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Thread: Star Wars: Fall of the Order [Concluded]

  1. #3391
    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: Star Wars: Fall of the Order [in play]

    Quote Originally Posted by Ironside View Post
    In general, I used force scream, Psycho used force choke-> kill and Kage experimented a bit.

    Renata varied as well, but only had tier1- tier 2 powers as an apprentice.

    All successful vigi attacks are in the EVENTS AFFECTING ALIGNMENT- list.
    Force Destruction was by far the most effective attack besides Oblivion, which only Kage could learn. I believe Force Sight was the only defense guaranteed to protect against it.

    Lightsabers were useless (unless killing Beskar). Choke/Wound/Kill and Drain/Vortex/Maelstrom were comparatively weak next to Orb/Energy/Blast. Lightning/Chain Lightning/Storm was average unless using the light side Judgment version, in which case it was awesome because it worked as a defense without taking up a slot.
    Keep your friends close, and your enemies closer: The Gameroom

  2. #3392
    <Insert Joke Here> Member Choxorn's Avatar
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    Default Re: Star Wars: Fall of the Order [in play]

    How the heck did I block Force Vortex? With Battle Mind and Precognition?

    If that's so, I had several different defenses that could beat Force Scream (Deflection, Sense, and Jump), and one that could beat Force Crush (Jump), I just wasn't using any of them.
    Last edited by Sigurd; 01-07-2011 at 10:23.

  3. #3393

    Default Re: Star Wars: Fall of the Order [in play]

    I'm still pumped that my (semi) random kill of beskar netted a sith. Although it may have been better to leave the apprentices alive so that we at least have a long history of them posting as mafia...recruits are hard to catch because they were town for a long time.

  4. #3394
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Star Wars: Fall of the Order [in play]

    Quote Originally Posted by Chaotix View Post
    Force Destruction was by far the most effective attack besides Oblivion, which only Kage could learn. I believe Force Sight was the only defense guaranteed to protect against it.

    Lightsabers were useless (unless killing Beskar). Choke/Wound/Kill and Drain/Vortex/Maelstrom were comparatively weak next to Orb/Energy/Blast. Lightning/Chain Lightning/Storm was average unless using the light side Judgment version, in which case it was awesome because it worked as a defense without taking up a slot.
    I thought Lightsaber telekenisis was the only defense against Force Oblivion.

  5. #3395
    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: Star Wars: Fall of the Order [in play]

    Quote Originally Posted by Double A View Post
    I thought Lightsaber telekenisis was the only defense against Force Oblivion.
    Yes, you're right. I meant Force Sight was just about the only way to avoid Destruction.
    Keep your friends close, and your enemies closer: The Gameroom

  6. #3396
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Star Wars: Fall of the Order [in play]





    THE FINAL NIGHT














    Supreme Grandmaster Bane Anded
    vanished into thin air, right before Gith Ranay's eyes.

    Thinking quickly, Ranay ignited both of his green lightsabers and stood in the advanced Niman stance. He concentrated hard, and used his knowledge of Improved Force Vision to locate the Grandmaster.










    Gith Ranay: "It's over, Anded! The Sith have been destroyed. We've both survived this terrible atrocity. There's no need for further bloodshed."



    Silence.



    Gith Ranay: "You'll be forgiven by the Jedi Order for using Dark Side powers, and forgiven for all the accidental deaths of the Jedi. We couldn't have stopped the Sith without your help. You're to be commended. Come out of hiding, I just want to talk to you!"




    As he looked around with improved force vision, he could not locate the cloaked Grandmaster. This was no ordinary cloak.... it was perfect. There was no force signature; it was as if Bane Anded didn't even exist. A few moments passed, and Gith Ranay sensed something faint to his right, so he swung blindly, trying to strike down the phantom. Either Bane had moved out of the way, or he had used an advanced mind trick to give a false force signature for a brief moment.


    Bane Anded: "I do not believe you, for obvious reasons."



    Gith Ranay: "I don't want to harm you, Bane... I am concerned that you're just going to destroy me as well. You've become obsessed with power. Don't you see how dangerous it is? You can be forgiven, but you must stop using these dark side powers. They will only twist your mind and fill your heart with distrust and fear. You must let go of the dark side, and rejoin the light."



    Bane Anded: "I will not weaken myself just so I can conform to the ignorant Jedi Code. I am the Grandmaster, I am changing the rules. Dark Jedi will be permitted while I am the Grandmaster, and knowledge of the Dark Side will not be suppressed and censored. The Force has chosen me, and I have chosen a new direction. Either the Jedi Order will follow me, or they will be destroyed."


    Gith Ranay: "You're a very special person, Bane. You have strength where others do not. You might be able to handle the Dark Side, at least for a while, but others cannot handle it; they will be turned to evil and they will turn against one another. You've seen it happen, Bane. All your friends are gone! Some of them by your own hand. We can't allow Jedi to fall to the Dark Side and be corrupted by it. A Jedi like yourself doesn't come along every day, you must realize that others who try to follow in your footsteps will only destroy themselves, and innocent people will be caught up in the spiral of death and destruction. If you allow the Dark Side to flow freely throughout the Jedi Order, it will consume and destroy us all. You can't do it, Bane. I know you care about us too much to allow that to happen!"



    Bane Anded: "Don't you realize that there wouldn't even be a Jedi Order if I hadn't thrown off the foolish restrictions demanded of me? Don't you realize that the lives of one trillion people down on that planet owe their continued existence to me? Your reinforcements won't arrive in time to save the planet from the imminent invasion. Only I can stop the Sith. It is my destiny, and I won't be shackled by a weak and impotent Jedi Council. We're going to do things MY WAY, or I will cast you out of the Jedi Order."




    Gith Ranay: "The Jedi won't comply; they know the code, and our fallen comrades did not give their lives just so that thousands more will be corrupted by darkness. You are exceptional, Bane, the other Jedi can't go where you want to lead them. They'll ask you to relinquish control of the Order and give it to me."



    Bane Anded: "Others will understand what I am doing, and they will follow. Enough will follow that it won't matter if I have to expel the rest of the Jedi."




    Gith Ranay:
    "What you're talking about, Bane, is starting a war between Jedi. That's not what you want, that's not what I want. Please, I beg of you.... forget everything that's happened, and give up control of the Jedi Council. You can go off on your own, I won't stop you, and the Jedi won't bother you. Everything will be fine."



    Bane Anded: ".....I'm not going anywhere, Ranay. You cannot be the next Grandmaster, not while I draw breath. You're weak, Ranay... you couldn't stop the Sith, and you can't stop me either. I cannot allow the power that I have and the knowledge I hold to be given to someone who has three weeks of experience being a Jedi. You're not mature enough to handle this kind of power. And if you think you can remove me from power, you're going to have to do a whole lot better than swinging your little toy saber around."




    Gith Ranay: "Listen to yourself, Bane! I don't want power for myself, I just want you to realize that your teachings are inconsistent with those of the Jedi Order. Instead of starting a war and trying to force your will on others, just accept that you're different, and have a different destiny. We can stop this conflict before it starts, if only you would make that small concession. Don't think of the Jedi Order as your soldiers to command, we are your colleagues. We are asking you to step down."




    Bane Anded: "YOU are asking me to. This isn't a democracy. I am the most experienced and powerful and wise Jedi remaining, and you will do as I say, or I will ask you to leave."




    Gith Ranay: "You're going down a path I cannot follow. I'm sorry, Bane, but I can't abandon Coruscant, and I cannot abandon my duties. You're going against the Jedi Code, and I can't do that either. I'm not leaving."



    Bane Anded: "If you're not with me, then you're my enemy. If you will not obey my commands, then you are cast out of the Jedi Order. You are now a trespasser on this starship. This is your final warning. Don't make me destroy you."




    Gith Ranay: "I can't do that, Bane. I see now that the Dark Side has twisted you completely. Someone has to stop you. I will do what I must."



    Bane Anded: "You will try...."




















    Thinking quickly, Gith Ranay unleashed a massive blast of Force Whirlwind in the direction of the sound of Bane Anded's voice. Anded was blown through the giant hole in the ship left by Darth Kojiro, and disappeared down into the Main Turbolift shaft. Gith quickly followed.









    Suddenly, alarms started going off, indicating that one of the main engine reactors was losing plasma containment. With no one making repairs to the ship and systems being slowly destroyed one by one, and with the engines already damaged from Darth Sigurd's attempt on Bane's life, it was only a matter of minutes before the lower decks would be flooded with plasma hot enough to melt the ship's superstructure.


    Ranay needed to find Anded, and quickly. But Bane was able to project false images of himself in the Force, making the search almost impossible for Ranay. He concentrated and reached out with the Force, and doubled his strength and speed. It was necessary to hunt down all the false signatures as quickly as possible, and find the true force signature. That's where Bane would be hiding.

    After several minutes, Ranay turned a corner, and was shocked to find Anded swinging his purple sabers. Quickly, Ranay defended himself, and tried to hold off the awesome power of this being. Even after meditating, and looking into the future, Ranay's vision was clouded, and could not anticipate Bane Anded's movements. A dark aura surrounded Bane, and he became barely visible. He was half-cloaked, and swinging the saber so fast that it was impossible to track with an unaided eye.





    More alarms went off, and several of the blast doors engaged, sealing off several compartments. There was a loud explosion which rocked the ship, and soon, molten plasma began filling these compartments. Before too long, the blast doors began glowing red, and started to warp and expand, threatening to give way.





    Ranay continued battling the Supreme Grandmaster, trying to hold back the blinding fury of the purple sabers. The blast doors failed, and the compartment began filling with deadly warp plasma. It was all Ranay could do to perform a backwards force-assisted somersault through the destroyed upper deck, just in time to avoid being killed by the searing hot plasma. Bane had vanished, and appeared on the opposite side of the damaged corridor. He unleashed Force Lightning, but Ranay dashed down the corridor too quickly to be hit by the blast. Bane performed a force jump and reached the other side, and vanished again.



    The lower compartment had almost filled completely with plasma, and was now melting the deck that they were standing on. The structure of the ship groaned as the outer hull threatened to buckle, and the upper decks threatened to crush the lower decks. Ranay turned another corner, and Anded was there, and they continued the fight. Ranay was tiring, but he did his best to hold his own against the clearly superior Grandmaster.

    Proximity alarms went off.



    WARNING. UNIDENTIFIED STARFLEET HAS ENTERED THE CORUSCANT SYSTEM. DEFENSIVE SHIELDS ENGAGED. INCOMING TRANSMISSION FROM UNIDENTIFIED CRAFT.









    Unknown: "Lord Kojiro, we await your orders to begin orbital bombardment. Please respond."



    Gith Ranay: "Do you hear that, Bane? The invasion fleet has arrived. We've got to stop them!"



    Bane Anded: "Computer, deploy automated drone fighters.

    .....Now, get off my ship, traitor!"



    Gith Ranay: "The Sith are going to destroy Coruscant! This is too important!"



    Bane Anded: "I should have known you would disobey my orders. You're just as bad as the Sith!"



    Gith Ranay: "Grandmaster, the Sith are evil!"



    Bane Anded: "From my point of view, you're just as evil as they are."



    Gith Ranay: "Then you are lost!"




    Bane Anded: "YOU ARE A FOOL, AND YOU WILL DIE A FOOL'S DEATH!!!"




    With that, Bane Anded unleashed a massive Force Storm, as his eyes began to glow with power.










    Unknown: "Lord Kojiro, respond, or we will open fire!"


    Bane Anded: "Computer, open a channel to the flagship of their fleet.... This is Kojiro. I order you to stand down, commander. Everything is under control. I have captured the Penance, and I am deploying additional units to prepare for the final assault."


    Unknown: "But, my lord... drone fighters won't be able to assist in the orbital bombardment..."



    Bane Anded: "YOU HAVE MY ORDERS. OBEY THEM OR DIE."


    Unknown: "Who is this, really? Submit the proper identification codes and establish visual contact."


    Bane Anded: "Close channel. Computer, access Zan Finnay's encrypted files, search for operational command codes for the Coruscant assault."



    The charred body of Gith Ranay began to stir.




    Bane Anded: "Why can't you be a good boy and DIE???"







    With that, Bane Anded began screaming triumphantly, and generated a powerful sonic blast, knocking Ranay against the outer hull of the ship. He raised his hands and concentrated the dark beam, multiplying the power and focus of the beam exponentially.




    Bane Anded: "THIS IS THE END FOR YOU, RANAY!!!"







    Bane unleashed Force Destruction, obliterating the last of the Jedi in one final moment of hatred.











    Nightbringer- Gith Ranay

    Spoiler Alert, click show to read: 
    Nightbringer was a Jedi Master!

    Spoiler Alert, click show to read: 
    He was Jedi!













    .
    #Winstontoostrong
    #Montytoostronger

  7. #3397
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Star Wars: Fall of the Order [in play]







    FILE ACCESSED. COMMAND CODES FOUND.

    COMMAND CODE: SASAKI-J-2-7-C-ALPHA-6-6-OMEGA.
    KEYWORD: VENGEANCE




    Bane Anded: "Computer, open a channel."


    CHANNEL OPEN


    Bane Anded: "Commander, this is your final warning. You will obey my orders or I will have you relieved of duty. I won't have my assault on Coruscant undermined by insubordination. The keyword is Vengeance, and I'm sending you the command codes now."


    Unknown: "I will also need to establish visual contact, my lord. Forgive me, but I do not recognize your voice."



    Bane Anded: "Of course, commander. I will establish visual contact now. I'm heading to the command center of the ship, we will speak there. Computer, close channel."


    CHANNEL CLOSED



    Bane Anded: "Computer, distance to location of last transmission"



    10,000 KILOMETERS AND CLOSING




    Bane Anded: "Arm all weapons systems. Prepare to fire on my command. Time until drone squadron intercepts enemy fleet?"




    2 MINUTES, 12 SECONDS. WARNING, REACTOR 2 IS ABOUT TO GO CRITICAL.




    Bane Anded: "Are the ejection systems still online?"



    NEGATIVE. ALL SECONDARY SYSTEMS ARE OFFLINE.



    Bane Anded: "Fine, I'll eject it myself."



    Reaching out with the Force, Bane Anded tore the entire section that housed the second engine reactor from the rest of the ship, sending it hurtling into space. The ship experienced massive power outages, and several integrity fields went offline.



    WARNING. STRUCTURAL INTEGRITY COMPROMISED ON DECKS 20-28, ENGINEERING SECTION. INTEGRITY FIELDS ON DECKS 12, 13, 14, 15...



    Bane Anded: "Computer, discontinue audio warning. Reroute emergency power to decks one through five. Take life support systems and containment fields offline on decks 6 through 52, reroute that power to shields and weapons systems. Distance to enemy fleet?"



    5,000 KILOMETERS AND CLOSING



    Bane Anded: "Status of drone squadron?"



    INTERCEPT IN 45 SECONDS



    Bane Anded: "Computer, standby on the following command sequence: order all drone units to engage sub-light engines at maximum. Have each drone set an intercept course with each enemy starship. Simultaneously fire all forward weapons batteries at maximum firepower, and target the closest ship to the Penance. Execute command Penance on my orders."



    WARNING- INTERCEPT COURSE IS NOT RECOMMENDED. DO YOU WISH TO DISENGAGE?



    Bane Anded stepped into the turbolift that would take him to the command center of the ship.



    Bane Anded: "Negative. Override all safety protocols, authorization Anded-2-3-4-1-Epsilon. Enable. "



    INCOMING TRANSMISSION



    Unknown: "This is your final warning, whoever you are. If I cannot establish visual contact with Lord Kojiro, I will be forced to open fire."



    Bane Anded: "Patience commander. Your loyalty will soon be rewarded. I am almost at the command center, standby."



    DRONE UNITS HAVE INTERCEPTED THEIR TARGETS



    Bane stepped off the turbolift and entered the command deck.







    Bane Anded: "Computer, establish visual contact with the enemy flagship."








    Sith Fleet Commander: "Lord Kojiro? Is that you?"






    Bane Anded's features were hidden by the cloak he wore. He ignited the red lightsaber he had taken from the body of Darth Abnoba.






    Bane Anded: Yes, commander. It is I, Darth Kojiro. I regret to inform you that Lord Sigurd and Lord Fermanagh did not survive, but the rest of the Jedi Order has been purged from the ship. We have sustained damage. I need repair crews over here immediately. Drop your shields and prepare to send over 15 shuttles with repair teams. Then we will begin the assault."






    Sith Fleet Commander: "Yes.... my Lord. At once. Drop shields and send over a repair crew. I must ask you to remove your cloak, so I can be certain it is you, my Lord."



    Bane Anded: "Of course, commander. Look into the eyes of the man who conquered the Jedi, and never forget. I am Lord Bane, Supreme Commander of the Dark Jedi Empire! And now, you too will experience the full power of the Dark Side!"







    Sith Fleet Commander: "Fire all weapons, and raise shields imme-"



    Bane Anded: "Computer, Execute command Penance!"







    Immediately, all of the drone fighters powered up their sub-light engines to maximum, and intercepted the enemy fleet at near-light speed. The small craft managed to penetrate most of the enemy defenses before they could raise their shields, and dozens of warships were blown to pieces. The few ships which managed to raise their shields in time, or had never lowered them to begin with, mostly survived the resulting chain of explosions and shockwaves. The Penance opened up all batteries, inflicting massive punishment on the Sith Invasion Fleet, decimating all star ships whose shields had been compromised.



    Bane Anded: "YOU WILL NOT TAKE CORUSCANT FROM ME!! THIS IS MY WORLD!! You will surrender your fleet to me, or you will be destroyed!"



    What remained of the enemy fleet returned fire, pummeling the Penance with an incredible amount of firepower. The shields immediately began to buckle.



    Bane Anded: "Computer, prepare a shuttle, and set course for Coruscant on my command. Continue firing all forward batteries, and prepare to set a collision course with the nearest warship on my orders."



    WARNING: ALL MAIN REACTORS ABOUT TO GO CRITICAL. STRUCTURAL INTEGRITY AT 9 PERCENT AND FALLING




    As the ship rocked from the heavy fire and the massive explosions all around the ship, Bane entered the main turbolift and headed for the nearest shuttle bay.







    Coruscant





    Bane Anded's shuttle landed on the surface, just in time to see the Penance engage its remaining engines and crash into one of the Sith warships. The engines breached, and much of the sky lit up from the resulting explosion, which took out half of the remaining attack fleet.


    Surface-to-Space defense systems had been activated, and ion cannons from the surface began firing at the orbiting ships. The bombardment of the surface had begun, and enemy bombers and fighters descended into the atmosphere.



    Elsewhere on the surface, Sith Assassins had landed, to take control of the government and military installations. Several assassins advanced on the Jedi Temple.


    Bane Anded reached out with the Force, and concentrated on the Sith Warships in orbit. Concentrating hard, the Supreme Grandmaster pulled the ship out of orbit and tore its engines from its hull, sending it hurtling down toward the planet.







    Dropships began landing, deploying Assault Infantry and more Sith Assassins.





    The Battle for Coruscant had begun. With the loss of the Penance, there was no way to turn back the Sith Invasion Force. However, the Supreme Grandmaster would not give up Coruscant so easily. After taking care of the ships in orbit, Bane would turn the tables on the Sith invaders.... and the hunters would become the hunted.



    How much damage would they be able to inflict before it was over? Could the Sith become entrenched in the heart of the Republic? Would more invasion forces arrive, which even Bane Anded would be powerless to stop?












    TOTAL VICTORY- BANE ANDED


















    Alive: (1/68)

    Chaotix





    Force Ghost: (8/68)

    Cecil XIX- Jedi Knight Xando Caecilius (Killed Day Eleven)
    Beefy187- Jedi Master Sinadd No (Killed Night Eleven)
    Double A- Jedi Master Va'ard Kypaz (Killed Night Seventeen)
    Khazaar- Jedi Master Kel Dih-mar (Killed Night Seventeen)
    Psychonaut- Jedi Master Bos Dhi Kao Darth Sigurd, Dark Lord of the Sith (Killed Day Nineteen)
    Diana Abnoba- Dark Jedi Master Sky Yi'do (Killed Night Nineteen)
    Seon- Jedi Master Sio Eroseeth (Killed Day Twenty)
    Renata- Jedi Master Kenth Cogma Darth Khaan, Dark Lord of the Sith (Killed Night Twenty)

    Dead: (56/68)

    Raskolnikov- Jedi Initiate Mas Amdu Kof (Killed Day One)
    Slysnake- Jedi Initiate Kerren Cae (Killed Night One)
    Stuck in Pi- Jedi Initiate Si-At Unesh (Killed Night One)
    Double A- Jedi Initiate Mun Farlander (Killed Day Two)
    Zack- Jedi Initiate Yogal Sec-barr (Killed Night Two)
    Yaropolk- Jedi Initiate Yala Edak (Killed Day Three)
    Sasaki Kojiro- Jedi Initiate Sec-sar Jor (Killed Night Three)
    Skooma Addict- Jedi Initiate Ker-oth Ex (Killed Night Three)
    Yaseikhaan- Jedi Initiate Kaz'an Neimoidian (Killed Night Three)
    Tincow- Jedi Initiate Lo'son Galeb (Killed Day Four)
    ArpeggiateTHIS- Jedi Initiate Azurine Kadu (Killed Night Four)
    YLC- Jedi Initiate Drafo Tylum (Killed Day Five)
    spL1tp3r50naL1ty- Jedi Initiate Ker'ral Fisid (Killed Night Five)
    Sigurd- Jedi Initiate Cah Andwal (Killed Day Six)
    Sprig- Jedi Initiate Qui Ul'pat (Killed Night Six)
    Andres- Jedi Initiate Stre-don Rett (Killed Night Six)
    Rebel Jeb- Jedi Knight Ushan Nihlek (Killed Night Six)
    Beskar- Jedi Initiate Jax Revus Sith Apprentice Darth Fermanagh (Killed Night Six)
    Ibn-Khaldun- Jedi Padawan Gall Rado (Killed Night Seven)
    Classical_hero- Jedi Padawan Mar-ial Nih Pho (Killed Night Seven)
    Johnhughthom- Jedi Padawan Taun Jan (Killed Night Seven)
    dcmort93- Jedi Knight Mace Wyyrlar (Killed Night Seven)
    landlubber- Jedi Knight Jenn Gon Rui (Killed Night Eight)
    remake20- Jedi Padawan Rian-ban Fo (Killed Night Eight)
    Stuck in Pi2- Jedi Padawan Ana Riya (Killed Night Eight)
    Nictel- Jedi Padawan Nor Stry-hoth (Killed Night Nine)
    Death is yonder- Jedi Padawan Datian Guus (Killed Night Nine)
    Choxorn- Jedi Knight Mill Kunaay (Killed Night Nine)
    Skooma Addict2- Jedi Padawan Kin Barr (Killed Night Ten)
    Belisarius II- Dark Jedi Grandmaster Sol Jade (Killed Night Ten)
    Ironside- Jedi Padawan Traruyn Ura Sith Apprentice Darth Aggony (Killed Night Ten)
    Yaropolk2- Jedi Knight Le'ran Iss (Killed Night Eleven)
    Slysnake2- Jedi Knight Shi-la Ra (Killed Night Eleven)
    Greyblades- Jedi Knight Wen Kidou (Killed Night Twelve)
    Autolycus- Jedi Knight Malious de Wal (Killed Day Thirteen)
    Robbiecon- Jedi Knight Rivan Nul (Killed Night Thirteen)
    ArpeggiateTHIS2- Jedi Knight Taung Eeda (Killed Night Thirteen)
    Sasaki Kojiro2- Jedi Knight Driz Foun (Killed Night Thirteen)
    God Emperor- Jedi Knight Ku-vect Belthon (Killed Night Fourteen)
    ByzantineKnight- Jedi Knight Land Jamgii (Killed Night Fourteen)
    Jarema- Jedi Knight Brie-ang Gis (Killed Night Fourteen)
    Joooray- Dark Jedi Grandmaster Ronen Durdon (Killed Night Fourteen)
    Askthepizzaguy- Jedi Grandmaster Nomi Sunrider (Killed Day Fifteen)
    Frozen in Ice- Jedi Master Frid Fefar (Killed Night Fifteen)
    AntiKingWarmancake- Jedi Master All'uan Kraytous (Killed Night Fifteen)
    Yaseikhaan2- Jedi Master Keyeren Arva Sun (Killed Night Fifteen)
    a completely inoffensive name- Jedi Master Jinn Lun-yz (Killed Day Sixteen)
    Captain Blackadder- Jedi Master Bip Kenner (Killed Night Sixteen)
    Tincow2- Jedi Master Talnah Corham (Killed Night Sixteen)
    Ignoramus- Jedi Grandmaster An-Wan Dyas (Killed Night Sixteen)
    Diamondeye- Jedi Master On-so C'ba (Killed Night Seventeen)
    Csargo- Jedi Master Carnus Daye (Killed Night Twenty)
    Kagemusha- Jedi Master Zan Finnay Darth Kojiro, Dark Lord of the Sith (Wound in the Force, Day Twenty-One)
    pevergreen- Jedi Master Jacin Sky (Wound in the Force, Day Twenty-One)
    wideyedwanderer- Jedi Master Ushi Makoth Sith Apprentice Darth Abnoba (Killed Day Twenty-One)
    Nightbringer- Jedi Master Gith Ranay (Killed Night Twenty-One)

    Will of the Force: (3/68)

    Romanic- Jedi Initiate Pla-den Krul (WOGed Night Three)
    Raskolnikov2- Jedi Knight Pal Winoff (WOGed Night Eleven)
    Zack2- Jedi Knight Loris Midal (WOGed Day Twelve)






    Total Victory: Chaotix- Bane Anded, Supreme Grandmaster of the Jedi Order
    Draw: Kagemusha- Darth Kojiro, Dark Lord of the Sith (Rule of One)- deceased
    Draw: The Jedi Order- deceased
    Minor Defeat: The Sith Lords (Rule of Two)- deceased
    Total Defeat: Dark Jedi- deceased
    Last edited by Askthepizzaguy; 12-28-2010 at 03:37.
    #Winstontoostrong
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  8. #3398
    Masked Man Member autolycus's Avatar
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    Default Re: Star Wars: Fall of the Order [in play]

    Real decisive victory, there, Chaotix, letting the Sith onto Coruscant. Well played. (The first sentence is meant to be mildly sarcastic and a mild poke at ATPG. The second sentence is utterly heartfelt.)
    Last edited by autolycus; 12-28-2010 at 03:46.
    My game on Civfanatics could use a few more!: MNOTW XVII: The Cursed Blade!

  9. #3399
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Star Wars: Fall of the Order [in play]

    Well played Chaotix, nice way to lead into your own game.

    Thanks for the game pizza, sorry I wasn't more active. I've started a new job recently (glad I can mention that now and not feel guilty...) and wasn't able to give the game the attention it deserved. Hope you do the Big New Yorker soon. After another Star Wars game of course.

  10. #3400
    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: Star Wars: Fall of the Order [in play]

    Awesome write-up, ATPG.

    My inbox is almost full with Star Wars PMs. I've gotta post these so I can empty it; I need room for my own game!

    My beginning role PM:
    Spoiler Alert, click show to read: 
    Quote Originally Posted by Askthepizzaguy
    Chaotix




    Chaotix- Jedi Knight Bane Anded




    Lightsaber- Purple (Attack or Defend)



    Background Information:
    Spoiler Alert, click show to read: 
    Bane Anded is a Knight of the Jedi Order. A young but experienced warrior, he is also remarkably passionate about what he sees as justice. He is rebellious and often disagrees with the Council, and thinks that there is no Light or Dark side to the force, only the Force itself, and how the force is expressed by an individual which makes it right or wrong.

    Bane Anded is interested in learning about the so-called Dark Side of the force, to beat the Sith at their own game.

    Though he wishes to learn about the Dark side and is passionate, which is usually unbecoming of a Jedi, he's also remarkably strong-willed and knows how to resist the Dark Side. In all likelihood he will never become a Sith, but rather become a rogue Jedi Knight who prefers doing things his own way.

    There is a breaking point, however. Though his resistance is stronger than most, it is still possible for Bane Anded to follow the path of the Dark Side, corrupting his interpretation of what justice truly is. Where that breaking point is, remains to be seen.


    As a Knight-level Jedi, you have the following attributes:

    Jedi Knight- Level 3
    STARTING PADAWANS: Padawan Level for 5 turns.
    Prerequisite: Padawan Level for 4 turns, or Knight is slain and Padawan for 2 turns.
    -Upon promotion to Knight, Will choose a new saber form
    -May learn new saber forms
    -Will choose to specialize in saber, force, or balanced.
    -Will learn a force power or saber power every turn.



    Day Actions:

    • You may vote to lynch.


    Night Actions:

    • Your passive abilities are automatically applied.
    • You may use one active defense. (Deflection, speed, barrier, etc)
    • You may choose one saber form to use during combat. (Makashi, Juyo, etc)
    • You may perform one other active ability (investigate, murder, vigilante kill, roleblock, etc)




    Victory Condition:




    • Total Victory: You survive the game and there are no other true Jedi or Sith remaining. Others like you, if any: acceptable.
    • Major Victory: You destroy all the Jedi, and win with the Sith. Survival is not optional.
    • Average Victory: You destroy all the Sith, and win with the Jedi. Survival is not optional.
    • Total Defeat: You die.



    Known Lightsaber Forms:
    Spoiler Alert, click show to read: 
    Form III: Soresu- The Resilience Form (ACTIVE Form)




    Known Passive Force Powers:
    Spoiler Alert, click show to read: 
    Force Breath- Allows survival of 1 lynch (PASSIVE)



    Known Active Force Powers:
    Spoiler Alert, click show to read: 
    Active Defenses

    Alter Damage- allows lightsaber combat victory to not be fatal (ACTIVE Defense)



    Force Push- knocks enemy away, which can interrupt their attack or lower their defenses. (ACTIVE defense)



    --Force Empathy- Allows one counter stealth attacks, counters certain force powers. (Sense II) (ACTIVE defense)



    Force Grip- lifts opponent in the air, which negates their ability to escape or use certain powers. (ACTIVE defense)



    Force Stealth- allows one to hide from some scans and attacks (ACTIVE defense)




    Active Abilities


    Lightsaber (ACTIVE Killing Ability)- You may attack one target.

    Keep your friends close, and your enemies closer: The Gameroom

  11. #3401
    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: Star Wars: Fall of the Order [Concluded]

    My final role PM:
    Spoiler Alert, click show to read: 
    Quote Originally Posted by Askthepizzaguy
    Chaotix




    Chaotix- Supreme Grandmaster Bane Anded




    Lightsaber- Purple (Attack or Defend) / Lightsaber- Purple (Attack or Defend)



    Light Side Enlightenment.





    UPDATED INFORMATION:
    Spoiler Alert, click show to read: 

    Final Judgment succeeds on Diana Abnoba.

    Destruction was not needed.



    You learn from the Dark Side:



    ----Force Plague- Can counter all battle enhancements and several passive defenses. (Slow III) (ACTIVE defense) Dark Side Power



    --Chain Lightning (Lightning II) (ACTIVE Killing Ability) Dark Side Power



    ----Force Storm (Lightning III) (ACTIVE Killing Ability) (Replaces Chain Lightning) Dark Side Power



    ----Force Maelstrom (Drain III) (ACTIVE Killing Ability) Dark Side Power



    Form VII Juyo- The Ferocity Form (ACTIVE Form) Dark Side Power







    You learn from the Light Side:

    Form II: Makashi- The Contention Form (ACTIVE Form)



    ----Force Resuscitation- Can be used to prevent death (Protection III) (ACTIVE Ability) Grandmaster Only



    --------Battle Mastery- improves defenses against two attackers +1 (PASSIVE) Grandmaster Only



    Force Blinding- creates bright flash which can stun attacker (ACTIVE Defense)



    --Force Light- weakens a dark-sider's connection to the force. (Force Blinding II) (ACTIVE Defense) (Replaces Force Blinding)












    Background Information: (Updated)
    Spoiler Alert, click show to read: 
    Bane Anded is the reigning Grandmaster of the Order. His understanding of the Dark Side is nearly complete, and he has mastered the art of remaining in control while tapping into the Dark Side.

    He is rebellious and often disagrees with the Council, and thinks that there is no Light or Dark side to the force, only the Force itself, and how the force is expressed by an individual which makes it right or wrong. Bane Anded is interested in learning about the so-called Dark Side of the force, to beat the Sith at their own game. In all likelihood he will never become a Sith, but rather become a rogue Jedi Grandmaster who prefers doing things his own way.

    As of this time, Bane Anded can choose to follow the Light Side, and become Enlightened with the Light Side of the Force, while still retaining a Mastery of the Dark Side.


    Supreme Grandmaster of the Order- Level 5
    Prerequisite: Grandmaster and Dark Side Mastery, Bane Anded only
    Will learn One Form, Dark Side and Light Side powers every night
    10 powers learned per night
    (ONLY ONE ALLOWED)





    Day Actions:

    • You may vote to lynch.


    Night Actions:
    • Your passive abilities are automatically applied.
    • You may use two active defenses. (Deflection, speed, barrier, etc)
    • You may choose two saber forms to use during combat. (Makashi, Juyo, etc)
    • You may perform two other active abilities (investigate, murder, vigilante kill, roleblock, etc)


    Victory Condition:


    • Total Victory: You survive the game and there are no other true Jedi or Sith remaining. Others like you, if any: acceptable.
    • Major Victory: You destroy all the Jedi, and win with the Sith. Survival is not optional.
    • Average Victory: You destroy all the Sith, and win with the Jedi. Survival is not optional.
    • Total Defeat: You die.



    Known Lightsaber Forms:
    Spoiler Alert, click show to read: 
    Form I: Shii-Cho- The Determination Form (ACTIVE Form)



    Form II: Makashi- The Contention Form (ACTIVE Form)



    Form III: Soresu- The Resilience Form (ACTIVE Form)



    Form V: Djem So- The Perseverance Form (ACTIVE Form)



    Form VI: Niman- The Moderation Form (ACTIVE Form)



    Form VII Juyo- The Ferocity Form (ACTIVE Form) Dark Side Power



    --Double-bladed Saber Juyo II- The Ferocity Form (ACTIVE Form) Dark Side Power




    ----Twin Saber I: Niman II- The Moderation Form (ACTIVE Form)



    ------Twin Saber II: Ataru II- The Aggression Form (ACTIVE Form)




    Known Passive Force Powers:
    Spoiler Alert, click show to read: 
    Force Enlightenment- Defends against all dark side corruption or mind attacks.
    (PASSIVE+ACTIVE) Grandmaster Only



    Force Breath- Allows survival of 1 lynch (PASSIVE)



    Force Ghost- Allows vote even in death (PASSIVE)



    --Battle meditation- boosts stamina and strength (lightsaber passive +1) (PASSIVE)



    ----Battle mind- boosts focus and morale (force passive def +1) (PASSIVE)



    ------Battle precognition- improves all passive defenses +1 (PASSIVE)



    --------Battle Mastery- improves defenses against two attackers +1 (PASSIVE) Grandmaster Only




    Known Active Force Powers:
    Spoiler Alert, click show to read: 
    Active Defenses

    Alter Damage- allows lightsaber combat victory to not be fatal (ACTIVE Defense)



    ----Force Sight- Allows one to counter stealth or cloak attacks, counters certain force powers. (Sense III) (ACTIVE defense)



    Force Grip- lifts opponent in the air, which negates their ability to escape or use certain powers. (ACTIVE defense)



    ----Force Trance- can be used to appear dead, and mask one's connection to the force.
    (Stealth III) (ACTIVE defense) Dark Side Power



    ----Force Plague- Can counter all battle enhancements and several passive defenses. (Slow III) (ACTIVE defense) Dark Side Power



    ----Force Sever (sever force)- Removes all active force powers from target. Not always effective. (Suppression III) (ACTIVE defense) Dark Side Power



    Saber Barrier- adds defense against projectiles (+1 projectile defense) (ACTIVE Defense)



    Force Speed- improves mental and physical speed, useful in physical combat, or to escape. (ACTIVE defense)



    --Force Protection- repels many kinds of force attacks (Deflection II) (ACTIVE defense)



    Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def) (ACTIVE Defense)



    ----Force Whirlwind (Push III) (ACTIVE defense)



    --Force Light- weakens a dark-sider's connection to the force. (Force Blinding II) (ACTIVE Defense) (Replaces Force Blinding)







    Active Abilities



    Force Healing- Can be used to heal lightsaber wounds (Protection I) (ACTIVE Ability)



    --Force Revitalize- Can be used to heal force wounds (Protection II) (ACTIVE Ability)



    ----Force Resuscitation- Can be used to prevent death (Protection III) (ACTIVE Ability) Grandmaster Only



    --Force Improved Vision- Allows one to see through stealth or cloak (investigation II) (Vision II) (ACTIVE Ability)



    ----Force Far Sight- Allows one to see through stealth, cloak, or Force Trance. (investigation III) (Vision III) (ACTIVE Ability) Grandmaster Only



    Force Enlightenment- Defends against all dark side corruption or mind attacks.
    (PASSIVE+ACTIVE) Grandmaster Only



    ----Final Judgment- Allows Jedi to steal Sith offensive powers during battle. (vigilante kill) (Judgment III) (ACTIVE Ability) Grandmaster Only



    Force Morichro- Acts as a roleblocking power. (Block ability) (ACTIVE Ability)



    Drain Knowledge- removes one power from target and absorbs it (steal ability) (ACTIVE Ability)


    ----Force Storm (Lightning III) (ACTIVE Killing Ability) (Replaces Chain Lightning) Dark Side Power


    ----Force Maelstrom (Drain III) (ACTIVE Killing Ability) Dark Side Power


    ----Force Blast (Orb III) (ACTIVE Killing Ability) Dark Side Power


    ----Force Kill (Choke III) (ACTIVE Killing Ability) Dark Side Power


    ----Force Destruction (Scream III) (ACTIVE Killing Ability) Dark Side Power





    --Twin saber (ACTIVE Killing Ability)- You may attack or perform two different actions on two different targets or the same target. (replaces "Lightsaber" - single active ability power)




    I actually had to remove the last 6 images because there were too many to post. And the max limit is 50.
    Keep your friends close, and your enemies closer: The Gameroom

  12. #3402
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Star Wars: Fall of the Order [in play]

    In case anyone is wondering, these are the outlines of the alternate endings.



    Jedi Order victory:

    The Sith fleet arrives, but the Penance is repaired in time, and is able to almost single-handedly decimate the Sith Invasion Fleet. The remaining vessels flee the system, just as more vessels arrive from neighboring star systems, as the Jedi are able to get to the surface and repair the communications network in time. The Jedi score a decisive victory over the Sith Fleet, and the Republic stands.

    Sith Order (Rule of Two) Victory:

    The Sith fleet arrives, and the remaining Sith Lords contact the Sith Fleet Commander and explain that Lord Kojiro was killed in the assault, but that his apprentices will be more than able to handle the Coruscant invasion. Reluctantly, the Sith Fleet Commander allows the Penance to join in the orbital bombardment of Coruscant, and the Sith Lords successfully and overwhelmingly win a decisive victory against the Jedi and the Republic. The Republic is shattered into pieces, and a new Sith Empire is born.


    Jedi Order and Dark Jedi victory:

    The Jedi Order is mostly destroyed, and enough Dark Jedi remain, along with the Jedi, for there to be a dispute in how the Jedi Order should be run. Their dispute continues until the Sith Fleet arrives, and the Dark Jedi use the dark side of the force to inflict massive damage on the Sith Invasion fleet, while the Jedi repair the Penance. The Penance does not survive the assault, and the Dark Jedi blame the Jedi for that. They manage to escape via escape pods. The Sith Fleet takes too much damage and must retreat. However, the Dark Jedi begin quarreling with the rest of the Jedi Order, and the Order is split in two. These Dark Jedi attempt to convince the Senate to build an invasion army to take the fight to the Sith homeworlds, and a pro-war faction rises in the Senate, leading to a split in the Republic, followed by civil war between the Republic Loyalists and Separatists, and Dark Jedi and the Jedi Order. The Sith are defeated, but there is enough conflict for the saga to continue.

    Dark One (Rule of One) Victory:

    Darth Kojiro annihilates everyone else of consequence on the Penance, and successfully predicts that the Jedi will have reinforcements. He orders the Sith fleet to intercept and take care of them when they drop out of hyperspace, before their shields are up. Antimatter mines are placed, and the entire Jedi reinforcement fleet is annihilated. Kojiro scores such an overwhelming, crushing victory over the Jedi and the Republic, that thousands of star systems immediately surrender to Kojiro's rule. He quickly vanquishes all resistance, and forges a new Sith Empire, with himself as the Eternal Emperor. His ethnic cleansing initiatives, propaganda campaigns, and military build-up lead to total loyalty to the new Emperor. He discovers the secret of eternal life, and becomes the Dark God he envisions himself to be. Trillions of life-forms worship him as the Creator and Destroyer of worlds, and he becomes the most powerful being in the universe. He hunts down and destroys all light-side force sensitives, and anyone else who might oppose him. The Dark Side swallows all of existence, and Darth Kojiro goes on to conquer and subjugate all other life in all other galaxies. The reign of Darth Kojiro is unending, and all of his evil fantasies become reality. "Good" becomes whatever Kojiro wants, and no one questions his word. His atrocities are celebrated as miraculous acts of a savior, and history is eventually forgotten and replaced with the legend Kojiro writes for himself. In time, no one in the universe is capable of having a thought that opposes the Dark Lord, or Darth Kojiro becomes aware of it and consumes them with the Dark Force. All hope is swallowed up, and the light goes out of the universe forever.

    This is the scene which plays upon Kojiro's victory:



    #Winstontoostrong
    #Montytoostronger

  13. #3403
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Star Wars: Fall of the Order [in play]

    Hmm, don't know why the thread got locked; I might have pressed the wrong button.

    Here are the Sith Quicktopics:


    Rule of One:

    http://www.quicktopic.com/45/H/36TDDGkQjTZgJ

    Rule of Two:

    http://www.quicktopic.com/45/H/L5taZ6VAUs7q
    #Winstontoostrong
    #Montytoostronger

  14. #3404
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Star Wars: Fall of the Order [in play]

    Quote Originally Posted by Kagemusha
    Allright it seems i am about to fail my task, if miracle does not present itself to me. It was clearly bad tactics from my part to rely on the force ghosts. Or tie my own hands behind my back posing as an investigator. Also i have to make a note to myself: "Never,ever try to do anything together with pevergreen."
    unless you mean as mafia.

    Quote Originally Posted by Kagemusha
    Kind of frustrated with pevergreen that he did not even consider me being anything else then scum


    I take it your PM wasn't just in character then?

    Also, how did you go from

    Now i hope i atleast get to kill pever again as a force ghost.

    to

    He can wish what he wants.Why on earth i would retire from the game when pever can be sooo valuable and in any case we are far from decisive moments in this game.If pever thinks he can bail out.He is sooo wrong. :P
    Last edited by pevergreen; 12-28-2010 at 04:46.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  15. #3405

    Default Re: Star Wars: Fall of the Order [in play]

    Congratulations Chaotix!

    And to the host, who has made the most tangled web of upgrades, abilities and possibilities that I have ever seen in a Mafia game...

  16. #3406
    Epitome of Ephemeral Success Member Death is yonder's Avatar
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    Default Re: Star Wars: Fall of the Order [in play]

    Congratulations Chaotix, a total victory most well deserved

    And thanks for the game ATPG, the game was awesome! And the write ups were fantastic too

    And also for pevergreen, who has spent a ton of his time trying to organize things for the town, despite his personal stance against townie networks, despite sometimes being not appreciated/discredited, he did his best

    And of course the other players, a result like this wasn't born out of but a few individuals, but each and every contribution shaped the game in its own way.

    Looking forward to the sequel!
    You cannot add days to life but you can add life to days.

  17. #3407
    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: Star Wars: Fall of the Order [in play]

    Well played indeed, Chaotix, and well earned. I've learned a lot from this game, and from you.

  18. #3408
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Star Wars: Fall of the Order [in play]

    Congratulations on your victory... meaniepants.

    (Whaaaaat? Sure, you aren't Sith, but better safe than Beefy steak.)

  19. #3409
    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: Star Wars: Fall of the Order [in play]

    Quote Originally Posted by Death is yonder View Post
    And also for pevergreen, who has spent a ton of his time trying to organize things for the town, despite his personal stance against townie networks, despite sometimes being not appreciated/discredited, he did his best
    Seconded. I've only just realized what a weighty responsible it is to take responsibility for the Town's victory. It's time-consuming, uncertain and stressful. He did the best with a bad situation, and he has my thanks.

  20. #3410
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Star Wars: Fall of the Order [in play]

    post 326 of the Rule of One quicktopic:

    I predict with a 95% certainty that Tincow won't budge.
    I totally called it.

    The only thing Tincow did all game that I didn't think he would, was shift his focus onto Chaotix and away from the Sith Lord/apprentice team, when the game became solvable by spreadsheet. Otherwise, I thought he gave a magnificent performance.

    Diamondeye was also early to vote for several Sith, did an excellent job.

    Several people were all over Kagemusha early, and came back to nail him late in the game too, they did very well. Sasaki in particular, for voting for Kagemusha on the day Beskar was revived, was a stroke of genius. He was not distracted by the obvious distraction move that it was.

    I thought Renata's performance as a stealthy Sith was genius. She really sneaked under the radar. If Chaotix had died, Renata would have won the game for the Sith, I can guarantee you that.

    Psychonaut gets top billing for being the longest surviving Sith, and he did VERY well killing tons of townies, recruiting new apprentices, and generally avoiding suspicion for most of the game. Renata and Psychonaut seriously made the awesomest team evar.

    Chaotix gets a nod from me for sheer perseverance and patience, after all those failed vigilante kills and excruciatingly slow march to the dark side, surviving attacks against him, avoiding the lynch, being known as a Dark Jedi, formulating plans to get the Dark Jedi to work as one, and especially picking off the Sith with his saber, and with the lynch, and with strong cases for guilt. A tour-de-force for best overall performance, as reflected obviously in the score.

    Beefy gets my nod for most surprising townie; I have thought Beefy to be more persuadable in the past. Here, when he decided Kagemusha was guilty, and that he was the Dark Lord, he made the case, stuck with it, and voted that way, and never budged, even when Kage launched a full-on mind attack. Iron will. He gets the Askthepizzaguy award for being a hero.

    I thought Cecil XIX did a great job, especially as this was his first game. Also Jarema was right on a number of his votes, and he also has the distinction of being the first to vote for Kage, and one of the voters on Kage when Kage went down finally.

    Lots of people did a great job. Ironside did great as a supporting role, even after he died. Ignoramus gets the award for putting up with about 12+ rounds of being a suspect and being lynched and attacked and duelled and attacked again and attacked some more, and then even moar. Ignoramus didn't want to die this time I guess. Generally anyone who sent in night actions consistently and on time and also put some reasons for their vote and didn't just bandwagon the entire time, I felt were giving it their best.

    Overall, I felt the Sith played a better game than the town, but there were just so many townies and so many tools at their disposal that catching the Sith one-by-one was an inevitability. Where the Sith lost was, when they recruited, they didn't recruit very many people, and they didn't recruit very many people with Force Ghost, and they failed to kill Chaotix when he became Grandmaster. There was really no excuse for not killing him. I felt the townies should have removed Chaotix' force breath during a round they were lacking in suspects. Say, instead of lynching Csargo, they should have lynched Chaotix. Or instead of lynching Autolycus, they should have lynched Chaotix. Would have allowed them to remove him last round by overwhelming number.

    If Chaotix was gone and the Sith had recruited say.... Khazaar, and Seon, and/or Double A, etc, they would have had more Sith Ghosts and they could have forced a lynch on their own terms. It was really a struggle for the Force Ghosts. A guessing game..... recruit the Force Ghost, then use them as a sacrificial lamb. If they die, the Master survives and another Sith Ghost is added to the pile and a new apprentice is to be had. Sith with Force Ghost would have been good suicide bombers; it gives the Sith another vote and allows for another recruit. Also possible is simply removing the grandmaster ASAP, and all who try to defend that grandmaster, every round, until the Sith become grandmaster. And then, take out that grandmaster so you have another Sith ghost, and repeat. Soon there won't be any Jedi left with the proper skills to defeat the Sith, and too many Force Ghosts that are Sith that the Jedi can't outvote them. Then you win.

    Dark Jedi were rare and all generally survived for a while, and had a chance at real power. All except Diana, sorry about that Diana. I winced when you got that third dark side point. I was not happy, because I knew you were going to die.



    Best moves: Attempting to solve the game by behavioral analysis and spreadsheet-style solving. Caught Kagemusha this way, and Psychonaut.
    Other great moves: Vig kills turned out very useful. However, enough of them went bad that it was a double-edged sword. Following up on Kagemusha and Psychonaut with a second consecutive lynch.

    Worst moves: Not discussing during certain rounds; such as rounds with massive bandwagons, the massive bandwagons themselves were pretty much a bad move to begin with; not removing Force Breath from Dark Jedi.


    I believe the game was balanced enough to be fair, but weighted toward a Jedi victory. Especially with the Jedi Holocron; that was a giveaway I am not sure the Jedi needed. Speaking of which, time to post the Jedi Holocron.
    #Winstontoostrong
    #Montytoostronger

  21. #3411
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Star Wars: Fall of the Order [in play]

    The Jedi Holocron is passed down from one Grandmaster to another.

    These entries were written for Sol Jade. You may read them.




    THE JEDI HOLOCRON


    Spoiler Alert, click show to read: 

    You switch on the Jedi Holocron.

    A hologram of Nomi Sunrider appears to you and begins playing her logs.






    Night One: The Missing Holocron

    Spoiler Alert, click show to read: 
    Two Masters were murdered yesterday, and the Sith Holocron has been stolen. I had nearly finished archiving all the information, sadly some of it is now lost to me. But I now have a record of 90% of what was on the device. I will get to work studying that information immediately.

    I will get to work training our young Initiates. I sense grave danger on this ship, and their training must be accelerated so they will be able to hold a lightsaber and defend themselves.

    Night Two: The Dark Side Beckons

    Spoiler Alert, click show to read: 
    One of the Sith was struck down with a lightsaber.... very puzzling. I thought I had instructed the Jedi that they were to use the Force for knowledge and defense.... NEVER for attack?

    Perhaps some are not following my instruction. We are fortunate this was a Sith apprentice who died; if they had murdered a Jedi instead, that would have weakened their connection to the Light Side of the Force.

    If such a thing happened repeatedly, it might cause a fall to the Dark Side of the Force. While they would not be Sith, they would have to be expelled from the Jedi Order. We cannot risk a Dark Side Jedi gaining possession of this Holocron, or our foes will begin to multiply. Worse would be if a Sith were to gain access to this Holocron... all of my work would have been lost.

    It seems certain actions we take can affect our connection to the Force. Some actions, if noble or heroic, will connect us further to the Light Side of the Force. Other actions can cause us to fall to the Dark Side. I do not fully understand which actions affect one's connection. More study is necessary.

    It may be possible to use Force Enlightenment to shield someone from the corruption of the Dark Side, but I have not learned how yet.

    Night Three: The Lightsaber

    Spoiler Alert, click show to read: 
    There are apparently 10 lightsaber forms, two of which seem to tap into the Dark Side for their power. Those are extremely powerful, but come at a cost of bringing someone closer to the Dark Side. They are also not always victorious, but then no saber form truly is anyway. We know of the 7 natural forms, but the other three involve double-blades and two lightsabers (twin blades) held in either hand. I do not know which of the lightsaber forms connects to the Dark Side.

    There are also many defenses which can be used to counter lightsabers. Such defenses are not always useful against Force attacks. There also seem to be ways to center oneself and connect more deeply to the Force, resulting in improved saber abilities in battle.

    I do know this: The act of sparing one's opponent in a lightsaber duel connects one more closely to the Light Side of the Force. That technique is called Alter Damage. If used effectively, we could keep our young Jedi from falling to the Dark Side on their own, even if they were accumulating connections to the Dark Side; it would counter the effects.

    Night Four: The Dark One

    Spoiler Alert, click show to read: 
    So tired, am I.... I cannot sleep. The vision keeps returning to me.

    I feel a terrible disturbance in the Force. There is something unusual about these Sith. One of them is much, much stronger than anyone else on this vessel, myself included. And yet, I cannot detect this presence except by feeling the Force itself cry out to me....

    If the combined might of all the force-users on Coruscant were expressed as luminosity, then Coruscant would be the brightest star in The Galaxy. And yet, the power of the Dark Side in this one.... powerful enough, to swallow all the stars in the Galaxy, I feel. This one is like a Black Hole... the ultimate bane of Light.

    This One may become so powerful that he or she cannot be detected by any of the usual senses. I am not strong enough to sense this one except to know that he or she is here. But, it may be possible for a Jedi Grandmaster to continue my work, and locate this Dark Lord of the Sith. They will be the only ones powerful enough to penetrate the fog of the Dark Side. We cannot destroy this one in time, I feel.... the Force has already shown me that my death approaches and there are no turns.

    Should I warn the Jedi that their ability to sense the Dark Side is still useful, but.... useful in catching this monster, it will not be? It may only discourage them from finding the other Sith... the lesser ones.

    Meditate on this, I must.

    Day Five- The First Hour: Light and Dark

    Spoiler Alert, click show to read: 
    If I cannot rest, then I shall work day and night until my death.

    Some Force powers are Universal, and can be employed by both the Light and Dark side of the Force. Sith and Jedi and any others will be able to learn these powers with ease. These account for the majority of the Force powers I know of.

    However, there are also Light Side powers, which cannot be learned by the Sith unless they learned them prior to becoming Sith. It may be possible for Dark Side Jedi (neutrals) to learn these powers as well, if they gain access to this Holocron.

    And, there are Dark Side powers, which can be taught by the Sith Holocron, or taken from the mind of a Sith. Righteous Judgment and Final Judgment will allow Jedi to learn Sith abilities in battle, if they are attacked by Sith. It is possible to learn Dark Side powers on one's own if you fall completely to the Dark Side.

    Falling completely to the Dark Side causes one to attain Dark Side Mastery, which is like Light Side Enlightenment. Once you go down this dark path, forever will you stay on this path.

    A Jedi Grandmaster can learn Enlightenment, and prevent the Dark Side from corrupting them. If they gain this power, they can learn and use as many Dark Side powers as they wish without falling further to the Dark Side.

    It does not seem possible to gain Dark Side Mastery and Enlightemnent at the same time. When the time comes, a choice is given. One must follow the Dark Path or the Light Path, there is no middle ground. When close to Enlightenment or Mastery, a Jedi ceases to be, and becomes One with the Force. The Force flows fully through them, and the pull becomes irresistible.

    Once a path is chosen, there it will stay for all time. A True Sith can never be turned from the Dark Side. A True Jedi can never be turned from the Light Side. Very few will ever become True Sith or True Jedi....

    Day Five- The Second Hour: Force Blinding, Light, and Wall of Light

    Spoiler Alert, click show to read: 
    This Force Light technique intrigues me. It is a very advanced form of Force Blinding.

    When used effectively, it not only strengthens one's own connection to the Light Side of the Force, but also weakens the attacking force-sensitive's connection to the Dark Side of the Force. Through this power, it could be possible to turn Dark Jedi back to the light side of the Force.

    But my findings about this power indicate that it can become even more powerful, and generate a Wall of Light.

    I do not know what this does yet, because I have not mastered the technique. But a powerful technique this will be.

    I am trying to study more about the Dark Side now.

    Day Five- The Third Hour: Double-blade, Force Orb, Final Judgment, Wall of Light

    Spoiler Alert, click show to read: 
    --Double-bladed Saber Juyo II- The Ferocity Form (ACTIVE Form)





    Jedi may also construct a second lightsaber, or build one with two crystals at opposing ends. The resulting double-bladed lightsaber is an offensive powerhouse, but may only be effectively wielded by a master of the saber. Training with an actual dual blade is likely to end in death, because one wrong move turns the blade against you.

    The only saber form that can be used properly in conjunction with the double-blade is Juyo, in this case Juyo-II (The double bladed form).

    No Jedi has ever been able to use this saber form without falling to the Dark Side of the Force. The pure aggression involved is very much on the Dark side, and is one of the two known Dark Side lightsaber forms. Using this form strengthens your connection to the Dark Side, and weakens your connection to the Light Side.

    However, a Jedi Grandmaster with Enlightenment can resist the Dark Side power, and use this form without repercussion.



    Force Orb (ACTIVE Killing Ability) Dark Side Power






    Through my studies of the Sith Holocron, I have learned of Force Orb. It summons dark side energy and unleashes a projectile at one's opponent. As a purely offensive power, this can only be used to strengthen one's connection to the Dark Side of the Force.

    However, a Jedi Grandmaster with Enlightenment can resist the Dark Side power, and use this without repercussion.




    ----Wall of light- Can be used to defend against almost any attack (Protection IV) (ACTIVE Ability)






    Through a strong connection to the light side of the Force, and attaining a mastery of the Force that is greater than even my own, a Grandmaster can focus Force Light into more than just a flash of energy which can drain a Sith of their connection to the Dark Side.

    The energy can be concentrated into a super-strong plasma field, which most kinds of attack cannot penetrate. Only the most powerful Sith abilities can break through. This, unlike Force Light, is an active ability, which can be used to Protect another Jedi from attack. If there is someone you feel is highly likely to be attacked by the Sith, using Wall of Light to protect them will most likely help.

    Only Jedi Grandmasters can learn this power.




    ----Final Judgment- Allows Jedi to steal Sith offensive powers during battle and counterattack with them. Failing that, this is the third tier of Jedi-Force Lightning, the equivalent of Force Storm. (vigilante kill) (Judgment III) (ACTIVE Ability)






    When the Light Side of the Force is under attack, then greater action is required. Though aggression is not the Jedi way, knowledge and defense can lead to countering the Sith, and using their own aggression against them, like a judo move.

    When used against a suspected Sith, Final Judgment unleashes the highest levels of Force Lightning available to a Jedi, a Force Storm. However, when used in combat against a user of the Dark Side, their Dark Side offensive powers will in many cases be stopped, and then re-directed back at them. You will also learn their power, and be able to use it outside of battle.

    When you have attained Force Enlightenment, you can use these Dark Side powers in defense of the Jedi Order, against the Sith invaders, without fear of losing your connection to the Light Side.

    Be warned, if vigilante attacks are used against non-Sith and non-Dark Side Jedi, then they will strengthen one's own connection to the Dark Side.

    Only Jedi Grandmasters can learn this power.




    The Jedi Holocron is passed down from one Grandmaster to another.

    These entries were written for Sol Jade. You may read them.


    Editor's note: I missed the Fourth and Fifth hours. No data is missing, I just skipped over those hours and moved onto six for the reason of I lost track.




    THE JEDI HOLOCRON- PART II


    Spoiler Alert, click show to read: 

    You switch on the Jedi Holocron.

    A hologram of Nomi Sunrider appears to you and begins playing her logs.





    (Earlier Logs have been deleted to make space)

    Day Five- The Sixth Hour: Slow, Stasis, Resuscitation, Persuasion; The Sith Lords, and Force Reanimation.

    Spoiler Alert, click show to read: 
    Force Slow- Can counter Force Speed (ACTIVE defense)



    This dark-side defense creates a field of dark energy which negates a Jedi's Force Speed ability, and negates their Art of Movement boost. It is also an effective defense against Force Orb, because it causes the caster and the projectile to slow down enough to easily avoid the attack.

    However, unless Slow is improved, it is ineffective against the tier II and III versions of Force Orb, which are Force Energy and Force Blast, all dark side powers.


    --Force Stasis (Tier II Force Stun) (ACTIVE defense)



    This improved version of Force Stun is an effective defense against Force attacks which require standing still and concentrating, such as Force Choke and Force Orb. It has its uses against Deadly Sight, but is ineffective against the improved versions of Deadly Sight. This generates a beam of protons which can stun your opponent, however a lightsaber held properly can scatter the beam, which means it is ineffective against lightsaber attacks.


    ----Force Resuscitation- Can be used to prevent death (Protection III) (ACTIVE Ability)




    This greatly improved version of Force Healing and Force Revitalize combines the best of both and even improves upon them. This kind of healing can protect someone from wounds sustained by more than half of all known Force Powers and ALL Lightsaber damage.



    Force Persuasion- Senses if someone can be turned to the Dark Side. (investigation IV) (ACTIVE Ability)




    This power is able to determine if someone is presently on the Dark Side path, however slightly. If a Jedi has not been properly trained or turned to the light-side, as is the case with roughly half of all Initiates, then this power will determine if they are on the dark side path. This will also determine if they are able to be converted to the dark side through Corruption, which is the tier I dark side conversion power.

    However, it should be noted that Jedi on the Light Side can be converted through Mind Control, which is the tier II dark side conversion power, available only to the MOST ADVANCED SITH. In other words, a Sith Apprentice will not be able to gain this ability, and destroying the Sith Lord and Dark Lord of the Sith will negate this power until the Sith Apprentice is promoted to Sith Lord and learns this power. It is not automatic, so there is a window of weakness which can be exploited when both the Dark Lord and Sith Lord have been destroyed. It is then possible to destroy the Sith utterly, as they will lack the ability to convert anyone at will, only those susceptible to Corruption (tier I conversion).

    If someone is NOT convertible but is on the Dark Side, then they are either Sith already or they have a STRONG resistance to the Dark Side. There is one on this vessel who is studying the Dark Side, but is still a Jedi... and his mind is very powerful and able to resist all but Mind Control.



    Nomi Sunrider's log:

    I have determined from the security holograms that there are Two Sith.... a Master and an Apprentice. The Master is the main threat, the Apprentice is not nearly as powerful as the Master. When the Master is slain, the Apprentice becomes the new Master, and will try to recruit another Apprentice from the susceptible Jedi.

    If the Apprentice is slain, the Master will have a much easier time converting Jedi, because their ability to convert is stronger (when they gain Mind Control).

    There is also another.... the powerful one I sense.... The Dark One.

    This one is immune to almost all investigations, and will only be found when a Jedi Grandmaster uses Investigation III and Investigation IV against the Dark One simultaneously. That will see through his or her powerful cloak and also reveal what is hidden in the deepest recesses of his or her mind.

    I feel something terrible will happen to us all if the Dark One is not caught. The Dark One has the power to use Force Reanimation.... which can revive a Sith no matter how long they have been dead.

    If the Dark One is not stopped, it will be IMPOSSIBLE TO DESTROY THE SITH!!!

    Once again, he or she will be able to fool all investigations.... except the combination of the two most powerful investigations, which are Force Persuasion and Force Far Sight.

    Only Force Far Sight, a Jedi Grandmaster-only ability, can actually detect this one, and Persuasion is able to determine conclusively... not only will the Dark One be on the Dark Side, but their strength with the Dark Side will be unmatched, and they will be immune to Sith recruitment.

    Far Sight alone may..... be able to determine that there is something wrong, but it won't be any different from scanning anyone else on the Dark Side. The only way to know for sure is to use Force Persuasion at the same time.

    I do not know what to do. Should I tell the Jedi that their investigations are all but useless against the Dark One?

    I do know this, however.... the Dark One is not like the other Two Sith.... they seem to be enemies. They both wish to destroy the Jedi, but the Dark One seeks to destroy the Sith Lords as well, and become the Last One Standing on this vessel....


    Perhaps their greed can be used to our advantage.... perhaps it is possible to make them destroy each other.....


    The Dark One.... so powerful is he, that he can break through almost any protection power that is known to us. His defenses are also such that it will be highly improbable to defeat him at night without assistance. The Dark One is the single most powerful being in the galaxy.... only a Grandmaster could hope to penetrate his defenses alone.

    Day Five- The Seventh Hour: Battle Mind, Twin Saber II, Force Cloak, Force Enlightenment, Force Scream

    Spoiler Alert, click show to read: 



    Battle mind is a passive ability which allows a Jedi to resist the effects of certain force powers when they are delivered by an attacker of weaker abilities. Specifically, the higher in rank one is, the more powerful Battle Mind becomes.

    Battle mind can resist Drain, Vortex, and Maelstrom, which drain the life and power of a Jedi.

    It can resist Force Scream, as well as Lightning and Chain Lightning. However, a Sith Master of greater abilities can break through Battle mind's defenses anyway. As a passive power, Battle Mind is always active and takes up no defense slots.



    Twin Saber II is the advanced form of Ataru (Form IV). It is a much more aggressive form than Twin Saber I (Niman).

    Correction, if needed: Twin Saber II does not improve one's connection to the Dark Side.

    It is useful enough that it can deflect Force Orb. Good against Makashi and Djem so, poor against Soresu.



    Force Cloak is the advanced version of Force Stealth. It actually renders its user invisible and inaudible, and blends into the shadows and lights surrounding the user. It is a powerful defense that is useful against some investigations, most kinds of force attacks, and all lightsaber attacks, when used in the proper order.

    Beware, using this power without Force Enlightenment will bring one closer to the Dark Side of the Force.



    Force Scream is a dark-side killing power, tier I. It can generate a powerful sonic blast which can shatter bone and destroy bodies. It will bring one closer to the Dark Side of the Force.



    Through Force Enlightenment, you may choose to resist all the effects of either the Light or the Dark sides of the Force, and become ONE with the Light side (or the Dark side).

    You can use your influence to protect others from the effects of the Dark side (or light side) as well, by using this as an active ability. Those under the protection of Force Enlightenment cannot earn Dark side points (or light side points, depending on which way you choose), and will be free to use Dark Side (or light side) powers without penalty.

    Through this, you can identify a Jedi which is susceptible to the Dark Side and protect them from being forcibly recruited against their will. You could also identify a Jedi who can use Dark Side powers but does not wish to for fear of becoming one with the Dark Side, and shield them from its effects, so they can freely use the Dark Side power in the defense of the Jedi Order.

    A powerful ability, this is. Only the Jedi Grandmaster can learn this power.


    • You must choose whether to attain Light Side Enlightenment, or Dark Side Enlightenment!

    #Winstontoostrong
    #Montytoostronger

  22. #3412
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Star Wars: Fall of the Order [in play]

    The Jedi Holocron is passed down from one Grandmaster to another.

    These entries were written for Ronen Durdon, and one is for An-Wan Dyas. You may read them.




    THE JEDI HOLOCRON- PART III


    Spoiler Alert, click show to read: 

    You switch on the Jedi Holocron.

    A hologram of Nomi Sunrider appears to you and begins playing her logs.





    (Earlier Logs have been deleted to make space)

    Day Five- The Eighth Hour: Force Protection, Force Stealth, and Welcoming the New Grandmaster.

    Spoiler Alert, click show to read: 

    --Force Protection- repels many kinds of force attacks (Deflection II) (ACTIVE defense)




    Force Protection is the second tier of Force Deflection, and the most powerful tier of that line of force powers. There is no tier III. This active defense can shield the user of the defense from many different kinds of energy attacks, such as Force Lightning, Dark Energy, and even some sonic blasts. It is utterly useless as a defense against telekinetic powers and some attacks which can shatter the shield, and doesn't repel lightsaber attacks.



    Force Stealth- allows one to hide from some scans and attacks (ACTIVE defense)




    This is not really "stealth" in the classical sense, but a Mind Trick. It tricks someone into directing their attention elsewhere, and it also masks one's force signature.

    It is only powerful enough to trick those who are not specifically countering it, and then it is countered easily. If someone can "see through" stealth then this ability is worthless. Certain attacks are area effect and will destroy even those who are shielded by stealth. However, this move is an excellent defense against Investigation IV (Force Persuasion) and force attacks which require acquiring the target visually before they can be used.



    Now that you are a grandmaster, you will learn far more abilities than you used to learn. Because you became a Grandmaster in this manner, I will also guarantee that you will learn one grandmaster-level power every turn until you reach maximum.

    However, which power you gain will still be random.


    Day Five- The Ninth Hour: Force Speed, Morichro, Twin Saber, Righteous Judgment.

    Spoiler Alert, click show to read: 
    Force Speed- improves mental and physical speed, useful in physical combat, or to escape. (ACTIVE defense)




    Force Speed is well suited for defending oneself in Lightsaber combat. It improves strength and speed, effectively raising combat rank by 1.

    It is also effective when avoiding the Force Orb and Force Energy attack, because it takes a moment to charge the attack and it is unidirectional, so being able to avoid such attacks is possible with greater speed and reaction time. It can be used to avoid deadly sight, because that requires concentration as well, however it is not effective against other kinds of attacks.





    Force Morichro- Acts as a roleblocking power. (Block ability) (ACTIVE Ability)




    Force Morichro can block active abilities and force powers, but it cannot stop someone from using their lightsaber. It is a very powerful roleblocking power.

    It does not lower defenses, and blocking someone does not prevent them from attacking you; only everyone else. If you cast Morichro on someone who is attacking you, it fails utterly.




    --Twin saber (ACTIVE Killing Ability)- You may attack or perform two different actions on two different targets or the same target. (replaces "Lightsaber" - single active ability power)




    Twin saber (Active) allows you to target two different Jedi with your powers, using one ability or attack on each one. The limit is still two total attacks or abilities.




    --Righteous Judgment- Allows Jedi to learn Sith offensive powers during battle. (vigilante kill) (Judgment II) (ACTIVE Ability)




    This power acts as a vigilante attack, the second tier of Jedi Force Lightning.

    However, if you are attacked while using this power, you will be able to learn Dark Side powers from the Dark Sider who attacks you.

    You can learn: Force Choke, Force Would, Force Lightning, Force Chain Lightning, Force Storm, Force Orb, Force Energy, and Force Blast.

    This power can be improved by one additional tier.


    ----Wall of light- Can be used to defend against almost any attack (Protection IV) (ACTIVE Ability)




    This is the defensive power that Sol Jade was able to learn before he died.

    If you use it on someone, you improve their connection to the Light Side of the Force in addition to defending them from many kinds of attacks. It is the most powerful protection in the galaxy.

    You cannot use this power to protect yourself.

    This is a Grandmaster-only power.


    Day Five- The Tenth Hour: Empathy, Revitalize, Drain, Twin Saber I

    Spoiler Alert, click show to read: 
    Now you have knowledge of Force Enlightenment, Grandmaster Durdon. Do you choose to defend the Light Side of the Force, forever until death, or do you choose to defend the Dark Side of the force?




    --Force Empathy- Allows one counter stealth attacks, counters certain force powers. (Sense II) (ACTIVE defense)




    Empathy allows you to sense dark energy being charged up.... it is difficult to hide the dark emotions required to build a great powerful blast of energy on the dark side of the Force, even through cloaks.

    With Empathy you can sense Drain, Vortex, Scream, Crush, and Deadly Sight before it reaches you, allowing you to escape before you can be damaged.

    This defense is not useful for much else.



    --Force Revitalize- Can be used to heal force wounds (Protection II) (ACTIVE Ability)




    This is the second level of healing protection. Some wounds caused by the Force can be reversed with this protection, specifically:

    Force Drain, Force Vortex, Force Maelstrom, Force Lightning, Chain Lightning, Force Storm, Force Orb, Force Energy, and Force Blast.


    Force Drain (ACTIVE Killing Ability) Dark Side Power



    This basic dark side attack can drain your opponent of life and of the Force.

    However, there are numerous counters to this kind of attack, some of which you already know.

    With Light Side Enlightenment, you can use this power without falling to the Dark Side.

    ----Twin Saber I: Niman II- The Moderation Form (ACTIVE Form)




    Although not particularly effective against ANY force attacks, the twin saber Niman form is superior to many other kinds of lightsaber attacks. It is balanced and aggressive, while giving little up defensively.

    Its weaknesses are Juyo and Shii-cho.



    You have become strong, my old apprentice. With a little bit more effort, you can turn back to the Light Side of the Force.



    Day Five- The Eleventh Hour: Cloak, Final Judgment, Telekinetic Lightsaber Combat, Force Breath, Form V- Djem So

    Spoiler Alert, click show to read: 

    --Force Cloak- allows one to hide from most scans and attacks (Stealth II) (ACTIVE defense)




    Force Cloak is a Dark Side power. It can only be learned by those who are already on the Dark side. Some Jedi have knowledge of Force Stealth, which is also a dark side power, even though they may not be on the dark side.

    Unusual about Stealth is that users will not gain a connection to the dark side when using it. It is a particularly weak dark side power, which might be more properly classified as a universal power. The trouble is gaining the power in the first place requires some knowledge of the dark side.

    Cloak is a different story. It requires a user to know more about the Dark Side, and will improve one's connection to the Dark Side as one uses it, unless they are protected by Enlightenment.

    The power is useful as a defense in situations which require eye contact with a target, such as:

    Drain, Vortex, Choke, Wound, Kill, Scream, Orb, Energy, and lightsaber attacks.

    This power can be penetrated with Investigation II or Investigation III.

    ----Final Judgment- Allows Jedi to steal Sith offensive powers during battle. (vigilante kill) (Judgment III) (ACTIVE Ability)



    As mentioned previously, Final Judgment allows a Jedi Grandmaster to perform a tier-III jedi force lightning attack similar to the Dark Side tier-III force lightning, which is Force Storm.

    However, if used on a night where the Jedi in question is attacked by some Dark Side powers, it is capable of copying that power, and sometimes capable or returning the attack back at the user.

    It is capable of learning:

    Drain, Vortex, Maelstrom
    Choke, Wound, Kill
    Scream, Crush (If you outrank).


    It is capable of learning and countering:

    Lightning, Chain, Storm
    Orb, Energy, Blast


    It does not function versus Deadly Sight and above, or against Lightsabers.

    Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def) (ACTIVE Defense)



    Telekinetic Lightsaber combat is a particularly specialized defense.

    The user throws their lightsaber(s) into the air, as well as uses the Force to summon objects as ballistic missiles. The user defends themselves with the saber(s) while attacking with the summoned objects.

    It is particularly useful in a situation where you cannot move (Choke, Wound, and Kill if your rank is higher) and in a situation which severely disrupts the attacker's concentration. (Deadly Sight, Force Combustion, Force Oblivion)

    This is the only known always-successful defense to Force Oblivion.

    However, given the specialized nature of the defense, it should only be used in situations where Oblivion or Kill are expected. It is useless in most other situations.

    It does give a bonus against single and twin sabers, but is detrimental in situations where the attacker uses a double-bladed lightsaber.

    Force Breath- Allows survival of 1 lynch (PASSIVE)



    This power allows one to survive in the vacuum of space for a short time, but the toll it takes on the body does not allow for a repeat performance. You can only ever learn Force Breath once. After that, it is gone forever.

    This power also allows someone who would ordinarily need a mechanical breathing apparatus to go without using it for a time, up to 12 hours.

    If someone is forced to use this power, it will bring them some resentment toward the Jedi order, and gain them 1 dark side point. Nobody likes being executed, even if they survive.

    Form V: Djem So- The Perseverance Form (ACTIVE Form)



    Useful in situations where one's mastery of the saber is superior, it can then deflect Force Lightning, Chain Lightning, Force Energy, and even REFLECT Force Orb back at the attacker in potentially lethal fashion.

    Djem So is the style of counterattack. It is very useful to return someone's attack against them. (as indicated with Force Orb).

    It is useful against Force projectiles, when facing two opponents at once, versus Soresu, and versus Juyo.

    It is not as useful against single opponents, Ataru, or Niman.




    You've chosen Light Side Enlightenment. I knew you would, my old padawan.

    The Force will be with you, always.


    Day Five- The Twelfth Hour: Energy, Form I, Battle Mind, Battle Precognition


    --Force Energy (Orb II) (ACTIVE Killing Ability) Dark Side power




    This Dark Side power is relatively effective, able to penetrate roughly half of all known defenses. However, there are some more common powers that can deflect it.

    A Grandmaster with Enlightenment can use this power without fear of falling to the Dark Side.


    Form I: Shii-Cho- The Determination Form (ACTIVE Form)



    This very basic form is quite strong in certain situations, but clumsy in many others.

    Adds +1 Level when facing two opponents.
    Adds +1 Level when facing two blades.
    Adds +1 Level when facing Vaapad (Form VII)
    Adds +1 Level when facing Niman (Form VI)

    Minus -1 Level when facing one opponent.
    Minus -1 Level when facing Makashi (Form II)

    Deflects Force Orb.



    ----Battle mind- boosts focus and morale (force passive def +1) (PASSIVE)



    As mentioned previously, Battle Mind protects you against certain force attacks, so long as you match or outrank your opponent.


    ------Battle precognition- improves all passive defenses +1 (PASSIVE)




    This powerful passive ability is the second tier of battle mind and battle meditation combined, adding an extra rank to all passive defenses, force and saber.



    Nomi's Log:

    Greetings Grandmaster Dyas. I knew you would become the Grandmaster of the Order. You are the strongest light-side Jedi still alive, and are a proper and fitting grandmaster.

    Very little time is left. it will be up to you to stop the Sith. Hurry, Grandmaster, before it is too late!






    THE JEDI HOLOCRON- PART IV


    Spoiler Alert, click show to read: 

    You switch on the Jedi Holocron.

    A hologram of Nomi Sunrider appears to you and begins playing her logs.





    (Earlier Logs have been deleted to make space)

    Day Five- The Thirteenth Hour: Stasis Field, Cloak, Alter Damage, Djem So, Force Far Sight

    Spoiler Alert, click show to read: 
    ----Force Stasis Field (Tier III Force Stun) (ACTIVE defense)




    Stasis field is a great way to stop attacks where the attacker needs to charge up or concentrate, because it can affect their concentration and fill their bodies with pain. This is the energetic field of protons you've seen in the holograms.

    It is completely effective against:

    • Choke, Wound, Kill
    • Orb, Energy, Blast
    • Deadly Sight, Force Combustion


    However it fails versus Force Oblivion, and is useless against lightsabers and other force attacks.

    Your defender used this to block "Force Kill" on you last night.



    --Force Cloak- allows one to hide from most scans and attacks (Stealth II) (ACTIVE defense)




    This ability has been mentioned in previous holocron entries.


    Form V: Djem So- The Perseverance Form (ACTIVE Form)




    Form V: Shien / Djem So, also known as The Way of the Krayt Dragon, or The Perseverance Form, was the fifth of seven forms recognized as canon by the last Jedi Council for lightsaber combat

    Adds +1 Level when facing force projectiles
    Adds +1 Level when facing two opponents
    Adds +1 Level when facing Soresu (Form III)
    Adds +1 Level when facing Vaapad (Form VII)

    Minus -1 Level when facing single opponents
    Minus -1 Level when facing Ataru (Form IV)
    Minus -1 Level when facing Niman (Form VI)

    Useful versus Lightning and Chain Lightning, Entirely effective versus Force Energy, and can actually REFLECT Force Orb back at the attacker.



    Alter Damage- allows lightsaber combat victory to not be fatal (ACTIVE Defense)




    This may be used to end a lightsaber duel without killing your opponent, or end your vigilante attack without killing your opponent.

    If the opponent is on the Dark Side of the Force, they will kill you. They may not necessarily be Sith. Any Jedi whose alignment is in the negative (Dark side points) will also kill you.

    But, if they scan as Light Side, and they kill you in a duel after you defeat them and use this ability, you know that they are fooling your scans, and they are actually Sith, or the only recently became Dark Side (since your last scan).

    That is why it is a useful ability. But you risk your own life in the process. That's the trade-off.





    ----Force Far Sight- Allows one to see through stealth, cloak, or Force Trance. (investigation III) (Vision III) (ACTIVE Ability)





    This is the ultimate power you need. It can see through every investigation-fooling defense in the game, and since the Dark Lord of the Sith (the Dark One) is dead, it is not necessary to be coupled with Investigation IV in order to turn up a Sith.

    This will tell you HOW Dark side someone is, if they are slightly dark side, very dark side, overwhelmingly dark side, or if they are actually Sith. And, it will differentiate and make no error. if you get a Sith result, it is a Sith, indisputably.




    Nomi Sunrider's Log:



    Grandmaster An-Wan Dyas.... you are the champion of the light side we have been waiting for. The Force has also favored you, and you were lucky enough to learn the secret of Force Far Sight, faster than any Grandmaster ever has. With this power, YOU can find and eliminate the Sith.

    If you fail, the Jedi Order will fall.


    It was necessary to deceive you all regarding my death. There was no way a novice Master or Grandmaster could destroy the Dark One. Even with all the power of the Light Side, I had determined that the only way to turn back the Dark One in time was to attain Force Enlightenment, and learn the ways of the Dark Side.

    There are some Dark Side defenses which are particularly useful in combat, such as Force Plague and Force Sever. Only Dark Side Jedi can learn these powers, or they must be stolen from those who have these powers. They are among the strongest defenses ever known.

    I will be able to counter the Dark One's attacks.... all of them have counters. But I feel that I will meet my end as the Force has predicted. My vision of the future has come true...

    You and the others were able to root out the Dark One, and without the use of Force Far Sight. I am mightily impressed. Remember.... the one with Mind Control can turn even the light side Jedi against us. Trust no one unless you have reason to....

    The Sith must be defeated in one swift stroke. They cannot be allowed to spread their corruption any further.

    I am counting on you..... take care, Grandmaster Dyas. The Jedi Order is yours....


    Day Five- The Fourteenth Hour: Force Blast, Force Choke, Telekinetic Saber Combat

    ----Force Blast (Orb III) (ACTIVE Killing Ability)




    Force Blast is the most powerful version of the Dark Orb power.

    It requires being able to see the target, and it takes a moment or two to charge up. It is vulnerable to several different kinds of defenses, all of them either powerful or rare.

    This version of Orb cannot be defended against by lightsabers alone.

    This is a Dark Side power, and as such, using it will cause you to fall further to the dark side.


    Force Choke (ACTIVE Killing Ability)




    Force Choke is a useful method of executing someone, using force manipulation to squeeze the life out of someone, while holding them at a distance.

    It requires visual contact with a target and no distractions. It can be defended against by many kinds of stunning or pushing powers.

    It can be improved to Force Wound, and then Force Kill.

    This is a Dark Side power, and as such, using it will cause you to fall further to the dark side.


    Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def) (ACTIVE Defense)




    This ability is mentioned prior in the Holocron. It is primarily used as the only sure-fire defense against Deadly Sight/Force Combustion/Force Oblivion, which only the highest-ranked Sith can use in combat.

    It is also useful versus choke and wound, and possibly Kill under the right circumstances.

    It is also useful versus single and twin lightsabers, but not double-sabers.

    It doesn't really have any other uses. It's a highly specialized defense.




    Nomi Sunrider's Log:


    Grandmaster Bane Anded, I must admit I saw this as an eventuality.

    With the loss of An-Wan Dyas, the Jedi Order is nearing defeat. It truly is up to you to defeat the Sith, because time is of the essence and we are still nowhere close to defeating them.

    Your aim must be true, or the Jedi will be destroyed.

    Bane, the Dark Side can be used to destroy the Sith, or destroy the Jedi Order. You wield that power in your hands.

    If you fall much further to the dark side of the force, you will become immensely powerful.

    Only you can control the Dark Side and use it as you wish. All others who fall this far to the Dark Side will become easy targets of Sith corruption. Only you can resist it.

    Will you save us, Grandmaster Anded, and destroy the Sith? Or is the fate of the Jedi Order to be cast into the darkness by your hands?

    The Jedi would wish you to destroy the Sith. But the choice is yours.

    Take care of yourself, Anded.



    Know the power of the Dark Side.... you can use it to bring about the Fall of the Order.... or you can save us from destruction.

    #Winstontoostrong
    #Montytoostronger

  23. #3413
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Star Wars: Fall of the Order [in play]



    THE JEDI HOLOCRON- PART V


    Spoiler Alert, click show to read: 

    You switch on the Jedi Holocron.

    A hologram of Nomi Sunrider appears to you and begins playing her logs.





    (Earlier Logs have been deleted to make space)

    Day Five- The Fifteenth Hour: Mastery of the Force

    Spoiler Alert, click show to read: 
    ----Force Trance- can be used to appear dead, and mask one's connection to the force.
    (Stealth III) (ACTIVE defense) Dark Side Power




    Force Vision (Investigation I)

    Scan result: is target using "active ability" or not.
    • "Target is using active ability"
    • "Target is not using active ability"
    • "Unclear" (SCAN FAILED!)


    Force Improved Vision (Investigation II)

    Scan result: What is target name, and are they strong with the Light Side or not.
    • "Name, The Light side is overwhelming with this one. They have attained Light Side Englightenment, and can never fall to the Dark Side under any circumstances" (ENLIGHTENED)
    • "Name, The Light side is strong with this one." (LIGHT SIDE, STRONG)
    • "Name, The Light side is present in this one." (LIGHT SIDE, WEAK)
    • "Name, The Light side is present, but weak, in this one. (NEUTRAL)
    • "Name, The Light side is not strong with this one." (DARK SIDE)
    • "Unclear" (SCAN FAILED!)


    Force Far Sight (Investigation III)

    Scan result: Rank, and are they strong with the Dark Side?
    • "Rank, The Dark side is not strong in this one." (LIGHT SIDE)
    • "Rank, The Dark side is present, but weak, in this one." (NEUTRAL)
    • "Rank, The Dark side is present in this one." (INNOCENT/DARK SIDE)
    • "Rank, The Dark side is strong with this one." (NEUTRAL/DARK SIDE)
    • "Rank, The Dark side is overwhelming with this one. There can be no doubt that this is a Sith!" (SITH/DARK SIDE)
    • "Unclear" (SCAN FAILED!)


    Force Persuasion (Investigation IV)

    Scan result: Conversion-susceptible or not. Sense if the Dark Side is present, but not how strong.
    • "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one." [LIGHT SIDE]
    • "Not susceptible to the Dark Side, but you're not sure if the Dark Side is present or not." [NEUTRAL]
    • "Susceptible to the Dark Side, and you sense that the Dark Side is already present in this one." [DARK SIDE]
    • "Not Susceptible to the Dark Side, and you sense that the Dark Side is already present in this one." [CHAOTIC OR SITH]



    FORCE TRANCE- This is the most powerful Dark Side Cloaking power. It not only can render someone totally invisible, just like Cloak, but builds on the Mind Trick powers of Force Stealth, and creates a very convincing false force signature, of a kind which is totally at the will of the Force user.

    Force Trance can fool investigations I, II, and IV, but not Force Far Sight (Investigation III).

    The user of Force Trance will select a Trance for I, II, and IV which will produce a false result of their choosing. They can choose to look like they are inactive when they are active, or give no result. They can choose to look light side when they are not, or give no result. They can choose to appear susceptible or not, or give no result.

    • However, Force Far Sight can penetrate this power.


    This power also provides positive protection against:

    • Drain/Vortex/Maelstrom
    • Choke/Wound/Kill
    • Orb/Energy/Blast
    • Scream/Crush (Not Destruction, however)
    • Lightning/Chain (Not Storm or Final Judgment, however)
    • All light saber attacks


    It provides no protection against Deadly Sight, Force Combustion, and Force Oblivion.



    --Force Crush (Scream II) (ACTIVE Killing Ability) Dark Side Power



    A dark side power which is the second tier of Force Scream. It can be improved to Force Destruction.

    It can be stopped by:

    • Wall of Light
    • Force Morichro
    • Force Protection
    • Force Trance
    • Force Empathy, Force Sight
    • Force Jump
    • Saber Throw
    • Final Judgment



    --Force Wound (Choke II) (ACTIVE Killing Ability) Dark Side Power



    A dark side power which is the second tier of Force Choke. It can be improved to Force Kill.

    It can be stopped by:
    • Force Light/Wall of Light
    • Force Resuscitate
    • Righteous Judgment/Final Judgment
    • Force Morichro
    • Stealth/Cloak/Trance
    • Force Wave/Force Whirlwind
    • Telekinesis
    • Force Stasis/Force Stasis Field
    • Force Body
    • Force Breach/Force Sever
    • Telekinetic Lightsaber Combat


    And can be stopped if rank is superior by:

    • Force Valor
    • Battle Meditation



    Force Suppression- Counters certain force attacks (ACTIVE defense) Dark Side Power



    This Dark Side Defense can be used to counter the following attacks:

    • Force Drain (But not II and III)
    • Force Choke (But not II and III)
    • Force Lightning/Chain Lightning/Force Storm
    • Electric Judgment/Righteous Judgment/Final Judgment
    • Force Orb/Force Energy/Force Blast
    • Deadly Sight (But not II and III)


    And provides no protection against Lightsabers, Scream/Crush/Destruction.

    It can be improved to Force Breach, and then Force Sever.


    Force Slow- Can counter Force Speed (ACTIVE defense) Dark Side Power



    This Dark Side Defense can be used to counter the following attacks:


    • Force Orb (But not II and III)


    And it also cancels out Force Speed's rank boosting power.



    ----Force Far Sight- Allows one to see through stealth, cloak, or Force Trance. (investigation III) (Vision III) (ACTIVE Ability) Grandmaster Only



    • This power has been discussed previously.


    Force Enlightenment- Defends against all dark side corruption or mind attacks. ( PASSIVE+ACTIVE ) Grandmaster Only



    • This power has been discussed previously.



    ----Final Judgment- Allows Jedi to steal Sith offensive powers during battle. (vigilante kill) (Judgment III) (ACTIVE Ability) Grandmaster Only



    This Light Side power not only performs exactly as Force Storm (Dark Side power) but also acts as an active defense in the following circumstances:

    • Drain/Vortex/Maelstrom
    • Choke/Wound/Kill
    • Scream/Crush (But not Destruction)


    And, it also REFLECTS the following attacks back at your opponent:

    • Lightning/Chain/Storm
    • Orb/Energy/Blast


    It provides no protection against:

    • Deadly Sight/Force Combustion/Force Oblivion
    • Lightsabers




    ----Battle mind- boosts focus and morale (force passive def +1) (PASSIVE)




    This boosts your passive rank against force attacks by 1 (unless canceled by a dark side power)

    And provides protection against the following attacks if you match or beat the rank of your attacker:

    • Force Drain/Force Vortex/Force Maelstrom
    • Force Scream (But not II or III)
    • Force Lightning/Chain Lightning (But not Force Storm)
    • Electric Judgment/Righteous Judgment (But not Final Judgment)


    ----Twin Saber I: Niman II- The Moderation Form (ACTIVE Form)



    Form VI: Niman, also known as The Way of the Rancor, The Moderation Form, and the diplomat's form, was the sixth form of the seven forms of lightsaber combat.
    Adds +1 Level when using two blades offensively.
    Adds +1 Level when facing Makashi (Form II)
    Adds +1 Level when facing Djem So (Form V)

    Minus -1 Level when facing Vaapad (Form VII)
    Minus -1 Level when facing Shii-Cho (Form I)








    Grandmaster Bane Anded, you are ready to become One with the Force.

    Do you choose the Light Side, or the Dark Side?


    (Your alignment will remain neutral).



    Day Five- The Sixteenth Hour: The Brightest Dark



    ----Force Kill (Choke III) (ACTIVE Killing Ability) Dark Side Power




    This is the final tier of Force Choke.

    It can be stopped by:

    • Wall of Light (Protection IV)
    • Force Resuscitate (Protection III)
    • Final Judgment (Judgment III)
    • Force Morichro
    • Force Stealth/Force Cloak/Force Trance
    • Force Whirlwind (Push III)
    • Telekinesis
    • Force Stasis Field (Stun III)
    • Force Sever (Suppression III)


    And sometimes overcome through:
    • Telekinetic lightsaber combat
    • Force Valor

    But that requires equal or greater power.


    ----Force Destruction (Scream III) (ACTIVE Killing Ability) Dark Side Power



    This is the final tier of Force Scream.

    It can be stopped by:

    • Force Morichro
    • Force Sight


    And sometimes overcome through:

    • Force Protection
    • Saber Throw


    But that requires equal or greater power.


    --Force Vortex (Drain II) (ACTIVE Killing Ability) Dark Side Power




    This is the second tier of Force Drain.

    It can be stopped by:

    • Force Light/Wall of Light
    • Revitalize/Resuscitate
    • Final Judgment
    • Force Morichro
    • Cloak/Trance
    • Wave/Whirlwind
    • Empathy/Force Sight
    • Force Breach
    • Force Sever
    • Saber throw


    And sometimes overcome through:

    • Battle Mind
    • Force Valor


    But that requires equal or greater power.




    --Force Affliction- Can counter Speed, Meditation, Battlemind, Precognition, Art of Movement (Slow II) (ACTIVE defense) Dark Side Power




    Offers protection against Force Orb and Force Energy, and cancels Speed, Meditation, Battlemind, Precognition, and Art of Movement.

    Replaces Force Slow.



    ----Force Sever (sever force)- Removes all active force powers from target. Not always effective. (Suppression III) (ACTIVE defense) Dark Side Power



    Offers protection against:

    • Drain/Vortex/Maelstrom
    • Choke/Wound/Kill
    • Lightning/Chain/Storm
    • Electric/Righteous/Final Judgment
    • Orb/Energy/Blast
    • Force Sight/Force Combustion

    Offers limited protection against:

    • Force Oblivion


    But that requires equal or greater power.

    Does not protect against Lightsabers or Scream/Crush/Destruction.



    You learn from the Light Side:


    ------Battle precognition- improves all passive defenses +1 (PASSIVE)



    Both saber and force rank is improved by 1 unless canceled by a dark side power.


    ------Twin Saber II: Ataru II- The Aggression Form (ACTIVE Form)



    Form IV: Ataru, also known as the Way of the Hawk-Bat, or The Aggression Form, was the fourth of the seven forms of lightsaber combat.
    -allows Two-handed Lightsaber combat (twin blades)

    Adds +1 Level when facing Makashi (Form II)
    Adds +1 Level when facing Djem So (Form V)

    Minus -1 Level when facing Soresu (Form III)


    Also offers positive protection against Force Orb.


    ----Force Whirlwind (Push III) (ACTIVE defense)




    Offers protection against:

    • Drain/Vortex/Maelstrom
    • Choke/Wound/Kill


    • Lightsaber attacks.



    Force Healing- Can be used to heal lightsaber wounds (Protection I) (ACTIVE Ability)




    • Prevents target from dying due to lightsaber attacks that night.


    Will not show up in the writeup unless the target has in fact died.


    --Force Revitalize- Can be used to heal force wounds (Protection II) (ACTIVE Ability)




    Prevents the target from dying due to the following attacks:

    Drain/Vortex/Maelstrom
    Lightning/Chain/Storm
    Electric/Righteous/Final Judgment
    Orb/Energy/Blast

    But does not protect against lightsaber damage, Choke/Wound/Kill, Scream/Crush/Destruction, Deadly Sight/Combustion/Oblivion.

    Will not show up in the writeup unless the target has in fact died.



    Congratulations, Bane Anded, on attaining both Light Side Enlightenment and Dark Side Mastery.






    THE JEDI HOLOCRON- PART VI


    Spoiler Alert, click show to read: 

    You switch on the Jedi Holocron.

    A hologram of Nomi Sunrider appears to you and begins playing her logs.





    (Earlier Logs have been deleted to make space)

    The Final Log: Fall of the Order



    You learn from the Dark Side:



    ----Force Plague- Can counter all battle enhancements and several passive defenses. (Slow III) (ACTIVE defense) Dark Side Power




    Defends against Orb, Energy, and Blast. Removes passive defenses from opponent.


    --Chain Lightning (Lightning II) (ACTIVE Killing Ability) Dark Side Power



    See: Force Storm.


    ----Force Storm (Lightning III) (ACTIVE Killing Ability) (Replaces Chain Lightning) Dark Side Power




    This functions exactly the same way as Final Judgment, except without the Dark Side defense/absorbing properties.

    Thus, it is possible to hit two targets with Light and Dark Side Judgment, if you wish to think of it that way.


    ----Force Maelstrom (Drain III) (ACTIVE Killing Ability) Dark Side Power



    Can be defended against by:

    • Wall of Light
    • Revitalize/Resuscitate
    • Final Judgment
    • Force Morichro
    • Force Trance
    • Force Whirlwind
    • Force Sight
    • Force Sever
    • Saber Throw


    And can be stopped sometimes by

    • Force Valor
    • Battle Mind



    Form VII Juyo- The Ferocity Form (ACTIVE Form) Dark Side Power



    Form VII: Juyo / Vaapad, also known as The Way of the Vornskr, or The Ferocity Form, was the seventh of seven forms recognized as canon for lightsaber combat by the last Jedi Council of the Old Jedi Order.
    -Allows Double-bladed lightsaber combat
    Adds +1 Level when facing Force Lightning
    Adds +1 Level when facing Form III (Soresu)

    Minus -1 Level when facing Djem So (Form V)
    Minus -1 Level when facing Twin Blades




    You learn from the Light Side:

    Form II: Makashi- The Contention Form (ACTIVE Form)



    Form II: Makashi, also known as The Way of the Ysalamiri, or The Contention Form, was the second form of the seven forms of lightsaber combat.

    Adds +1 Level when facing Shii-Cho (Form I)
    Adds +1 Level when facing Ataru (Form IV)
    Adds +1 Level when facing two blades

    Minus -1 Level when facing force projectiles (lightning, orbs, etc)
    Minus -1 Level when facing two opponents
    Minus -1 Level when facing double-blade
    Minus -1 Level when facing Niman (Form VI)



    ----Force Resuscitation- Can be used to prevent death (Protection III) (ACTIVE Ability) Grandmaster Only




    Provides positive protection against:

    • Drain/Vortex/Maelstrom
    • Choke/Wound/Kill
    • Force Scream
    • Lightning/Chain/Storm
    • Electric/Righteous/Final Judgment
    • Orb/Energy/Blast
    • Lightsabers


    But does not protect against

    • Force Crush/Force Destruction
    • Deadly Sight/Force Combustion/Force Oblivion



    --------Battle Mastery- improves defenses against two attackers +1 (PASSIVE) Grandmaster Only



    Adds 1 rank to all combat involving two attackers against you.

    Force Blinding- creates bright flash which can stun attacker (ACTIVE Defense)



    See: Force Light

    --Force Light- weakens a dark-sider's connection to the force. (Force Blinding II) (ACTIVE Defense) (Replaces Force Blinding)




    When a dark side person attacks you, this defense showers them in Light Side power, which will bring them closer to the Light Side of the Force. This can turn Dark Jedi back to the Light, if used enough times.

    This also provides positive protection against:

    • Drain/Vortex
    • Choke/Wound
    • Orb/Energy
    • Deadly Sight/Combustion






    Nomi Sunrider's final log:



    You have learned all I have time to teach you, Bane.

    Do not forget the Jedi Order...

    Though you may disagree with our methods, you know full well that someone must fight for those who cannot defend themselves. To allow the galaxy to succumb to darkness is something you should not allow.

    Perhaps you were right about the Force. The light and the dark sides are part of the same Force, and it is possible to wield the dark side in defense of the light. It is also possible for some to be blinded by the light, just as they can be blinded by darkness.

    No matter what happens, your connection to the Light Side of the Force can never be broken.



    The Force will be with you.... always.


    #Winstontoostrong
    #Montytoostronger

  24. #3414
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
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    Default Re: Star Wars: Fall of the Order [in play]

    Thank you for an amazing game ATPG, and thank you for letting me have my say and go down fighting at the end!

    I knew I was going to lose, I just wanted to get my moment of defiance!

    BTW, I saw your post about hosting another star wars game. Consider this to be a very early IN on my part. :)
    Can't wait to see what crazy new stuff you come up with for it. Although I definitely think you could reuse a lot of this material.

    I think you did a pretty good job balancing this game, the force ghost network could have messed things up, but so many people, including myself, were too suspicious of it to really make use of it.
    Moderator of The Throne Room
    “Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
    "Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
    "Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
    “While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx

  25. #3415
    This Space For Rent Member Renata's Avatar
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    Default Re: Star Wars: Fall of the Order [in play]

    Thanks for the game Pizza and congratulations Chaotix.

  26. #3416
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Star Wars: Fall of the Order [in play]

    Congrats Chaotix, you earned it.

    A very impressive game, ATPG, you set a high bar. I very much look forward to the next version.

    I would like to lodge a vote for the abolition of Force Breath. IMHO, it's way too common in these games and totally thwarts the will of the town. Even when Force Breath spared a townie, it hurt the town because it did not give us a final result. With investigations largely useless in these games (no complaints there), lynching is the town's main power and it shouldn't be nerfed like this. I think you could completely remove that ability from the game without changing the balance. Plus, Force Breath never makes any sense from a narrative perspective.

    Member thankful for this post:



  27. #3417
    Senior Member Senior Member Beefy187's Avatar
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    Default Re: Star Wars: Fall of the Order [in play]

    Thank you Pizzaguy for the Pizzaguy award
    I shall hang them in my room and treasure it for ever and ever
    Also thank you for the great experience. It was fun and if there is a sequel I will definitely be there.

    Otherwise sorry for disappearing towards the end game.


    Quote Originally Posted by Beskar View Post
    Beefy, you are a silly moo moo at times, aren't you?

  28. #3418
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Star Wars: Fall of the Order [Concluded]


    Wall of the Commentary


    Episode VI: Recounting of the Jedi






    Night 1

    Spoiler Alert, click show to read: 
    Actions:

    Beskar: Force Sense, Murder Slysnake with Force Orb

    Psychonaut: Force Valor + Force Push, Murder Stuck in Pi with Lightsaber

    Kagemusha: Vigilante attack pevergreen by using the blue light saber, using
    Form II: Makashi. Use active defenses, first force cloak and second force speed.
    ByzKnight: Force Sense

    Chaotix: Force Stealth, ATTACK BESKAR with lightsaber

    Andres uses Force Stealth, attacks Csargo with his imaginary lightsaber.

    pevergreen: Force Body, Force Stealth, Force Persuasion on Csargo

    Joooray: force blinding, Soresu, Use Force Vision on Kagemusha

    Jarema: Force Sense
    Frozen in Ice: Force Blinding
    God Emperor: Force Stun
    Sprig: Force Sense
    Renata: Force Speed
    Ironside uses Telekinesis.
    Ignoramus Stealth, Makashi
    classical_hero uses force jump.
    Blackadder uses Force Speed
    Yaseikhaan uses Force Absorb
    Tincow uses Force Body
    Rebel Jeb uses Force Empathy
    Warman uses Alter Damage
    Sasaki uses Force Valor
    Sigurd uses Force Body
    DIY uses Force Stealth
    Romanic: Saber Throw (until further notice)
    Stuck in Pi: Force Stun (until further notice)
    Diana: heal on pevergreen
    Choxorn: Telekinesis, force meld on Kagemusha
    Belisarius II: Force Blinding, Drain Knowledge on Secura: Speed.
    Remake20: Force Body, next night, Force sense, repeat.
    landlubber: Force Speed, Soresu, heal on pevergreen
    ACIN: Force heal on pevergreen

    Specialization:

    Chaotix chooses Balance, No Specialization
    Joooray chooses Force specialization
    Ignoramus chooses Balance, No Specialization
    Rebel Jeb chooses Force specialization

    Jedi Holocron:

    Padawans: 50/50 getting a power.

    Renata rolls 82, success. (14- Force Deflection)
    Force Deflection- repels energy projectiles
    Choxorn rolls 59, success. (2- Force Jump)
    --Force Jump- allows a force-assisted leap which can avoid many kinds of attacks.
    Beefy rolls 24, Failure.
    landlubber rolls 49, Failure.
    dcmort93 rolls 18, Failure.
    Blackadder rolls 64, success. (2- Force Jump)
    --Force Jump- allows a force-assisted leap which can avoid many kinds of attacks.


    Knights: 100% get one power

    Chaotix: (31) Force Vision- Allows one to see through stealth (investigation)
    Rebel Jeb: (32) 32 Force Persuasion- Senses if someone can be turned to the Dark Side. (investigation)
    Ignoramus: (25) Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def)
    Joooray: (32) Force Persuasion- Senses if someone can be turned to the Dark Side. (investigation)

    Masters: One Force, One Saber power.

    pevergreen: (53, 40)
    ----Force Sight- Allows one to counter stealth or cloak attacks, counters certain force powers.
    Form VII
    Belisarius II (45, 19)
    --Righteous Judgment- Allows Jedi to learn Sith offensive powers during battle.
    --Battle meditation- boosts stamina and strength (lightsaber passive +1)

    Sith Holocron:

    Beskar (68)
    Force Drain

    Psychonaut (27, 2)
    Form V,
    --Force Jump- allows a force-assisted leap which can avoid many kinds of attacks.

    Kagemusha
    25 Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def)
    13 Saber Throw- allows push/pull of saber (+1 projectile offense)
    48 --Force Protection- repels many kinds of force attacks
    71 --Force Wound
    5 Force Form: V





    RESULTS

    Beskar versus Slysnake:
    Knight/Force Orb versus Initiate/art of movement.
    30% chance of failure.
    Rolls a 61, failing the roll.
    Slysnake is slain!

    Psychonaut versus Stuck in Pi:
    Master/Form III: Soresu versus Initiate/Force Stun
    Stun has no effect, outranked.
    Stuck in Pi is slain!

    Chaotix versus Beskar:
    Knight:/Form III Soresu versus Knight/Form I Shii-Cho
    Force Sense has no effect.
    Shii-Cho is -1 versus single opponents.
    30% chance of failure.
    Rolls a 100, failing the roll.
    Beskar is slain!
    [Force Speed would have forced a draw]


    Night 2

    Spoiler Alert, click show to read: 
    Actions:

    Joooray: Force Grip, Soresu, Persuasion on Sasaki
    Choxorn: Force Jump, Meld on Chaotix
    Chaotix: Stealth, Soresu, Force Vision on Sasaki
    Landlubber: Force speed, form III, Force heal on Autolycus
    ACIN: Force heal pevergreen
    Diana Force Heal Sasaki


    ByzKnight Force Sense
    Renata: Force Deflection
    Autolycus: Force Valor
    God Emperor: Force Stun
    Andres: Force Stealth
    classical: Force Jump
    Yaropolk: Force Sense
    Raskol: Force Sense
    Warman: Force Blinding
    Tincow: Force Body
    Ignoramus: Makashi, Telekinetic lightsaber combat
    Sigurd: Force Body
    remake20: Force sense

    Kagemusha: Form II, Cloak, Push, Force Wound on pevergreen
    Psychonaut: Form V, Valor, Cloak, Force Persuasion on Arpeg
    Belisarius: Makashi, Blinding, Speed, Righteous Judgment on Zack
    pevergreen: Sight, Body, Force Persuasion on Andres.
    Rebel Jeb: Persuasion on Sasaki

    Specialization:

    Chaotix chooses Balance, No Specialization
    Joooray chooses Force specialization
    Ignoramus chooses Balance, No Specialization
    Rebel Jeb chooses Force specialization
    pevergreen chooses Saber specialization

    Jedi Holocron:


    Padawans: 50/50 getting a power.

    Renata rolls 14- fail
    Choxorn rolls 10- fail
    Beefy rolls 23- fail
    landlubber rolls 68, 14 Force Deflection- repels energy projectiles
    dcmort93 rolls 70, 16 Force Stun- can stun opponent, preventing certain attacks.
    Blackadder rolls 2- fail



    Knights: 100% get one power

    Chaotix: (Balance) 28 Form VI
    Rebel Jeb: (Force) 37 --Force Grip- lifts opponent in the air, which negates their ability to escape or use certain powers.
    Ignoramus: (Balance) 14 Force Deflection- repels energy projectiles
    Joooray: (Force) 4 Force Sense- Allows one to sense danger approaching, counters certain force powers.


    Masters: One Force, One Saber power.

    pevergreen:
    27 Form V
    50 Force Ghost- Allows vote even in death

    Belisarius II:
    12 Form III
    43 --Force Light- weakens a dark-sider's connection to the force.


    Sith Holocron:

    Psychonaut (force, saber)
    39 ----Twin saber (Two actions, same or two targets)
    67 --Force Affliction- Can counter Speed, Meditation, Battlemind, Precognition, Art of Movement

    Kagemusha (2 force, 2 saber, 1 form)
    42 --Twin Saber II
    78 ----Mind Control- Forces a turn to the Dark Side.
    50 Force Ghost- Allows vote even in death
    39 ----Twin saber (Two actions, same or two targets)
    26 Form IV


    Results


    Joooray, Rebel Jeb persuasion on Sasaki: Not susceptible, no Dark Side present.
    "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."

    Psychonaut persuasion on Arpeg: Not susceptible, no Dark Side present.
    "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."

    pevergreen persuasion on Andres: Not susceptible, no Dark Side present.
    "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."


    Kagemusha versus pevergreen:
    Grandmaster/Force Wound versus Master, Sight, Body. (yesterday)
    Wound does not defeat Force Body. Attack fails.
    pevergreen survives!

    Belisarius II versus Zack:
    Master/Righteous Judgment versus Initiate/Force Body
    Righteous Judgment acts like Chain Lightning. Force body only defeats it if target is higher ranked. Attack succeeds.
    Zack is slain!


    Night 3

    Spoiler Alert, click show to read: 
    Actions:

    Active people



    Diana heals pever-
    Choxorn Force Jump, Meld with Seon-
    Joooray Force Sense, Soresu, Force Persuasion on Sigurd
    Landlubber deflection, Form III, heals pever-
    ACIN heals sasaki-
    Ignoramus: Makashi II, Force Deflection
    Belisarius II: Makashi II, Force Speed, Force Light, Righteous Judgment on Sasaki-
    Rebel Jeb Persuasion on Tincow-
    Chaotix: Soresu III, Stealth, Vision on ByzKnight-
    pevergreen: Djem so, Force body, Force stealth, Persuasion on Raskolnikov-
    Psychonaut: Cloak, Valor. Persuasion on Ironside, Form V on ArpeggiateTHIS-
    Kagemusha: Cloak, Speed. Twin Saber II on Skooma Addict, Deadly Sight on Khaan-




    Passive people

    Stuck in pi Force Jump
    ByzKnight force sense
    Auto force Valor
    DIY Force Stealth
    Renata Deflection
    Sigurd Force Body
    God Emperor Force Stun
    Zack Force Speed
    Robbiecon Force Push


    Specialization:

    Chaotix chooses Balance, No Specialization
    Ignoramus chooses Balance, No Specialization

    Joooray chooses Force specialization
    Rebel Jeb chooses Force specialization

    pevergreen chooses Saber specialization


    Jedi Holocron:




    Padawans: 50/50 getting a power. (20)

    Renata 3 (no power)
    Choxorn 85 4 Force Sense- Allows one to sense danger approaching, counters certain force powers.
    Beefy 72 14 Force Deflection- repels energy projectiles
    landlubber 44 no power
    dcmort93 30 no power
    Blackadder 29 no power



    Knights: 100% get one power (38)

    Chaotix: (Balance) 27 Form V
    Rebel Jeb: (Force) 6 Force Meld- Can be used to join another in battle.
    Ignoramus: (Balance) 38 Force Healing- Can be used to heal lightsaber wounds
    Joooray: (Force) 38 Force Healing- Can be used to heal lightsaber wounds


    Masters: One Force, One Saber power. (54)

    pevergreen: (2 Saber)
    20 Saber Barrier- adds defense against projectiles (+1 projectile defense)
    2 --Battle meditation- boosts stamina and strength (lightsaber passive +1)

    Belisarius II: (Balanced)
    26 Form IV
    22 --Double-blade (Two actions, same target)



    Sith Holocron:

    Psychonaut (force offense, balanced) (77 minus Grandmaster powers, light side powers)
    47 --Force Morichro- Acts as a roleblocking power.
    76 Force Orb

    Kagemusha (2 force, 2 saber, 1 form) (90 minus light side powers)
    12 Form III
    66 Force Slow- Can counter Force Speed
    75 --Chain Lightning
    29 ---Double-bladed Saber (Form VII-2)
    8 Force Push- knocks enemy away, which can interrupt their attack or lower their defenses.




    Results


    Diana heals pever

    Choxorn Force Jump, Meld with Seon

    Acin heals Sasaki.
    Sasaki was not killed by a lightsaber. His life force has gone from him.
    Heal fails!

    Rebel jeb Persuasion on Tincow
    "Susceptible to the Dark Side, and you sense that the Dark Side is already present in this one."

    pevergreen: Djem so, Force body, Force stealth, Persuasion on Raskolnikov
    "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."

    Chaotix Vision on ByzKnight
    Scan result: target was not using an active ability last night.


    Belisarius II: Makashi II, Force Speed, Force Light, Righteous Judgment on Sasaki
    Sasaki has Force Valor. Ineffective against Righteous Judgment.
    Sasaki Kojiro is slain!
    Belisarius II's actions have caused him to FALL TO THE DARK SIDE!!! (Neutral)

    Psychonaut: Cloak, Valor. Persuasion on Ironside, Form V on ArpeggiateTHIS
    Master, Cloak, Valor, Form V.
    Initiate, Speed, Art of Movement.
    Valor +1 rank saber;
    Rank 5
    Speed +1 saber, 30% chance of avoiding saber death
    Rank 2
    30% chance of failure. Rolls a 15. Attack fails!
    ArpeggiateTHIS survives!
    Psychonaut Persuasion on Ironside
    "Susceptible to the Dark Side, and you sense that the Dark Side is already present in this one."

    Kagemusha: Cloak, Speed. Twin Saber II on Skooma Addict, Deadly Sight on Khaan
    Rank 5, +1 for speed (saber)
    Skooma Addict has no defenses.
    Skooma Addict is slain!
    Kagemusha: Cloak, Speed. Twin Saber II on Skooma Addict, Deadly Sight on Khaan
    Rank 5, no bonus for speed.
    Khaan
    Rank 1, +1 rank with Battle Mind, Force Absorb
    Force Absorb has no effect on Deadly Sight.
    Yaseikhaan is slain!



    Night 4

    Spoiler Alert, click show to read: 
    Actions:

    Active people

    Kagemusha- Soresu, Cloak, Slow, Wound, Chain Lightning on pevergreen
    Psychonaut- Force Cloak + Force Affliction, Force Corrupt on Ironside + Kill ArpeggiateTHIS with lightsaber (form 5)

    BelisariusII- Makashi, Light, Speed, Healing on Jeb, Drain on Dcmort
    pevergreen- Djem so, Stealth, Body, Persuasion on Rebel-Jeb

    Joooray- Sense, Soresu, Persuasion on pevergreen
    Ignoramus- Makashi, Speed, Heal on Andres
    Rebel Jeb- Grip, Persuasion on Diana Abnoba
    Chaotix- Djem So, Grip, Lightsaber on Jeb (fails due to heal)

    Blackadder- Speed (default) NO ORDERS
    dcmort- Force Stun [LOSES FORCE VALOR]
    landlubber- deflection, Form III (default)
    Beefy- Saber barrier, no active power
    Choxorn- Sense, MELD YLC
    Renata- Speed

    Diana- healing on pever (default from previous) NO ORDERS
    ACIN- HEAL dcmort



    Passive people

    Sigurd Defense - Force Body for this night if I am attacked.
    DIY Stealth
    Zack Blinding
    Autolycus Valor
    Robbiecon Push
    WEW Jump
    Classical Jump


    Specialization:

    Chaotix chooses Balance, No Specialization
    Ignoramus chooses Balance, No Specialization
    Belisarius II chooses Balance, No Specialization

    Joooray chooses Force specialization
    Rebel Jeb chooses Force specialization

    pevergreen chooses Saber specialization

    Jedi Holocron:




    Padawans: 50/50 getting a power. (20)

    Renata 56, success- 8 Force Push- knocks enemy away, which can interrupt their attack or lower their defenses.
    Choxorn 86, success- 18 --Force Body- Makes one immune to pain and wounds, does not usually prevent death.
    Force Sense- Allows one to sense danger approaching, counters certain force powers. (Active defense)
    Beefy 95, success- 7 Alter Damage- allows lightsaber combat victory to not be fatal
    Force Deflection- repels energy projectiles (Active defense)
    landlubber 94, success- 8 Force Push- knocks enemy away, which can interrupt their attack or lower their defenses.
    dcmort93 93, success- 14 Force Deflection- repels energy projectiles
    Blackadder 57, success- 4 Force Sense- Allows one to sense danger approaching, counters certain force powers.




    Knights: 100% get one power (38)

    Chaotix: (Balance) 10 Form I
    Form V: Djem So
    Rebel Jeb: (Force) 8 Force Push- knocks enemy away, which can interrupt their attack or lower their defenses.
    Force Meld- Can be used to join another in battle. (Active ability)
    Ignoramus: (Balance) 13 Saber Throw- allows push/pull of saber (+1 projectile offense)
    Force Healing- Can be used to heal lightsaber wounds (Active ability)
    Joooray: (Force) 22 --Double-blade (Two actions, same target)
    Force Healing- Can be used to heal lightsaber wounds (Active ability)


    Masters: One Force, One Saber power. (54)

    pevergreen: (2 Saber)
    23 ----Battle mind- boosts focus and morale (force passive def +1)
    22 --Double-blade (Two actions, same target)
    Saber Barrier- adds defense against projectiles (+1 projectile defense) (Active defense)
    --Battle meditation- boosts stamina and strength (lightsaber passive +1) (Passive)
    (DIES)

    Belisarius II: (Balanced)
    27 Form V
    53 ----Force Sight- Allows one to counter stealth or cloak attacks, counters certain force powers.
    Form IV (Saber Form)
    --Double-blade (Two actions, same target)
    YOU HAVE FALLEN TO THE DARK SIDE.
    You are now Neutral, and are now a Dark Jedi Master.

    Sith Holocron:

    Psychonaut (force offense, balanced) (77 minus Grandmaster powers, light side powers)
    49 --Force Improved Vision- Allows one to see through stealth or cloak (investigation)
    33 --Force Wave (Tier II force Push)
    --Force Morichro- Acts as a roleblocking power. (Roleblock ability)
    Force Orb (Killing ability)

    Kagemusha (2 force, 2 saber, 1 form) (90 minus light side powers)
    89 --Force Combustion
    87 Force Reanimation- Forces the midichlorians to restore life to a Sith. (Can use every two turns)
    10 Form I
    19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)
    2 --Force Jump- allows a force-assisted leap which can avoid many kinds of attacks.
    26 Form IV
    (missing, needed to be added)
    Form III
    Force Slow- Can counter Force Speed
    --Chain Lightning
    ---Double-bladed Saber (Form VII-2)
    Force Wave- knocks enemy away, which can interrupt their attack or lower their defenses. (Push II)


    Results

    Kagemusha: Force Wound, then Chain Lightning on pevergreen.
    No boost to force power.
    Rank: 5
    pevergreen: Force Stealth, Force Body
    No boost to force power.
    Rank: 4
    Stealth defeats Wound.
    Chain Lightning defeats Force Body only when Ranked higher.
    pevergreen is slain in battle!
    pevergreen becomes a Force Ghost!
    [pevergreen could have saved himself with different defensive powers than he chose. Specifically, Stealth plus Saber Barrier would have stopped Wound and Chain lightning]


    Psychonaut- Force Cloak + Force Affliction, Force Morichro on Ironside + Kill ArpeggiateTHIS with lightsaber (form 5) [WILL LIKELY CHANGE MORICHRO TO RECRUIT IRONSIDE] Edit: Changed to recruit ironside.
    ArpeggiateTHIS: Speed, Art of Movement.
    Affliction Cancels Speed and Art of Movement.
    ArpeggiateTHIS is slain in battle!
    Recruit on Ironside succeeds!

    BelisariusII- Makashi, Light, Speed, Healing on Jeb, Drain on Dcmort
    BelisariusII gets Force Valor from Dcmort

    pevergreen- Djem so, Stealth, Body, Persuasion on Rebel-Jeb
    "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."

    Joooray- Sense, Soresu, Persuasion on pevergreen
    "Not susceptible to the Dark Side, but you're not sure if the Dark Side is present or not."

    Ignoramus- Makashi, Speed, Heal on Andres
    (HEAL NOT NEEDED)


    Rebel Jeb- Grip, Persuasion on Diana Abnoba
    "Susceptible to the Dark Side, and you sense that the Dark Side is already present in this one."

    Chaotix- Djem So, Grip, Lightsaber on Jeb (fails due to grip)
    Fails due to Force Grip
    Rebel Jeb survives!

    Choxorn- Sense, MELD YLC
    (MELD NOT NEEDED)

    ACIN- HEAL dcmort
    (HEAL NOT NEEDED)



    Night 5

    Spoiler Alert, click show to read: 
    Actions:

    Active people

    Kagemusha- Use force cloak and force empathy from my active defenses. reanimate Beskar and scan Csargo. Use my blue lightsaber with Soresu incase i will be attacked.
    Psychonaut- Form III, Cloak, Valor, Choke and Drain on Andres
    Ironside- Stealth, Form I, Force scream on Split

    BelisariusII- Makashi, Force Light, Force Sight Healing --> Jeb, Drain Knowledge --> ACIN
    Joooray- Sense, grip, Soresu, Persuasion and healing on Rebel jeb

    Ignoramus- Makashi, Force Stealth, heal on Rebel Jeb
    RebelJeb- Force Push, Persuasion on Cecil XIX
    Chaotix- Djem so, Empathy, Saber on dcmort93
    Blackadder- Ataru, Force Sense

    dcmort- Force Wave
    landlubber- Form III, Force Push
    Beefy- Saber Barrier
    Choxorn- Force body, Meld on Psychonaut
    Renata- Force Push
    Diana- healing on dcmort

    ACIN- healing on dcmort



    Passive people

    Andres: Force Stealth
    Sigurd
    DIY Force Stealth
    Yaropolk Force Stealth
    Zack Force Blinding
    Autolycus Force Valor
    Robbiecon Force Push
    WEW
    Classical Force Jump
    Warman: Force Blinding
    Stuck in Pi Force Jump
    splitpersonality Force Stealth


    Specialization:

    Chaotix chooses Balance, No Specialization
    Ignoramus chooses Balance, No Specialization
    Rebel Jeb chooses Force specialization

    Joooray chooses Force specialization
    Belisarius II chooses Balance, No Specialization


    Jedi Holocron:




    Padawans: 50/50 getting a power. (20)

    Diana Abnona 3 Force Blinding- creates bright flash which can stun attacker




    Knights: 100% get one power (38)

    Renata 29 ---Double-bladed Saber (Form VII-2)
    Choxorn 20 Saber Barrier- adds defense against projectiles (+1 projectile defense)
    Beefy 16 Force Stun- can stun opponent, preventing certain attacks.
    landlubber 37 --Force Grip- lifts opponent in the air, which negates their ability to escape or use certain powers.
    dcmort93 38 Force Healing- Can be used to heal lightsaber wounds


    Blackadder (saber) 20 Saber Barrier- adds defense against projectiles (+1 projectile defense)
    26 Form IV

    Chaotix: (Balance) 20 Saber Barrier- adds defense against projectiles (+1 projectile defense)
    Rebel Jeb: (Force) 29 ---Double-bladed Saber (Form VII-2)
    Ignoramus: (Balance) 31 Force Vision- Allows one to see through stealth (investigation)



    Masters: One Force, One Saber power. (54)

    Joooray: (Force) 43 --Force Light- weakens a dark-sider's connection to the force.
    2 --Force Jump- allows a force-assisted leap which can avoid many kinds of attacks.

    Belisarius II: (Balanced)
    40 Form VII
    44 --Force Revitalize- Can be used to heal force wounds


    Sith Holocron:


    Ironside (saber offense) (77 minus Grandmaster and Master powers, light side powers)
    40 Form VII

    Psychonaut (force offense, balanced) (86 minus Grandmaster powers, light side powers)
    23 ----Battle mind- boosts focus and morale (force passive def +1)
    71 --Force Wound

    Kagemusha (2 force, 2 saber, 1 form until maximum) (90 minus light side powers)
    41 -Twin Saber I
    53 ----Force Sight- Allows one to counter stealth or cloak attacks, counters certain force powers.
    37 --Force Grip- lifts opponent in the air, which negates their ability to escape or use certain powers.
    40 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.
    78 Force Scream



    Results

    Kagemusha- Use force cloak and force empathy from my active defenses. reanimate Beskar and scan Csargo.
    Use my blue lightsaber with Soresu incase i will be attacked.
    "Name: Carnus Daye, The Light side is not strong with this one."
    Beskar is reanimated!

    Psychonaut [Force offense, Balanced]- Form III, Cloak, Valor, Choke and Drain on Andres
    Andres: Force Stealth
    Force Stealth wins against Choke. Force Stealth wins against Drain.
    Andres survives!

    Ironside [Saber offense]- Stealth, Form I, Force scream on Split
    splitpersonality Force Stealth (or Push)
    Stealth or Push fails against Force scream.
    Splitpersonality is slain in battle!

    Chaotix- Djem so, Empathy, Saber on dcmort93
    dcmort- Force Wave
    Diana- healing on dcmort
    Wave defeats Saber.
    Heal not needed.
    dcmort93 survives!


    BelisariusII- Makashi, Force Light, Force Healing --> Jeb, Drain Knowledge --> ACIN
    Healing not needed.
    Drain succeeds, you drain Force Healing from ACIN. You already have this ability.
    ACIN- (HEALING ABILITY DRAINED!!)

    Joooray- Sense, grip, Soresu, Persuasion and healing on Rebel jeb
    Heal not needed.
    "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."

    Ignoramus- Makashi, Force Stealth, heal on Rebel Jeb
    Heal not needed.

