Results 1 to 30 of 1128

Thread: Academy of Elemental Magic [Concluded]

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Senior Member Senior Member Jarema's Avatar
    Join Date
    Oct 2010
    Posts
    1,455

    Default Re: Academy of Elemental Magic [IN PLAY]

    Day 12. Members of Academy decided to lynch Chaotix. Well, at least some of them. Less than half, to be honest. But they were in majority. So, they started to pummel Chaotix with elemental energies. But... they soon saw that Chaotix is barely scratched by them. Masters of elements reached deeper into their inner wells of energies, and attacked Chaotix with re-doubled zeal. This time, it seemed to work... for a moment.
    Chaotix started to pray. “Queen of demons, help your servant. Queen of demons, let me serve you. Queen of demons, humilate your enemies! Lady of despair, strenghten me so I can deliver my gifts to you'. Body of demon worshipper dissapeared for a moment beyond arches of sickly green energies. When Chaotix could be seen again, its new, enhanced nature became obvious. Two black, leathery wings were sprouting from his back, four claved arms ready for battle. In one of the right hands he wield Jade Katana, on higher left arm he wore Shield of True Purity (now black and corrupted). In two other hands he wield two missing artifacts – Jar of Infinite Winds and Everburning Torch. His tail... well, his tail was doing something behind his back.
    'Misguided good-doers! You can't harm me. You will all perish! Either from my hands, like a College of Flames, or from stupid infighting, like College of Waves. Now, when I'll deliver two of your holy artifacts to my Mistress, you will be doomed. Farewel, walking cadavers!'
    Chaotix flapped his wings and started to fly. All members of Academy of Magic tried to hit him with their spells, but he was faster – he finished casting spell with Wand of Haste held in his tail, and he flew away.

    Spoiler Alert, click show to read: 
    Chaotix escaped with artifacts! He is Demon Worshipper!


    night 12 begins
    Last edited by Jarema; 12-28-2012 at 08:00.

  2. #2
    The Bad Doctor Senior Member Chaotix's Avatar
    Join Date
    Jan 2007
    Posts
    4,167

    Default Re: Academy of Elemental Magic [IN PLAY]

    Cower in fear, foolish mortals.

    Did you really think four votes would be enough to stop me?

    You're going to need to try harder than that.

    I'll give you a choice for tonight. Would you like me to take the Fluid Sculpture, or the Gem of Invulnerability?

    Vote for it in those colors, and I'll pick the one that gets the most votes. Then tomorrow, I'll go for the other one.

    Try to stop me if you can, but beware.... I might just send your spells right back at you.

    In fact, you would do better off to join me in my impending victory. Get your corruption up to at least 5, and I won't have to annihilate you. You can join me and my mistress in the embrace of eternal darkness.
    Last edited by Chaotix; 12-27-2012 at 22:40.
    Keep your friends close, and your enemies closer: The Gameroom

  3. #3

    Default Re: Academy of Elemental Magic [IN PLAY]

    Now that I look at our QT from an outside perspective, it all makes sense. But it was hard to do that earlier. We were so focused on our little group.

    Everyone attack Chaotix. We have a job to do tonight White Eyes.

  4. #4
    Bureaucratically Efficient Senior Member TinCow's Avatar
    Join Date
    Mar 2004
    Location
    Washington, DC
    Posts
    13,729

    Default Re: Academy of Elemental Magic [IN PLAY]

    Clearly collecting artifacts is part of his victory condition.


  5. #5

    Default Re: Academy of Elemental Magic [IN PLAY]

    edited
    Last edited by Visor; 12-28-2012 at 00:33.

  6. #6
    Spirit King Senior Member seireikhaan's Avatar
    Join Date
    Feb 2007
    Location
    Iowa, USA.
    Posts
    7,065
    Blog Entries
    1

    Default Re: Academy of Elemental Magic [IN PLAY]

    Quote Originally Posted by Chaotix View Post
    Cower in fear, foolish mortals.

    Did you really think four votes would be enough to stop me?

    You're going to need to try harder than that.

    I'll give you a choice for tonight. Would you like me to take the Fluid Sculpture, or the Gem of Invulnerability?

    Vote for it in those colors, and I'll pick the one that gets the most votes. Then tomorrow, I'll go for the other one.

    Try to stop me if you can, but beware.... I might just send your spells right back at you.

    In fact, you would do better off to join me in my impending victory. Get your corruption up to at least 5, and I won't have to annihilate you. You can join me and my mistress in the embrace of eternal darkness.
    Ya know, I'd be more concerned... but you're not in the game anymores, so... yeah, not really too concerned.
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

  7. #7
    Bureaucratically Efficient Senior Member TinCow's Avatar
    Join Date
    Mar 2004
    Location
    Washington, DC
    Posts
    13,729

    Default Re: Academy of Elemental Magic [IN PLAY]

    Perhaps it's a bit obvious, but I think White_eyes should be the next target. He's been buddy-buddy with Chaotix all game.


  8. #8

    Default Re: Academy of Elemental Magic [IN PLAY]

    Quote Originally Posted by TinCow View Post
    Perhaps it's a bit obvious, but I think White_eyes should be the next target. He's been buddy-buddy with Chaotix all game.
    No, he is definitely not partners with Chaotix.

  9. #9
    kumquattor Member Riedquat's Avatar
    Join Date
    Aug 2005
    Location
    34° 36' Sur
    Posts
    1,428

    Default Re: Academy of Elemental Magic [IN PLAY]

    The only one I never suspected to be scum was our guy errr... I have unbelievable bad news, there is another one out there apart of my master of course...
    returning to the shadows.....

  10. #10
    The Bad Doctor Senior Member Chaotix's Avatar
    Join Date
    Jan 2007
    Posts
    4,167

    Default Re: Academy of Elemental Magic [IN PLAY]

    Quote Originally Posted by Riedquat View Post
    The only one I never suspected to be scum was our guy errr... I have unbelievable bad news, there is another one out there apart of my master of course...
    Don't feel bad, Riedquat. You did a wonderful job of keeping them off my back. You are truly a great deceiver.

    If only you were still alive, I might make you my apprentice.
    Keep your friends close, and your enemies closer: The Gameroom

  11. #11
    Semi-Corruptible Member White_eyes:D's Avatar
    Join Date
    Nov 2007
    Location
    Roaming the Great plains...
    Posts
    4,244

    Default Re: Academy of Elemental Magic [IN PLAY]

    Quote Originally Posted by TinCow View Post
    Perhaps it's a bit obvious, but I think White_eyes should be the next target. He's been buddy-buddy with Chaotix all game.
    You do realize how ridiculous this suggestion sounds?

    I was already plotting to kill Chaotix before with the whole EF feet-dragging thing, but it was Visorslash who stopped me.

    Funny part is...if Chaotix would have been more helping with our mis-placed vig-killing, he would have had the Water college right where he wanted us.

  12. #12
    Senior Member Senior Member Jarema's Avatar
    Join Date
    Oct 2010
    Posts
    1,455

    Default Re: Academy of Elemental Magic [IN PLAY]

    all right...
    the thing with Chaotix... it was (partially) a joke. He losed. He is not longer among Academy members (his retreat is equal to death)

    In fact...
    orders locked, update pending

  13. #13
    Senior Member Senior Member Jarema's Avatar
    Join Date
    Oct 2010
    Posts
    1,455

    Default Re: Academy of Elemental Magic [IN PLAY]

    At the beginning of the next day, all Academy members gathered in a Main Hall.
    'I have good news for you' said master archivist. 'There are no more corrupted individuals among us'.
    After a of joyful shouts, White Eyes stepped forward. 'I am happy we have this matter settled. Now, there is another. All members of College of Waves agreed that it is good moment for a change. As you know, College of Flames has been annihilated. We are the strongest college. The only one that matters, in fact. Lord of Stones, lord of Air, bow before me'.
    And, to the surprise of their students, two elderly masters of elements stepped forward. Issaikhaan and Ironside knew each other for more than seven decades. They have known that they could not join forces of their colleges. Earth and Air are not allies. So, they bowed in front of young Hydromancer. Then, White Eyes said: 'It is great moment for our Academy. There is no longer need for College of Flames. There is no room for cowardly maintaining so called balance. I announce that from this day all new students will be incorporated into College of Waves. I let Colleges of Winds and Stones exist, but they will get no new recruits. And our Academy is called from now 'Academy of Eternal Oceans'.

    Hydromancers victory!


    Victory:
    Andres
    Edse
    El Barto
    Memnon
    Robbiecon
    Visorslash
    White Eyes

    Honorary draw (or defeat, to be honest):
    Alsark
    Askthepizzaguy
    Autolycus
    Captain Blackadder
    Elite Ferret
    Ironside
    Issaikhaan
    Johnhughtom
    Montmorency
    TinCow

    Defeat:
    Arjos
    BSmith
    Chaotix
    Ignoramus
    Kennigit
    LazyMcCrow
    NinjaCow
    Riedquat
    Xenoneb
    Last edited by Jarema; 12-28-2012 at 08:34.

  14. #14
    Senior Member Senior Member Jarema's Avatar
    Join Date
    Oct 2010
    Posts
    1,455

    Default Re: Academy of Elemental Magic [IN PLAY]

    1. Demon worshipper (SK/Thief):

    Demon Worshipper (Chaotix)
    Spoiler Alert, click show to read: 
    Welcome in the Academy of Elemental Magic.
    You are demon worshipper who wants to kill everyone else or steal artifacts of elemental colleges and escape with them
    Alignment: anti-town
    Faction: Cult of Bhaal (you are the only member of it)
    Elemental training: fire: AV 3, DV 1; Earth: AV 1, DV 2; Water: AV 1, DV 1; Air: AV 2, DV 1.
    Corruption Score: 3 (moderately corrupted)
    Hit Points: 14/14
    Abilities:
    1. As a night action, you can steal: name a player, and you will try to steal his items
    2. If item requires night action to be used, you can use one such item as a free action every night.
    3. as a night action, you can heal amount of HP = your CS. You cannot heal twice in a row.
    4. When you kill somebody, during following night you can activate one of three auras as a free action:
    aura of false purity: you scan as if your corruption = 0
    aura of palpable corruption: every character targetting you gets 1 corruption point during next night
    aura of viciousness: your attacks deal +2 HP of damage
    Victory condition: Be the last living player, OR have all artifacts of elemental colleges (Everburning Torch, Fluid Sculpture, Gem of Invulnerability, Jar of Infinite Winds) and escape with them (escape is a night action, so you may be lynched earlier, or roleblocked, or something else)
    Corrupting town-aligned players may be beneficial, because when certain corruption level is reached, their victory conditions change...


    If he used his aura of false purity last night instead of other one, he would've been scanned as innocent...
    As for stealing: if target had more than 1 item, there was 25% chance for each of them above one to be stolen in addition to one guaranteed steal

    2. Cult of Defilers (Mafia)

    There was no cult ever (only the name is 'cult', mechanically it is mafia).
    Mafia special abilities:
    Spoiler Alert, click show to read: 
    1. Mafia members add corruption level to the AV to determine if attack hit; if target's CL is higher than mafia one, mafia doesnt add anything to AV
    2. Victim of mafia attack is diseased if his/her corruption level is lower than mafia one – suffers damage equal to half of mafia's player CL next night
    3. If mafia gets one of college's artifacts into their hands, they can corrupt them (this made them less useful for non-corrupted characters; corrupted items may also corrupt their users)


    Cult Seer (Arjos)
    Spoiler Alert, click show to read: 
    Welcome in the Academy of Elemental Magic.
    You are magician, member of Defilers that infiltrates Academy
    Alignment: anti-town
    Faction: Defilers
    Elemental training: fire: AV 1, DV 1; Earth: AV 2, DV 1; Water: AV 2, DV 1; Air: AV 1, DV 1.
    Corruption Score: 2 (mildly corrupted)
    Hit Points: 9/9
    Abilities:
    1. you can scan chosen player as a night action. You choose 2 qualities to scan from following: elemental AV's. elemental DV's, HP, corruption level. For example, you may scan Jarema for his earth DV and current HP
    2. you will be informed if anyone scans you in any way
    3. you start game with Dagger of Corruption: If character wields this dagger during succesfull attack or counter-attack, victim of such attack gains 1 point of corruption
    Victory condition: At least half of living players are mafia members and there are no other scum factions in the game
    Mafia qt: http://www.quicktopic.com/48/H/yeYRgJqW4arRf
    Corrupting town-aligned players may be beneficial, because when certain corruption level is reached, their victory conditions change...

    never used his scan ability. I thought it would be important weapon in mafia arsenal...


    Cult enforcers (Riedquat, BSmith, Kennigit - they had slightly different stats)
    Spoiler Alert, click show to read: 
    Welcome in the Academy of Elemental Magic.
    You are member of the Defilers
    Alignment: anti-town
    Faction: Defilers
    Elemental training: fire: AV 2, DV 0; Earth: AV 2, DV 0; Water: AV 0, DV 1; Air: AV 0, DV 1.
    Corruption Score: 2 (mildly corrupted)
    Hit Points: 10/10
    Abilities:
    1. you start game with 8 experience points
    Victory condition: At least half of living players are mafia members and there are no other scum factions in the game


    3. College heads

    Mistress Frashene, The Pyromancer (NinjaCow)
    Spoiler Alert, click show to read: 
    Welcome in the Academy of Elemental Magic.
    You are Mistress Frashene, head of the College of Flames
    Alignment: town
    Faction: Pyromancers
    Elemental training: Fire: AV 5, DV 1; Earth: AV 3, DV 2; Water: AV 0, DV 1; Air: AV 3, DV 2.
    Corruption Score: 0
    Hit Points: 8/8
    Abilities:
    1. you can recruit new students (up to 5 invitations as a night action – pm me names of these students and I will send them information that they have been invited; they will decide if they want to join)
    2. you can promote students of flame to disciples of fire (up to 3 as a night action)
    3. you can promote disciples of fire into wielders of flame (one as a night action)
    4. you start game in the possession of Everburning Torch. You can give it to one of your wielders as a free action, he does not have to confirm. You can also retrieve it from one of wielders as a free action
    5. as a night action, you can scan one player and learn what is his dominant element and his corruption level
    Weakness:
    1. you are rather old. Buying any AV, DV, corruption or HP costs you twice as much as it is for other players and your HP are low
    2. you are archmage for so long, that you dont remember some basic tricks: you do not have access to wielder's abilities
    Victory condition: All threats to the Academy are eliminated, Hydromancers have been eradicated


    Master Ghozough, The Geomancer (Issaikhaan)
    Spoiler Alert, click show to read: 
    Welcome in the Academy of Elemental Magic.
    You are Master Ghozough, head of the College of Stones
    Alignment: town
    Faction: Geomancers
    Elemental training: fire: AV 1, DV 3; Earth: AV 5, DV 1; Water: AV 1, DV 2; Air: AV 0, DV 1
    Corruption Score: 0
    Hit Points: 8/8
    Abilities:
    1. you can recruit new students (up to 5 invitations as a night action – pm me names of these students and I will send them information that they have been invited; they will decide if they want to join)
    2. you can promote students of stone to disciples of earth (up to 3 as a night action)
    3. you can promote disciples of earth into wielders of stone (one as a night action)
    4. you start game in the possession of Gem of Invulnerability. You can give it to one of your wielders as a free action, he does not have to confirm. You can also retrieve it from one of wielders as a free action
    5. as a night action, you can scan one player and learn what is his dominant element and his corruption level
    Weakness:
    1. you are rather old. Buying any AV, DV, corruption or HP costs you twice as much as it is for other players and your HP are low
    2. you are archmage for so long, that you dont remember some basic tricks: you do not have access to wielder's abilities
    Victory condition: All threats to the Academy are eliminated, Aeromancers have been eradicated


    Master Bildoboone, The Hydromancer (Andres)
    Spoiler Alert, click show to read: 
    Welcome in the Academy of Elemental Magic.
    You are Master Bildoboone, head of the College of Waves
    Alignment: town
    Faction: Hydromancers
    Elemental training: fire: AV 0, DV 2; Earth: AV 0, DV 2; Water: AV 5, DV 1 Air: AV 0, DV 2.
    Corruption Score: 0
    Hit Points: 8/8
    Abilities:
    1. you can recruit new students (up to 5 invitations as a night action – pm me names of these students and I will send them information that they have been invited; they will decide if they want to join)
    2. you can promote students of wave to disciples of water (up to 3 as a night action)
    3. you can promote disciples of water into wielders of wave (one as a night action)
    4. you start game in the possession of Fluid Sculpture. You can give it to one of your wielders as a free action, he does not have to confirm. You can also retrieve it from one of wielders as a free action
    5. as a night action, you can scan one player and learn what is his dominant element and his corruption level
    Weakness:
    1. you are rather old. Buying any AV, DV, corruption or HP costs you twice as much as it is for other players and your HP are low
    2. you are archmage for so long, that you dont remember some basic tricks: you do not have access to wielder's abilities
    Victory condition: All threats to the Academy are eliminated, Pyromancers have been eradicated


    Mistress Eada, The Aeromancer (Ironside, was Montmorency)
    Spoiler Alert, click show to read: 
    Welcome in the Academy of Elemental Magic.
    You are Mistress Eada, head of the College of Winds
    Alignment: town
    Faction: Aeromancers
    Elemental training: fire: AV 1, DV 3; Earth: AV 0, DV 1; Water: AV 1, DV 2; Air: AV 5, DV 2
    Corruption Score: 0
    Hit Points: 8/8
    Abilities:
    1. you can recruit new students (up to 5 invitations as a night action – pm me names of these students and I will send them information that they have been invited; they will decide if they want to join)
    2. you can promote students of wind to disciples of air (up to 3 as a night action)
    3. you can promote disciples of air into wielders of wind (one as a night action)
    4. you start game in the possession of Jar of Infinite Winds. You can give it to one of your wielders as a free action, he does not have to confirm. You can also retrieve it from one of wielders as a free action
    5. as a night action, you can scan one player and learn what is his dominant element and his corruption level
    Weakness:
    1. you are rather old. Buying any AV, DV, corruption or HP costs you twice as much as it is for other players and your HP are low
    2. you are archmage for so long, that you dont remember some basic tricks: you do not have access to wielder's abilities
    Victory condition: All threats to the Academy are eliminated, Geomancers have been eradicated


    4. Starting wielders

    Wielder of flame (Ignoramus)
    Spoiler Alert, click show to read: 
    Welcome in the Academy of Elemental Magic.
    You are wielder of flame, member of the College of Flames
    Alignment: town
    Faction: Pyromancers
    Elemental training: Fire: AV 3, DV 1; Earth: AV 1, DV 2; Water: AV 0, DV 2; Air: AV 1, DV 1.
    Corruption Score: 0
    Hit Points: 10/10
    Abilities:
    1. you can recruit new students (up to 2 invitations as a night action – pm me names of these students and I will send them information that they have been invited; they will decide if they want to join)
    2. you can promote students of flame to disciples of fire (1 as a night action)
    3. as a night action, you can cleanse corruption of one target: corrupted character loses one corruption point per 3 points of yours fire AV. Target is also dealt one point of damage per corruption point cleansed
    4. you can buy fire AV with discount of 1 XP
    5. you can use Everburning Torch
    Victory condition: All threats to the Academy are eliminated, Hydromancers have been eradicated


    Wielder of Stone (Autolycus)
    Spoiler Alert, click show to read: 
    Welcome in the Academy of Elemental Magic.
    You are wielder of stone, member of the College of Stones
    Alignment: town
    Faction: Geomancers
    Elemental training: Fire: AV 1, DV 2; Earth: AV 3, DV 2; Water: AV 1, DV 1; Air: AV 0, DV 2.
    Corruption Score: 0
    Hit Points: 10/10
    Abilities:
    1. you can recruit new students (up to 2 invitations as a night action – pm me names of these students and I will send them information that they have been invited; they will decide if they want to join)
    2. you can promote students of stone to disciples of earth (1 as a night action)
    3. as a night action, you can protect one person: target gets 1 point of damage less from every attack per 2 points of yours earth AV
    4. you can buy earth AV with discount of 1 XP
    5. you can use Gem of Invulnerability
    Victory condition: All threats to the Academy are eliminated, Aeromancers have been eradicated


    Wielder of wave (Edse)
    Spoiler Alert, click show to read: 
    Welcome in the Academy of Elemental Magic.
    You are wielder of wave, member of the College of Waves
    Alignment: town
    Faction: Hydromancers
    Elemental training: Fire: AV 0, DV 1; Earth: AV 1, DV 2; Water: AV 3, DV 2; Air: AV 1, DV 2.
    Corruption Score: 0
    Hit Points: 10/10
    Abilities:
    1. you can recruit new students (up to 2 invitations as a night action – pm me names of these students and I will send them information that they have been invited; they will decide if they want to join)
    2. you can promote students of wave to disciples of water (1 as a night action)
    3. as a night action, you can heal one person – healed character regains 1 HP per 2 points of yours water AV
    4. you can buy water AV with discount of 1 XP
    5. you can use Fluid Sculpture
    Victory condition: All threats to the Academy are eliminated, Pyromancers have been eradicated


    Wielder of wind (Montmorency, was Ironside)
    Spoiler Alert, click show to read: 
    Welcome in the Academy of Elemental Magic.
    You are wielder of wind, member of the College of Winds
    Alignment: town
    Faction: Aeromancers
    Elemental training: Fire: AV 1, DV 1; Earth: AV 0, DV 2; Water: AV 1, DV 1; Air: AV 3, DV 2.
    Corruption Score: 0
    Hit Points: 10/10
    Abilities:
    1. you can recruit new students (up to 2 invitations as a night action – pm me names of these students and I will send them information that they have been invited; they will decide if they want to join)
    2. you can promote students of wind to disciples of air (1 as a night action)
    3. as a night action, you can cast haste on one person: – targeted player gets +1 to all DV per 2 points of yours air AV, but only for purpose of determining if attack hit (not damage), and +1 to all AV per 2 points of yours air AV, but only for purpose of determining if counter attack hit
    4. you can buy air AV with discount of 1 XP
    5. you can use Jar of Infinite Winds
    Victory condition: All threats to the Academy are eliminated, Geomancers have been eradicated


    5. Unaligned townies

    Easterlings (ATPG, El Barto)
    Spoiler Alert, click show to read: 
    Welcome in the Academy of Elemental Magic.
    You are young student from the eastern part of Empire. You have some experience in hard work on the rye fields.
    Alignment: town
    Faction: unaligned
    Elemental training: Fire: AV 0 DV 1; Earth: AV 1 DV 1; Water: AV 2 DV 0; Air AV 0 DV 0.
    Corruption Score: 0
    Hit Points: 12/12
    Abilities:
    1. you and your brother know each other well. At the begining of the game, you know that the other is innocent
    2. you start game with 5 XP
    Weakness:
    1. Academy authorities are aware of your strong bond and does not want it to be more important than other afiliations for you. Therefore, by their decree, you cant both join the same college of magic
    Victory condition: All threats to the Academy are eliminated, you survive to the end of game
    Easterlings qt:

    I was thinking their will be more powerful with their qt

    North Man (Xenoneb, Visorslash)
    Spoiler Alert, click show to read: 
    Welcome in the Academy of Elemental Magic.
    You are young student from the north part of Empire. In this region, farmers sometimes have to fight with forces of chaos, fighting is not new thing for you. You have also been touched by corruption during skirmishes with orc bands
    Alignment: town
    Faction: unaligned
    Elemental training: Fire: AV 1 DV 2; Earth: AV 0 DV 0; Water: AV 1 DV 2; Air: AV 0 DV 2.
    Corruption Score: 1
    Hit Points: 12/12
    Abilities:
    1. you start game with 5 XP
    Victory condition: All threats to the Academy are eliminated, you survive to the end of game


    Young pupil/vanilla townie (rest of players). Different stats for different players, but similar in magnitude
    Spoiler Alert, click show to read: 
    Welcome in the Academy of Elemental Magic.
    You are young student from one of the Empire core cities. You have not chosen path for your elemental training yet.
    Alignment: town
    Faction: unaligned
    Elemental training: Fire: AV 0 DV 1; Earth: AV 0 DV 2; Water: AV 1 DV 0; Air: AV 2 DV 0.
    Corruption Score: 0
    Hit Points: 10/10
    Abilities:
    1. beginners luck: first attack that would otherwise kill you, reduces your HP to 1 instead. If you join any college of magic, you will lose this ability. It is one-time only ability
    2. you start game with 5 XP
    Victory condition: All threats to the Academy are eliminated, you survive to the end of game




    Due to low number of players, some roles were not used (for example, city-dweller - person born in town, able to steal items from others, or Westerling - I do not remember what his role was)


    Information about items. Almost all of them had hidden quality.

    Everburning Torch
    Spoiler Alert, click show to read: 
    Everburning Torch could be used (by wielder of flame or the Pyromancer) every night for one of following actions:
    improve fire AV of attacker by 1 (not a separate action)
    get ability to scan attacked character (not a separate action)
    made targeted character (any) immune to any elements different than fire, i. e. Everburning Torch protects against water, air & earth based attacks, and makes immune to healing, protecting and haste (this use counts as a night action)
    track targeted character (any) if his dominant element is fire, or learns that he cannot be tracked because his dominant element is not fire (this use counts as a night action)
    heal user for amount of HP equal to his/her fire DV (this use counts as a night action)
    Hidden properties: if used for second time to protect the same character, it only seems that this character is protected; if used by moderately (or more) corrupted character to scan, it always gives result of 'utterly corrupted'


    Gem of Invulnerability
    Spoiler Alert, click show to read: 
    Gem of Invulnerability could be used (by wielder of stone or the Geomancer) every night for one of following actions:
    improve earth AV of attacker by 1 (not a separate action)
    get ability to scan attacked character (not a separate action)
    made targeted character (any) immune to any elements different than earth, i. e. Gem of Invulnerability protects against water, fire & air based attacks, and makes immune to healing, cleansing and haste (this use counts as a night action)
    track targeted character (any) if his dominant element is earth, or learns that he cannot be tracked because his dominant element is not earth (this use counts as a night action)
    heal user for amount of HP equal to his/her earth DV (this use counts as a night action)
    Hidden properties: if used for second time to protect the same character, it only seems that this character is protected; if used by moderately (or more) corrupted character to scan, it always gives result of 'utterly corrupted'


    Fluid Sculpture
    Spoiler Alert, click show to read: 
    Fluid Sculpture could be used (by wielder of wave or the Hydromancer) every night for one of following actions:
    improve water AV of attacker by 1 (not a separate action)
    get ability to scan attacked character (not a separate action)
    made targeted character (any) immune to any elements different than water, i. e. Fluid Sculpture protects against fire, air & earth based attacks, and makes immune to cleansing, protecting and haste (this use counts as a night action)
    track targeted character (any) if his dominant element is water, or learns that he cannot be tracked because his dominant element is not water (this use counts as a night action)
    heal user for amount of HP equal to his/her water DV (this use counts as a night action)
    Hidden properties: if used for second time to protect the same character, it only seems that this character is protected; if used by moderately (or more) corrupted character to scan, it always gives result of 'utterly corrupted'


    Jar of Infinite Winds
    Spoiler Alert, click show to read: 
    Jar of Infinite Winds could be used (by wielder of wind or the Aeromancer) every night for one of following actions:
    improve air AV of attacker by 1 (not a separate action)
    get ability to scan attacked character (not a separate action)
    made targeted character (any) immune to any elements different than air, i. e. Jar of Infinite Winds protects against water, fire & earth based attacks, and makes immune to healing, protecting and cleansing (this use counts as a night action)
    track targeted character (any) if his dominant element is air, or learns that he cannot be tracked because his dominant element is not air (this use counts as a night action)
    heal user for amount of HP equal to his/her air DV (this use counts as a night action)
    Hidden properties: if used for second time to protect the same character, it only seems that this character is protected; if used by moderately (or more) corrupted character to scan, it always gives result of 'utterly corrupted'


    Dagger of corruption
    Spoiler Alert, click show to read: 
    If character wields this dagger during succesfull attack or counter-attack, victim of such attack gains 1 point of corruption


    Shield of True Purity
    Spoiler Alert, click show to read: 
    adds + 1 to all DV's of player holding it that are lower than 4. If the holder of the Shield has no corruption points, corruption of attacker is ignored (attacker does not make additional damage because of his/her corruption). If player holding the Shield performs defense action, it adds +1 to all DV's even if they are 4 or higher


    Elemental potions
    Spoiler Alert, click show to read: 
    muddy one give +1 to earth and water DV; steamy one +1 to air and fire DV, both for 2 nights. Hidden property: they corrupt user for 1 point each


    Jade Katana
    Spoiler Alert, click show to read: 
    This blade functions differently for characters with different levels of corruption.
    If your corruption level is „uncorrupted”, then it adds + 1 to any attack AV, and additional +2 damage against target with corruption level of „utterly corrupted”.
    If your corruption level is „utterly corrupted”, then it adds +1 to any attack AV, and additional +2 damage against target with corruption level of „uncorrupted”.
    If your corruption level is between this two, it just adds +1 to any attack AV


    Lenses of Elemental Vision
    Spoiler Alert, click show to read: 
    As a night action, user can scan another character. It gives information about target's AV and DV in element chosen by user, and information about target's corruption level. Only members of the colleges can use this item, but students will not get info about corruption. Only wielders or masters can use it fully effectively (get numbers, not estimations of them)
    Hidden property: if corrupted character (CS at least 2, i. e. not uncorrupted) uses lenses for scanning, he would get false corruption raport: every one will scan as utterly corrupted; he would get correct result on element AV and DV
    The lense's hidden property messed with town a lot...

    Spectral Hand
    Spoiler Alert, click show to read: 
    As a FREE action, user can try to steal item from one target. If the target has any item, it is stolen and Hand is destroyed. If target has no items, hand can be used another time
    Hidden property: if character uses Hand succesfully, he gains 1 point of corruption


    Wands of haste, healing, protecting and cleansing
    Spoiler Alert, click show to read: 
    each of them allow casting appropriate spell. Anyone can use it. Using wand is an action, it also costs 1 HP.
    Hidden property: if user has less than 5 corruption points, he gains one; if target has less than 5 corruption points, he gains one (with exception of the wand of cleansing); character will get only 1 CP if he is both user and target
    Never used by anyone

    Figurine of wondrous power
    Spoiler Alert, click show to read: 
    it allows you to sent message to any other player; remember to include me as a recipient of such message. It can be used multiple times.
    Hidden property: after sending message to or from utterly corrupted player, figurine will become corrupted itself. From this moment, recipients of messages will get 1 point of corruption.
    would be better if I give this item to the town earlier
    Last edited by Jarema; 12-28-2012 at 10:44.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO