I'd like to ask for some thoughts about a couple map edits I am considering doing.
First, a minor one. I found a skeleton spawner in a dungeon in my mine a little while ago and was in the process of turning it into a skeleton xp/arrow farm like I created near the arena. As I was finishing construction this morning, I was in the room with the spawner and somehow a creeper got in and exploded, destroying the spawner block. I'm extremely frustrated at losing this spawner, as there are no others nearby and thus there's no chance I can have an arrow farm in my house now. Replacing the block requires WorldEdit, and I'm having a moral dilemma because I really want that spawner back where it was, but I also feel like doing so would be cheating. Opinions?
Second, I hate the Giant Cliffs of Mojang. You know the things... the borders between chunks that were generated by different versions of the game that used different terrain generation mechanisms, so there's just an abrupt change without any blending, often with gigantic cliffs appearing out of nowhere and looking horrible. There's not really much that can be done about the existing ones, outside of manually smoothing them over. However, we could reduce the occurrence of future chunk border errors by pre-generating more terrain. The release of 1.3 seems like the perfect time to do this, as it's adding in a few more things on new terrain, such as desert temples, jungle temples, and emerald ore. So, those things would be able to be found in the newly generated terrain. What I would like to propose is that I auto-generate new terrain in a circle with a radius of about 5000 blocks out from the server spawn. That would correspond to a spherical area that goes out almost as far as the new area where therother and I have been building, and almost as far as that random eastern appendage. This will also significantly reduce lag on exploration, as the server will not have to generate new terrain until people get really, really far out. In addition, as the terrain will already be generated, it will all be seamless with itself. However, doing this will add a ton of new chunk border errors of the kind we all hate with the existing terrain. We can significantly reduce these errors though by deleting existing terrain. Specifically, I would like to propose that we delete the random world 'appendages' that extend east, south, and north; you can see what I'd like to chop off here:
Cutting those off before pre-generating the terrain will prevent a lot of chunk border issues. In addition, there are no constructions of any kind in the sections to the north and south. The proposed erasures start beyond where the strongholds are, so those wouldn't be lost. The eastern appendage has the mushroom island, where fluffy built a house, but he hasn't logged on in many months and he barely did any work on it anyway. Plus, myconium has already been transplanted to the mainland and can be spread further with the use of silk touch. I think losing the mushroom island would be acceptable to avoid the huge number of chunk border errors we would see as a result of that eastern appendage. However, I don't want to erase parts of the map like this without general consensus on the issue. Opinions?
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