Results 1 to 30 of 1053

Thread: The Gaming News Thread

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Arena Senior Member Crazed Rabbit's Avatar
    Join Date
    May 2003
    Location
    Between the Mountain and the Sound
    Posts
    11,074
    Blog Entries
    1

    Default Re: The Gaming News Thread

    Penny Arcade's take on the patent thing:
    http://www.penny-arcade.com/comic/2009/1/2/

    [NOTE: SWEARING!]

    CR
    Ja Mata, Tosa.

    The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder

  2. #2
    Robot Unicorn Member Kekvit Irae's Avatar
    Join Date
    May 2003
    Location
    Alabama
    Posts
    3,758

    Default Re: The Gaming News Thread

    Quote Originally Posted by Crazed Rabbit View Post
    Penny Arcade's take on the patent thing:
    http://www.penny-arcade.com/comic/2009/1/2/

    [NOTE: SWEARING!]

    CR
    PA never seems to lose its flair.

  3. #3
    Master Procrastinator Member TevashSzat's Avatar
    Join Date
    Nov 2006
    Location
    University of Pennsylvania
    Posts
    2,367

    Default Re: The Gaming News Thread

    Gone, baby, gone: 1up sold, EGM killed, staff promptly fired

    Spoiler Alert, click show to read: 
    It's been no secret that Ziff Davis has been looking to sell 1up.com and its associated video game publications for quite some time. Rumors that the magazine publisher was shopping its video game publications around have been circulating for approximately two years; at one time it was even reported that Dell would be acquiring 1up.com. While that turned out to be false, Ziff Davis finally succeeded in unloading 1up to Hearst-owned UGO Network, whereupon things took a definite turn for worse.

    The sale, it was announced, would bring 1UP.com, Mycheats.com, Gametab.com, and GameVideos.com under UGO's control. In the official announcement, UGO CEO J Moses made it sound like his company wouldn't actually be changing too much about 1up: "The acquisition of 1UP, with its authentic voice, tenured editorial personalities and bustling user community, allows us to expand our base of quality content and represents a major step forward in UGO's mission to become the leader in the games space." The announcement also stated that 1up would, "stand beside UGO as a flagship brand." A few hours later, though, it was revealed that this was far from the truth, as Ziff Davis seemed intent on thoroughly gutting its online publications before it changed hands.

    Even though Ziff Davis CEO Jason Young claimed—via an internal e-mail sent to his employees shortly after the sale was announced—that, "many of our employees will travel with this business and become part of the UGO team," it seems that this was not to be. Gamasutra received some inside information that, at roughly the same time, a large percentage of Ziff Davis' Game Group suddenly found itself unemployed. According to various reports, 30 members of the editorial, podcast, and video production staff was promptly told that it was fired. The detailed list of those who are now jobless is rather staggering: this is well beyond a corporate bloodbath, it's a scorched-earth policy with only a few survivors.

    Adding another nail to the coffin was the simultaneous announcement that Ziff Davis would be shutting down production on its popular Electronic Gaming Monthly magazine, which has been in production for nearly twenty years: this month's issue will be its last. "With demand for print continuing to decline amongst both advertisers and readers," Young said in his email, "and the content being produced by 1UP no longer available for use in the publication, it simply did not make sense for us to move forward with this business any longer."

    When asked about the massive layoffs, 1up site director Sam Kennedy told MTV Multiplayer the answers lay with his former bosses. "Honestly, questions like that have to go to Ziff Davis at this point," said Kennedy. "All I can say to that is UGO held onto as many people as they could to run the business going forward and [kept] a lot of all-star key players."

    To say this news is staggering is to put it lightly. 1up has been one of the major players in the industry of video game journalism since it was launched in 2003, and it managed to survive for quite some time in spite of the deaths of several excellent sibling magazines like GMR, Official U.S. Playstation Magazine, and Computer Gaming World. Meanwhile, the fact that Ziff Davis is resorting to cost-cutting measures like these implies that things may be far worse at the magazine publisher than has been let known: while no one expected things to be pretty after the company filed for Chapter 11 bankruptcy protection, it seems safe to say that no one saw this coming, either.


