I am a bit confused. My EB1 is installed under: C:\Games\Rome - Total War\EB which is clearly less than 127 characters.
However, let's say I try to access settlement underlays: C:\Games\Rome - Total War\EB\Data\settlement_plans\underlays. This is 56 characters, do extra characters (\Data\settlement_plans\underlays) beyond EB count? Seems like they do, just want to clarify.
Also does the file the game is trying to access count as well? For instance: C:\Games\Rome - Total War\EB\Data\models_unit\TEXTURES\hellenistic\ebhellenistic_cavalry_hetairoi_kataphraktoi_romans_brut ii_stefan25.TGA is 138 characters, would that cause instability?
Thanks for any and all information. Since I read this, I've shortened my install path to C:\Games\RTW\EB, but will shorten it further if files the game is trying to access count as well.

Originally Posted by
moonburn
is the fix immplementable into eb1 or does it only work for eb2 ?
good work ofc if you can handle the white map bug or the end of batles crash i think 95% of all the major bugs in the game are finally solved
Edit: Topic broken out from the Twitter discussion - Kull
The quote fix resolved the end of battle crashes entirely in EB1 At least for me (and many others). The fix to open up your quotes.txt file under EB/Data/text/ and replace everything in it with this:
Code:
¬ Localisation file for transition screen quotes
¬ Lines in brackets are not to be translated
{Quote_1}
I swear that so soon as age will permit I will use fire and steel to arrest the destiny of Rome.
{Author_1}
Hannibal
Then find your descr_quotes_lookup.text and replace everything inside it with this:
This makes the game reference only one quote, and makes it incredibly stable when ending battles in my experience (obviously you can change the quote to whatever quote you want to use). No more waiting for the music to be done before leaving a battle, or waiting 10 second after a battle and crossing my fingers the game doesn't crash...
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