
Originally Posted by
Kocmoc
Well, the problem today is the ingame communication, once a tourney did start. The setup is easy, since everone know who to play, the second step is already a problem, since you will need a lot of time to communicate. My suggestion would exactly solve this step and make it more fluid.
If you get around 100-200 player (lets say 1v1), than you would need without such a tool at least 3 weekends.
Rather 4.
The challenge is, to get something done in 1 day, with finals the other day.
The problems are huge, the current chat/foyer makes it impossible to get some good communication especially with all the crashes and drops....
The only way to overcome it would be to use a different chatsystem, but this generate instantly new problems, since half the people wont have that and need to install it.
If you make the communication with such a chat, you have to install that here at the org as well.
Imo we need such a tool i suggested and an own chatsystem. With the chatsystem we could "install" the different groups and get people in that.
My point is clear, we need some tools to ensure that many games are played in a short time. Reduce the waiting times and let solve most things by the players itself.
Koc
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