Believe it or not, we may get enough players for me to host this one.
I would like to entertain suggestions from you guys....
My thought is that the money system might be a bit overcomplicated.
The thing is, I wanted there to be a battle between corporations, and for there to be some kind of incentive to have mafia and corruptible town working together on something, such that they could win together, that way there is less of an anti-mafia jihad like there was in Capo III, although there will still be plenty of folks who want to see such a thing happen.
In order for corporations to function, there needs to be a system which rewards a streamlined corporation (money goes directly to the top, fewer employees to pay) but which also rewards ambition (victory for corporation requires elimination/absorption of all other corporations, but you cannot absorb the CEOs) and makes a larger corporation harder to maintain (less money to employees at the bottom, who are interested in money, and therefore are more susceptible to being hired by a different company for better pay or for bribes.)
The system also hasn't been tested yet, and there's much math involved.
The money system also prevents the mafia from simply hiring everyone in sight as a mafioso. You need to pay your goons, after all.
I could scrap the "item" system and the "personal goals" system, to make it simpler, but frankly I wanted those in here, because that has the capability of turning every character into an interesting, non-cookie-cutter character.
Do you guys prefer a game with some depth to it, or would you rather I streamline this?
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