Explain the reasoning behind this idea.
KISS principle applies here. Unless we're planning on lynching Fredwood or dp101 at some point, or choxorn or me, we went from a locked position to a near lock.
Near lock means we still win most of the time. The mafia has to be exactly the wrong person and everyone needs to let them go for them to win.
I ended up with like 10 townies outside of choxorn, and choxorn makes 11. Why can I not afford to kick out one or two "locks" when their interactions with the dead scums look incriminating, why does it need excessive planning.
This is part of why I suspected Slaan in the first place. Since when do we absolutely have to plan out failure until final 3?
If we're dead we're not influencing those lynches anyway, only the survivors will.
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