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Thread: Marriages? Agent Limits?

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  1. #1
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Marriages? Agent Limits?

    Quote Originally Posted by Bramborough View Post
    Interesting. I tried to convert a couple of agents and was unsuccessful. I stopped trying because I figured it was because I was up against the cap and that's why they weren't flipping. Might have to try to bribe a few more now.
    nope didnt work for me either, even with 95% success rate. and i wasnt capped on agents.

    but someone told me that he overcapped by manipulation and turned one to his cause. so dunno if its bugged or just that we were unlucky

    We do not sow.

  2. #2
    Member Member Jarmam's Avatar
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    Default Re: Marriages? Agent Limits?

    This was before the Friday patch, I dont know if they changed it since since I stopped converting agents completely to not break the game. It might very well have been a bug. Will test it as soon as Im at the PC

  3. #3

    Default Re: Marriages? Agent Limits?

    Quote Originally Posted by The Stranger View Post
    nope didnt work for me either, even with 95% success rate. and i wasnt capped on agents.

    but someone told me that he overcapped by manipulation and turned one to his cause. so dunno if its bugged or just that we were unlucky
    It's luck. I believe it's a system introduced in Shogun 2. There are 2 types of success, regular success and critical success. With assassinations, success just means wounding the target. Critical success, which is not displayed, is the chance to kill. With manipulations, I believe success just means removing the target's next turn. You need critical success to bring them over.

  4. #4
    Member Member Sp4's Avatar
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    Default Re: Marriages? Agent Limits?

    I managed to get one of my important faction people married, so forget what I said about it being useless =P

    The marriage has to be 'initiated' by another house/internal faction as in arrange marriage. I guessed normally that means they want some support and get it that way but this marriage has given me support (+7 senators) instead. Now I can have my character divorce the wife again (-25 senators) or have her assassinated to get rid of her. So far, she gives my general +1 authority. I wonder if that changes over time. I will keep an eye on it.

    http://cloud-2.steampowered.com/ugc/...07368CBFD9310/

  5. #5

    Default Re: Marriages? Agent Limits?

    It's odd that your family doesn't appear to be any more important really than the others.

  6. #6
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Marriages? Agent Limits?

    I have a feeling that family trees havent been added yet, and as such, the whole marriage and politics aspect will be expanded on.
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  7. #7

    Default Re: Marriages? Agent Limits?

    Perhaps dlc? I can sense a BI 2; My favorite time frame in Europe specifically. There were some features cut from Rome 2 and some legacy code from Shogun 2, maybe mods will find a way to add those stuff in game.
    Lets play Divide et Impera, Ptolemy Campaign. Link to full playlist down below!

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  8. #8
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Marriages? Agent Limits?

    Nah, I think it will be patched in, though maybe there will be a BI 2, and if so, I would be pretty excited. I did enjoy BI, though I hated those damn hordes, seemed way too cheap for me.
    On the Path to the Streets of Gold: a Suebi AAR
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  9. #9
    Member Member Sp4's Avatar
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    Default Re: Marriages? Agent Limits?

    Quote Originally Posted by AntiDamascus View Post
    It's odd that your family doesn't appear to be any more important really than the others.
    No, it's not, and I am gonna try keeping it that way. If everyone stays at 25-30% influence, no one can get mad, right? ^^

    On a sidenote, I might not find out what happens to characters with good wives after all because I manouvered this general into a bit of stupid situation with his army in forced march stance and under attack from a much larger barbarian army >.<
    Last edited by Sp4; 09-15-2013 at 17:21.

  10. #10

    Default Re: Marriages? Agent Limits?

    Quote Originally Posted by Sp4 View Post
    No, it's not, and I am gonna try keeping it that way. If everyone stays at 25-30% influence, no one can get mad, right? ^^
    Yes it's totally good but what's the point of securing a marriage with you if you don't really offer any grand benefit to them?

  11. #11
    Member Member Sp4's Avatar
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    Default Re: Marriages? Agent Limits?

    I have no idea. Maybe it's love.

    -E-

    It actually says on the button, what a marriage will bring you/cost you.

    http://cloud-2.steampowered.com/ugc/...4A0FB3B01B1DD/

    I've now managed to marry all my generals to someone, or had it proposed anyways but in all cases, it has given me influence and not taken it away, so I am not sure why the AI decided to do this stuff. Either way, wives don't seem to 'upgrade' over time, so they only provide mini buffs, like +1 authority, +1 gravitas per turn, that sort of stuff.

    I have yet to see a 'bad' wife.
    Last edited by Sp4; 09-16-2013 at 04:26.

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