    RebelJeb- Force Push, Persuasion on Cecil XIX
    "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."

    Choxorn- Force body, Meld on Psychonaut
    Meld not needed.



    Continued....
    #Winstontoostrong
    #Montytoostronger

  29. #3419
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Star Wars: Fall of the Order [Concluded]


    Wall of the Commentary


    Episode VI: Recounting of the Jedi




    Night 6

    Spoiler Alert, click show to read: 
    Actions:

    Active people

    Kagemusha- From active defenses: force cloak, force sight
    attack Sprig using double bladed red staff with Juyo ferocity form.
    scan Diamondeye using force improved vision
    incase of attack use blue light saber with soresu form.

    Psychonaut- Saber: Form 3
    Defenses: Force Cloak + Force Valor
    Abilities: Force Improved Vision + Force Wound on Andres
    Ironside- Saber: Form I
    Defenses: Force Stealth
    Abilities: Force Scream on Rebel Jeb
    Beskar- Form: Shii Cho
    Defense: Force Sense
    Use: Force Choke on Johnhughthom

    Belisarius II- Saber: Makashi, Force Light, Force Sight
    Active Abilities: Force Revitalize, Drain Knowledge --> Beskar
    Joooray- I will be using Force Light and Force Jumpas my active defences.
    My Saber Form will naturally be Soresu.
    And finally I will be using Force Persuasion and Force Vision on dcmort93.

    Ignoramus- Vision on Nightbringer
    RebelJeb- Persuasion on Diana
    Use my new Duel-Bladed Lightsaber Technique (double Juyo)
    Use Force Push as my defense.
    Chaotix- Lightsaber: Form III/Soresu
    Defense: Force Stealth
    Ability: Kill Beskar


    Blackadder-

    dcmort- Force Wave, protect Joooray healing
    landlubber- Form- IV, Defense- Force Grip
    Beefy- force deflection
    Choxorn- Mind Meld: Frozen in Ice
    Saber Form: Form IV Ataru
    Active Force Defense: Telekinesis
    Renata- Push
    Diana- heal Nightbringer



    Passive people

    Autolycus: Valor
    Classical: Jump
    DIY: Stealth
    Yaropolk: Stealth
    ByzKnight: Sense
    Warman: Alter Damage






    Specialization:

    Chaotix chooses Balance, No Specialization
    Ignoramus chooses Balance, No Specialization
    Rebel Jeb chooses Force specialization
    Joooray chooses Force specialization
    Belisarius II chooses Balance, No Specialization
    Choxorn chooses Balance, No Specialization
    dcmort chooses Balance, No Specialization
    landlubber chooses Force specialization
    Captain Blackadder chooses Saber specialization
    Beefy187 chooses Saber specialization






    Jedi Holocron:


    Padawans: 50/50 getting a power. (20)


    Diana Abnona (7) No ability.




    Knights: 100% get one power (38)

    Chaotix: (Balance) 22 --Double-blade (Two actions, same target)
    Rebel Jeb: (Force) 24 ------Battle precognition- improves all passive defenses +1
    Ignoramus: (Balance) 4 Force Sense- Allows one to sense danger approaching, counters certain force powers.

    Blackadder (saber) 29 ---Double-bladed Saber (Form VII-2)

    Renata (Balance) 10 Form I,
    Form III
    Choxorn (Balance) 19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)
    Form IV
    Beefy (Saber) 29 ---Double-bladed Saber (Form VII-2)
    Form V
    landlubber (Force) 1 Art of Movement- basic, agility/evasion boost (30% chance of avoiding saber or projectiles)
    Form IV
    dcmort93 (Balance) 20 Saber Barrier- adds defense against projectiles (+1 projectile defense)
    Form II


    Masters: One Force, One Saber power. (54)

    Belisarius II: (Balanced)
    37 --Force Grip- lifts opponent in the air, which negates their ability to escape or use certain powers.
    41 -Twin Saber I

    Joooray: (Force)
    8 Force Push- knocks enemy away, which can interrupt their attack or lower their defenses.
    30 Electric Judgment- Allows Jedi to use Force Lightning


    Grandmaster: Two Force, Two Saber power, one Form.




    Sith Holocron:


    Kagemusha (2 force, 2 saber) (90 minus light side powers)
    79 ----Force Trance- can be used to appear dead, and mask one's connection to the force.
    90 ----Force Oblivion (thought bomb)
    64 Force Suppression- Counters certain force attacks
    51 ----Force Whirlwind (Tier III Force Push)


    Psychonaut (force offense, balanced) (86 minus Grandmaster powers, light side powers)
    Force Sense- Allows one to sense danger approaching, counters certain force powers.
    72 Force Scream

    Ironside (saber offense) (77 minus Grandmaster and Master powers, light side powers)
    64 Force Suppression- Counters certain force attacks

    Beskar (Balanced) (77 minus Grandmaster and Master powers, light side powers)
    68 Force Drain




    Results



    Kagemusha- From active defenses: force cloak, force sight
    attack Sprig using double bladed red staff with Juyo ferocity form.
    scan Diamondeye using force improved vision

    incase of attack use blue light saber with soresu form.
    "On-so C'ba, The Light side is not strong with this one."
    Sprig- Initiate, Force Sense
    No lightsaber
    Force Sense is ineffective against lightsabers.
    Sprig is slain in battle!


    Psychonaut- Saber: Form 3
    Defenses: Force Cloak + Force Valor
    Abilities: Force Improved Vision + Force Wound on Andres
    "Stre-don Rett, The Light side is present in this one."
    Andres-Initiate, Force Stealth
    No lightsaber
    Force Improved Vision breaks through Stealth!
    Force Wound is not defended against!
    Andres is slain in battle!


    Ironside- Saber: Form I
    Defenses: Force Stealth
    Abilities: Force Scream on Rebel Jeb
    Rebel Jeb, Jedi Knight, Juyo II and Force Push
    Push is an ineffective defense against Scream
    Rebel Jeb is slain in battle!
    DIANA ABNOBA IS PROMOTED TO KNIGHT.
    [Empathy would have saved Rebel jeb]

    Beskar- Form: Shii Cho
    Defense: Force Sense
    Use: Force Choke on Johnhughthom
    JHT (random) uses Stealth
    Choke is ineffective on Stealth
    Johnhughthom survives!

    Chaotix- Lightsaber: Form III/Soresu, Knight Level
    Defense: Force Stealth
    Ability: Kill Beskar with saber
    Beskar: Shii Cho, Force Sense, Knight Level.
    Beskar: Shii Cho Minus -1 Level when facing one opponent.
    Beskar: Art of Movement
    Chaotix wins Art of Movement roll.
    Sense is ineffective against Sabers.
    Chaotix (level 3) beats Beskar (level 2) by Rank.
    Beskar is slain in battle!

    Belisarius II- Belisarius II- Saber: Makashi, Force Light, Force Sight
    Active Abilities: Force Revitalize, Drain Knowledge --> Beskar
    (Steals Force Choke from Beskar)
    (Revitalize has no effect on Saber Wounds)

    dcmort- Force Wave, protect Joooray with Healing.


    Joooray- I will be using Force Light and Force Jumpas my active defences.
    My Saber Form will naturally be Soresu.
    And finally I will be using Force Persuasion and Force Vision on dcmort93.
    "Target is using active ability"
    "Susceptible to the Dark Side, and you sense that the Dark Side is already present in this one."

    Ignoramus- Vision on Nightbringer
    "Target is not using active ability"

    RebelJeb- Persuasion on Diana
    Use my new Duel-Bladed Lightsaber Technique (double Juyo)
    Use Force Push as my defense.
    "Susceptible to the Dark Side, and you sense that the Dark Side is already present in this one."


    landlubber- Form- IV, Defense- Force Grip

    Beefy- force deflection

    Choxorn- Mind Meld: Frozen in Ice
    Saber Form: Form IV Ataru
    Active Force Defense: Telekinesis

    Diana- Heal on Nightbringer


    Night 7

    Spoiler Alert, click show to read: 
    Night 7

    Actions:


    Kagemusha - Blue saber, Soresu
    Force Trance, Force Valor
    Improved vision on Death is yonder
    Force Oblivion on classical_hero

    Psychonaut - Saber: Form 5, Defenses: Force Cloak + Force Valor
    Abilities: Force Improved Vision + Force Wound on johnhughtom

    Ironside- Saber: Form VII
    Defenses: Force Stealth
    Abilities: Force Scream on Ibn-Khaldun

    Belisarius II- Saber: Makashi, Soresu; Force Defenses: Force Light, Alter Damage
    Force Abilities: Lightsaber --> Ignoramus, Force Healing --> Ignoramus


    Joooray- I will be using Force Light and Force Push as my active defences.
    My Saber Form will naturally be Soresu.
    And finally I will be using Force Persuasion and Electric Judgment on dcmort93

    Ignoramus- Makashi, Force Sense
    Active Ability: Force Vision on Frozen In Ice

    Chaotix- Lightsaber: 1- Form III/Soresu, 2- Form VI/Niman
    Defense: Force Stealth
    Ability: Kill dcmort- Two blades

    Captain Blackadder- Ataru, Force Sense

    dcmort93- Force Wave, Healing on God Emperor

    landlubber- Form- IV, Defense- Force Grip, Force Heal on Jarema

    Beefy187- juyo II, Deflection

    choxorn- Form IV Ataru, Force Deflection
    Use Force Meld on Zack.

    Renata- Speed, Juyo II,

    Diana Abnoba- Form III, Force Blinding, Force Heal on Choxorn

    Jolt- Form I, Alter Damage
    Frozen in Ice- Form II, Force Body
    Double A2- Form III, Force Speed
    Nictel - Form I, Force Stun
    Warman- Form II, Blinding
    ACIN- Form III, Force Push
    Autolycus- Form I, Force Push
    wideyedwanderer- Form II, Force Jump
    remake20- Form III, Force Sense
    Zack2- Form I, Blinding
    Csargo- Form II, Blinding
    Robbiecon- Form III, Force Push
    Seon - Form I, Saber Barrier
    Death is yonder- Form II, Stealth
    God Emperor- Form I, Saber Throw
    ByzantineKnight- Form II, Force Sense
    Cute Wolf- Form III, Force Body
    classical_hero- Form II, Force Jump
    Raskolnikov2- Form III, Force Valor
    Diamondeye- Form I, Force Push
    Link- Form II, Saber Throw
    Jarema- Form III, Force Stun
    Nightbringer- Form I, Force Jump
    Stuck in Pi2- Form II, Force Jump
    Ibn-Khaldun- Form III, Blinding
    civplayah- Form I, Saber Throw
    Yaropolk2- Form II, Stealth
    Slysnake2- Form III, Saber Throw
    Sasaki Kojiro- Form II, Blinding
    Johnhughthom- Form III, Stealth
    Khazaar- Form I, Valor
    Cecil XIX- Form II, Force Grip
    Greyblades- Form III, Saber Barrier



    Specialization:

    Chaotix chooses Balance, No Specialization
    Ignoramus chooses Balance, No Specialization
    Rebel Jeb chooses Force specialization
    Joooray chooses Force specialization
    Belisarius II chooses Balance, No Specialization
    Choxorn chooses Balance, No Specialization
    dcmort chooses Balance, No Specialization
    landlubber chooses Force specialization
    Captain Blackadder chooses Saber specialization
    Beefy187 chooses Saber specialization
    Diana Abnoba chooses Balance, No Specialization





    Jedi Holocron:


    Padawans: 50/50 getting a power. (20)

    If you didn't get one on the night you were promoted, you get one.

    Jolt- 10- gets one anyway- 7 Alter Damage- allows lightsaber combat victory to not be fatal
    Frozen in Ice- 5- (NONE)
    Double A- 57- 17 --Force Speed- improves mental and physical speed, useful in physical combat, or to escape.
    Nictel- 63- 2 --Force Jump- allows a force-assisted leap which can avoid many kinds of attacks.
    AntiKingWarmancake- 65- 6 Force Meld- Can be used to join another in battle.
    a completely inoffensive name- 86- 8 Force Push- knocks enemy away, which can interrupt their attack or lower their defenses.
    Autolycus- 34- (NONE)
    wideyedwanderer- 73- 3 Force Blinding- creates bright flash which can stun attacker
    remake20- 94- 3 Force Blinding- creates bright flash which can stun attacker
    Zack2- 44- gets one anyway- 4 Force Sense- Allows one to sense danger approaching, counters certain force powers.
    Csargo- 47- 1 Art of Movement- basic, agility/evasion boost (30% chance of avoiding saber or projectiles)
    Robbiecon- 46- gets one anyway- 15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.
    Seon- 80- 19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)
    Death is yonder- 16-(NONE)
    God Emperor- 45- (NONE)
    ByzantineKnight- 76- 16 Force Stun- can stun opponent, preventing certain attacks.
    Cute Wolf- 91- 18 --Force Body- Makes one immune to pain and wounds, does not usually prevent death.
    classical_hero- 59- 7 Alter Damage- allows lightsaber combat victory to not be fatal
    Raskolnikov2- 33- gets one anyway- 15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.
    Diamondeye- 77- 8 Force Push- knocks enemy away, which can interrupt their attack or lower their defenses.
    Link- 58- 13 Saber Throw- allows push/pull of saber (+1 projectile offense)
    Jarema- 84- 8 Force Push- knocks enemy away, which can interrupt their attack or lower their defenses.
    Nightbringer- 66- 2 --Force Jump- allows a force-assisted leap which can avoid many kinds of attacks.
    Stuck in Pi2- 90- 6 Force Meld- Can be used to join another in battle.
    Ibn-Khaldun- 57- 13 Saber Throw- allows push/pull of saber (+1 projectile offense)
    civplayah- 42- (NONE)
    Yaropolk2- 7- gets one anyway- 1 Art of Movement- basic, agility/evasion boost (30% chance of avoiding saber or projectiles)
    Slysnake2- 14- gets one anyway- 13 Saber Throw- allows push/pull of saber (+1 projectile offense)
    Sasaki Kojiro- 53- 16 Force Stun- can stun opponent, preventing certain attacks.
    Johnhughthom- 36- gets one anyway- 1 Art of Movement- basic, agility/evasion boost (30% chance of avoiding saber or projectiles)
    Khazaar- 52- 5 Force Breath- Allows survival of 1 lynch
    Cecil XIX- 77- 2 --Force Jump- allows a force-assisted leap which can avoid many kinds of attacks.
    Greyblades- 42- (NONE)



    Knights: 100% get one power (38)

    Chaotix: (Balance) 19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)
    Ignoramus: (Balance) 16 Force Stun- can stun opponent, preventing certain attacks.
    Blackadder (saber) 16 Force Stun- can stun opponent, preventing certain attacks.
    Renata (Balance) 32 Force Persuasion- Senses if someone can be turned to the Dark Side. (investigation)
    Choxorn (Balance) ----Battle mind- boosts focus and morale (force passive def +1)
    Beefy (Saber) 5 Force Breath- Allows survival of 1 lynch
    landlubber (Force) 4 Force Sense- Allows one to sense danger approaching, counters certain force powers.
    dcmort93 (Balance) 36 --Force Empathy- Allows one counter stealth attacks, counters certain force powers.
    Diana Abnona (Balance) ----Battle mind- boosts focus and morale (force passive def +1)




    Masters: One Force, One Saber power. (54)

    Joooray: (Force)
    15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.
    33 --Force Wave (Tier II force Push)



    Grandmaster: Two Force, Two Saber power, one Form.


    Belisarius II: (Balanced) (86, light and dark side)
    55 Wall of light- Can be used to defend against almost any attack
    76 Force Orb
    29 ---Double-bladed Saber (Form VII-2)
    57 ----Final Judgment- Allows Jedi to steal Sith offensive powers during battle, and counterattack using them.



    Sith Holocron:


    Kagemusha (2 force, 2 saber) (90 minus light side powers)
    67 --Force Affliction- Can counter Speed, Meditation, Battlemind, Precognition, Art of Movement
    85 ----Force Storm
    65 --Force Breach- Counters additional force attacks.
    83 ----Force Kill

    Psychonaut (force offense, balanced) (86 minus Grandmaster powers, light side powers)
    83 ----Force Kill
    29 ---Double-bladed Saber (Form VII-2)

    Ironside (saber offense) (77 minus Grandmaster and Master powers, light side powers)
    73 --Force Crush


    Results



    Kagemusha - Blue saber, Soresu
    Force Trance, Force Valor
    Improved vision on Death is yonder
    Force Oblivion on classical_hero

    classical_hero- Form II, Force Jump
    "Datian Guus, The Light side is not strong with this one."
    Oblivion beats Force Jump.
    Classical_hero is slain in battle!
    He never had a chance.



    Psychonaut - Saber: Form 5, Defenses: Force Cloak + Force Valor
    Abilities: Force Improved Vision + Force Wound on johnhughtom
    "Taun Jan, The Light side is not strong with this one."
    Johnhughthom- Form III, Stealth
    Improved Vision sees through Stealth.
    Wound versus no defense
    Johnhughthom is slain in battle!


    Ironside- Saber: Form VII
    Defenses: Force Stealth
    Abilities: Force Scream on Ibn-Khaldun
    Ibn-Khaldun- Form III, Blinding
    Blinding doesn't work against Scream!
    Ibn-Khaldun is slain in battle!


    Belisarius II- Saber: Makashi, Soresu; Force Defenses: Force Light, Alter Damage
    Force Abilities: Lightsaber --> Ignoramus, Force Healing --> Ignoramus
    Ignoramus: Makashi, Force Sense
    Grandmaster versus Knight (5 v 3)
    Makashi and Soresu versus Makashi
    Alter Damage, Healing on Ignoramus.
    Belisarius II defeats Ignoramus in battle!
    Ignoramus is spared by Alter Damage!
    Belisarius II increases Light Side power due to Alter Damage!



    Joooray- I will be using Force Light and Force Push as my active defences.
    My Saber Form will naturally be Soresu.
    And finally I will be using Force Persuasion and Electric Judgment on dcmort93
    Dcmort: Force Wave, Healing on God Emperor
    Force Wave fails versus Lightning
    "Susceptible to the Dark Side, and you sense that the Dark Side is already present in this one."
    Dcmort93 is slain in battle!
    Joooray Increases in Dark Side Power!


    Ignoramus- Makashi, Force Sense
    Active Ability: Force Vision on Frozen In Ice
    "Target is not using active ability"

    Chaotix- Lightsaber: 1- Form III/Soresu, 2- Form VI/Niman
    Defense: Force Stealth
    Ability: Kill dcmort- Two blades
    Dcmort93 uses Force Wave
    Chaotix fails to perform the kill on Dcmort

    Captain Blackadder- Ataru, Force Sense

    dcmort93- Force Wave, Healing on God Emperor
    Heal not needed

    landlubber- Form- IV, Defense- Force Grip, Force Heal on Jarema
    Heal not needed

    Beefy187- juyo II, Deflection

    choxorn- Form IV Ataru, Force Deflection
    Use Force Meld on Zack.
    Meld not needed

    Renata- Speed, Juyo II,

    Diana Abnoba- Form III, Force Blinding, Force Heal on Choxorn
    Heal not needed

    Jolt- Form I, Alter Damage
    Frozen in Ice- Form II, I'd like to change my active defense to Force Sense.
    Double A2- Form III, Force Speed
    Nictel - Form I, Force Stun
    Warman- Form II, Blinding
    ACIN- Form III, Force Push
    Autolycus- Form I, Force Push
    wideyedwanderer- Form II, Force Jump
    remake20- Form III, Force Sense
    Zack2- Form I, Blinding
    Csargo- Form II, Blinding
    Robbiecon- Form III, Force Push
    Seon - Form I, Saber Barrier
    Death is yonder- Form II, Stealth
    God Emperor- Form I, Saber Throw
    ByzantineKnight- Form II, Force Sense
    Cute Wolf- Form III, Force Body
    classical_hero- Form II, Force Jump
    Raskolnikov2- Form III, Force Valor
    Diamondeye- Form I, Force Push
    Link- Form II, Saber Throw
    Jarema- Form III, Force Stun
    Nightbringer- Form I, Force Jump
    Stuck in Pi2- Form II and Force Speed for the night.
    Ibn-Khaldun- Form III, Saber Throw
    civplayah- Form I, Saber Throw
    Yaropolk2- Form II, Stealth
    Slysnake2- Form III, Saber Throw
    Sasaki Kojiro- Form II, Blinding
    Johnhughthom- Form III, Stealth
    Khazaar- Form I, Valor
    Cecil XIX- Form II, Force Grip
    Greyblades- Form III, Saber Barrier





    Night 8

    Spoiler Alert, click show to read: 
    Night 8

    Actions:


    Kagemusha - I will use force trance and Force Sight.My second level investigation result should now change to "Name, The Light side is strong with this one." as i am jedi master now.
    I will use force improved vision to scan Jooray.If i understand correctly, the result could be bit more correct even against his possible cloak now that im combining vision with Force sight. Ofcourse it could be that Jooray is just speaking on behalf of someone else, but with him being the possible grandmaster.I have to prepare well and not attack him blindly.
    I will use Force Kill to kill Death is a Yonder. If attacked i will use twin lightsaber Niman form with two blue blades to protect myself.

    Psychonaut - Saber: Form 5
    Defenses: Force Cloak + Force Valor
    Abilities: Force Kill on landlubber + Force Persuasion on Nictel

    Ironside- Saber: Form VII
    Defenses: Force Stealth
    Abilities: Force Crush on wideyedwanderer

    Belisarius II- Saber: Makashi, Djem So
    Active Defenses: Force Light, Force Sight
    Active Abilities: Wall of Light --> Ignoramus, Force Healing --> Ignoramus

    Joooray- I will be using Force Light and Force Wave as my active defences.
    My Saber Form will naturally be Soresu.
    And finally I will be using Force Persuasion and Electric Judgment on Stuck in Pi.

    Ignoramus- Makashi, Saber barrier, Force Speed, Healing on Joooray

    Chaotix- Lightsaber: 1: Form III/Soresu, 2: Form V/Djem So
    Defense: 1: Force Stealth, 2: Force Push
    Ability: Attack remake20

    Captain Blackadder- Ataru, Force Sense

    landlubber- Form- IV, Defense- Force Grip, Force Heal on Jarema

    Beefy187- juyo II, Deflection

    choxorn- Ataru, Tele Light Combat, Meld on Autolycus

    Renata- Juyo, Force Body, Persuasion on Robbiecon

    Diana Abnoba- I would like to use my force healing on Ignoramus tonight. As always use my Force Blinding if I am attacked and use Lightsaber Form VI. Thanks.

    Jolt- Form I, Alter Damage
    Frozen in Ice- Form II, Force Body
    Double A2- Form III, Force Speed
    Nictel - Form I, Force Stun
    Warman- Form II, Blinding, Meld on kagemusha
    ACIN- Form III, Force Push
    Autolycus- Form I, Force Push
    wideyedwanderer- Form II, Force Jump
    remake20- Form III, Force Blinding
    Zack2- Form I, Blinding
    Csargo- Form II, Blinding
    Robbiecon- Form III, Force Valor
    Seon - Form I, Saber Barrier
    Death is yonder- Form II, Stealth
    God Emperor- Form I, Saber Throw
    ByzantineKnight- Form II, Force Sense
    Cute Wolf- Form III, Force Body
    Raskolnikov2- Form III, Force Valor
    Diamondeye- Form I, Force Push
    Link- Form II, Saber Throw
    Jarema- Form III, Force Stun
    Nightbringer- Form I, Force Jump
    Stuck in Pi2- Form II, Force Jump
    civplayah- Form I, Saber Throw
    Yaropolk2- Form II, Stealth
    Slysnake2- Form III, Saber Throw
    Sasaki Kojiro- Form II, Blinding
    Khazaar- Form I, Valor
    Cecil XIX- Form II, Force Grip
    Greyblades- Form III, Saber Barrier



    Specialization:

    Chaotix chooses Balance, No Specialization
    Ignoramus chooses Balance, No Specialization
    Joooray chooses Force specialization
    Belisarius II chooses Balance, No Specialization
    Choxorn chooses Balance, No Specialization
    landlubber chooses Force specialization
    Captain Blackadder chooses Saber specialization
    Beefy187 chooses Saber specialization
    Diana Abnoba chooses Balance, No Specialization
    Jolt chooses Balance, No Specialization



    Jedi Holocron:


    Padawans: 50/50 getting a power. (20)

    Frozen in Ice- 78 14 Force Deflection- repels energy projectiles

    Double A- 95 1 Art of Movement- basic, agility/evasion boost (30% chance of avoiding saber or projectiles)

    Nictel- 54 20 Saber Barrier- adds defense against projectiles (+1 projectile defense)

    AntiKingWarmancake- 74 19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)

    a completely inoffensive name- 8

    Autolycus- 40

    wideyedwanderer- 33

    remake20- 87 7 Alter Damage- allows lightsaber combat victory to not be fatal

    Zack2- 29

    Csargo- 70 17 --Force Speed- improves mental and physical speed, useful in physical combat, or to escape.

    Robbiecon- 29

    Seon- 75 12 Form III

    Death is yonder- 45

    God Emperor- 38

    ByzantineKnight- 30

    Yaseikhaan2- 59 4 Force Sense- Allows one to sense danger approaching, counters certain force powers.

    Raskolnikov2- 24

    Diamondeye- 69 1 Art of Movement- basic, agility/evasion boost (30% chance of avoiding saber or projectiles)

    Link- 31

    Jarema- 63 13 Saber Throw- allows push/pull of saber (+1 projectile offense)

    Nightbringer- 49

    Stuck in Pi2- 82 7 Alter Damage- allows lightsaber combat victory to not be fatal

    civplayah- 70 19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)

    Yaropolk2- 38 17 --Force Speed- improves mental and physical speed, useful in physical combat, or to escape.


    Slysnake2- 34

    Sasaki Kojiro- 34

    Khazaar- 70 8 Force Push- knocks enemy away, which can interrupt their attack or lower their defenses.

    Cecil XIX- 76 15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.

    Greyblades- 79 6 Force Meld- Can be used to join another in battle.




    Knights: 100% get one power (38)




    landlubber (Force) 4 Force Sense- Allows one to sense danger approaching, counters certain force powers.

    Beefy (Saber) 35 --Force Stasis (Tier II Force Stun)

    Choxorn (Balance) 24 ------Battle precognition- improves all passive defenses +1

    Renata (Balance) 25 Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def)

    Diana Abnona (Balance) 5 Force Breath- Allows survival of 1 lynch

    Jolt- (Balance) 1 Art of Movement- basic, agility/evasion boost (30% chance of avoiding saber or projectiles)





    Masters: One Force, One Saber power. (54)

    Joooray: (Force)
    23 ----Battle mind- boosts focus and morale (force passive def +1)
    51 ----Force Whirlwind (Tier III Force Push)

    Ignoramus: (Balance)
    48 --Force Protection- repels many kinds of force attacks
    36 --Force Empathy- Allows one counter stealth attacks, counters certain force powers.


    Chaotix: (Balance)
    14 Force Deflection- repels energy projectiles
    53 ----Force Sight- Allows one to counter stealth or cloak attacks, counters certain force powers.


    Blackadder (saber)
    35 --Force Stasis (Tier II Force Stun)
    31 Force Vision- Allows one to see through stealth (investigation)



    Grandmaster: Two Force, Two Saber power, one Form.


    Belisarius II: (Balanced) (86, light and dark side)
    66 Force Slow- Can counter Force Speed
    35 --Force Stasis (Tier II Force Stun)
    56 ----Force Resuscitation- Can be used to prevent death
    32 Force Persuasion- Senses if someone can be turned to the Dark Side. (investigation)



    Sith Holocron:


    Kagemusha (2 force, 2 saber) (90 minus light side powers)
    59 ----Force Far Sight- Allows one to see through stealth, cloak, or Force Trance. (investigation)
    32 Force Persuasion- Senses if someone can be turned to the Dark Side. (investigation)
    69 --Force Vortex
    73 --Force Crush


    Psychonaut (force offense, balanced) (86 minus Grandmaster powers, light side powers)
    75 --Chain Lightning
    78 ----Mind Control- Forces a turn to the Dark Side.


    Ironside (saber offense) (77 minus Grandmaster and Master powers, light side powers)
    19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)

    Results





    Actions:


    Kagemusha - I will use force trance and Force Sight.My second level investigation result should now change to "Name, The Light side is strong with this one." as i am jedi master now.
    I will use force improved vision to scan Jooray.If i understand correctly, the result could be bit more correct even against his possible cloak now that im combining vision with Force sight. Ofcourse it could be that Jooray is just speaking on behalf of someone else, but with him being the possible grandmaster.I have to prepare well and not attack him blindly.
    I will use Force Kill to kill Death is Yonder. If attacked i will use twin lightsaber Niman form with two blue blades to protect myself.
    "Ronen Durdon, The Light side is not strong with this one."
    Death is yonder- Form II, Stealth
    Stealth defeats Force Kill
    Death is Yonder survives!


    Psychonaut - Saber: Form 5
    Defenses: Force Cloak + Force Valor
    Abilities: Force Kill on landlubber + Force Persuasion on Nictel
    "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."
    Form- IV, Defense- Force Grip, Force Heal on Jarema
    Grip has no effect on Force Kill
    landlubber is slain in battle!

    Ironside- Saber: Form VII
    Defenses: Force Stealth
    Abilities: Force Crush on wideyedwanderer
    wideyedwanderer- Form II, Force Jump
    Jump evades force crush!
    wideyedwanderer survives!

    Belisarius II- Saber: Makashi, Djem So
    Active Defenses: Force Light, Force Sight
    Active Abilities: Wall of Light --> Ignoramus, Force Healing --> Ignoramus
    Ignoramus' connection to the light side of the force has improved.


    Joooray- I will be using Force Light and Force Wave as my active defences.
    My Saber Form will naturally be Soresu.
    And finally I will be using Force Persuasion and Electric Judgment on Stuck in Pi.
    "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."
    Form II, Force Jump
    Jump has no effect on Electric Judgment.
    Form II has no effect on Electric Judgment.
    Stuck in Pi2 is slain in battle!
    Joooray gains dark side point!


    Ignoramus- Makashi, Saber barrier, Force Speed, Healing on Joooray
    No effect

    Chaotix- Lightsaber: 1: Form III/Soresu, 2: Form V/Djem So
    Defense: 1: Force Stealth, 2: Force Push
    Ability: Attack remake20 with saber
    Form III, Force Blinding
    Blinding has no effect on lightsaber attacks.
    Chaotix- Master (lv4) versus remake20- padawan (lv2)
    Form 3 vs Form 3 is a tie. 4 defeats 2.
    remake20 is slain in battle!
    Chaotix gains dark side point!


    Captain Blackadder- Ataru, Force Sense

    landlubber- Form- IV, Defense- Force Grip, Force Heal on Jarema
    No effect.

    Beefy187- juyo II, Deflection

    choxorn- Ataru, Tele Light Combat, Meld on Autolycus
    No effect.

    Renata- Juyo, Force Body, Persuasion on Robbiecon
    "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."

    Diana Abnoba- I would like to use my force healing on Ignoramus tonight. As always use my Force Blinding if I am attacked and use Lightsaber Form VI. Thanks.
    No effect.

    Jolt- Form I, Alter Damage
    Frozen in Ice- Form II, Force Body
    Double A2- Form III, Force Speed
    Nictel - Form I, Force Stun
    Warman- Form II, Blinding, Meld on kagemusha (No effect)
    ACIN- Form III, Force Push
    Autolycus- Form I, Force Push
    wideyedwanderer- Form II, Force Jump
    remake20- Form III, Force Blinding
    Zack2- Form I, Blinding
    Csargo- Form II, Blinding
    Robbiecon- Form III, Force Valor
    Seon - Form I, Saber Barrier
    Death is yonder- Form II, Stealth
    God Emperor- Form I, Saber Throw
    ByzantineKnight- Form II, Force Sense
    Cute Wolf- Form III, Force Body
    Raskolnikov2- Form III, Force Valor
    Diamondeye- Form I, Force Push
    Link- Form II, Saber Throw
    Jarema- Form III, Force Stun
    Nightbringer- Form I, Force Jump
    Stuck in Pi2- Form II, Force Jump
    civplayah- Form I, Saber Throw
    Yaropolk2- Form II, Stealth
    Slysnake2- Form III, Saber Throw
    Sasaki Kojiro- Form II, Blinding
    Khazaar- Form I, Valor
    Cecil XIX- Form II, Force Grip
    Greyblades- Form III, Saber Barrier









    Joooray versus Ignoramus Duel

    Joooray: MASTER (level 4)
    Force Light and Force Wave as my active defences.
    My Saber Form will naturally be Soresu.
    Art of Movement.
    Battle Meditation (+1)
    Battle Mind

    Ignoramus: MASTER (level 4)
    Speed, Protection,
    Makashi
    Art of Movement. (roll is 85, success) +1

    Master (4) versus Master (4)
    Soresu versus Makashi (even match)
    Light is ineffective against sabers.
    Wave is effective against sabers. -1 to ignoramus.
    Speed improves Ignoramus' power by 1. +1 to ignoramus.
    Protection is ineffective against sabers.
    Battle meditation (+1) to Joooray.

    5 versus 4, Joooray favor. Art of movement +1 to Ignoramus results in a draw, 5-5
    No one dies due to art of movement.




    Night 9

    Spoiler Alert, click show to read: 
    Night 9

    Actions:


    Kagemusha -
    Saber: Soresu
    Defenses: Trance, Breach
    Far Sight on Ironside, Vortex on Death is Yonder

    Psychonaut -
    Saber: Form 5
    Defenses: Force Cloak + Force Valor
    Abilities: Force Kill on Nictel + Force Persuasion on wideyedwanderer

    Ironside-
    Saber: Form VII
    Defenses: Force Stealth
    Abilities: Force Crush on Death is yonder

    Belisarius II- Saber: Makashi, Djem So
    Active Defenses: Force Light, Force Sight
    Active Abilities: Wall of Light --> Ignoramus, Force Healing --> Ignoramus

    Joooray- Jump, Whirlwind, Soresu, Persuasion and Healing on Ignoramus

    Ignoramus- Makashi, Speed, Protection, Vision on Diana Abnoba

    Chaotix- Form V, Form VI, Stealth, Saber Barrier
    Attack Joooray, use Force Vision on Joooray

    Captain Blackadder- Stasis and Force sense, Vision on WEW

    Beefy187- Deflection, Valor

    choxorn- Form IV, Telekinesis, Meld on Death is Yonder

    Renata- Juyo II, Telekinetic Lightsaber Combat, Persuasion on Diana

    Diana Abnoba- I would like to use my force healing on Beefy187 tonight. As always use my Force Blinding if I am attacked and use Lightsaber Form VI. Thanks.

    Tincow2- Form V, Alter Damage, Force Meld on Renata

    Frozen in Ice- Form III, Force Deflection

    Double A2- Form V, Force Sense


    Nictel - Form I, Force Stun
    Warman- Form II, Blinding
    ACIN- Form III, Force Push
    Autolycus- Form I, Force Push
    wideyedwanderer- Form II, Force Jump
    Zack2- Form I, Blinding
    Csargo- Form II, Blinding
    Robbiecon- Form III, Force Valor
    Seon - Form III, Saber Barrier
    Death is yonder- Form II, Stealth
    God Emperor- Form I, Saber Throw
    ByzantineKnight- Form II, Force Sense
    Yaseikhaan2- Form III, Force Sense
    Raskolnikov2- Form III, Force Valor
    Diamondeye- Form I, Force Push
    Link- Form II, Saber Throw
    Jarema- Form III, Force Stun
    Nightbringer- Form I, Force Jump
    Skooma Addict2- Form I, Saber Throw
    Yaropolk2- Form II, Stealth
    Slysnake2- Form III, Saber Throw
    Sasaki Kojiro- Form II, Force Stun
    Khazaar- Form I, Force Push
    Cecil XIX- Form II, Force Jump
    Greyblades- Form III, Saber Barrier Meld on Ignoramus,



    Specialization:

    Chaotix chooses Balance, No Specialization
    Ignoramus chooses Balance, No Specialization
    Joooray chooses Force specialization
    Belisarius II chooses Balance, No Specialization
    Choxorn chooses Balance, No Specialization
    Captain Blackadder chooses Saber specialization
    Beefy187 chooses Saber specialization
    Diana Abnoba chooses Balance, No Specialization
    Tincow chooses Force Specialization
    Frozen in Ice chooses Balance, No Specialization



    Jedi Holocron:


    Padawans: 50/50 getting a power. (20)

    Nictel- 22

    AntiKingWarmancake- 74 20 Saber Barrier- adds defense against projectiles (+1 projectile defense)

    a completely inoffensive name- 56 18 --Force Body- Makes one immune to pain and wounds, does not usually prevent death.

    Autolycus- 3

    wideyedwanderer- 33

    Zack2- 42

    Csargo- 46

    Robbiecon- 84 17 --Force Speed- improves mental and physical speed, useful in physical combat, or to escape.

    Seon- 20

    Death is yonder- 97 18 --Force Body- Makes one immune to pain and wounds, does not usually prevent death.

    God Emperor- 9

    ByzantineKnight- 62 2 --Force Jump- allows a force-assisted leap which can avoid many kinds of attacks.

    Yaseikhaan2- 25

    Raskolnikov2- 51 5 Force Breath- Allows survival of 1 lynch

    Diamondeye- 71 15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.

    Link- 47

    Jarema- 82 1 Art of Movement- basic, agility/evasion boost (30% chance of avoiding saber or projectiles)

    Nightbringer- 66 18 --Force Body- Makes one immune to pain and wounds, does not usually prevent death.

    Skooma Addict2- 6

    Yaropolk2- 22

    Slysnake2- 68 4 Force Sense- Allows one to sense danger approaching, counters certain force powers.

    Sasaki Kojiro- 32

    Khazaar- 60 11 Form II

    Cecil XIX- 88 8 Force Push- knocks enemy away, which can interrupt their attack or lower their defenses.

    Greyblades- 86 8 Force Push- knocks enemy away, which can interrupt their attack or lower their defenses.




    Knights: 100% get one power (38)


    Diana Abnona (Balance) 8 Force Push- knocks enemy away, which can interrupt their attack or lower their defenses.

    Tincow2- (Force) 25 Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def)
    Learn Form V

    Frozen in Ice- (Balance) 28 Form VI
    Learn Form III

    Double A2- (Force) 36 --Force Empathy- Allows one counter stealth attacks, counters certain force powers.
    Learn Form V


    Masters: One Force, One Saber power. (86)

    Joooray: Darkside (Force)
    72 Force Scream
    24 ------Battle precognition- improves all passive defenses +1

    Ignoramus: (Balance)
    22 --Double-blade (Two actions, same target)
    37 --Force Grip- lifts opponent in the air, which negates their ability to escape or use certain powers.

    Chaotix: Darkside (Balance) 49 --Force Improved Vision- Allows one to see through stealth or cloak (investigation)
    74 Force Lightning
    -I gained Force Deflection, but it was not in my ability list.

    Blackadder (saber)
    36 --Force Empathy- Allows one counter stealth attacks, counters certain force powers.
    21 Lightsaber (One action, one target)

    Beefy (Saber)
    25 Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def)
    19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)

    Choxorn (Balance)
    11 Form II
    15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.

    Renata (Balance)
    23 ----Battle mind- boosts focus and morale (force passive def +1)
    3 Force Blinding- creates bright flash which can stun attacker


    Grandmaster: Two Force, Two Saber power, one Form.


    Belisarius II: Darkside (Balanced) (86, light and dark side)
    42 --Twin Saber II
    63 --Force Cloak- allows one to hide from most scans and attacks
    23 ----Battle mind- boosts focus and morale (force passive def +1)
    72 Force Scream
    58 Force Englightenment- Defends against all dark side corruption or mind attacks. Can defend one other against the threat of the Dark Side.



    Sith Holocron:


    Kagemusha (2 force, 2 saber) (90 minus light side powers)
    81 ----Force Plague- Can counter all battle enhancements and several passive defenses.
    82 ----Force Maelstrom
    80 ----Force Sever (sever force)- Removes all active force powers from target. Not always effective.
    23 ----Battle mind- boosts focus and morale (force passive def +1)

    Psychonaut (force offense, balanced) (86 minus Grandmaster powers, light side powers)
    51 ----Force Whirlwind (Tier III Force Push)
    25 Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def)

    Ironside (saber offense) (77 minus Grandmaster and Master powers, light side powers)
    22 --Double-blade (Two actions, same target)


    Results

    Actions:


    Kagemusha -
    Saber: Soresu
    Defenses: Trance, Breach
    Far Sight on Ironside, Vortex on Death is Yonder
    Ironside:
    "Padawan, The Dark side is overwhelming with this one. There can be no doubt that this is a Sith!" (SITH/DARK SIDE)
    Death is yonder- Form II, Stealth
    choxorn- Form IV, Telekinesis, Meld on Death is Yonder
    Battle Mind +1
    Battle Precognition +1
    Battle Mind defends against Vortex (Rank), and boosts from Choxorn improve his Rank to 5.
    Defense Effective!
    Vortex Fails!
    Choxorn and Death is Yonder survive!


    Psychonaut -
    Saber: Form 5
    Defenses: Force Cloak + Force Valor
    Abilities: Force Kill on Nictel + Force Persuasion on wideyedwanderer
    wideyedwanderer:
    "Susceptible to the Dark Side, and you sense that the Dark Side is already present in this one."
    Stun cannot defeat Kill
    Form I cannot defeat Kill
    Nictel is slain in battle!


    Ironside-
    Saber: Form VII
    Defenses: Force Stealth
    Abilities: Force Crush on Death is yonder
    choxorn- Form IV, Telekinesis, Meld on Death is Yonder
    Battle Mind +1
    Battle Precognition +1
    Death is Yonder: Stealth cannot defeat Crush
    Form II cannot defeat Crush
    Choxorn and Death is Yonder are slain in battle!


    Belisarius II- Saber: Makashi, Djem So
    Active Defenses: Force Light, Force Sight
    Active Abilities: Wall of Light --> Ignoramus, Force Healing --> Ignoramus

    Joooray- Jump, Whirlwind, Soresu, Persuasion and Healing on Ignoramus
    "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."
    Healing not needed.

    Ignoramus- Makashi, Speed, Protection, Vision on Diana Abnoba
    "Target is using active ability"

    Chaotix- Form V, Form VI, Stealth, Saber Barrier
    Attack Joooray, use Force Vision on Joooray
    "Target is using active ability"
    Jump, Whirlwind, Soresu,
    Because JUMP is the first defense, there is a saber battle.
    Chaotix (Master) versus Joooray (Master)
    Chaotix has Battle meditation (+1)
    Joooray has Art of Movement (30%)
    Joooray has Battle meditation (+1)
    Form V (Chaotix) versus form III (Joooray)
    Adds +1 Level when facing Soresu (Form III)
    Minus -1 Level when facing single opponents
    Chaotix 4 + 1 +1 -1 = 5
    Joooray 4 + 1= 5
    Draw.
    Joooray survives!


    Captain Blackadder- Stasis and Force sense, Vision on WEW
    "Target is not using active ability"

    Beefy187- Deflection, Valor

    choxorn- Form IV, Telekinesis, Meld on Death is Yonder

    Renata- Juyo II, Telekinetic Lightsaber Combat, Persuasion on Diana

    Diana Abnoba- I would like to use my force healing on Beefy187 tonight.
    As always use my Force Blinding if I am attacked and use Lightsaber Form VI. Thanks.

    Tincow2- Form V, Alter Damage, Force Meld on Renata

    Frozen in Ice- Form III, Force Deflection

    Double A2- Form V, Force Sense


    Nictel - Form I, Force Stun
    Warman- Form II, Blinding
    ACIN- Form III, Force Push
    Autolycus- Form I, Force Push
    wideyedwanderer- Form II, Force Jump
    Zack2- Form I, Blinding
    Csargo- Form II, Blinding
    Robbiecon- Form III, Force Valor
    Seon - Form III, Saber Barrier
    Death is yonder- Form II, Stealth
    God Emperor- Form I, Saber Throw
    ByzantineKnight- Form II, Force Sense
    Yaseikhaan2- Form III, Force Sense
    Raskolnikov2- Form III, Force Valor
    Diamondeye- Form I, Force Push
    Link- Form II, Saber Throw
    Jarema- Form III, Force Stun
    Nightbringer- Form I, Force Jump
    Skooma Addict2- Form I, Saber Throw
    Yaropolk2- Form II, Stealth
    Slysnake2- Form III, Saber Throw
    Sasaki Kojiro- Form II, Force Stun
    Khazaar- Form I, Force Push
    Cecil XIX- Form II, Force Jump
    Greyblades- Form III, Saber Barrier Meld on Ignoramus,




    Night 10

    Spoiler Alert, click show to read: 

    Actions:


    Kagemusha - twin saber I: Niman form.
    force trance and Force Sever
    Force maelstrom Ignoramus, force far sight and scan Beefy187.

    Psychonaut - Saber: Double-bladed Saber Juyo II
    Defences: Force Cloak + Force Valour
    Abilities: Force Kill on Belisarius II + Chain Lightning on Skooma Addict2

    Ironside- Saber: Form VII
    Defenses: Force Stealth
    Abilities: Force Crush+ lightsaber on Ignoramus

    Belisarius II- Saber: Makashi, Ataru II
    Force Defenses: Force Light, Force Sense
    Active Abilities: Wall of Light, Force Resuscitation on Ignoramus
    Style: Balanced

    Joooray- Soresu
    Force Valor and Force Whirlwind as my active defences.
    And finally I will be using Force Vision on Chaotix, Force Persuasion on Chaotix

    Ignoramus- Makashi
    (1) Force Speed (2) Telekinetic Lightsaber Combat
    (1) Force Double Blade on Ironside (2) Force Vision on Ironside

    Chaotix- Lightsaber: 1- Form V/Djem So, 2- Form I/Shii-Cho
    Defenses: 1- Force Stealth, 2- Force Deflection
    Abilities: 1- Lightsaber Kill Joooray, 2- Force Lightning on Joooray

    Captain Blackadder- Ataru, Force stasis and Force empathy
    Attack Cecil XIX with saber

    Beefy187- Juyo II, Deflection, Valor *check*

    Renata- Juyo II, Telekinetic Lightsaber Combat, Blinding
    Persuasion on Captain Blackadder

    Diana Abnoba- Form VI, Blinding

    Tincow2- Form V, Telekinetic Lightsaber Combat
    Meld with Renata

    Frozen in Ice- Form III, Force Sense *check*

    Double A2- Form V, Force Empathy *check*

    Warman- Form VI Niman, Saber Barrier

    ACIN- Form III, Force Push

    Autolycus- Form I, Force Push

    wideyedwanderer- Form II, Force Jump

    Zack2- Form I, Blinding

    Csargo- Form II, Blinding

    Robbiecon- Form III, Force Speed

    Seon - Form III, Saber Barrier

    God Emperor- Form I, Saber Throw

    ByzantineKnight- Form II, Force Sense

    Yaseikhaan2- Form III, Force Sense

    Raskolnikov2- Form III, Force Valor

    Diamondeye- Form I, Force Valor

    ArpeggiateTHIS2- Form II, Saber Throw

    Jarema- Form III, Force Stun

    Nightbringer- Form I, Force Jump

    Skooma Addict2- Form I, Force Jump

    Yaropolk2- Form II, Speed

    Slysnake2- Form III, Saber Throw

    Sasaki Kojiro- Form II, Force Stun

    Khazaar- Form II, Force Push

    Cecil XIX- Form II, Force Push

    Greyblades- Form III, Force Push, Meld with Wideyedwanderer





    Specialization:

    Chaotix chooses Balance, No Specialization
    Ignoramus chooses Balance, No Specialization
    Joooray chooses Force specialization
    Belisarius II chooses Balance, No Specialization
    Choxorn chooses Balance, No Specialization
    Captain Blackadder chooses Saber specialization
    Beefy187 chooses Saber specialization
    Diana Abnoba chooses Balance, No Specialization
    Tincow chooses Force Specialization
    Frozen in Ice chooses Balance, No Specialization
    Double A2 chooses Force Specialization


    Sith Holocron:


    Kagemusha (2 force, 2 saber) (90 minus light side powers)
    24 ------Battle precognition- improves all passive defenses +1
    76 Force Orb
    77 --Force Energy
    84 ----Force Destruction


    Psychonaut (force offense, balanced) (86 minus Grandmaster powers, light side powers)
    64 Force Suppression- Counters certain force attacks
    79 ----Force Trance- can be used to appear dead, and mask one's connection to the force.

    Ironside (saber offense) (77 minus Grandmaster and Master powers, light side powers)
    26 Form IV



    Jedi Holocron:


    Grandmaster: Two Force, Two Saber power, one Form.
    (86, light and dark side)

    Belisarius II: Darkside (Balanced)
    28 Form VI
    24 ------Battle precognition- improves all passive defenses +1
    50 Force Ghost- Allows vote even in death
    79 ----Force Trance- can be used to appear dead, and mask one's connection to the force.
    77 --Force Energy

    Masters: One Force, One Saber power. (86, minus grandmaster/dark)

    Joooray: Darkside (Force)
    48 --Force Protection- repels many kinds of force attacks
    62 Force Stealth- allows one to hide from some scans and attacks

    Ignoramus: (Balance)
    15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.
    41 -Twin Saber I

    Chaotix: Darkside (Balance)
    39 ----Twin saber (Two actions, same or two targets)
    17 --Force Speed- improves mental and physical speed, useful in physical combat, or to escape.

    Blackadder (saber)
    52 ----Force Stasis Field (Tier III Force Stun)
    22 --Double-blade (Two actions, same target)

    Beefy (Saber)
    50 Force Ghost- Allows vote even in death
    48 --Force Protection- repels many kinds of force attacks

    Renata (Balance)
    38 Force Healing- Can be used to heal lightsaber wounds
    22 --Double-blade (Two actions, same target)

    Diana Abnona (Balance)
    44 --Force Revitalize- Can be used to heal force wounds
    15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.




    Knights: 100% get one power (38)



    Tincow2- (Force)
    31 Force Vision- Allows one to see through stealth (investigation)

    Frozen in Ice- (Balance)
    29 ---Double-bladed Saber (Form VII-2)

    Double A2- (Force)
    16 Force Stun- can stun opponent, preventing certain attacks.

    AntiKingWarmancake- (Balance)
    23 ----Battle mind- boosts focus and morale (force passive def +1)

    a completely inoffensive name- (Balance)
    23 ----Battle mind- boosts focus and morale (force passive def +1)

    Autolycus- (Balance)
    6 Force Meld- Can be used to join another in battle.

    wideyedwanderer- (Balance)
    13 Saber Throw- allows push/pull of saber (+1 projectile offense)

    Zack2- (Balance)
    20 Saber Barrier- adds defense against projectiles (+1 projectile defense)

    Csargo- (Balance)
    34 Telekinesis- Repels physical attacks, throws, pushes, and pulls

    Robbiecon- (Balance)
    32 Force Persuasion- Senses if someone can be turned to the Dark Side. (investigation)

    Seon- (Balance)
    23 ----Battle mind- boosts focus and morale (force passive def +1)

    God Emperor- (Balance)
    14 Force Deflection- repels energy projectiles

    ByzantineKnight- (Balance)
    18 --Force Body- Makes one immune to pain and wounds, does not usually prevent death.

    Yaseikhaan2- (Balance)
    25 Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def)

    Raskolnikov2- (Balance)
    21 Lightsaber (One action, one target)

    Diamondeye- (Balance)
    23 ----Battle mind- boosts focus and morale (force passive def +1)

    ArpeggiateTHIS2- (Balance)
    3 Force Blinding- creates bright flash which can stun attacker

    Jarema- (Balance)
    2 --Force Jump- allows a force-assisted leap which can avoid many kinds of attacks.

    Nightbringer- (Balance)
    4 Force Sense- Allows one to sense danger approaching, counters certain force powers.

    Skooma Addict2- (Balance)
    6 Force Meld- Can be used to join another in battle.

    Yaropolk2- (Balance)
    36 --Force Empathy- Allows one counter stealth attacks, counters certain force powers.

    Slysnake2- (Balance)
    32 Force Persuasion- Senses if someone can be turned to the Dark Side. (investigation)

    Sasaki Kojiro- (Balance)
    21 Lightsaber (One action, one target)

    Khazaar- (Balance)
    27 Form V

    Cecil XIX- (Balance)
    17 --Force Speed- improves mental and physical speed, useful in physical combat, or to escape.

    Greyblades- (Balance)
    16 Force Stun- can stun opponent, preventing certain attacks.


    Results



    Kagemusha - twin saber I: Niman form.
    force trance and Force Sever
    Force maelstrom Ignoramus, force far sight and scan Beefy187.
    "Master, The Dark side is not strong in this one."
    Belisarius II- Wall of Light, Force Resuscitation on Ignoramus
    Maelstrom fails due to Wall of Light!
    Ignoramus survives!


    Psychonaut - Saber: Double-bladed Saber Juyo II
    Defences: Force Cloak + Force Valour
    Abilities: Force Kill on Belisarius II + Chain Lightning on Skooma Addict2
    Belisarius II- Saber: Makashi, Ataru II
    Force Defenses: Force Light, Force Sense
    Force Light and Force Sense both fail against Force Kill
    Belisarius II is slain in battle!
    Skooma Addict2- Form I, Force Jump
    Form I and Force Jump both fail against Chain Lightning
    Skooma Addict2 is slain in battle!

    Ironside- Saber: Form VII
    Defenses: Force Stealth
    Abilities: Force Crush+ lightsaber on Ignoramus
    Ignoramus- Makashi
    (1) Force Speed (2) Telekinetic Lightsaber Combat
    Belisarius II- Wall of Light, Force Resuscitation on Ignoramus
    Force Crush fails due to Wall of Light!
    Ignoramus survives!

    Belisarius II- Saber: Makashi, Ataru II
    Force Defenses: Force Light, Force Sense
    Active Abilities: Wall of Light, Force Resuscitation on Ignoramus
    Style: Balanced


    Joooray- Soresu
    Force Valor and Force Whirlwind as my active defences.
    And finally I will be using Force Vision on Chaotix, Force Persuasion on Chaotix
    "Target is using active ability"
    "Not susceptible to the Dark Side, but you're not sure if the Dark Side is present or not."

    Ignoramus- Makashi
    (1) Force Speed (2) Telekinetic Lightsaber Combat
    (2) Force Vision on Ironside (1) Force Double Blade on Ironside
    Ironside: Defenses: Force Stealth
    "Target is using active ability"
    Ironside- Saber: Form VII
    Art of Movement, battle meditation, Knight (4)
    Master. (4) Force Speed (5)
    Ironside fails ART OF MOVEMENT ROLL
    Ironside is slain in battle!

    Chaotix- Lightsaber: 1- Form V/Djem So, 2- Form I/Shii-Cho
    Defenses: 1- Force Stealth, 2- Force Deflection
    Abilities: 1- Lightsaber Kill Joooray, 2- Force Lightning on Joooray
    Joooray: Force Valor and Force Whirlwind as my active defences.
    Chaotix: Master, (4) Meditation (+1)
    Joooray: Master, (4) Meditation (+1) Mind (+1 Force) Battle Precognition (+1 all) Valor (+1)
    Form V Djem So versus Form III Soresu:
    Adds +1 Level when facing Soresu (Form III)
    Minus -1 Level when facing single opponents
    Forms Even. Advantage: Joooray
    (5 versus 7)
    Djem so fails to kill Joooray.
    Adds +1 Level when facing force projectiles
    Force Lightning on Joooray
    Force whirlwind as a defense (FAILS)
    Form III (rank) versus Lightning (+2 due to Mind and Precognition)
    Master versus Master, +2. Advantage: Joooray.
    Joooray survives!
    Chaotix gains a dark side point for using Force Lightning


    Captain Blackadder- Ataru, Force stasis and Force empathy
    Attack Cecil XIX with saber
    Cecil XIX- Form II, Force Push
    Adds +1 Level when facing Ataru (Form IV)
    Adds +1 Level when facing Makashi (Form II)
    Master (Meditation) versus Padawan
    (6 versus 3)
    Force Push defeats saber attack, but it is clear that Cecil is no match for Blackadder.
    Cecil XIX survives!

    Beefy187- Juyo II, Deflection, Valor

    Renata- Juyo II, Telekinetic Lightsaber Combat, Blinding
    Persuasion on Captain Blackadder
    "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."

    Diana Abnoba- Form VI, Blinding,
    Heal not used.

    Tincow2- Form V, Telekinetic Lightsaber Combat
    Meld with Renata
    Renata was not attacked.

    Frozen in Ice- Form III, Force Sense

    Double A2- Form V, Force Empathy

    Warman- Form VI Niman, Saber Barrier

    ACIN- Form III, Force Push

    Autolycus- Form I, Force Push

    wideyedwanderer- Form II, Force Jump

    Zack2- Form I, Blinding

    Csargo- Form II, Blinding

    Robbiecon- Form III, Force Speed

    Seon - Form III, Saber Barrier

    God Emperor- Form I, Saber Throw

    ByzantineKnight- Form II, Force Sense

    Yaseikhaan2- Form III, Force Sense

    Raskolnikov2- Form III, Force Valor

    Diamondeye- Form I, Force Valor

    ArpeggiateTHIS2- Form II, Saber Throw

    Jarema- Form III, Force Stun

    Nightbringer- Form I, Force Jump

    Skooma Addict2- Form I, Force Jump

    Yaropolk2- Form II, Speed

    Slysnake2- Form III, Saber Throw

    Sasaki Kojiro- Form II, Force Stun

    Khazaar- Form II, Force Push

    Cecil XIX- Form II, Force Push

    Greyblades- Form III, Force Push, Meld with Wideyedwanderer
    Wideyedwanderer was not attacked.

    #Winstontoostrong
    #Montytoostronger

  30. #3420
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Star Wars: Fall of the Order [Concluded]


    Wall of the Commentary


    Episode VI: Recounting of the Jedi





    Night 11

    Spoiler Alert, click show to read: 
    Night 11

    Actions:



    Kagemusha -
    If i will be attacked.I will use my dual (two) blue lightsabers with Niman form.
    From my active defenses i will use force trance and force plague.
    From my active abilities i will attack Beefy using force storm and form V with my blue lightsaber.

    Trance:
    Investigation I - "Target is using active ability"
    Investigation II - "Name, The Light side is strong with this one."
    Investigation IV - "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."

    Psychonaut - Saber: Double-bladed Saber Juyo II
    Defences: Force Trance + Force Valour
    Abilities: Mind Control on Renata + Force Kill on Yaropolk2

    Trance:
    Investigation I - "Unclear" (SCAN FAILED!)
    Investigation II - "Name, The Light side is strong with this one."
    Investigation IV - "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."

    Renata - Juyo II, Telekinetic Lightsaber Combat, Blinding

    Joooray - I will be using Force Light and Force Protection as my active defences.
    My Saber Form will naturally be Soresu and then Soresu again.
    And finally I will be using Force Vision and Force Persuasionon Psychonaut.

    Ignoramus - Light Saber Form: Niman II
    Active Defences: (1) Force Protection (2) Force Valour
    Active Abilities: Force Healing on Nightbringer.

    Chaotix - Lightsaber: 1- Form III/Soresu,
    Defenses: 1- Force Stealth, 2- Force Deflection
    Target 1 (Seon): 1- Lightsaber Kill,
    Target 2 (Sasaki Kojiro): 1- Force Lightning

    Captain Blackadder - Ataru, Force stasis and Force empathy

    Beefy187 - Juyo II, Deflection, Valor

    Diana Abnoba - Form VI
    Valor, Push
    I would like to protect Ignoramus tonight, using my Force Revitalize

    Tincow2 - Form V, Telekinetic Lightsaber Combat Meld on Renata
    Frozen in Ice - Form Juyo II, Force Deflection
    Double A2 - Form V, Force Empathy
    Warman - Form VI Niman, Saber Barrier
    ACIN - Form II, Force Push
    Autolycus - Form V, Force Push
    wideyedwanderer - Form III, Saber Throw
    Zack2 - Form I, Blinding
    Csargo - Form III, Telekinesis
    Robbiecon - I will remain in Form 2: Soresu - The Resilience Form.
    I will use Force Speed as an Active Defense.
    I will use Force Persuasion as an active ability on Joooray.
    Seon - Form V, Saber Barrier
    God Emperor - Form VI, Force Deflection
    ByzantineKnight - Form IV, Force Sense
    Yaseikhaan2 - Form IV, Force Sense
    Raskolnikov2 - Form III, Force Valor
    Diamondeye - Form II Force Valor
    ArpeggiateTHIS2 - Form III, Force Blinding
    Jarema - Form IV Force Stun
    Nightbringer - Form II Force sense
    Yaropolk2 - Form III, Empathy
    Slysnake2 - Form II Saber Throw
    Sasaki Kojiro - Form III, Force Stun
    Khazaar - Form IV, Force Push
    Greyblades - Form III, Force Push










    Specialization:

    Chaotix chooses Balance, No Specialization
    Ignoramus chooses Balance, No Specialization
    Joooray chooses Force specialization
    Belisarius II chooses Balance, No Specialization
    Choxorn chooses Balance, No Specialization
    Captain Blackadder chooses Saber specialization
    Beefy187 chooses Saber specialization
    Diana Abnoba chooses Balance, No Specialization
    Tincow chooses Force Specialization
    Frozen in Ice chooses Balance, No Specialization
    Double A2 chooses Force Specialization
    Warman chooses Saber specialization
    ACIN chooses Saber specialization
    Autolycus chooses Saber specialization
    wideyedwanderer chooses Saber specialization
    Zack2 chooses Balance, No Specialization
    Csargo chooses Balance, No Specialization
    Robbiecon chooses Force Specialization
    Seon chooses Force Specialization
    God Emperor chooses Force Specialization
    ByzantineKnight chooses Saber specialization
    Yaseikhaan2 chooses Force Specialization
    Raskolnikov2 chooses Balance, No Specialization
    Diamondeye chooses Saber specialization
    ArpeggiateTHIS2 chooses Force Specialization
    Jarema chooses Force Specialization
    Nightbringer chooses Saber specialization
    Yaropolk2 chooses Force Specialization
    Slysnake2 chooses Balance, No Specialization
    Sasaki Kojiro2 chooses Saber specialization
    Khazaar chooses Force Specialization
    Greyblades chooses Saber specialization


    Sith Holocron:


    Kagemusha (2 force, 2 saber) (90 minus light side powers)
    60 --------Battle Mastery- improves defenses against two attackers +1
    16 Force Stun- can stun opponent, preventing certain attacks.
    86 ----Force Blast
    34 Telekinesis- Repels physical attacks, throws, pushes, and pulls

    Psychonaut (force offense, balanced) (86 minus Grandmaster powers, light side powers)
    36 --Force Empathy- Allows one counter stealth attacks, counters certain force powers.
    19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)
    + Vigilante with Saber.

    Renata (Balance) (86 minus Grandmaster powers, light side powers)
    54 --Force Absorb- converts incoming energy into the force, strengthens force power.
    11 Form II


    Jedi Holocron:


    Grandmaster: Two Force, Two Saber power, one Form.
    (86, light and dark side)

    Joooray: Darkside (Force)
    47 --Force Morichro- Acts as a roleblocking power.
    45 --Righteous Judgment- Allows Jedi to learn Sith offensive powers during battle.
    17 --Force Speed- improves mental and physical speed, useful in physical combat, or to escape.
    55 Wall of light- Can be used to defend against almost any attack
    39 ----Twin saber (Two actions, same or two targets)


    Masters: One Force, One Saber power. (86, minus grandmaster/dark)


    Ignoramus: (Balance)
    30 Electric Judgment- Allows Jedi to use Force Lightning
    53 ----Force Sight- Allows one to counter stealth or cloak attacks, counters certain force powers.

    Chaotix: Darkside (Balance)
    76 Force Orb
    48 --Force Protection- repels many kinds of force attacks

    Blackadder (saber)
    39 ----Twin saber (Two actions, same or two targets)
    54 --Force Absorb- converts incoming energy into the force, strengthens force power.

    Beefy (Saber)
    52 ----Force Stasis Field (Tier III Force Stun)
    28 Form VI

    Diana Abnona (Balance)
    2 --Force Jump- allows a force-assisted leap which can avoid many kinds of attacks.
    50 Force Ghost- Allows vote even in death

    Tincow2- (Force)
    22 --Double-blade (Two actions, same target)
    46 Drain Knowledge- removes one power from target and absorbs it

    Knights: 100% get one power (38)


    Frozen in Ice- (Balance)
    34 Telekinesis- Repels physical attacks, throws, pushes, and pulls

    Double A2- (Force)
    15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.

    AntiKingWarmancake- (Saber)
    29 ---Double-bladed Saber (Form VII-2)

    a completely inoffensive name- (Saber)
    5 Force Breath- Allows survival of 1 lynch

    Autolycus- (Saber)
    1 Art of Movement- basic, agility/evasion boost (30% chance of avoiding saber or projectiles)

    wideyedwanderer- (Saber)
    27 Form V

    Zack2- (Balance)
    21 Lightsaber (One action, one target)

    Csargo- (Balance)
    8 Force Push- knocks enemy away, which can interrupt their attack or lower their defenses.

    Robbiecon- (Force)
    25 Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def)

    Seon- (Force)
    16 Force Stun- can stun opponent, preventing certain attacks.

    God Emperor- (Force)
    37 --Force Grip- lifts opponent in the air, which negates their ability to escape or use certain powers.

    ByzantineKnight- (Saber)
    5 Force Breath- Allows survival of 1 lynch

    Yaseikhaan2- (Force)
    30 Electric Judgment- Allows Jedi to use Force Lightning

    Raskolnikov2- (Balance)
    38 Force Healing- Can be used to heal lightsaber wounds

    Diamondeye- (Saber)
    21 Lightsaber (One action, one target)

    ArpeggiateTHIS2- (Force)
    6 Force Meld- Can be used to join another in battle.

    Jarema- (Force)
    19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)

    Nightbringer- (Saber)
    28 Form VI

    Yaropolk2- (Force)
    8 Force Push- knocks enemy away, which can interrupt their attack or lower their defenses.

    Slysnake2- (Balance)
    31 Force Vision- Allows one to see through stealth (investigation)

    Sasaki Kojiro- (Saber)
    20 Saber Barrier- adds defense against projectiles (+1 projectile defense)

    Khazaar- (Force)
    23 ----Battle mind- boosts focus and morale (force passive def +1)

    Greyblades- (Saber)
    19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)


    Results

    Actions:

    Kagemusha -
    If i will be attacked.I will use my dual (two) blue lightsabers with Niman form.
    From my active defenses i will use force trance and force plague.
    From my active abilities i will attack Beefy using force storm and form V with my blue lightsaber.
    Trance:
    Investigation I - "Target is using active ability"
    Investigation II - "Name, The Light side is strong with this one."
    Investigation IV - "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."
    Beefy187 - Juyo II, Protection, Valor, Art of Movement, battle meditation
    Master (4) = 4
    GM 5 versus M (4) = Loss, Protection (RANK) = Beefy dies.
    Nothing Beefy could have done would have protected him from Force Storm.
    Beefy is slain in Battle!
    Beefy suspects Chaotix, and Diamondeye. No cigar there, Beefy.
    Beefy says Kagemusha was his third choice. Says he thinks Kage may be the Dark Lord of the Sith. (Correct on third choice)



    Psychonaut - Saber: Double-bladed Saber Juyo II
    Defences: Force Trance + Force Valour
    Abilities: Mind Control on Renata + Force Kill on Yaropolk2
    Trance:
    Investigation I - "Unclear" (SCAN FAILED!)
    Investigation II - "Name, The Light side is strong with this one."
    Investigation IV - "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."
    Renata has become a Sith Apprentice!
    Yaropolk2 - Form III, Empathy
    Empathy fails to defend against Kill.
    Form III fails against Kill.
    Yaropolk2 is slain in Battle!


    Renata - Juyo II, Telekinetic Lightsaber Combat, Blinding
    Persuasion and Healing on Kagemusha.
    Healing not needed.
    Investigation IV - "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."

    Joooray - I will be using Force Light and Force Protection as my active defences.
    My Saber Form will naturally be Soresu and then Soresu again.
    And finally I will be using Force Vision and Force Persuasionon Psychonaut.
    Investigation I - "Unclear" (SCAN FAILED!)
    Investigation IV - "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."

    Ignoramus - Light Saber Form: Niman II
    Active Defences: (1) Force Protection (2) Force Valour
    Active Abilities: Force Healing on Nightbringer.
    Nightbringer was not attacked!

    Chaotix - Lightsaber: 1- Form III/Soresu, Battle Meditation
    Defenses: 1- Force Stealth, 2- Force Deflection
    Target 1 (Seon): 1- Lightsaber Kill,
    Target 2 (Sasaki Kojiro): 1- Force Lightning

    Seon - Form V, Saber Barrier, Art of Movement, Battle meditation
    Master (4) + 1 - Knight (3) + 1
    Form V vs Form III= even
    Art of movement roll= SUCCESS!!!
    Seon survives!
    Sasaki Kojiro - Form III, Force Stun
    Stun fails versus Lightning. (Deflection)
    Form III Knight + Battle Meditation = Rank 4 versus Rank 4
    Art of movement roll = SUCCESS!!!
    Sasaki Kojiro survives!
    Chaotix gains a dark side point for using Force Lightning

    Captain Blackadder - Attack Slysnake, meditation
    Use forces stasis field and force speed
    First time attack using Juyo II then use Ataru
    Slysnake2 - Form II Blinding
    4+1+1 versus 3
    Minus -1 Level when facing double-blade
    Blinding is ineffective versus lightsaber attack
    6 versus 2 is lopsided contest in Blackadder favor
    Slysnake2 is slain in battle!
    Blackadder gains 1 Dark Side point for killing a Jedi
    Blackadder gains 1 Dark Side point for using Juyo II


    Beefy187 - Juyo II, Deflection, Valor

    Diana Abnoba - Form VI, Valor, Push
    I would like to protect Ignoramus tonight, using my Force Revitalize

    Tincow2 - Form V, Telekinetic Lightsaber Combat Meld on Renata
    Frozen in Ice - Form Juyo II, Force Deflection
    Double A2 - Form V, Force Empathy
    Warman - Form VI Niman, Saber Barrier
    ACIN - Form II, Force Push
    Autolycus - Form V, Force Push Meld on Renata
    wideyedwanderer - Form III, Saber Throw
    Zack2 - Form I, Blinding
    Csargo - Form III, Telekinesis

    Robbiecon - I will remain in Form 2: Soresu - The Resilience Form.
    I will use Force Speed as an Active Defense.
    I will use Force Persuasion as an active ability on Joooray.
    "Susceptible to the Dark Side, and you sense that the Dark Side is already present in this one."

    Seon - Form V, Saber Barrier
    God Emperor - Form VI, Force Deflection
    ByzantineKnight - Form IV, Force Sense
    Yaseikhaan2 - Form IV, Telekinetic Lightsaber Combat
    Raskolnikov2 - Form III, Force Valor
    Diamondeye - Form II Force Valor
    ArpeggiateTHIS2 - Form III, Force Blinding
    Jarema - Form IV Force Stun
    Nightbringer - Form II Force sense
    Yaropolk2 - Form III, Empathy
    Slysnake2 - Form II Blinding, Persuasion on Ignoramus (No result due to death)
    Sasaki Kojiro - Form III, Force Stun
    Khazaar - Form IV, Force Push
    Greyblades - Form III, Force Push Meld on Ignoramus




    Night 12

    Spoiler Alert, click show to read: 
    Night 12

    Actions:



    Kagemusha - Saber- Twin Saber Niman
    Force Trance + Force Sight
    Force Morichro and Force Far Sight on Joooray
    Trance:
    Investigation I - "Target is using active ability"
    Investigation II - "Name, The Light side is strong with this one."
    Investigation IV - "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."

    Psychonaut - Saber: Double-bladed Saber Juyo II
    Defences: Force Trance + Force Valour
    Abilities: Force Kill on robbiecon + Drain Knowledge on Joooray
    Trance:
    Investigation I - Not using active ability.
    Investigation II - The Light side is strong with this one.
    Investigation IV - Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one.

    Renata - Form V
    Stealth, Telekinetic lightsaber combat
    Force Drain and Persuasion on Khazaar

    Joooray - I will be using Force Light and Force Protection as my active defences.
    My Saber Form will naturally be Soresu and then Soresu again.

    Ignoramus - Niman II, Makashi
    Valor, Speed
    Saber, Saber on Joooray.

    Chaotix - Lightsaber: 1- Form V/Djem So, 2- Form VI/Niman
    Defenses: 1- Force Stealth, 2- Force Protection
    Actions (Joooray): 1- Force Lightning, 2- Force Orb

    Captain Blackadder - Juyo II, IV
    Stasis Field, Absorb
    Force Vision on WEW

    Diana Abnoba - Form VI
    Valor, Push
    I would like to protect Ignoramus tonight, using my Force Revitalize

    Tincow2 - Form V, Telekinetic Lightsaber combat. Meld and Drain Knowledge on Renata
    Frozen in Ice - Form III, Telekinesis, Force Deflection
    Double A2 - Form V, Force Empathy
    Warman - Form VI Niman, Saber Barrier
    ACIN - Form II, Force Push
    Autolycus - Form I, Force Push, Meld on Wideyedwanderer
    wideyedwanderer - Form III, Force Blinding
    Csargo - Form III, Telekinesis
    Robbiecon - Form III, Force Speed, Persuasion on Sasaki
    Seon - Form V, Force Stun
    God Emperor - Form VI, Force Deflection
    ByzantineKnight - Form II, Force Deflection
    Yaseikhaan2 - Form IV, Telekinetic Lightsaber Combat, Electric Judgment on Chaotix
    Diamondeye - Form II Force Valor, Attack Nightbringer with saber
    ArpeggiateTHIS2 - Form III, Force Blinding
    Jarema - Form IV Force Stun
    Nightbringer - Form II Force sense
    Sasaki Kojiro - Form III, Saber Barrier
    Khazaar - Form IV, Force Push
    Greyblades - Form III, Force Stun, Meld on Joooray










    Specialization:

    Chaotix chooses Balance, No Specialization
    Ignoramus chooses Balance, No Specialization
    Joooray chooses Force specialization
    Captain Blackadder chooses Saber specialization
    Diana Abnoba chooses Balance, No Specialization
    Tincow chooses Force Specialization
    Frozen in Ice chooses Balance, No Specialization
    Double A2 chooses Force Specialization
    Warman chooses Saber specialization
    ACIN chooses Saber specialization
    Autolycus chooses Saber specialization
    wideyedwanderer chooses Saber specialization
    Csargo chooses Balance, No Specialization
    Robbiecon chooses Force Specialization
    Seon chooses Force Specialization
    God Emperor chooses Force Specialization
    ByzantineKnight chooses Saber specialization
    Yaseikhaan2 chooses Force Specialization
    Diamondeye chooses Saber specialization
    ArpeggiateTHIS2 chooses Force Specialization
    Jarema chooses Force Specialization
    Nightbringer chooses Saber specialization
    Sasaki Kojiro2 chooses Saber specialization
    Khazaar chooses Force Specialization
    Greyblades chooses Saber specialization


    Sith Holocron:


    Kagemusha (2 force, 2 saber) (90 minus light side powers)
    35 --Force Stasis (Tier II Force Stun)
    46 Drain Knowledge- removes one power from target and absorbs it
    54 --Force Absorb- converts incoming energy into the force, strengthens force power.
    49 --Force Improved Vision- Allows one to see through stealth or cloak (investigation)


    Psychonaut (force offense, balanced) (86 minus Grandmaster powers, light side powers)
    42 --Twin Saber II
    73 --Force Crush

    Renata (Balance) (86 minus Grandmaster powers, light side powers)
    77 --Force Energy
    33 --Force Wave (Tier II force Push)
    Drain: Force Deflection from Renata

    Jedi Holocron:


    Grandmaster: Two Force, Two Saber power, one Form.
    (86, light and dark side)

    Joooray: Darkside (Force)
    36 --Force Empathy- Allows one counter stealth attacks, counters certain force powers.
    44 --Force Revitalize- Can be used to heal force wounds
    68 Force Drain
    58 Force Englightenment- Defends against all dark side corruption or mind attacks. Can defend one other against the threat of the Dark Side.
    41 -Twin Saber I
    Drain: Force Speed from Joooray


    Masters: One Force, One Saber power. (86, minus grandmaster/dark)


    Ignoramus: (Balance)
    45 --Righteous Judgment- Allows Jedi to learn Sith offensive powers during battle.
    19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)

    Chaotix: Darkside (Balance)
    68 Force Drain
    46 Drain Knowledge- removes one power from target and absorbs it

    Blackadder (saber)
    1 Art of Movement- basic, agility/evasion boost (30% chance of avoiding saber or projectiles)
    15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.

    Diana Abnona (Balance)
    18 --Force Body- Makes one immune to pain and wounds, does not usually prevent death.
    21 Lightsaber (One action, one target)

    Tincow2- (Force)
    17 --Force Speed- improves mental and physical speed, useful in physical combat, or to escape.
    15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.

    Frozen in Ice- (Balance)
    8 Force Push- knocks enemy away, which can interrupt their attack or lower their defenses.
    19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)

    Double A2- (Force)
    50 Force Ghost- Allows vote even in death
    31 Force Vision- Allows one to see through stealth (investigation)

    Knights: 100% get one power (38)

    AntiKingWarmancake- (Saber)
    1 Art of Movement- basic, agility/evasion boost (30% chance of avoiding saber or projectiles)

    a completely inoffensive name- (Saber)
    28 Form VI

    Autolycus- (Saber)
    28 Form VI

    wideyedwanderer- (Saber)
    15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.

    Csargo- (Balance)
    16 Force Stun- can stun opponent, preventing certain attacks.

    Robbiecon- (Force)
    37 --Force Grip- lifts opponent in the air, which negates their ability to escape or use certain powers.

    Seon- (Force)
    30 Electric Judgment- Allows Jedi to use Force Lightning
    FIX MY CHARACTER PM

    God Emperor- (Force)
    35 --Force Stasis (Tier II Force Stun)

    ByzantineKnight- (Saber)
    21 Lightsaber (One action, one target)

    Yaseikhaan2- (Force)
    33 --Force Wave (Tier II force Push)

    Diamondeye- (Saber)
    19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)

    ArpeggiateTHIS2- (Force)
    32 Force Persuasion- Senses if someone can be turned to the Dark Side. (investigation)

    Jarema- (Force)
    23 ----Battle mind- boosts focus and morale (force passive def +1)

    Nightbringer- (Saber)
    1 Art of Movement- basic, agility/evasion boost (30% chance of avoiding saber or projectiles)

    Sasaki Kojiro- (Saber)
    29 ---Double-bladed Saber (Form VII-2)

    Khazaar- (Force)
    17 --Force Speed- improves mental and physical speed, useful in physical combat, or to escape.

    Greyblades- (Saber)
    15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.

    Results




    Actions:

    Kagemusha - Saber- Twin Saber Niman
    Force Trance + Force Sight
    Force Morichro and Force Far Sight on Joooray
    Trance:
    Investigation I - "Target is using active ability"
    Investigation II - "Name, The Light side is strong with this one."
    Investigation IV - "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."
    Joooray was blocked successfully!
    "Grandmaster, The Dark side is strong with this one."


    Psychonaut - Saber: Double-bladed Saber Juyo II
    Defences: Force Trance + Force Valour
    Abilities: Force Kill on Blackadder + Drain Knowledge on Joooray
    Trance:
    Investigation I - Not using active ability.
    Investigation II - The Light side is strong with this one.
    Investigation IV - Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one.
    Drain: Force Speed from Joooray
    Captain Blackadder - Juyo II, IV
    Stasis Field, Absorb
    Stasis field defends against FORCE KILL
    Blackadder survives!

    Renata - Form V
    Stealth, Telekinetic lightsaber combat
    Force Drain and Persuasion on Khazaar
    Khazaar - Form IV, Force Push
    Push wins against Drain.
    Ataru wins against Drain.
    "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."
    Khazaar survives!

    Joooray - I will be using Force Light and Force Protection as my active defences.
    My Saber Form will naturally be Soresu and then Soresu again.

    Ignoramus - Niman II, Makashi
    Valor, Speed
    Saber, Saber on Joooray.
    (See below)

    Chaotix - Lightsaber: 1- Form V/Djem So, 2- Form VI/Niman
    Defenses: 1- Force Stealth, 2- Force Protection
    Actions (Joooray): 1- Force Lightning, 2- Force Orb
    (See below)


    =================
    Chaotix - Lightsaber: 1- Form V/Djem So, 2- Form VI/Niman
    Defenses: 1- Force Stealth, 2- Force Protection
    Actions (Joooray): 1- Force Lightning, 2- Force Orb
    Greyblades - Form III, Force Stun, Meld on Joooray
    Art of movement, Battle meditation.
    Stun fails versus Lightning
    Lightning versus Form III (Rank)
    Master (4)
    Knight (3) plus Battle meditation (+1) plus Soresu (+1) = 5
    Greyblades defends against Lightning with saber!
    Master (4) Orb
    Force Stun succeeds versus Orb!
    Greyblades and Joooray survive!
    Chaotix gains two dark side points!
    Ignoramus - Niman II, Makashi
    Protection, Valor (+1)
    Saber, Saber on Joooray.
    Greyblades - Form III, Force Stun, Meld on Joooray
    Art of movement, Battle meditation.
    Ignoramus (4) Valor (+1) Protection, Form VI (+1) = 6
    Greyblades (3) Battle med (+1) Form III (+1) = 5
    Form III: Soresu, also known as the Way of the Mynock, or The Resilience Form, was the third of the seven forms of lightsaber combat.
    Adds +1 Level when facing two blades
    Form VI: Niman, also known as The Way of the Rancor, The Moderation Form, and the diplomat's form, was the sixth form of the seven forms of lightsaber combat.
    Adds +1 Level when using two blades offensively.
    Fails art of movement roll.
    Greyblades is slain in battle!
    Ignoramus gains one dark side point!
    Ignoramus - Niman II, Makashi
    Valor,(+1)
    Saber on Joooray.
    Joooray - I will be using Force Light and Force Protection as my active defences.
    Soresu/Soresu.
    Ignoramus (4) Valor (+1) Form VI (+1) = 6
    Joooray (5) Art of movement, Battle meditation (+1) Precognition (+1) Form III (+1) =8
    Joooray defeats Niman II
    Ignoramus (4) Valor (+1) Form II = 5
    Joooray (5) Art of movement, Battle meditation (+1) Precognition (+1) Form III = 7
    Joooray defeats Makashi
    Joooray survives the battle!
    =================================




    Captain Blackadder - Juyo II, IV
    Stasis Field, Absorb
    Force Vision on WEW
    "Target is using active ability"

    Diana Abnoba - Form VI
    Valor, Push
    I would like to protect Ignoramus tonight, using my Force Revitalize
    Target was not attacked.

    Tincow2 - Form V, Telekinetic Lightsaber combat. Meld and Drain Knowledge on Renata
    Drain: Force Deflection

    Frozen in Ice - Form III, Telekinesis, Force Deflection
    Double A2 - Form V, Force Empathy
    Warman - Form VI Niman, Saber Barrier

    ACIN - Form II, Force Body, Attack Renata with saber
    Tincow2 - Form V, Telekinetic Lightsaber combat.
    Meld and Drain Knowledge on Renata
    Minus -1 Level when facing single opponents
    Knight, (3) Form II
    Master, (4) Form V, (-1) Art of movement, Battle meditation (+1) TLC (+1)
    3 versus 5, attack fails.
    (Telekinetic lightsaber combat)
    Tincow survives!


    Autolycus - Form I, Force Push, Meld on Wideyedwanderer
    WEW was not attacked

    wideyedwanderer - Form III, Force Blinding
    Csargo - Form III, Telekinesis
    Robbiecon - Form III, Force Speed, Persuasion on Sasaki
    "Susceptible to the Dark Side, and you sense that the Dark Side is already present in this one."

    Seon - Form V, Force Stun
    God Emperor - Form VI, Force Deflection
    ByzantineKnight - Form II, Force Deflection

    Yaseikhaan2 - Form IV, Telekinetic Lightsaber Combat, Electric Judgment on Chaotix
    Chaotix - Lightsaber: 1- Form V/Djem So, 2- Form VI/Niman
    Defenses: 1- Force Stealth, 2- Force Protection
    Stealth fails versus Electric Judgment!
    Force protection succeeds versus Electric Judgment.
    Lightsaber defense (V) also succeeds versus Elec. Judgment.
    Chaotix survives!

    Diamondeye - Form II Force Valor, Attack Nightbringer with saber
    Nightbringer - Form II Force sense Battle meditation
    Knight (3) Form II, Valor (+1)
    Knight (3) Form II, Battle Med (+1)
    Even match, draw.
    Nightbringer survives!


    ArpeggiateTHIS2 - Form III, Force Blinding
    Jarema - Form IV Force Stun
    Nightbringer - Form II Force sense
    Sasaki Kojiro - Form III, Saber Barrier
    Khazaar - Form IV, Force Push
    Greyblades - Form III, Force Stun, Meld on Joooray



    Night 13

    Spoiler Alert, click show to read: 
    Actions:



    Kagemusha - From my active defenses i will use Force Trance and Telekinesis
    I will scan Jarema using force far sight and Seon using Force Persuasion.
    If i will be attacked i will protect myself primary using form V and switching into using Twin Saber II: Ataru II form if it becomes usefull.
    Trance:
    Investigation I - "Target is using active ability"
    Investigation II - "Name, The Light side is strong with this one."
    Investigation IV - "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."

    Psychonaut - Saber: Twin Saber II: Ataru II - The Aggression Form
    Defences: Force Valour + Force Trance
    Abilities: Force Kill on Robbiecon + Drain Knowledge on Frozen in Ice
    Trance:
    Investigation I - Not using active ability.
    Investigation II - The Light side is strong with this one.
    Investigation IV - Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one.

    Renata - Saber -- Form I
    Active Defense -- Telekinetic Lightsaber Combat, Force Absorb
    Kill -- Sasaki Kojiro -- Force Energy, Force Scream

    Joooray - I will be using Force Empathy and Force Protection as my active defences.
    My Saber Forms will be Soresu and Niman II.
    And finally I will be using Force Morichro on Chaotix and Wall of Light on God Emperor.

    Ignoramus - Light Sabre Forms: (1) Makashi (2) Niman II
    Active Defences: (1) Force Protection (2) Force Speed
    Active Abilities: Force Healing on Chaotix

    Chaotix - Lightsaber: 1- Form V/Djem So, 2- Form III/Soresu
    Defenses: 1- Force Protection, 2- Force Speed
    Actions: 1- Drain Knowledge on Joooray, 2- Lightsaber attack on Psychonaut
    Drain knowledge succeeds!
    Lightsaber attack happens even through Force Morichro!

    Captain Blackadder - Juyo II, IV
    Stasis Field, Valor
    Force Vision on Nightbrunger

    Diana Abnoba - Form III
    Valor, Jump
    Attack Diamondeye.

    Tincow2 - Saber Forms: Form V: Djem So- The Perseverance Form
    Active Defenses: Telekinetic Lightsaber combat and Force Valor
    Active Abilities: Force Meld and Force Vision on Renata

    Frozen in Ice - Form III, Push, Deflection
    Double A2 - Form V, Force Empathy
    Warman - Form VI Niman, Saber Barrier
    ACIN - Form II, Force Body, Attack God Emperor
    wideyedwanderer - Form V, Force Valor
    Csargo - Form III, Telekinesis
    Robbiecon - Form III, Force Speed, Persuasion on Diana
    Seon - Form V, Saber Barrier
    God Emperor - Form VI, Force Deflection
    ByzantineKnight - Form II, Force Deflection
    Yaseikhaan2 - Form IV, Telekinetic Lightsaber Combat,
    Diamondeye - Form II Force Valor, Attack Psychonaut
    ArpeggiateTHIS2 - Form III, Force Valor, Meld with Sasaki
    Jarema - Form III Force Push
    Nightbringer - Form II Force sense
    Sasaki Kojiro - Form III, Saber Barrier
    Khazaar - Form V, Force Speed


    Specialization:

    Chaotix chooses Balance, No Specialization
    Ignoramus chooses Balance, No Specialization
    Joooray chooses Force specialization
    Captain Blackadder chooses Saber specialization
    Diana Abnoba chooses Balance, No Specialization
    Tincow chooses Force Specialization
    Frozen in Ice chooses Balance, No Specialization
    Double A2 chooses Force Specialization
    Warman chooses Saber specialization
    ACIN chooses Saber specialization
    wideyedwanderer chooses Saber specialization
    Csargo chooses Balance, No Specialization
    Robbiecon chooses Force Specialization
    Seon chooses Force Specialization
    God Emperor chooses Force Specialization
    ByzantineKnight chooses Saber specialization
    Yaseikhaan2 chooses Force Specialization
    Diamondeye chooses Saber specialization
    ArpeggiateTHIS2 chooses Force Specialization
    Jarema chooses Force Specialization
    Nightbringer chooses Saber specialization
    Sasaki Kojiro2 chooses Saber specialization
    Khazaar chooses Force Specialization


    Sith Holocron:


    Kagemusha (2 force, 2 saber) (90 minus light side powers)
    52 ----Force Stasis Field (Tier III Force Stun)
    18 --Force Body- Makes one immune to pain and wounds, does not usually prevent death.
    Universal Force Mastery
    Cannot learn new powers unless Jedi Grandmaster


    Psychonaut (force offense, balanced) (86 minus Grandmaster powers, light side powers)
    69 --Force Vortex
    84 ----Force Destruction


    Renata (Force offense) (86 minus Grandmaster powers, light side powers)
    71 --Force Wound
    73 --Force Crush
    50 Force Ghost- Allows vote even in death


    Jedi Holocron:


    Grandmaster: Two Force, Two Saber power, one Form.
    (86, light and dark side)


    Joooray: Darkside (Force)
    63 --Force Cloak- allows one to hide from most scans and attacks
    57 ----Final Judgment- Allows Jedi to steal Sith offensive powers during battle.
    25 Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def)
    5 Force Breath- Allows survival of 1 lynch
    27 Form V


    Masters: One Force, One Saber power. (86, minus grandmaster/dark)


    Ignoramus: (Balance)
    23 ----Battle mind- boosts focus and morale (force passive def +1)
    24 ------Battle precognition- improves all passive defenses +1

    Chaotix: Darkside (Balance)
    33 --Force Wave (Tier II force Push)
    72 Force Scream

    Blackadder (saber)
    25 Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def)
    48 --Force Protection- repels many kinds of force attacks

    Diana Abnona (Balance)
    20 Saber Barrier- adds defense against projectiles (+1 projectile defense)
    49 --Force Improved Vision- Allows one to see through stealth or cloak (investigation)

    Tincow2- (Force)
    49 --Force Improved Vision- Allows one to see through stealth or cloak (investigation)
    23 ----Battle mind- boosts focus and morale (force passive def +1)

    Frozen in Ice- (Balance)
    36 --Force Empathy- Allows one counter stealth attacks, counters certain force powers.
    33 --Force Wave (Tier II force Push)

    Double A2- (Force)
    5 Force Breath- Allows survival of 1 lynch
    35 --Force Stasis (Tier II Force Stun)

    AntiKingWarmancake- (Saber)
    42 --Twin Saber II
    27 Form V



    Knights: 100% get one power (38)



    a completely inoffensive name- (Saber)
    19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)

    wideyedwanderer- (Saber)
    29 ---Double-bladed Saber (Form VII-2)

    Csargo- (Balance)
    26 Form IV

    Seon- (Force)
    24 ------Battle precognition- improves all passive defenses +1

    God Emperor- (Force)
    15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.

    ByzantineKnight- (Saber)
    28 Form VI

    Yaseikhaan2- (Force)
    31 Force Vision- Allows one to see through stealth (investigation)

    Diamondeye- (Saber)
    12 Form III

    ArpeggiateTHIS2- (Force)
    23 ----Battle mind- boosts focus and morale (force passive def +1)

    Jarema- (Force)
    24 ------Battle precognition- improves all passive defenses +1

    Nightbringer- (Saber)
    20 Saber Barrier- adds defense against projectiles (+1 projectile defense)

    Sasaki Kojiro- (Saber)
    15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.

    Khazaar- (Force)
    31 Force Vision- Allows one to see through stealth (investigation)

    Results





    Kagemusha - From my active defenses i will use Force Trance and Telekinesis
    I will scan Jarema using force far sight and Seon using Force Persuasion.
    If i will be attacked i will protect myself primary using form V and switching into using Twin Saber II: Ataru II form if it becomes usefull.
    Trance:
    Investigation I - "Target is using active ability"
    Investigation II - "Name, The Light side is strong with this one."
    Investigation IV - "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."
    Jarema:
    "Knight, The Dark side is present in this one."
    Seon:
    "Susceptible to the Dark Side, and you sense that the Dark Side is already present in this one."

    Psychonaut - Saber: Twin Saber II: Ataru II - The Aggression Form
    Defences: Force Valour + Force Trance
    Abilities: Force Kill on Robbiecon + Drain Knowledge on Frozen in Ice
    TELEKINESIS!
    Trance:
    Investigation I - Not using active ability.
    Investigation II - The Light side is strong with this one.
    Investigation IV - Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one.
    Robbiecon - Form III, Force Speed, Persuasion on Diana
    Speed does not defend versus Kill
    Form III does not defend versus kill
    Robbiecon is undefended.
    Robbiecon is slain in battle!

