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Thread: Shogun 2: Total War - New Battle Report gameplay vid now online!

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    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    the important is the zoomed out gameplay for us
    This is really "the point" that we need to press in on with CA.

    The idea that these games should have the close-up appeal of a first-person-shooter is so far off the mark for those who actually play them.

    To be as positive as I can about it; a nice sales tool, but totally useless to the RTS gamer...

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    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Shogun 2: Total War - New Battle Report gameplay vid now online!

    That draw feature has been possible in earlier TW titles as well.
    The "draw out" feature has been available since the original STW, but you had to draw out each unit, one at a time. In the video, it looks to me that you can draw multiple units at the same time...which would be a vast improvement.

    Again, my apologies if this was a feature included in recent TW releases, and I'm just preaching to the choir
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    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    Since Rome you can use this "draw out" feature with multiple units. it is a very good feature to create very fast a new front line after redeploying your units.
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    Senior Member Senior Member Reenk Roink's Avatar
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    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    Thanks for the link Craig.

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    Pleasing the Fates Senior Member A Nerd's Avatar
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    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    I just hope they have some videos in the daytime soon. I am more interested in how the mechanics have improved vs. the graphical flash. I have a hard time noticing anything during the night battles.
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    pardon my klatchian Member al Roumi's Avatar
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    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    Quote Originally Posted by Monsieur Alphonse View Post
    Since Rome you can use this "draw out" feature with multiple units. it is a very good feature to create very fast a new front line after redeploying your units.
    Although I always found it annoying that it would create a standard unit width, so if one unit had fewer men, the line would be thinner on its sector. Ideally, the line should drawn out to have standard depth, as that is (usualy) more important.

  7. #7

    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    The fire arrows look a bit off. They seem weighted like heavier javelins or as if shot from ballistas. They also remind me of a bombardment by rocket artillery.
    Last edited by caravel; 09-03-2010 at 16:40.
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    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    Quote Originally Posted by Asai Nagamasa View Post
    The fire arrows look a bit off. They seem weighted like heavier javelins or as if shot from ballistas. They also remind me of a bombardment by rocket artillery.
    I think this is only a alpha issue.Those models used for them and their effects are quite easy to mold. Though japanese arrows used in Yumi bow were and are rather long, but not that long.
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    Member Member hoom's Avatar
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    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    Although I always found it annoying that it would create a standard unit width, so if one unit had fewer men, the line would be thinner on its sector. Ideally, the line should drawn out to have standard depth, as that is (usualy) more important.
    In Medieval (maybe VI?) they patched in a feature where you could use the other mouse button to switch between the two modes mid-drag.
    It was awesome. Its one of the 'little things' that has been missing since & which makes the difference between a good game and an exceptional game.

    ReluctantSamurai: hold ctrl & click on multiple units, then you can hold & drag. Has been that way since Shogun.

    Obviously this video shows a visual triumph. So many very impressive touches both big & little.
    But it'll all be a waste if the AI, unit balance & pathfinding isn't an equal triumph.
    Last edited by hoom; 09-04-2010 at 15:44.
    maybe those guys should be doing something more useful...

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    BLEEEE! Senior Member Daveybaby's Avatar
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    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    Quote Originally Posted by alh_p View Post
    Although I always found it annoying that it would create a standard unit width, so if one unit had fewer men, the line would be thinner on its sector. Ideally, the line should drawn out to have standard depth, as that is (usualy) more important.
    Amen to that, it's always bugged me.

  11. #11
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    ohemgee that was awesome.


    hey check out at 3:53 a dude gets shot and knocked off his horse
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  12. #12

    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    Sorry, Never liked night battle feature, nor flaming arrows. Please, bring back the unit banners, Shogun is one place where they are a must.

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    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    Quote Originally Posted by Tomisama View Post
    This is really "the point" that we need to press in on with CA.

    The idea that these games should have the close-up appeal of a first-person-shooter is so far off the mark for those who actually play them.

    To be as positive as I can about it; a nice sales tool, but totally useless to the RTS gamer...

    Hiya Maggy
    Your point is spot on but the next CA vid will be designed to get this kind of response...Wow!!! Look how cool those indivdual samurai look!! Woot, woot, woot!!!

    And we will ask - again - what about the AI? Can we see what it can actually do?

    And an annoyed Kieran will reply; "The AI? Well, we've covered that repeatedly. AI for Shogun 2 is receiving a lot of development resource and attention. There will never be an AI that completely satisfies the needs of all players. Some want something easy that offers a minor challenge, others want to be roundly beaten in unforeseen ways for hundreds of hours of game play. What we're seeking to do this time around is to provide something solid, robust and most importantly, fun."

    ...but no vid will ever be available.
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    The Philosopher Duke Member Suraknar's Avatar
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    Default Re: Shogun 2: Total War - New Battle Report gameplay vid now online!

    This was absolutelly marvelous!

    I was hoping you would re-introduce Formations and posturing which affects the opponent and it seems like you did. I simply can't wait S2TW to hit the shelf, yet, don;t rush it either ;) It will surely be worth the wait!

    Enjoyed the Style of the Video as well.

    Some day battles without too much of a weather storm would be great too :)
    Last edited by Suraknar; 09-13-2010 at 08:37.
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