Quote Originally Posted by Zim View Post
Ok, so to make a list of things to add:
-Penalty for failed Censures (maybe influence penalty. Also making people immune to censures for a good number of turns after a failed one might lower censure spam)
-Write up some civil war rules
-Assuming no objections add in a way to vote on new techs to research as we finish the old.
-Funding agent missions: So far I like the idea that the agents can do whatever and the commissioners are left being annoyed at them if they overspend.
-Samurai (or monks in the head monk's case)...limit by rank or influence? Note this will add complexity. I think we can avoid making the economic side confusing but there will still be more work for the commissioners of warfare and supply. We'll need to keep track of who owns which samurai units and in what numbers and decide how we figure out who a newly recruited one "belongs" to (warfare commissioner makes the suggestion? Supply decides when he recruits?).
I agree with all of these. Regarding censure spam, I think we can minimize the number of censure attempts with the penalty, but I'm also worried that having to stop the game every time there's an attempted censure will get old fast. Maybe vote on each censure at the next Council Meeting?