I left the settings out on purpose since other players requested M/M or H/M and did not like VH/M at all. I absolutely agree that VH battles are absurd, some dirty rebel farmers tearing trough units of Principes is just not fun or historical IMO.
VH on the strategy map is nice to give the AI a boost but I've been told that towards the mid-late game the stacks just never stop coming and it makes the game tedious.
Tell you what, we can make it a M/M game and I'll just use the console to give money to every faction we border so that we can't overrun them easily but the guys in the East don't massacre each other or have 25 stacks waiting when we debark in Africa or Asia Minor.
Regarding the two ruling consuls - every player can have a pair made via console. A consul cannot be younger than 35. Choose the pyhsical and mental traits and two positive traits at level 1, I'll add the necessary influence traits to make a character eligible to become a consul. once your term is up you can retire your characters as proconsul (governing a province) and hopefully if they're still around the next time your term comes up, you can have them reinstated as consuls once more.
Nightbringer 10:14 02-09-2012
Originally Posted by Myth:
I left the settings out on purpose since other players requested M/M or H/M and did not like VH/M at all. I absolutely agree that VH battles are absurd, some dirty rebel farmers tearing trough units of Principes is just not fun or historical IMO.
VH on the strategy map is nice to give the AI a boost but I've been told that towards the mid-late game the stacks just never stop coming and it makes the game tedious.
Tell you what, we can make it a M/M game and I'll just use the console to give money to every faction we border so that we can't overrun them easily but the guys in the East don't massacre each other or have 25 stacks waiting when we debark in Africa or Asia Minor.
Regarding the two ruling consuls - every player can have a pair made via console. A consul cannot be younger than 35. Choose the pyhsical and mental traits and two positive traits at level 1, I'll add the necessary influence traits to make a character eligible to become a consul. once your term is up you can retire your characters as proconsul (governing a province) and hopefully if they're still around the next time your term comes up, you can have them reinstated as consuls once more.
In my experience the ai does pretty well at having enough armies on M in EB, but if it becomes an issue you can do money injections. Also, I like the idea of keeping consuls around, but I want random traits myself. I will pick a couple existing characters to use.
phonicsmonkey 10:29 02-09-2012
I would play H/M if I were you, based on my EB experiences. I would also recommend using the Alex exe file as it seems to make the AI more competent.
NB: Well yeah, though this is not an RPG and a player can still use all the resources available to a faction. The serving Consuls are mainly to have a coherent line of sucession between players and to see who did what and when.
We also have to decide who goes first, who second etc. That can be done via RNG.
Monkey: How do I make it use alex.exe? Thanks!
phonicsmonkey 11:08 02-09-2012
Originally Posted by Myth:
Monkey: How do I make it use alex.exe? Thanks!
check
this out
I played several campaigns with standard EB then tried using BI.exe but found it naval-invasion crazy to ridiculous degrees. Finally settled on Alex.exe and found it to be good. It's not miraculous but it is definitely better than vanilla.
Nightbringer 11:14 02-09-2012
Originally Posted by
phonicsmonkey:
check this out
I played several campaigns with standard EB then tried using BI.exe but found it naval-invasion crazy to ridiculous degrees. Finally settled on Alex.exe and found it to be good. It's not miraculous but it is definitely better than vanilla.
Well, i will have to find myself a copy of Alexander somewhere, but I'm fine with that. and would H/M be hard campaign, medium battles, because I would be okay with that. I just can't stand unit stat changes for the ai.
phonicsmonkey 12:04 02-09-2012
Originally Posted by Nightbringer:
Well, i will have to find myself a copy of Alexander somewhere, but I'm fine with that. and would H/M be hard campaign, medium battles, because I would be okay with that. I just can't stand unit stat changes for the ai.
I think you can get it for a few bucks these days. But don't do it on my account, I'm probably not going to join this game. Don't have EB installed and don't really have time for SP anymore...
yeah, I meant H campaign M battles. I can't stand the crazy stat bonuses either.
By the way you might consider using the whole
minimod pack. I ended up using most of it. Sinuhet's formations are good and make battles against the AI more challenging and the win conditions mod makes the AI factions expand more historically.
oh, and the naval stratmap mod makes the water real perty like
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