    EGM RIP. Yet another gaming magazine dies off.

    I can't believe Ziff Davis would do something like this....
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

  4. #4
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
    Join Date
    Mar 2002
    Location
    In my own little world....but it's okay, they know me there.
    Posts
    8,257

    Default Re: The Gaming News Thread

    FTC to hold town meeting on DRM woes


    Spoiler Alert, click show to read: 
    2008 may become known as the year of digital rights management, thanks in no small part to EA's bringing the issue front and center with Spore and the ensuing backlash. These days gamers want to know what kind of DRM a game employs before they make a purchase, and for many people the inclusion of SecuROM means a lost sale. All of the sound and fury surrounding the issue has gotten the attention of the Federal Trade Commission, and the government agency is planning on holding a town hall meeting devoted to the subject of DRM on March 25.

    The official page describes the meeting and its aim. "Digital rights management (DRM) refers to technologies typically used by hardware manufacturers, publishers, and copyright holders to attempt to control how consumers access and use media and entertainment content," the FTC explains. "Among other issues, the workshop will address the need to improve disclosures to consumers about DRM limitations."

    The agenda includes demonstrations of DRM-related technology, panel discussions about how these technologies affect consumers, legal issues surrounding DRM, and discussions on the potential need for government involvement to protect consumers.

    You can get involved, as well. "The Commission invites interested parties to submit requests to be panelists and to recommend other topics for discussion. The requests should be submitted electronically to drmtownhall@ftc.gov by January 30, 2009....The Commission will select panelists based on their expertise and on the need to represent a range of views." If you would simply like to have your voice heard you can submit comments or original research as well. This is an excellent opportunity to make your voice heard on this matter, and to explain your feelings on the state of DRM in the gaming industry.

    Is this a matter that deserves government attention? Absolutely. Having standards for disclosure of what exactly you're installing with your software, along with easily available tools to remove those programs, would go a long way toward keeping publishers honest about what is shipping with our games.

    A recent class-action lawsuit filed against EA is indicative of the problem: "Consumers are given no notices whatsoever that the FREE trial version of [Spore] includes Digital Rights Management technology... Consumers are given no control, rights, or options over SecuROM," the suit alleges. "The program cannot be completely uninstalled." The suit lists some of the potential side-effects of having the program installed on a system, including disruption of fire walls and "complete operating system failure."

    Too often, customers have no clear picture of what else they may be installing onto their computer when they buy a game, or how those programs could affect the day-to-day use of that computer. There is no disclosure, no accountability, and very little education going on around the issue of DRM and its related technologies.

    It's likely the discussion will be lively, with both publishers and consumer rights associations weighing in. The core issue is a simple one, however: consumers deserve to know what they're installing, and exactly what it does. It's looking increasingly likely that consumers may need the FTC's help to make sure what happens during software installations becomes as transparent and open as possible.

    The town hall meeting will take place at the University of Washington School of Law, and will be free and open to the public, no registration required.
    "MTW is not a game, it's a way of life." -- drone

  5. #5
    Master Procrastinator Member TevashSzat's Avatar
    Join Date
    Nov 2006
    Location
    University of Pennsylvania
    Posts
    2,367

    Default Re: The Gaming News Thread

    Haven't been much news recently, but anyways heres some

    Looking at "The MMO Crash of 2008"

    Spoiler Alert, click show to read: 
    Hellforge posits that 2008 was the worst year on record for MMOs. But the "collapse" had nothing to do with the genre's viability, and everything to do with hubris and poor decisions by game-makers.

    The wreckage includes three titles whose names are either punchlines by now or dangerously close: Hellgate: London, Age of Conan, and the dumpstered Tabula Rasa, joined by the patched-too-late Pirates of the Burning Sea, as examples of how not to run an MMO railroad.

    Hellgate cratered thanks to bad management, bad decisions and their reversals, and its bastard sibling Tabula Rasa was so awful Lord British decided to leave Earth rather than deal with the mess. Pirates of the Burning Sea patched its problems, but way too late to save itself. Age of Conan, as discussed before, stopped trying after you got past level 20. Bottom line, Hellgate and Tabula Rasa's servers are shutting down entirely (or already have) and the other two have merged or closed many of theirs too.

    The lessons? Listen to beta testers; get the launch right, because patches won't save your asses, and if you're innovating some new gameplay mechanic, do it like you mean it. A successful MMO depends on a huge investment of a gamer's time. The investment on the development/publishing end should be total, too.


    And the huge behemoth that is WoW keeps on rolling through everyone....

    Neversoft off Tony Hawk Series

    Spoiler Alert, click show to read: 
    Studio president Joel Jewett tells hometown newspaper that "it's time for someone else to add fresh ideas" to skating franchise; Chicago-based Robomodo top suspect.

    Following months of speculation, Neversoft Entertainment co-founder and president Joel Jewett has confirmed his studio is no longer developing Tony Hawk games. Speaking with his hometown newspaper the Great Falls Tribune, the Montana native confirmed the studio has bid farewell to the series that put it on the map.

    "It's probably best for the franchise … it's time for someone else to add fresh ideas to it," Jewett told the Tribune. Located in the Los Angeles suburb of Woodland Hills, Neversoft is now squarely focused on the Guitar Hero franchise, which it took over after original developer--and current Rock Band studio--Harmonix was bought by MTV games in 2006.

    A of press time, Activision reps had not officially confirmed that Tony Hawk and Neversoft have parted ways. However, the separation had been long rumored. Last year, refugees from the EA Chicago and Studio Gigante closures formed an all-new studio, Robomodo, to work on "a high-profile extreme sports title for Activision Blizzard."

    The aforementioned game was long suspected to be Tony Hawk Adrenaline, a name first heard last June via an infamous mega-leak by the market-research firm Intellisponse. The unauthorized info dump, which preemptively revealed Xbox Live Avatars and Guitar Hero World Tour's neckslide, said the new game would urge PlayStation 3, Xbox 360, and PC owners to "put down the controller, step on the board, and feel the sensation of going big. ... Shift your weight to turn and balance grinds, kick back on the tail of the board to ollie, and lean into airs to pull off huge spins."

    Though Activision remained conspicuously silent about the Intellisponse leak, Activision Publishing CEO Mike Griffith announced last May that the forthcoming game "won't be your father's Tony Hawk. … We're very bullish on the kind of innovation this will bring." Last month, an Activision presentation confirmed players would not use their hands to play the next Tony Hawk title. Finally, Hawk himself dropped a major hint, telling GameSpot sister site CNET that the next console games to bear his name would incorporate accelerometer technology sometime later this year


    Meh, never liked the series anyways

    Tomb Raider sales tank, Eidos shares plummet

    Spoiler Alert, click show to read: 
    Underworld's 1.5 million units sold worldwide fails to meet publisher's expectations; stock price drops 30 percent in response.

    Eidos' troubles continued today, as the publisher formerly known as SCi announced that sales of Tomb Raider: Underworld have failed to meet its forecasts, selling only 1.5 million copies worldwide.

    Eidos said difficulties in the North American market were to blame, with "retailers restricting inventory levels and triple-A products being price discounted above expectation." Due to the drop in demand and worries of ongoing price discounting in the US, Eidos has lowered its full-year revenue forecast by £20 million ($30.39 million).

    The news caused shares in the company to plunge 5.25p ($.08) to 12p ($.18) in early trading this morning. Shares in the group skyrocketed at the tail end of 2005, reaching highs of 500p ($7.59), but have been in steady decline since; the company has lost 74 percent of its value in the past year.

    The games industry, generally expected to weather the recession better than many sectors, has seen a multitude of job losses and bailouts, despite strong sales at retail. EA announced the layoffs of more than 500 staff back in October of last year (later doubling that figure), while Midway is still trying to settle its $150 million debt. More diversified companies, such as Sony and Microsoft, have also felt the pinch, embarking on vast restructuring plans, though the effect of these changes on these firms' gaming businesses is not yet clear.

    Despite the gloom, Eidos remained positive about 2009 with the launch of the forthcoming game Batman: Arkham Asylum, stating, "We are working closely with DC Comics and Warner Bros. and through our strategic partnership we are benefitting from cross-promotional opportunities including the first video trailer for Batman: Arkham Asylum featured on all DVDs of the movie The Dark Knight this Christmas."


    Okay, now this is wierd. For a PC Game, 1.5 million copies is nothing to laugh at. How high were their expectations?
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

  6. #6

    Default Re: The Gaming News Thread

    Quote Originally Posted by TevashSzat View Post
    Okay, now this is wierd. For a PC Game, 1.5 million copies is nothing to laugh at. How high were their expectations?
    It's on every platform known to mankind. 1.5 million is the combined sales of all platforms; that's still more units than most multiplatform games shift in their total lifespan. It seems the expectation was 3 million, an unreasonably high figure for a series which is no longer ultra-high profile and which was released during one of the busiest Christmas periods gaming has seen.
    Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.


  7. #7
    Master Procrastinator Member TevashSzat's Avatar
    Join Date
    Nov 2006
    Location
    University of Pennsylvania
    Posts
    2,367

    Default Re: The Gaming News Thread

    Guitar Hero III Becomes Highest-Grossing Game Ever

    Spoiler Alert, click show to read: 
    Guitar Hero's big business. Multiple versions, multiple consoles, it's a big hit. But are you prepared for just how big a hit it is, or for how important it is to publishers Activision?

    Well, according to Activision Publishing CEO Mike Griffith, Guitar Hero III has become the first single game in the history of the world to top $1 billion in sales.

    That's $1,000,000,000. Spend just on Guitar Hero III.

    Sure, it's more expensive than your average game, but do you think that's going to stop the high-fiving and cork-popping going right now in the deepest, darkest depths of Castle Activision?

    Nope.


    Wow, and I thought the Sims franchise made a ton of money. The amount of money that WoW makes probably even pales in comparision to a billion dollars
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

  8. #8
    Bureaucratically Efficient Senior Member TinCow's Avatar
    Join Date
    Mar 2004
    Location
    Washington, DC
    Posts
    13,729

    Default Re: The Gaming News Thread

    Quote Originally Posted by TevashSzat View Post
    Okay, now this is wierd. For a PC Game, 1.5 million copies is nothing to laugh at. How high were their expectations?
    The production costs of most A-list games are very high these days. These aren't being made by 10-20 people living on ramen. They're made by 100-200 people (though still living on ramen) and have massive tech requirements, voice acting, etc. This adds up to much, much higher costs, which requires a much higher return on income to be successful. Hence the increasing adoption of multi-platform releases.


  9. #9
    Robot Unicorn Member Kekvit Irae's Avatar
    Join Date
    May 2003
    Location
    Alabama
    Posts
    3,758

    Default Re: The Gaming News Thread

    So there was someone within Sega that had common sense AND a conscience? No wonder he got the boot.
    http://www.tssznews.com/2009/01/05/t...t-you-to-read/

    As it turned out, according to Mr. Andac, after Sega had restructured itself to re-integrate external development houses like Smilebit and AM2 back in to the main Sega offices, Sonic Team was kept external strictly as a sweatshop to milk the Sonic cashcow, assembly-line style. Sega of Japan had intended NiGHTS: Journey of Dreams as a brief rest from the never-ending onslaught of Sonic game after Sonic game. In Ben’s own words: “There’s no doubt that Sonic Team have lost their quality touch. They are worse than talentless: they are without passion. Bored, weary, closed-minded and out of touch with any sense of what makes games good anymore.” Quite simply put, after making so many of them, Sonic Team is tired of Sonic games - something Ben cites as a reason for Yuji Naka’s resignation in 2006.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO