Here is the encyclopedia online : http://dsi0fanyw80ls.cloudfront.net/en/home , if you want to take a look at buildings. I spent almost all of yesterday playing around with the economics of this game and city planning. I'm not surprised so many people are confused by the system. It's essentially the shogun 2 system blown up. In Shogun we had "Town Wealth", and in this game that is split into Agriculture, Livestock, Commerce, Maritime Commerce, Industry, Subsistence, and Culture. I find the best route is to specialize your provinces with their city hub. Almost every province has some sort of specialization whether it be glassware, iron, grain, wine etc... if you read the tooltip it will tell you what type of commodities you're dealing with.
So glassware for example; it gives you +150 industry wealth. Ideally you want to build : Docks (+60 industry / +%40 Maritime Commerce), Tile Factory ( +600 industry, 16% industry on edict), Anvil Shrine (+40% industry). That gives you 810 industry x 56% for 1264 industry to be taxed. That's not including agent bonuses or general bonuses. That takes up only 3-4 building slots. Then you can tailor the rest of your province to culture or agriculture.
Just to take an example from the campaign I was playing yesterday. I took Macedonia a 3 settlement province that goes : Olive Oil - Market - Capital. Before I did any construction Macedonia was netting me about 1200 talents a turn. By switching that focus to Agriculture I pushed it up to 3100. I could probably squeeze out more with the right agents / talents etc.
This biggest part of trickeration comes in the balancing of public order (I always call it squalor), and your food supplies.
IMO too much food is a bad thing. Once you get your +5 Growth and 20% replenishment rate (usually around 20-30 food) you're good. Now, I might be totally wrong on this because the food portion of the game is my least studied area , but the keep it around 20-30 for that bonus has worked out really well so far. If you have a lot of excess food then you might want to consider changing up some of your buildings. IE LV4 Fishing post for a LV4 Trading post (Which adds 0 squalor). I might be totally wrong here, but it's worked out well for me so far.
For public order it's not as hard to swing as you might think. Agents specifically champions rallying your populace will add a decent amount of positive order. And you can build as many temples as you want (just not 2 in the same settlement). Foot shrine for example adds +4 order a turn while adding 10% wealth to all buildings. In a fully maxed town you're looking at having 40+ squalor so you need to plan for that.
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