    Renata - Saber -- Form I
    Active Defense -- Telekinetic Lightsaber Combat, Force Absorb
    Kill -- Sasaki Kojiro -- Force Energy, Force Scream
    ArpeggiateTHIS2 - Form III, Force Valor, Meld with Sasaki
    Valor fails versus Force Energy
    Form III ranks versus Energy.
    ArpeggiateTHIS (3) plus Valor (1) = 4 (Renata)
    Energy is reflected by Form III
    Valor ranks versus Force Scream.
    ArpeggiateTHIS (3) versus 4
    ArpeggiateTHIS2 is slain in battle!
    Sasaki Kojiro - Form III, Saber Barrier
    Barrier fails versus Energy
    Form III Ranks versus Energy
    Sasaki (3) plus Meditation (1) = 4 (Renata)
    Energy is reflected by Form III
    Barrier fails versus Force Scream
    Sasaki Kojiro2 is slain in battle!



    Joooray - I will be using Force Empathy and Force Protection as my active defences.
    My Saber Forms will be Soresu and Niman II.
    And finally I will be using Force Morichro on Chaotix and Wall of Light on God Emperor.
    LOST MORICHRO!


    Ignoramus - Light Sabre Forms: (1) Makashi (2) Niman II
    Active Defences: (1) Force Protection (2) Force Speed
    Active Abilities: Force Healing on Chaotix
    Healing not needed.



    Chaotix - Lightsaber: 1- Form V/Djem So, 2- Form III/Soresu, Meditation
    Defenses: 1- Force Protection, 2- Force Speed
    Actions: 1- Drain Knowledge on Joooray, 2- Lightsaber attack on Psychonaut
    Drain knowledge succeeds! Morichro!
    Lightsaber attack happens even through Force Morichro!
    Psychonaut - Saber: Twin Saber II: Ataru II - The Aggression Form
    Defences: Force Valour + Force Trance
    Art of Movement, Meditation, Mind
    Chaotix Master (4) Med (+1) Speed (+1) Djem So (-2) = 4
    Minus -1 Level when facing single opponents
    Minus -1 Level when facing Ataru (Form IV)
    Psychonaut Master (4) Med (+1) Valor (+1) Twin Saber II- Ataru (+1) = 7
    Adds +1 Level when facing Djem So (Form V)
    Psychonaut easily defends against Chaotix attack!
    Psychonaut survives!




    Captain Blackadder - Juyo II, IV
    Stasis Field, Valor
    Force Vision on Nightbrunger
    "Target is not using active ability"



    Diana Abnoba - Form III
    Valor, Jump
    Attack Diamondeye.
    Diamondeye - Form II Force Valor, Meditation
    Diana- Master (4) Valor (1) III = 5
    Diamondeye- Knight (3) Valor (1) Meditation (1) II= 5
    Diamondeye survives!



    Tincow2 - Saber Forms: Form V: Djem So- The Perseverance Form
    Active Defenses: Telekinetic Lightsaber combat and Force Valor
    Active Abilities: Force Meld and Force Vision on Renata
    "Target is using active ability"
    Renata was not attacked.


    Frozen in Ice - Form III, Push, Deflection
    Lost telekinesis!


    Double A2 - Form V, Force Empathy
    Warman - Form VI Niman, Saber Barrier


    ACIN - Form II, Force Body, Attack God Emperor
    God Emperor - Form VI, Force Deflection
    WALL OF LIGHT FAILS VERSUS LIGHTSABER
    ACIN- Knight (3) Form II (+) = 2
    Minus -1 Level when facing Niman (Form VI)
    God Emperor- Knight (3) Form VI (+) = 4
    Adds +1 Level when facing Makashi (Form II)
    God Emperor survives!


    Diamondeye - Form II Force Valor,Meditation Attack Psychonaut
    Psychonaut: Saber: Twin Saber II: Ataru II - The Aggression Form
    Defences: Force Valour + Force Trance
    Art of Movement, Meditation, Mind
    Diamondeye- Knight (3) Valor (1) Meditation (1) Makashi (1) = 6
    Adds +1 Level when facing Ataru (Form IV)
    Psychonaut- Master (4) Valor (1) Meditation (1) Ataru II (1) = 7
    Adds +1 Level when facing Makashi (Form II)
    Psychonaut survives!


    wideyedwanderer - Form V, Force Valor
    Csargo - Form III, Telekinesis
    Robbiecon - Form III, Force Speed, Persuasion on Diana (dies)
    Seon - Form V, Saber Barrier
    God Emperor - Form VI, Force Deflection
    ByzantineKnight - Form II, Force Deflection
    Yaseikhaan2 - Form IV, Telekinetic Lightsaber Combat,
    Diamondeye - Form II Force Valor, Attack Psychonaut (see above)
    ArpeggiateTHIS2 - Form III, Force Valor, Meld with Sasaki (see above)
    Jarema - Form III Force Push
    Nightbringer - Form II Force sense
    Sasaki Kojiro - Form III, Saber Barrier
    Khazaar - Form V, Force Speed




    Night 14

    Spoiler Alert, click show to read: 
    Actions:



    Kagemusha - Niman II (blue defense) Ataru II (red attack)
    force sever and force plague
    I will attack Jooray using Force Oblivion and Twin Saber II: Ataru II The Aggression Form using two red sabers.
    Trance:
    Investigation I - "Target is using active ability"
    Investigation II - "Name, The Light side is strong with this one."
    Investigation IV - "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."

    Psychonaut - Saber: Twin Saber II: Ataru II - The Aggression Form
    Defences: Force Trance + Force Valour
    Abilities: Vigilante Green Lightsabers on Kagemusha + Force Kill on Jarema
    Trance:
    Investigation I - Using active ability.
    Investigation II - The Light side is strong with this one.
    Investigation IV - Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one.

    Renata -
    Soresu
    TLC and absorb

    Joooray - I will be using Force Cloak and Force Protection as my active defences.
    My Saber Forms will be Soresu and Niman II.
    And finally I will be using Force Enlightenment on Chaotix and Wall of Light on God Emperor.

    Ignoramus - Light Sabre: Makashi and Niman II
    Active Defences: Force Speed and Force Valor
    Active Abilities: Righteous Judgement and Saber Kill - both on Kagemusha.

    Chaotix - Lightsaber: 1- Form III/Soresu, 2- Form VI/Niman
    Defenses: 1- Force Protection, 2- Force Wave
    Actions: 1- Morichro on Kagemusha, 2- Drain Knowledge on Joooray

    Captain Blackadder -

    Diana Abnoba - Form III
    Valor, Jump
    Attack Khazaar.

    Tincow2 - Saber Forms: Form V: Djem So- The Perseverance Form
    Active Defenses: Telekinetic Lightsaber combat and Force Valor
    Active Abilities: Force Meld and Force Improved Vision on Renata

    Frozen in Ice - Form III, Wave, Deflection

    Double A2 - Form V, Force Empathy, Investigate Chaotix

    Warman - Form VI Niman, Saber Barrier

    ACIN - Form VI, Force Body, Attack God Emperor

    wideyedwanderer - Form III, Force Blinding

    Csargo - Form III, Telekinesis

    Seon - Form V, Saber Barrier, Electric Judgment on Kagemusha

    God Emperor - Form VI, Force Stasis

    ByzantineKnight - Form II, Force Deflection

    Yaseikhaan2 - Form IV, Telekinetic Lightsaber Combat,

    Diamondeye - Form II Force Valor, Attack ByzKnight

    Jarema - Form III Force Push

    Nightbringer - Form II Force sense

    Khazaar - Form V, Force Speed



    Specialization:

    Chaotix chooses Balance, No Specialization
    Ignoramus chooses Balance, No Specialization
    Joooray chooses Force specialization
    Captain Blackadder chooses Saber specialization
    Diana Abnoba chooses Balance, No Specialization
    Tincow chooses Force Specialization
    Frozen in Ice chooses Balance, No Specialization
    Double A2 chooses Force Specialization
    Warman chooses Saber specialization
    ACIN chooses Saber specialization
    wideyedwanderer chooses Force specialization
    Csargo chooses Balance, No Specialization
    Seon chooses Force Specialization
    God Emperor chooses Force Specialization
    ByzantineKnight chooses Saber specialization
    Yaseikhaan2 chooses Force Specialization
    Diamondeye chooses Saber specialization
    Jarema chooses Force Specialization
    Nightbringer chooses Saber specialization
    Khazaar chooses Force Specialization


    Holocron results include yesterday due to lack of update/

    Sith Holocron:


    Kagemusha (2 force, 2 saber) (90 minus light side powers)
    52 ----Force Stasis Field (Tier III Force Stun)
    18 --Force Body- Makes one immune to pain and wounds, does not usually prevent death.
    Universal Force Mastery
    Cannot learn new powers unless Jedi Grandmaster


    Psychonaut (force offense, balanced) (86 minus Grandmaster powers, light side powers)
    77 --Force Energy
    24 ------Battle precognition- improves all passive defenses +1

    69 --Force Vortex
    84 ----Force Destruction


    Renata (Force offense) (86 minus Grandmaster powers, light side powers)
    75 --Chain Lightning
    69 --Force Vortex

    71 --Force Wound
    73 --Force Crush
    50 Force Ghost- Allows vote even in death


    Jedi Holocron:


    Grandmaster: Two Force, Two Saber power, one Form.
    (86, light and dark side)


    Joooray: Darkside (Force)
    64 Force Suppression- Counters certain force attacks
    54 --Force Absorb- converts incoming energy into the force, strengthens force power.
    59 ----Force Far Sight- Allows one to see through stealth, cloak, or Force Trance. (investigation)
    70 Force Choke
    40 Form VII


    63 --Force Cloak- allows one to hide from most scans and attacks
    57 ----Final Judgment- Allows Jedi to steal Sith offensive powers during battle.
    25 Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def)
    5 Force Breath- Allows survival of 1 lynch
    27 Form V


    Masters: One Force, One Saber power. (86, minus grandmaster/dark)


    Ignoramus: (Balance)
    35 --Force Stasis (Tier II Force Stun)
    10 Form I

    23 ----Battle mind- boosts focus and morale (force passive def +1)
    24 ------Battle precognition- improves all passive defenses +1

    Chaotix: Darkside (Balance)
    77 --Force Energy
    50 Force Ghost- Allows vote even in death

    33 --Force Wave (Tier II force Push)
    72 Force Scream

    Blackadder (saber)
    6 Force Meld- Can be used to join another in battle.
    5 Force Breath- Allows survival of 1 lynch

    25 Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def)
    48 --Force Protection- repels many kinds of force attacks

    Diana Abnona (Balance)
    29 ---Double-bladed Saber (Form VII-2)
    17 --Force Speed- improves mental and physical speed, useful in physical combat, or to escape.

    20 Saber Barrier- adds defense against projectiles (+1 projectile defense)
    49 --Force Improved Vision- Allows one to see through stealth or cloak (investigation)

    Tincow2- (Force)
    38 Force Healing- Can be used to heal lightsaber wounds
    39 ----Twin saber (Two actions, same or two targets)

    49 --Force Improved Vision- Allows one to see through stealth or cloak (investigation)
    23 ----Battle mind- boosts focus and morale (force passive def +1)

    Frozen in Ice- (Balance)
    15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.
    41 -Twin Saber I

    36 --Force Empathy- Allows one counter stealth attacks, counters certain force powers.
    33 --Force Wave (Tier II force Push)

    Double A2- (Force)
    23 ----Battle mind- boosts focus and morale (force passive def +1)
    46 Drain Knowledge- removes one power from target and absorbs it

    5 Force Breath- Allows survival of 1 lynch
    35 --Force Stasis (Tier II Force Stun)

    AntiKingWarmancake- (Saber)
    39 ----Twin saber (Two actions, same or two targets)
    30 Electric Judgment- Allows Jedi to use Force Lightning

    42 --Twin Saber II
    27 Form V

    a completely inoffensive name- (Saber)
    42 --Twin Saber II
    29 ---Double-bladed Saber (Form VII-2)

    19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)

    wideyedwanderer- (Force)
    21 Lightsaber (One action, one target)
    54 --Force Absorb- converts incoming energy into the force, strengthens force power.

    29 ---Double-bladed Saber (Form VII-2)

    Csargo- (Balance)
    21 Lightsaber (One action, one target)
    49 --Force Improved Vision- Allows one to see through stealth or cloak (investigation)

    26 Form IV

    Seon- (Force)
    49 --Force Improved Vision- Allows one to see through stealth or cloak (investigation)
    50 Force Ghost- Allows vote even in death

    24 ------Battle precognition- improves all passive defenses +1

    God Emperor- (Force)
    22 --Double-blade (Two actions, same target)
    46 Drain Knowledge- removes one power from target and absorbs it

    15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.

    ByzantineKnight- (Saber)
    42 --Twin Saber II
    6 Force Meld- Can be used to join another in battle.

    28 Form VI

    Yaseikhaan2- (Force)
    45 --Righteous Judgment- Allows Jedi to learn Sith offensive powers during battle.
    2 --Force Jump- allows a force-assisted leap which can avoid many kinds of attacks.

    31 Force Vision- Allows one to see through stealth (investigation)

    Diamondeye- (Saber)
    40 Form VII
    33 --Force Wave (Tier II force Push)

    12 Form III

    Jarema- (Force)
    20 Saber Barrier- adds defense against projectiles (+1 projectile defense)
    14 Force Deflection- repels energy projectiles

    24 ------Battle precognition- improves all passive defenses +1

    Nightbringer- (Saber)
    36 --Force Empathy- Allows one counter stealth attacks, counters certain force powers.
    26 Form IV

    20 Saber Barrier- adds defense against projectiles (+1 projectile defense)


    Khazaar- (Force)
    2 --Force Jump- allows a force-assisted leap which can avoid many kinds of attacks.
    34 Telekinesis- Repels physical attacks, throws, pushes, and pulls

    31 Force Vision- Allows one to see through stealth (investigation)


    Results

    Kagemusha - Niman II (blue defense) Ataru II (red attack)
    force sever and force plague
    I will attack Jooray using Force Oblivion and Twin Saber II: Ataru II The Aggression Form using two red sabers.
    Trance:
    Investigation I - "Target is using active ability"
    Investigation II - "Name, The Light side is strong with this one."
    Investigation IV - "Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one."
    Joooray - I will be using Force Cloak and Force Protection as my active defences.
    My Saber Forms will be Soresu and Niman II.
    Cloak fails against Oblivion
    Protection fails against Oblivion
    Passive protections fail against Oblivion
    Soresu fails against Oblivion
    Joooray is slain in battle!
    He could have used telekinetic lightsaber combat to save himself...

    Psychonaut - Saber: Twin Saber II: Ataru II - The Aggression Form (meditation)
    Defences: Force Trance + Force Valour
    Abilities: Vigilante Green Lightsabers on Kagemusha + Force Kill on Jarema
    Trance:
    Investigation I - Using active ability.
    Investigation II - The Light side is strong with this one.
    Investigation IV - Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one.
    Jarema - Form III Force Push
    Push fails versus Kill
    Form III fails versus Kill
    Jarema is slain in battle!
    Kagemusha - Niman II (blue defense) Ataru II (red attack)
    force sever and force plague (Art of movement, meditation, mind, precognition, mastery)
    Kagemusha (5) meditation (1) precog (1) mastery (1) Niman II (0) = 8
    Form VI: Niman, also known as The Way of the Rancor, The Moderation Form, and the diplomat's form, was the sixth form of the seven forms of lightsaber combat.
    Psychonaut (4) plague (0) Ataru II (0) = 4
    Kagemusha survives and beats the ever living hades out of Psychonaut (won by 4 ranks!)

    Renata - Saber -- Soresu
    Defenses -- Telekinetic Lightsaber, Force Absorb
    Attack (on Ignoramus) -- Force Crush, Force Energy
    Ignoramus - Light Sabre: Makashi and Niman II
    Active Defences: Force Speed and Force Valor
    Art of movement, battle meditation, battle mind, battle precognition
    Crush fails versus speed
    Valor ranks versus Crush
    Ignoramus (4) mind (1) precog (1) = 6
    Renata (4) = 4
    Ignoramus surives force crush!
    Valor fails versus Energy
    Passive defenses fail versus Energy
    Makashi fails versus Energy
    Righteous Judgment absorbs Energy
    Ignoramus survives!

    Joooray - I will be using Force Cloak and Force Protection as my active defences.
    My Saber Forms will be Soresu and Niman II.
    And finally I will be using Force Enlightenment on Chaotix and Wall of Light on God Emperor.
    Chaotix was protected from the Dark Side successfully.
    Wall of Light was used on God Emperor.


    Ignoramus - Light Sabre: Makashi and Niman II
    Active Defences: Force Speed and Force Valor
    Active Abilities: Righteous Judgement and Saber Kill - both on Kagemusha.
    Kagemusha - Niman II (blue defense) Ataru II (red attack)
    force sever and force plague (Art of movement, meditation, mind, precognition, mastery)
    Kagemusha (5) meditation (1) precog (1) mastery (1) Niman II (0) = 8
    Force Sever defeats Righteous Judgment.
    Adds +1 Level when facing two blades
    Minus -1 Level when facing Niman (Form VI)
    Ignoramus (4) plague (0) = 4
    Kagemusha survives!


    Chaotix - Lightsaber: 1- Form III/Soresu, 2- Form VI/Niman
    Defenses: 1- Force Protection, 2- Force Wave
    Actions: 1- Morichro on Kagemusha, 2- Drain Knowledge on Joooray
    Morichro fails versus Kagemusha.
    Drain Knowledge on Joooray steals Righteous Judgment!


    Captain Blackadder - Juyo II, IV
    Stasis Field, Valor
    Force Vision on Khazaar
    "Target is not using active ability"

    Diana Abnoba - Form III
    Valor, Jump
    Attack Khazaar.
    Khazaar - Form V, Force Speed, Meditation
    Diana (4) Valor (1) Form III (0) = 5
    Khazaar (3) meditation (1) speed (1) Form V (0) = 5
    Adds +1 Level when facing Soresu (Form III)
    Minus -1 Level when facing single opponents
    Result: Draw
    Khazaar survives!


    Tincow2 - Saber Forms: Form V: Djem So- The Perseverance Form
    Active Defenses: Telekinetic Lightsaber combat and Force Valor
    Active Abilities: Force Meld and Force Improved Vision on Renata
    "Kenth Cogma, The Light side is not strong with this one."
    Renata was not attacked.

    Frozen in Ice - Form III, Wave, Deflection

    Double A2 - Form V, Force Empathy, Investigate Chaotix
    "Target is using active ability"

    Warman - Form VI Niman, Saber Barrier

    ACIN - Form VI, Force Body, Attack God Emperor (meditation)
    God Emperor - Form VI, Force Stasis
    ACIN (3) meditation (1) Niman (0) = 4
    God Emperor (3) Niman (0) = 3
    Wall of Light is used on God Emperor!
    Wall of Light fails versus saber!
    God Emperor is slain in battle!
    ACIN gains a dark side point!



    wideyedwanderer - Form III, Force Blinding

    Csargo - Form III, Telekinesis

    Seon - Form V, Saber Barrier, Electric Judgment on Kagemusha
    Kagemusha - Niman II (blue defense) Ataru II (red attack)
    force sever and force plague (Art of movement, meditation, mind, precognition, mastery)
    Kagemusha (5) meditation (1) precog (1) mastery (1) Niman II (0) = 8
    Force sever defeats electric judgment
    Kagemusha survives!


    God Emperor - Form VI, Force Stasis

    ByzantineKnight - Form II, Force Deflection

    Yaseikhaan2 - I'll use Force Vision on Chaotix tonight. I'll have Force Wave set as my active defense. I'll be using the Ataru lightsaber form.
    "Target is using active ability"

    Diamondeye - Form II Force Valor, Attack ByzKnight
    ByzantineKnight - Form II, Force Deflection
    Diamondeye (3) Valor (1) Meditation (1) = 5
    ByzKnight (3) = 3
    ByzKnight is slain in battle!
    Diamondeye gains a dark side point!



    Jarema - Form III Force Push

    Nightbringer - Form II Force sense

    Khazaar - Form V, Force Speed





    Night 15

    Spoiler Alert, click show to read: 
    Actions:


    Psychonaut - Saber: Twin Saber II: Ataru II - The Aggression Form
    Defences: Force Trance + Force Affliction
    Abilities: Force Kill on Ignoramus + Chain Lightning on Yaseikhaan2
    Trance:
    Investigation I - Not using active ability.
    Investigation II - The Light side is strong with this one.
    Investigation IV - Not susceptible to the Dark Side, and you don't sense the Dark Side already present in this one.
    (MELD) Captain Blackadder - Juyo II, IV
    Telekinetic Lightsaber Combat and Stasis Field
    (Rank) Blackadder 4 (no bonus) Psychonaut 5 (no bonus) = failure.
    Stasis Field = wins versus Kill.
    Captain Blackadder survives!
    Kill fails on Ignoramus!
    Blackadder gains 2 light side points!

    (Meld) Tincow2 - Saber Forms: Form V: Djem So- The Perseverance Form
    Active Defenses: Telekinetic Lightsaber combat and Force Valor
    Telekinetic Lightsaber combat (Rank) (Battle Mind) (Affliction)
    (Rank) Tincow 4 Valor (+1) Psychonaut 5 (no bonus) = success.
    Tincow survives!
    Kill fails on Ignoramus!
    Tincow gains 2 light side points!

    Ignoramus Righteous Judgment fails to absorb/counter Kill
    Yaseikhaan2 - Form IV, Force Wave, Telekinetic Lightsaber Combat,
    Wave fails versus Chain Lightning.
    Telekinetic lightsaber combat fails versus Chain Lightning
    Form IV fails versus Chain Lightning.
    Yaseikhaan Righteous Judgment absorbs Chain Lightning, but fails to stop it due to Rank.
    Yaseikhaan is slain in battle!



    Renata - Saber-- Soresu
    Defense -- Telekinetic Lightsaber, Force Absorb
    Offense,on Double A -- Double Blade (Soresu, Djem So)
    Double A2 - Form V, Force Empathy, Speed.
    Empathy fails versus sabers.
    Renata (master) 4 No bonus
    Double A (master) 4, Speed (+1) Meditation (+1) Art of movement.
    Form III: Soresu, also known as the Way of the Mynock, or The Resilience Form, was the third of the seven forms of lightsaber combat.
    Form V: Shien / Djem So, also known as The Way of the Krayt Dragon, or The Perseverance Form, was the fifth of seven forms recognized as canon by the last Jedi Council for lightsaber combat
    Adds +1 Level when facing Soresu (Form III)
    Minus -1 Level when facing single opponents
    Double A wins 6
    Double A wins 6
    Double A survives!


    Ignoramus - Sabre Form(s): Makashi, Niman II
    Active Defences: Force Speed, Force Valour
    Active Abilities: Righteous Judgement on Frozen in Ice, Double Blade on Frozen in Ice.
    Frozen in Ice - I'll use form 6 Niman 2, force wave, and force deflection.
    Wave fails versus Righteous Judgment.
    Niman II fails versus Righteous Judgment.
    Frozen in Ice is slain in battle!


    Chaotix - Orders:
    Lightsaber: 1- Form III/Soresu, 2- Form VI/Niman
    Defenses: 1- Force Sight, 2- Force Wave
    Actions: 1- Righteous Judgement on Double A, 2- Force Energy on Double A
    Double A2 - Form V, Force Empathy, Speed.
    Movement, Meditation, Mind.
    Speed and Empathy fail versus Chain Lightning.
    Meditation and Mind and Form V (Rank)
    Chaotix Master (4) Meditation (1) = 5
    Double A Master (4) Meditation and Mind (2) Form V (1) = 8
    Adds +1 Level when facing force projectiles
    Double A survives!
    Speed wins versus Energy!
    Double A survives!



    Captain Blackadder - Juyo II, IV
    Telekinetic Lightsaber Combat and Stasis Field
    Force meld with Igno, Vision on Warman
    Meld succeeds!
    Blackadder gains 2 light side points!

    Warman:
    "Target is using active ability"

    Diana Abnoba - Juyo II
    Saber Barrier, Force Valor
    Revitalize on Ignoramus
    Heal not needed.

    Tincow2 - Saber Forms: Form V: Djem So- The Perseverance Form
    Active Defenses: Telekinetic Lightsaber combat and Force Valor
    Active Abilities: Force Meld on Ignoramus and Drain Knowledge on ACIN
    Try to drain Force Breath
    Meld succeeds!
    Tincow gains 2 light side points!
    Force Breath drained from ACIN

    Frozen in Ice - I'll use form 6 Niman 2, force wave, and force deflection.

    Double A2 - Form V, Force Empathy, Speed. Drain knowledge on Csargo
    Drains Telekinesis from Csargo

    Warman - Form V, Blinding, Saber Barrier
    Electric Judgment on Chaotix, Form V on Blackadder
    Chaotix - Orders:
    Lightsaber: 1- Form III/Soresu, 2- Form VI/Niman
    Defenses: 1- Force Sight, 2- Force Wave
    Sight Fails versus Lightning
    Wave fails versus Lightning
    Form III Rank versus Lightning
    Chaotix (4) Meditation (1) Soresu (1) = 6
    Warman (4) = 4
    Chaotix Survives!
    Captain Blackadder - Juyo II, IV
    Telekinetic Lightsaber Combat and Stasis Field
    Form V: Shien / Djem So, also known as The Way of the Krayt Dragon, or The Perseverance Form, was the fifth of seven forms recognized as canon by the last Jedi Council for lightsaber combat
    Adds +1 Level when facing Vaapad (Form VII)
    Minus -1 Level when facing single opponents
    Form VII: Juyo / Vaapad, also known as The Way of the Vornskr, or The Ferocity Form, was the seventh of seven forms recognized as canon for lightsaber combat by the last Jedi Council of the Old Jedi Order.
    Minus -1 Level when facing Djem So (Form V)
    Warman (4) Meditation (1) = 5
    Blackadder (4) Meditation (1) Telekinetic Lightsaber combat (1) - 1 (Juyo) = 5
    Draw.
    Blackadder survives!


    ACIN - Form 7, Force Body, Saber barrier.
    Force Breath drained from ACIN

    wideyedwanderer - Form V, Force Absorb, and Force Valor.

    Csargo - I'd like to use Form IV and attack Warman.
    My Active Defenses should be Telekinesis and Force Push.
    Warman - Form V, Blinding, Saber Barrier
    Csargo (4) Meditation (1) Form IV (1) = 6
    Adds +1 Level when facing Djem So (Form V)
    Warman (4) Meditation (1) Art of Movement, others = 5
    Adds +1 Level when facing two opponents
    Minus -1 Level when facing Ataru (Form IV)
    Blinding and Barrier do nothing versus Saber.
    Warman fails Art of Movement Roll
    Warman is slain in battle!
    Drains Telekinesis from Csargo


    Seon - Form V, Saber Barrier, Vision on Tincow
    "Target is using active ability"

    Yaseikhaan2 - Form IV, Force Wave, Telekinetic Lightsaber Combat,
    Righteous Judgment on Warman
    Warman - Form V, Blinding, Saber Barrier
    Saber barrier wins versus Righteous Judgment
    Warman survives!

    Diamondeye - Form II Force Valor, Force Wave, Attack Double A
    Double A2 - Form V, Force Empathy, Speed.
    Movement, Meditation, Mind.
    Adds +1 Level when facing two opponents
    Diamondeye (4) Valor (1) Meditation (1) = 6
    Double A (4) Speed (1) Meditation (1) Djem so (1) = 7
    Double A survives!

    Nightbringer - form II, force empathy, and force jump.

    Khazaar - Form V, Telekinesis, Force Jump, Vision on Warman
    "Target is using active ability"



    Specialization:

    Chaotix chooses Balance, No Specialization
    Ignoramus chooses Balance, No Specialization
    Captain Blackadder chooses Saber specialization
    Diana Abnoba chooses Balance, No Specialization
    Tincow chooses Force Specialization
    Frozen in Ice chooses Balance, No Specialization
    Double A2 chooses Balanced Specialization
    Warman chooses Saber specialization
    ACIN chooses Saber specialization
    wideyedwanderer chooses Force specialization
    Csargo chooses Balance, No Specialization
    Seon chooses Force Specialization
    Yaseikhaan2 chooses Force Specialization
    Diamondeye chooses Saber specialization
    Nightbringer chooses Saber specialization
    Khazaar chooses Force Specialization


    Sith Holocron:


    Psychonaut (force offense, balanced) (86 minus Grandmaster powers, light side powers)
    53 ----Force Sight- Allows one to counter stealth or cloak attacks, counters certain force powers.
    81 ----Force Plague- Can counter all battle enhancements and several passive defenses.

    Renata (Force offense) (86 minus Grandmaster powers, light side powers)
    46 Drain Knowledge- removes one power from target and absorbs it
    39 ----Twin saber (Two actions, same or two targets)


    Jedi Holocron:


    Grandmaster: Two Force, Two Saber power, one Form.
    (86, light and dark side)

    Ignoramus: (Balance)
    52 ----Force Stasis Field (Tier III Force Stun)
    27 Form V
    63 --Force Cloak- allows one to hide from most scans and attacks
    7 Alter Damage- allows lightsaber combat victory to not be fatal
    59 ----Force Far Sight- Allows one to see through stealth, cloak, or Force Trance. (investigation)


    Masters: One Force, One Saber power. (86, minus grandmaster/dark)


    Chaotix: DARKSIDE ONLY (Balance)
    29 ---Double-bladed Saber (Form VII-2)
    63 --Force Cloak- allows one to hide from most scans and attacks

    Blackadder (saber)
    27 Form V
    49 --Force Improved Vision- Allows one to see through stealth or cloak (investigation)

    Diana Abnona (Balance)
    19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)
    62 Force Stealth- allows one to hide from some scans and attacks

    Tincow2- (Force)
    24 ------Battle precognition- improves all passive defenses +1
    32 Force Persuasion- Senses if someone can be turned to the Dark Side. (investigation)

    Frozen in Ice- (Balance)
    32 Force Persuasion- Senses if someone can be turned to the Dark Side. (investigation)
    31 Force Vision- Allows one to see through stealth (investigation)

    Double A2- (Balance)
    8 Force Push- knocks enemy away, which can interrupt their attack or lower their defenses.
    32 Force Persuasion- Senses if someone can be turned to the Dark Side. (investigation)

    AntiKingWarmancake- (Saber)
    45 --Righteous Judgment- Allows Jedi to learn Sith offensive powers during battle.
    24 ------Battle precognition- improves all passive defenses +1

    a completely inoffensive name- (Saber)
    21 Lightsaber (One action, one target)
    6 Force Meld- Can be used to join another in battle.

    wideyedwanderer- (Force)
    19 --Battle meditation- boosts stamina and strength (lightsaber passive +1)
    46 Drain Knowledge- removes one power from target and absorbs it

    Csargo- (Balance)
    39 ----Twin saber (Two actions, same or two targets)
    25 Telekinetic Lightsaber combat- allows levitation of sabers and objects (+1 projectile off/def)

    Seon- (Force)
    21 Lightsaber (One action, one target)
    46 Drain Knowledge- removes one power from target and absorbs it

    Yaseikhaan2- (Force)
    54 --Force Absorb- converts incoming energy into the force, strengthens force power.
    49 --Force Improved Vision- Allows one to see through stealth or cloak (investigation)

    Diamondeye- (Saber)
    37 --Force Grip- lifts opponent in the air, which negates their ability to escape or use certain powers.
    24 ------Battle precognition- improves all passive defenses +1

    Nightbringer- (Saber)
    15 Force Valor- Adds 1 level to lightsaber combat and wins drawn force battles.
    33 --Force Wave (Tier II force Push)

    Khazaar- (Force)
    14 Force Deflection- repels energy projectiles
    50 Force Ghost- Allows vote even in death


    #Winstontoostrong
    #Montytoostronger

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