I recently found an old copy of an Overviewer map of the old world on my storage drive at home. It's from about six months before the world died, so it does not show a lot of the great work that happened right before the end, but it's an interesting snapshot of what we used to have nonetheless. I have put it online for the purposes of posterity. You can currently access it here:
http://23.227.161.60/minecraft/oldmap/
Hey, I love the fountains on Main Street! Those weren't there by the time I joined up. Nice to see the old place, thanks for posting this.
"Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller
Unfortunately, there was a lot of work done on the city between the time that map was created and when the server died. Not included on that map is the central train station, cathedral, masonic lodge, market, harbor lighthouse, a few personal houses, and a few buildings (and an awesome bridge) in the old-town district. The city was actually starting to look like a city (or at least a town) by the time the server died, instead of just a few buildings clustered together.
One of the best aspects of the map though is the ability to gaze on Sigurd's glorious castle.
I've made a Wither Skeleton farm in the Nether and marked it on the map if anyone wants to use is. It doesn't damage them or anything so bring a sword with you. It's just easier than wandering around Nether Fortresses looking for them. Also, it's not 100% safe either if you stand too close to the pad the skeletons can hit you and normal skeletons spawn and will come after you. Just a warning to everyone.
It’s not perfect, but I went back through the thread and found this image:
https://forums.totalwar.org/vb/attac...7&d=1378489518
It still doesn’t have all the buildings, like the cathedral, or farther out my ranch, but you do get a sense of the development in town.
Always meet on the level, act by the plumb and part on the square.
2B1ASK1
The exterior of the Arena is being considered. Right now the design is double stone slab, 4x stone brick, double stone slab, 4x stone brick etc... Its an upgrade from the last arena which had a plain brick facade and isn't too bad.
The builder in me just spawns ideas when working with stone... but we probably can't go too extravagant as that would take ages and much resources.
Simple yet interesting options are wanted, and patterns that doesn't use more stone than the original design.
A couple of suggestions:
The far right is the current pattern. This facade is 30(+3) high.
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Indention work as that uses the exact amount of stone... there are a lot of sand.. could we use it to make a break in the grey?
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I do like that 2nd one. Using some sandstone to brick it up or so could also work very well. If there is a large amount of brick, then there is that too.
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I like the improved designs, but I'm not sure how the indentations would work on the curved ends. The vast majority of the curved sections do not have enough surface area to put in 3 wide indentations, let alone 5. The 1 wide indentations would be easier, but still would be problematic on large sections of the curved areas. It would be better if the patterns were consistent lines or patterns that do not require specific spacing to look correct.
I like the break in color the sandstone provides. Maybe we can come up with a different, yet complimentary, pattern for the curves and still retain some of the detail on the large straight parts.
Always meet on the level, act by the plumb and part on the square.
2B1ASK1
@Sigurd I like your designs with the windows. I was thinking that we could start with a row of the large windows on the bottom layer, and then make a layer of smaller windows on top of that? Kind of like the Roman Colosseum.
I've put up a sample seating section to allow us to judge both the design and the necessary height of the exterior wall. The materials used in the seating section are not final, I just used what was convenient. The seating design is based on the old arena's, with some modifications. First, instead of having the VIP boxed be carved out of the lower tiers of seating, the VIP boxes are glass-enclosed areas inside the wall of the arena itself. The general population seating then starts on top of the VIP boxes, instead of behind them. In addition, I've also made the 'access' tiers one block wider than they were in the old arena. This allows the stairs to go straight up, instead of needing those pyramid stair structures we had on the old arena. This arrangement also accommodates 12 tiers of gen pop seating, instead of the old 10. The exterior wall height for this design is a minimum of 102, which means the exterior wall will go to a minimum height of 38. That's relatively modest and on par with the old arena, and gives tons of room for other city structures to surpass the arena in height, if not in acreage. Comments?
Listening to what you say bar the sandstone (could be introduced when refining the design).
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This needs to be adjusted to fit the length of the arena.. I started on the short ends (11 block width) and this is an exact replica of the bends of the arena on the server (is 38 block high).
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Not quite, thats an exact replica of the curve on the inner combat floor wall, not the exterior. The exterior wall is significantly larger. That said, the same type of design should work there too, and I think it looks great; certainly much better than a flat wall. I agree to this design.
Telecontar's decision to do Constantinople walls goes well with the arena design.![]()
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I'm having a lot of internet trouble, so I can't help with the Arena. It might take a while to fix my internet, so I dumped 3 double chests of smooth stone in the Arena. Considering how much smooth stone is already there, it's not much of a contribution.
I would like to be added to the server. And I did PM BSmith on CFC with a reply, it was a few days late and I'm not that patient of a person when it comes to games lol.
Minecraft username: bestrfcplayer
I was just coming here to post your MC name to be added if I couldn't get to it first. If you are not added by tomorrow morning, I'll add you then (12-13 hours from now.)
Always meet on the level, act by the plumb and part on the square.
2B1ASK1
Someone removed the nether fence posts on the animal pens near the spawn hotel. Please don't do that. It's the best way of getting in and out, and half of the mooshrooms escaped while I tried to contain the damage. Just leave them there/replace them if you can.
Also, the End farm is broken, the endermen are all dying from the fall.
EDIT: So that's what the master control switch does!
Last edited by Vinitharya; 02-04-2014 at 04:58. Reason: Figured out the problem
Alright here comes.
Enderfarm for dummies
Where to start?
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Place a minecart close to the rail terminator block, jump into the rail cart and press the wooden button.
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While on the rail moving towards the endfarm - do not jump out of the rail cart. You'll meet an untimely death in the void, losing all your stuff.
Don't shoot moving rail carts with your bow if there are players on board.
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When you finally arrive, don't leave your mine cart on the track. Players arriving after you, will bounce back onto the track and get a return to start.
In the farm base area
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The upper floor. A place to hold parties and whatnot. Remember to book the place in advance. Some endermen might escape the holding area and you'll find them either on the stairs down to the lower floor, or on the rails to your left.
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Lower floor. You can spend your hard earned experience points here by either enchanting your stuff or repairing them.
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The Workbenches. Make new tools or weapons or anything you want on these benches.
There shouldn't be any chests placed around this area. The chests on the picture are temporary and will be removed as soon as the endfarm is complete.
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Why the carpet you might ask... Chests should be stacked double as in the picture. The top chest needs room and so the roof must be removed. A double layer of carpet gives the impression that there is a floor above the top chest.
Farming
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There are two modes to the farm. The lever on the picture switches between the modes. One mode raises the kill floor and puts the farm in XP mode, where you can kill endermen and gain experience points. Lowering the kill floor will put the farm into enderpearls farming mode.
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While in XP mode and to avoid breaking anything while harvesting experience, run around the kill floor facing the endermen using A or D keys. If you want, you can place a dirt block at the entrance to avoid breaking your run at that spot. You either run around the killing floor or back and forth, hitting rapidly the endermen as you pass them.
A good idea is to take small breaks to let the farm fill up with endermen.
Do not use any of your tools killing the endermen. A pick ax or any other tools will easily destroy the carpet or the glass around you.
Best practice is to hold your food of choice while killing the endermen (you'll get hungry quickly while working in the farm). They need only to be hit once with whatever you hold or don't hold in your hand. Besides, weapons will dull if used on the endermen.
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If you start seeing xp globes swirling around you, you are at maximum speed absorbing experience. Ideally you should have this happen all the time while working for XP in the farm. This might be reality at a later stage of developing the farm.
Dangers
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The end is a dangerous place as endermen can quickly kill you. The void will swallow your stuff and kill you if you fall into it.
Venturing on the outside of the farm is not advisable. If you however feel like a reckless fool, and want to walk on the roof or something, make sure you stay where the water is calm.. and that is generally at center up along the farm area.
A good tip is to not look directly at the endermen if you use the return portal. If you want to walk anonymously among the endermen, put a pumpkin on your head. They'll get confused and think you're one of them.
But whatever you do.. do not drop your pick ax on their toe, its a sure way to get you killed fast.
Return home
Getting back home from the endfarm is a choice between two options. The easiest is to use the /home command.
If you can't use it and don't want to stay in the endfarm until you can use it, you'll have to return on the rail track. Use the same procedure as getting to the farm. Place the mine cart close to the end of line block, jump into the cart and press the wooden button.
At the rail end... follow the passage out to the end landscape and follow the torches to the end portal.
Last edited by Sigurd; 02-04-2014 at 18:47.
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Today's quiz:
Where are we?
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Yeah, looks like the Ice and Fire recreation server.
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