Results 1 to 30 of 151

Thread: Rome 2 Tips and un-/under-documented features

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #12
    A Livonian Rebel Member Slaists's Avatar
    Join Date
    Sep 2004
    Posts
    1,828

    Default Re: Tips - Unit buffs

    Quote Originally Posted by Bramborough View Post
    Looks like you're doing pretty good to me. I guess that's your point...
    No, my point is... it's too easy. On VH. Still. Patch 7...

    Actually, patch 7 spoiled Seleucids for me in a sense.

    Before patch 7, I was oblivious to diplomatic reputation consequences since whatever I did, I was still showing as "steadfast" with everyone except my immediate target. So, my first action as Seleucids, pre-patch 7, would have been to declare war on Cyprus (or Egypt, depending on my mood). This would result in a cascading series of events (my Eastern satraps declaring war on me; some Greeks declaring war on my remaining satraps, etc.). It was exciting that way.

    Post patch 7: I discovered that actually, there was a pre-exising truce with Cyprus; this, by extension is a truce with Egypt (since Cyprus is a satrapy of Egypt). So, fine, i decide to play 'by rules': no DOW on Egypt for 10 turns. No truce with Quidri (a truce with Quidri also results in a hit to diplo reliability and satraps as well).

    The result you see: a very boring Seleucid game. All my Eastern satraps are still satraps some 30 turns into the game; Egypt I have conquered (waiting for 10 turns to do so); I have a bunch of extremely friendly Greek allies, etc.

    I guess, the only way to have a fun game is to break all truces, DOW anyone you see :)
    Last edited by Slaists; 11-19-2013 at 08:28.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO