from sunrise to sunset
    Posts
    1,855

    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    very impressive i must say but what bugs me a bit is that the fire arrows take a lot of attention , they look like flying pikes especially just before the land on the ground...... they are a bit to big...

    remember as important the zoomed in detail is for you in promoting the game, the important is the zoomed out gameplay for us..... still it is awesoms to see.... especially when u compare it to previous sprite-versions of TW.... see the battle vs GiljaySmith in my signature.... :o)
    Last edited by Magyar Khan; 09-03-2010 at 19:33.
    Clan Wolves: 10 years in Total War
    visit us at wolves.magyarkhan.org
    and youtube channel https://www.youtube.com/user/ClanWolves
    and watch a Creative Assembly employee struggle in battle....

  14. #14
    Senior Member Senior Member Tomisama's Avatar
    Join Date
    Nov 2000
    Location
    Illinois
    Posts
    2,836

    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    the important is the zoomed out gameplay for us
    This is really "the point" that we need to press in on with CA.

    The idea that these games should have the close-up appeal of a first-person-shooter is so far off the mark for those who actually play them.

    To be as positive as I can about it; a nice sales tool, but totally useless to the RTS gamer...

    Hiya Maggy
    HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE

    http://steamcommunity.com/profiles/76561198003816474

  15. #15
    Senior Member Senior Member ReluctantSamurai's Avatar
    Join Date
    Feb 2008
    Location
    USA
    Posts
    2,483

    Default Shogun 2: Total War - New Battle Report gameplay vid now online!

    That draw feature has been possible in earlier TW titles as well.
    The "draw out" feature has been available since the original STW, but you had to draw out each unit, one at a time. In the video, it looks to me that you can draw multiple units at the same time...which would be a vast improvement.

    Again, my apologies if this was a feature included in recent TW releases, and I'm just preaching to the choir
    High Plains Drifter

  16. #16
    kwait nait Member Monsieur Alphonse's Avatar
    Join Date
    May 2007
    Location
    Groningen
    Posts
    928

    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    Since Rome you can use this "draw out" feature with multiple units. it is a very good feature to create very fast a new front line after redeploying your units.
    Tosa Inu

  17. #17
    Senior Member Senior Member Reenk Roink's Avatar
    Join Date
    Oct 2005
    Posts
    4,353

    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    Thanks for the link Craig.

  18. #18
    Pleasing the Fates Senior Member A Nerd's Avatar
    Join Date
    Jul 2001
    Location
    Living in the past
    Posts
    3,508

    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    I just hope they have some videos in the daytime soon. I am more interested in how the mechanics have improved vs. the graphical flash. I have a hard time noticing anything during the night battles.
    Silence is beautiful

  19. #19
    pardon my klatchian Member al Roumi's Avatar
    Join Date
    Mar 2009
    Location
    Sogdiana
    Posts
    1,720

    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    Quote Originally Posted by Monsieur Alphonse View Post
    Since Rome you can use this "draw out" feature with multiple units. it is a very good feature to create very fast a new front line after redeploying your units.
    Although I always found it annoying that it would create a standard unit width, so if one unit had fewer men, the line would be thinner on its sector. Ideally, the line should drawn out to have standard depth, as that is (usualy) more important.

  20. #20

    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    The fire arrows look a bit off. They seem weighted like heavier javelins or as if shot from ballistas. They also remind me of a bombardment by rocket artillery.
    Last edited by caravel; 09-03-2010 at 16:40.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  21. #21
    Shadow Senior Member Kagemusha's Avatar
    Join Date
    Mar 2005
    Location
    Helsinki,Finland
    Posts
    9,596

    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    Quote Originally Posted by Asai Nagamasa View Post
    The fire arrows look a bit off. They seem weighted like heavier javelins or as if shot from ballistas. They also remind me of a bombardment by rocket artillery.
    I think this is only a alpha issue.Those models used for them and their effects are quite easy to mold. Though japanese arrows used in Yumi bow were and are rather long, but not that long.
    Ja Mata Tosainu Sama.

  22. #22
    Member Member hoom's Avatar
    Join Date
    Oct 2002
    Location
    The country that replaced Zelix
    Posts
    1,937

    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    Although I always found it annoying that it would create a standard unit width, so if one unit had fewer men, the line would be thinner on its sector. Ideally, the line should drawn out to have standard depth, as that is (usualy) more important.
    In Medieval (maybe VI?) they patched in a feature where you could use the other mouse button to switch between the two modes mid-drag.
    It was awesome. Its one of the 'little things' that has been missing since & which makes the difference between a good game and an exceptional game.

    ReluctantSamurai: hold ctrl & click on multiple units, then you can hold & drag. Has been that way since Shogun.

    Obviously this video shows a visual triumph. So many very impressive touches both big & little.
    But it'll all be a waste if the AI, unit balance & pathfinding isn't an equal triumph.
    Last edited by hoom; 09-04-2010 at 15:44.
    maybe those guys should be doing something more useful...

  23. #23
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    Can you guys get Sega to bundle this game with computer upgrades on Newegg or something? It looks llike many people would need it.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  24. #24
    Stranger in a strange land Moderator Hooahguy's Avatar
    Join Date
    Jun 2007
    Location
    The Fortress
    Posts
    11,852

    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    Awesome vid, cant wait to play it!
    On the Path to the Streets of Gold: a Suebi AAR
    Visited:
    A man who casts no shadow has no soul.
    Hvil i fred HoreTore

  25. #25
    Senior Member Senior Member ReluctantSamurai's Avatar
    Join Date
    Feb 2008
    Location
    USA
    Posts
    2,483

    Default Shogun 2: Total War - New Battle Report gameplay vid now online!

    ReluctantSamurai: hold ctrl & click on multiple units, then you can hold & drag. Has been that way since Shogun.
    I've been playing Shoggie for 10 yrs. now, and never knew that. I've always done them one unit at a time

    "Course I'm one of those idiots that never reads the manual (and I have the original printed one) but just dives in to learn the game-play

    Thanks
    High Plains Drifter

  26. #26
    Darkside Medic Senior Member rory_20_uk's Avatar
    Join Date
    Mar 2003
    Location
    Taplow, UK
    Posts
    8,690
    Blog Entries
    1

    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    Pretty. Oh, I'm sure. Lightening. Very nice.

    AI. AI. AI. AI!!!!!!!

    I'll forgive almost any graphical glitch now and again to play against the computer where the only challenge is not a variant of me vs numbers - be it free money to the AI, everyone vs the player or something else.
    An enemy that wishes to die for their country is the best sort to face - you both have the same aim in mind.
    Science flies you to the moon, religion flies you into buildings.
    "If you can't trust the local kleptocrat whom you installed by force and prop up with billions of annual dollars, who can you trust?" Lemur
    If you're not a liberal when you're 25, you have no heart. If you're not a conservative by the time you're 35, you have no brain.
    The best argument against democracy is a five minute talk with the average voter. Winston Churchill

  27. #27
    Senior Member Senior Member Barkhorn1x's Avatar
    Join Date
    Aug 2001
    Location
    Miami, FL, USA
    Posts
    1,056

    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    Quote Originally Posted by Tomisama View Post
    This is really "the point" that we need to press in on with CA.

    The idea that these games should have the close-up appeal of a first-person-shooter is so far off the mark for those who actually play them.

    To be as positive as I can about it; a nice sales tool, but totally useless to the RTS gamer...

    Hiya Maggy
    Your point is spot on but the next CA vid will be designed to get this kind of response...Wow!!! Look how cool those indivdual samurai look!! Woot, woot, woot!!!

    And we will ask - again - what about the AI? Can we see what it can actually do?

    And an annoyed Kieran will reply; "The AI? Well, we've covered that repeatedly. AI for Shogun 2 is receiving a lot of development resource and attention. There will never be an AI that completely satisfies the needs of all players. Some want something easy that offers a minor challenge, others want to be roundly beaten in unforeseen ways for hundreds of hours of game play. What we're seeking to do this time around is to provide something solid, robust and most importantly, fun."

    ...but no vid will ever be available.
    "Après moi le déluge"

  28. #28
    The Philosopher Duke Member Suraknar's Avatar
    Join Date
    Dec 2002
    Location
    Navigating the realm of Ideas
    Posts
    707

    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    This was absolutelly marvelous!

    I was hoping you would re-introduce Formations and posturing which affects the opponent and it seems like you did. I simply can't wait S2TW to hit the shelf, yet, don;t rush it either ;) It will surely be worth the wait!

    Enjoyed the Style of the Video as well.

    Some day battles without too much of a weather storm would be great too :)
    Last edited by Suraknar; 09-13-2010 at 08:37.
    Duke Surak'nar
    "Η ΤΑΝ Η ΕΠΙ ΤΑΣ"
    From: Residing:
    Traveled to: Over 70 Countries, most recent: and

    ~ Ask not what modding can do for you, rather ask what you can do for modding ~
    ~ Everyone dies, not everyone really fights ~

  29. #29
    BLEEEE! Senior Member Daveybaby's Avatar
    Join Date
    Oct 2002
    Location
    Hastings, UK
    Posts
    767

    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    Quote Originally Posted by alh_p View Post
    Although I always found it annoying that it would create a standard unit width, so if one unit had fewer men, the line would be thinner on its sector. Ideally, the line should drawn out to have standard depth, as that is (usualy) more important.
    Amen to that, it's always bugged me.

  30. #30
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
    Join Date
    Jan 2009
    Location
    Out too long in the midnight sea. Oh what's becoming of me?
    Posts
    3,404

    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    ohemgee that was awesome.


    hey check out at 3:53 a dude gets shot and knocked off his horse
    Add me on Facebook! https://www.facebook.com/profile.php?id=100001603097354
    I am an Unstoppable Force, an Immovable Object

Page 1 of 2 12 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO