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  1. #1
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server

    I'd like to ask for some thoughts about a couple map edits I am considering doing.

    First, a minor one. I found a skeleton spawner in a dungeon in my mine a little while ago and was in the process of turning it into a skeleton xp/arrow farm like I created near the arena. As I was finishing construction this morning, I was in the room with the spawner and somehow a creeper got in and exploded, destroying the spawner block. I'm extremely frustrated at losing this spawner, as there are no others nearby and thus there's no chance I can have an arrow farm in my house now. Replacing the block requires WorldEdit, and I'm having a moral dilemma because I really want that spawner back where it was, but I also feel like doing so would be cheating. Opinions?

    Second, I hate the Giant Cliffs of Mojang. You know the things... the borders between chunks that were generated by different versions of the game that used different terrain generation mechanisms, so there's just an abrupt change without any blending, often with gigantic cliffs appearing out of nowhere and looking horrible. There's not really much that can be done about the existing ones, outside of manually smoothing them over. However, we could reduce the occurrence of future chunk border errors by pre-generating more terrain. The release of 1.3 seems like the perfect time to do this, as it's adding in a few more things on new terrain, such as desert temples, jungle temples, and emerald ore. So, those things would be able to be found in the newly generated terrain. What I would like to propose is that I auto-generate new terrain in a circle with a radius of about 5000 blocks out from the server spawn. That would correspond to a spherical area that goes out almost as far as the new area where therother and I have been building, and almost as far as that random eastern appendage. This will also significantly reduce lag on exploration, as the server will not have to generate new terrain until people get really, really far out. In addition, as the terrain will already be generated, it will all be seamless with itself. However, doing this will add a ton of new chunk border errors of the kind we all hate with the existing terrain. We can significantly reduce these errors though by deleting existing terrain. Specifically, I would like to propose that we delete the random world 'appendages' that extend east, south, and north; you can see what I'd like to chop off here:

    Click image for larger version. 

Name:	mapedit.jpg 
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ID:	6369

    Cutting those off before pre-generating the terrain will prevent a lot of chunk border issues. In addition, there are no constructions of any kind in the sections to the north and south. The proposed erasures start beyond where the strongholds are, so those wouldn't be lost. The eastern appendage has the mushroom island, where fluffy built a house, but he hasn't logged on in many months and he barely did any work on it anyway. Plus, myconium has already been transplanted to the mainland and can be spread further with the use of silk touch. I think losing the mushroom island would be acceptable to avoid the huge number of chunk border errors we would see as a result of that eastern appendage. However, I don't want to erase parts of the map like this without general consensus on the issue. Opinions?
    Last edited by TinCow; 07-21-2012 at 14:53.


  2. #2
    Do you want to see my big Member spankythehippo's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by TinCow View Post
    I'd like to ask for some thoughts about a couple map edits I am considering doing.

    First, a minor one. I found a skeleton spawner in a dungeon in my mine a little while ago and was in the process of turning it into a skeleton xp/arrow farm like I created near the arena. As I was finishing construction this morning, I was in the room with the spawner and somehow a creeper got in and exploded, destroying the spawner block. I'm extremely frustrated at losing this spawner, as there are no others nearby and thus there's no chance I can have an arrow farm in my house now. Replacing the block requires WorldEdit, and I'm having a moral dilemma because I really want that spawner back where it was, but I also feel like doing so would be cheating. Opinions?

    Second, I hate the Giant Cliffs of Mojang. You know the things... the borders between chunks that were generated by different versions of the game that used different terrain generation mechanisms, so there's just an abrupt change without any blending, often with gigantic cliffs appearing out of nowhere and looking horrible. There's not really much that can be done about the existing ones, outside of manually smoothing them over. However, we could reduce the occurrence of future chunk border errors by pre-generating more terrain. The release of 1.3 seems like the perfect time to do this, as it's adding in a few more things on new terrain, such as desert temples, jungle temples, and emerald ore. So, those things would be able to be found in the newly generated terrain. What I would like to propose is that I auto-generate new terrain in a circle with a radius of about 5000 blocks out from the server spawn. That would correspond to a spherical area that goes out almost as far as the new area where therother and I have been building, and almost as far as that random eastern appendage. This will also significantly reduce lag on exploration, as the server will not have to generate new terrain until people get really, really far out. In addition, as the terrain will already be generated, it will all be seamless with itself. However, doing this will add a ton of new chunk border errors of the kind we all hate with the existing terrain. We can significantly reduce these errors though by deleting existing terrain. Specifically, I would like to propose that we delete the random world 'appendages' that extend east, south, and north; you can see what I'd like to chop off here:

    Click image for larger version. 

Name:	mapedit.jpg 
Views:	138 
Size:	90.3 KB 
ID:	6369

    Cutting those off before pre-generating the terrain will prevent a lot of chunk border issues. In addition, there are no constructions of any kind in the sections to the north and south. The proposed erasures start beyond where the strongholds are, so those wouldn't be lost. The eastern appendage has the mushroom island, where fluffy built a house, but he hasn't logged on in many months and he barely did any work on it anyway. Plus, myconium has already been transplanted to the mainland and can be spread further with the use of silk touch. I think losing the mushroom island would be acceptable to avoid the huge number of chunk border errors we would see as a result of that eastern appendage. However, I don't want to erase parts of the map like this without general consensus on the issue. Opinions?
    Yes to everything. Yes to the spawner. I saw you keyboard spasm when the creeper took it out. Don't consider it cheating, consider it "improvising".

    Yes.

    And Yes.


  3. #3
    Just another Member rajpoot's Avatar
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    Default Re: Org Minecraft Server

    Yes to the skele spawner.
    I don't understand about the auto generation of new terrain though. Does this mean that the stuff you marked will be lost or something else also?


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  4. #4
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server

    Quote Originally Posted by rajpoot View Post
    I don't understand about the auto generation of new terrain though. Does this mean that the stuff you marked will be lost or something else also?
    Auto-generation of new terrain is separate from deleting things. Auto-generating just means I run a program that creates terrain where it doesn't exist currently. It's no different from going out to those areas and exploring, but it does it very quickly and over a pre-defined area. In this case, I am proposing doing it over a circular area with a radius of 5000 squares from the main spawn.

    However, doing that will result in the usual chunk border issues we see all over the place. To reduce the number of border issues, I'd like to erase the bits I marked in red from the world. So, instead of having those really long bits which won't match up with any of the newly generated terrain around them, they would be completely erased before the new terrain is generated. The result would be that the areas marked in red would still have terrain at them, but it would be completely new terrain that would mesh with the rest of the newly generated stuff. Everything that is there right now would disappear.


  5. #5
    Just another Member rajpoot's Avatar
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    Default Re: Org Minecraft Server

    All right thanks for explaining.
    OK with me. I'm all for new terrain.

    Also while we're proposing stuff, I'd like to make one of my own.
    While I understand that this might be toeing the line, but since there's been some talk about the Enderdragon recently, is it possible to respawn it, to hold that Dragon Hunt Tiaexz suggested?


    The horizon is nothing save the limit of our sight.

  6. #6
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Org Minecraft Server

    I have no problems spawning a new ender dragon. I don't think many of us have ever seen one, so it's fine with me. I wish they respawned occasionally. It's not possible to do with vanilla MC, but I'll install a module that will make it possible once 1.3 comes out, since I'm going to need to add some other mods at that time anyway.


  7. #7
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
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    Default Re: Org Minecraft Server

    I'm good with all the changes put forward.
    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

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