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  1. #1
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Questions & Ideas

    And as for those areas, I think we could suffer them to be there, and populated with incorrect unit types.

    Australia...<3.

    And as this is Extended Vanilla Mod, I don't want to be changing too much. The player should be able to play vanilla, then see this as an extended version. Not too much new stuff. We can go off on crazy sub mods though.
    Quote Originally Posted by TosaInu
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  2. #2
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Questions & Ideas

    Quote Originally Posted by pevergreen View Post
    And as for those areas, I think we could suffer them to be there, and populated with incorrect unit types.

    Australia...<3.

    And as this is Extended Vanilla Mod, I don't want to be changing too much. The player should be able to play vanilla, then see this as an extended version. Not too much new stuff. We can go off on crazy sub mods though.
    I heartily agree with the decision to keep the mod as vanilla is possible. Changing too much can alienate people who liked vanilla.

    Making the mod as modular as possible using sub mods is a really good idea. Allowing players to mix and match exactly what features they want to install can help avoid people not downloading the mod because they dislike one feature.

    You could divide the mod into certain sections. For instance:

    Extended Map - Mod that adds in more land and more provinces

    Rebalances - If the game is rebalanced then this could include those changes.

    New Units - Adds in new units (if any get made of course)

    Timeline Changes - Contains any change made to the timeline of the game, for instance the number of turns, turns taken to build thnigs etc.

    This is just an example of course. The idea is that you could download one big mod with all the changes, or lots of little mods to allow you to pick the features you want. I suggest this because there are a number of larger mods I got for Med 2 that I liked some of but not all of. For example The Long Road, I loved the larger map and new traits and ancillaries, and the new units, but disliked the huge increase to building times (I do realise that increasing times was more or less the point of the mod ).

    I'm not experienced in modding of course so I have no idea how easy or hard this would be to do. If you think I'm getting too carried away with suggestions then feel free to tell me to keep quiet.


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  3. #3
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Questions & Ideas

    Based off what I've done with the previous games, it shouldn't actually be too hard to do. In some cases, a few files would be different depending on how many submods you are running, but if I really went to town, I could probably write a program to do it all.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  4. #4
    Member Member Polemists's Avatar
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    Default Re: Questions & Ideas

    DUnno

    I don't know if this will be a problem again, but I know in MTW2 Age was a problem. You'd have a son's older then fathers, father's who had sons when they were 10, and people living to be 85...in the MIDDLE AGES.

    So if this is a problem again I'd like to see ages fixed to be more realistic.

    I know there was a mtw2 mod that did this, so should be able to be redone.

  5. #5
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Questions & Ideas

    Really? I'm pretty sure children are not able to father a child until they are Generals (18) and married. Otherwise they don't get the chance per turn. And i've never seen or heard or had any issues about age, besides the sometimes long lifespans.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  6. #6
    Member Member Polemists's Avatar
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    Default Re: Questions & Ideas

    Yea this was with Rome, it was a early version issue. I havn't paid enough attention to MTW2 to notice any problems, other then the fact that if your a monarchy you may only get 3-4 kings in the period.


    Longer time span/turns sounds good to :)

  7. #7
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Questions & Ideas

    Quote Originally Posted by Polemists View Post
    but I know in MTW2 Age was a problem.

    I know there was a mtw2 mod that did this, so should be able to be redone.
    Quote Originally Posted by Polemists View Post
    Yea this was with Rome,
    I'm sure you can see where my confusion came from.

    Now, brb wisdom tooth pain.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

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