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Thread: disband units

  1. #1

    Default disband units

    if i disband a unit somewhere on the map, will the soldiers be added to the original town from where they were raised?
    Nec sine Marsis nec contra Marsos triumphari posse
    (Appiano)

  2. #2
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: disband units

    No, they're going to add up to the population of the region they're disbanded in...

  3. #3

    Default Re: disband units

    Quote Originally Posted by Arjos View Post
    No, they're going to add up to the population of the region they're disbanded in...
    ...if it's your region.

  4. #4
    Member Megas Methuselah's Avatar
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    Default Re: disband units

    Quote Originally Posted by Rahl View Post
    ...if it's your region.
    ... otherwise they will float away to paradise, their numbers unpresent in mortal lands.

  5. #5

    Default Re: disband units

    Quote Originally Posted by Megas Methuselah View Post
    ... otherwise they will float away to paradise, their numbers unpresent in mortal lands.


    @ the person who asked the question originally: when you disband a unit, the number of men in that unit is added to the town inside the region the army is currently located at. It doesn't matter if the town is yours or not. The fact of the matter is that the men don't vanish, they become residents of that town, as recorded by the town's population count.
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  6. #6
    Member Megas Methuselah's Avatar
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    Default Re: disband units

    Naw, naw, naw, they float away in the rapture! It says so in the Book of Revelations!!!

  7. #7
    Klibanophoros Ton Rhomaioktono Member Duguntz's Avatar
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    Default Re: disband units

    Quote Originally Posted by Megas Methuselah View Post
    Naw, naw, naw, they float away in the rapture! It says so in the Book of Revelations!!!
    i must agree brother! following every scientific principles and facts, I must say : this is totally TRUE. They all float away in the ether, just like us in the real life... 0_o :)))))
    Opinions are like bacteries : we all have, but it's better to keep them for ourself... (By me!)

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  8. #8

    Default Re: disband units

    Yes, I've tested and confirmed that they only join your towns.

  9. #9

    Default Re: disband units

    sorry, i don't know how to 'quote' your previous sentences.
    but, f...! this means that if i disband roman citizens in a 'colony', they become inhabitants of the colony...
    that means not available anymore for soldiering (as roman citizens)...
    gosh! have to restart the game from earlier
    Nec sine Marsis nec contra Marsos triumphari posse
    (Appiano)

  10. #10
    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: disband units

    Why would you restart? its not as if those units would have their previous Experience


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  11. #11
    Voluntary Suspension Voluntary Suspension Rahwana's Avatar
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    Default Re: disband units

    for some weird reson, mercenaries did that too
    Angkara Murka di Macapada

  12. #12
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: disband units

    I wish I could send armies of levies into enemy territory to disband and create massive squalor penalties and eventually revolt. Now that would be an awesome form of warfare!
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  13. #13

    Default Re: disband units

    yes, if you like to empty your homeland...
    Nec sine Marsis nec contra Marsos triumphari posse
    (Appiano)

  14. #14

    Default Re: disband units

    Quote Originally Posted by Megas Methuselah View Post
    ... otherwise they will float away to paradise, their numbers unpresent in mortal lands.
    I know it's not realistic and I don't know if your RTW does this, but when I disband a unit in lands that are not mine they don't add to the population of the town there.
    Next time when you make a joke don't make it on my cost when you had not proof that I was wrong.
    Last edited by Rahl; 09-10-2010 at 18:29.

  15. #15
    Member Megas Methuselah's Avatar
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    Default Re: disband units

    Quote Originally Posted by Taedius View Post
    Yes, I've tested and confirmed that they only join your towns.
    See, I told you guys! If you disband a unit in foreign territory, their numbers dissapear and they float away in the ether!

  16. #16

    Default Re: disband units

    Quote Originally Posted by Megas Methuselah View Post
    See, I told you guys! If you disband a unit in foreign territory, their numbers dissapear and they float away in the ether!
    Suicide. This game is messed up. I ain't buyin' it for my future kids.
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  17. #17

    Default Re: disband units

    This is useful if you want to quickly populate a town to build it up faster, just spam the cheapest per man unit in a town and disband them in the desired target.
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  18. #18
    Member Megas Methuselah's Avatar
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    Default Re: disband units

    RP it as a migration, or make it coincide with the construction of military colonies or grants of land to RP colonization.

  19. #19

    Default Re: disband units

    Quote Originally Posted by Olaf The Great View Post
    This is useful if you want to quickly populate a town to build it up faster, just spam the cheapest per man unit in a town and disband them in the desired target.
    Akontistai are great for this sort of thing... I don't generally move population around, but as far as cheap and spammable goes (particularly when garrisoning towns, which is how I use them), Akos are practically EBs answer to peasants...

  20. #20
    Member Member Burebista's Avatar
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    Default Re: disband units

    Quote Originally Posted by Captain Trek View Post
    Akontistai are great for this sort of thing... I don't generally move population around, but as far as cheap and spammable goes (particularly when garrisoning towns, which is how I use them), Akos are practically EBs answer to peasants...
    Yep , it's the best solution for the 400 pop problem. Also it gives the option of reaching 2000 pretty fast so you dont have to leave the construction queue empty

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