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Thread: The Big New Yorker- [TBNY] concept thread

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  1. #1
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: The Big New Yorker- (TBNY) concept thread

    Believe it or not, we may get enough players for me to host this one.

    I would like to entertain suggestions from you guys....

    My thought is that the money system might be a bit overcomplicated.

    The thing is, I wanted there to be a battle between corporations, and for there to be some kind of incentive to have mafia and corruptible town working together on something, such that they could win together, that way there is less of an anti-mafia jihad like there was in Capo III, although there will still be plenty of folks who want to see such a thing happen.

    In order for corporations to function, there needs to be a system which rewards a streamlined corporation (money goes directly to the top, fewer employees to pay) but which also rewards ambition (victory for corporation requires elimination/absorption of all other corporations, but you cannot absorb the CEOs) and makes a larger corporation harder to maintain (less money to employees at the bottom, who are interested in money, and therefore are more susceptible to being hired by a different company for better pay or for bribes.)

    The system also hasn't been tested yet, and there's much math involved.

    The money system also prevents the mafia from simply hiring everyone in sight as a mafioso. You need to pay your goons, after all.

    I could scrap the "item" system and the "personal goals" system, to make it simpler, but frankly I wanted those in here, because that has the capability of turning every character into an interesting, non-cookie-cutter character.

    Do you guys prefer a game with some depth to it, or would you rather I streamline this?
    #Winstontoostrong
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  2. #2
    The great Shai-Hulud Member God Emperor's Avatar
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    Default Re: The Big New Yorker- (TBNY) concept thread

    Imo, Depth just makes things more interesting, even though it may be a little flawed as it is experimental. I think it is normal that players tend to enjoy games the more, if they have some special role (like being mafia) . Adding Depth everyone has a larger role to play, as they can influence the game in more ways.
    In the game of chess you can never let your adversary see your pieces.

    I have got a plan so cunning you could put a tail on it and call it a weasel

    INTP

  3. #3
    Cthonic God of Deception Member ULC's Avatar
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    Default Re: The Big New Yorker- (TBNY) concept thread

    Do what feels comfortable pizza, and what you think would make others feel comfortable. IMHO, if there are to many variables, neither the host nor the player can keep up. Find the focus to the game, and concentrate on it. If this means the corporations and what they bring to the table are the focus, then remove the peripheral mechanics because all they are going to do is distract.

    Maybe it would be best if the mafioso only wished to become the leaders of corporations, and the town must fight against such corruption. This would pit the Corporations against each other, while also pitting them against the mafioso. Townies could be "Employees" with a distinction of "Regular Joe" for the corruptible, and "Idealist/Purist/Loyal" for the incorruptible, with possibly different game outcomes based upon which section of the incorruptible townies are in the majority at the end.

    To prevent Corps from being quickly singled out as mafia controlled, one could set it up so that the game obviously ends when all the mafia are eliminated, but the actual victor is the corporation which has the largest amount of networth, and only those who are part of that corporation actually receive the townie win. Put a cap on corporation size to prevent late game hopping to one corporation (and maybe create rivalries to the point you'd kill to get into the winning corporation) or make it so it is a bad idea (mafia autowin if they are in control of said corporation even if the townies outnumber them?)

    One thing I am against is the items though - I don't see the need really, they don't seem to be a key component and add to complexity. I am also against strength - it discourages players and feels like an exclusionary mechanic instead of an inclusive one. You want to engage your players, not discourage them - it'd be better if they gained something for trying, no matter what, so they get points for playing. Let the actual leveling system reward players who are successful or take the correct risks.
    Last edited by ULC; 10-16-2010 at 16:48.

  4. #4
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: The Big New Yorker- (TBNY) concept thread

    I may take your advice regarding strength.

    Maybe the items too. Could be an idea for a sequel if the rest of the mechanics work.
    #Winstontoostrong
    #Montytoostronger

  5. #5
    Senior Member Senior Member Jarema's Avatar
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    Default Re: The Big New Yorker- (TBNY) concept thread

    I'm new in mafia games, but I feel that , like YLC said, there should be no strength in the game (at least not in the way it is for now). I also agree (but to the lesser extend) with having no items.
    But I like the rest of your design more than I like the rest of YLC proposition

  6. #6
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: The Big New Yorker- (TBNY) concept thread

    I'd like to revive this concept, do a bit of a redesign on it to make it a little less complicated, and to adjust some of the numbers to make advancement easier, that way people won't have to wait until the very endgame to have a powerful role.

    Will need some time to go over the mechanics and do a redesign, but if you liked Capo IV and want to do something similar in the future, post here.
    #Winstontoostrong
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  7. #7
    Guest Member Populus Romanus's Avatar
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    Default Re: The Big New Yorker- (TBNY) concept thread

    In ftw.

    Even if I can't kill you personally, Pizza, I will kill everyone you ever knew or loved in Capo.

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