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  1. #33
    Vindicative son of a gun Member Jolt's Avatar
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    Default Re: Advanced Wars by Web!

    Quote Originally Posted by boudica View Post
    Thanks for the advice - I am resigned top losing this one, but I didn't really have a clue about how i'd lost it. Just working out how units engage etc. and how long they last. It's not exactly the most intuitive game, but that's why i'm keen to play a few quick 1 vs 1's to get the hang of it.
    Okay, I'll put here my messages on Ares public chat page, since I was teaching him myself: It will be very useful, I suppose.

    By the way, I should warn you that the terrain where your unit is effects how much damage it suffers. For instance, roads have no cover for units to defend themselves, thus they suffer the most damage possible in roads. Plains provide little defence (One star). Forests provide some defence (Two stars), Buildings provide much defence (Three stars) and mountains provide a lot of defence (Four Stars). Airplanes obviously don't have this defence help since air isn't much of an obstacle. :P
    Also, vehicles can't move through mountains. Only infantry or air units can. In addition, the APC allows Infantry or Mech units to be loaded unto it so they can be moved faster and unloaded where needed.
    To load an Infantry unit on an APC, just move the unit onto the square where the APC is. To unload, click the APC and click the Infantry unit in the small window with all the commands possible for the APC.
    Also, whoever attacks gets an initiative bonus. You do the damage first. The damage done by the defending unit will only be done after it's already damaged.
    If you don't know how to attack, you need to move to a square vertically or horizontally next to the unit you wish to attack, then click the unit you moved and click fire. It will then show the possible targets and how much damage you'll make them. I'd advise you to move your tank in the white south city and move it to the forest to attack my tank on the road (Road = no defence bonus), while your tank being on the forest (Two Star defence bonus) means my tank counter-attack won't do as much as damage, as if you attack me from the road.
    1. Okay, that's basically what I did to your tank. I moved my tank on the road into the building with a double purpose. Not only did it serve to occupy the building square with my tank, to make sure your Infantry didn't arrive there and started capturing the place, I also used the building great defence bonus (3 stars) to make sure your tank counterattack did little damage to my tank.

    2. Also, if you notice, I attacked your Infantry capturing a building, halving its HP while my Tank HP
    suffered so little damage, it didn't even fell to 9 HP (Although it took some decimals of damage). This happens since Infantry, which are only equipped with rifles, do little damage to armor units. Mechs, on the other hand, have bazookas, and are very effective against tanks and other armored units. They cost more money to build, however, and move slower and Infantry units.

    3. Thirdly, you need to keep an eye on is in fuel and ammo of your units. All units use fuel to move, some use more fuel to move than others and if a unit runs out of fuel, that unit will only move one square per turn until it is supplied with fuel. Likewise, most units have a limited amount of Ammo (Which is used for the Primary weapons) Infantry has only regular rifles, so they don't have ammo, and can attack whenever they please. Now other units, like our tanks for instance use ammo to shoot their cannons. For instance we used one ammo of our tank units when I attacked your tank, and your tank counter-attacked, since the cannon is the Primary Weapon of the tank unit. However when I attacked your Infantry with my tank, my tank used the Secondary weapon, which is machine rifles (Used against Infantry or Mech units), which don't use any ammo, so I didn't lose any ammo while attacking your infantry with my tank. To resupply your units with both fuel and ammo, either let them stay in any of your buildings for a turn (They also heal 2 HP per turn if your unit's damaged) in any of your properties; or you can use an APC, which has the supply ability, which fully resupplies all of your adjacent units with fuel and ammo, regardless of how much fuel and ammo the APC has.

    4. Finally, you built an Artillery, which is an indirect unit, which attacks differently from the rest of the units. Artillery, Rocket and Missile are indirect units, meaning that they attack from a distance and don't suffer any counter attack. You can check their range by clicking on them and clicking range. Artillery has a relatively poor range and firepower when compared to the Rocket. Missile can only attack air units, but it has a great range and it takes down any air unit within range that you attack. Also indirect units can't fire upon adjacent squares (As you'll see in their range), and the catch is that you can't move and fire the units in the same turn. To fire with an indirect unit, they can't move that turn. Other than that, Artillery does one hell of a damage to armored units (Rocket does even more). Indirect units are crucial in foggy games, since as long as you see who you are attacking with indirect fire, they might not even know from where they are being hit (In foggy games, units in forests can't be seen unless by another player unless one of his units is standing right next to the forest, so you can cripple an army with indirect fire and they won't even know from where they're getting hit. :P)
    The bars are the gauge for the CO Powers. They get filled up for taking damage. Once the small bar fills up you can use your CO Power. If you don't use your CO Power and the big bar fills up, you can use your Super CO Power.
    Don't forget, since your Infantry is now at 9, it will take three turns to accomplish the 20 Capture points. :P
    By the way, if you move your Infantry out of the building in the middle of capturing the building, or if your Infantry is destroyed, the capture points reset to 20. That means you'll have to recapture the 20 points again. Even if you move a damaged Infantry out of a building with the intention of replacing it with a full HP Infantry to continue capturing in the very same turn, the capture points will reset. Once a unit starts capturing a building if it leaves the square building or is destroyed, the capture points will reset to 20.
    Recon's move very fast and are awesome to kill Infantry, they are wrecked to pieces by any armored unit or by Mechs (Unless you attack them with your recon first), however. I used them to destroy one of your Infantry and badly maul another one, and used my tank to finish your Artillery in the road. Still, your learning. :)
    By now you may use your CO Power (As I said, it was easily attainable.) It reduces my own CO Power bar by 10%, per 5000 funds you have. Since you have 19900 funds, if you use the power, it will cut 30% of my CO Power bar.
    You have captured an airport, and next turn you will be able to build air units. They are generally very powerful against standard land units, aren't affected by terrain (Neither by cost, nor by defence bonus), but are very weak to anti-air units (Which are the Anti-Air unit and the Missile unit), they cost a lot as well, and if they run out of fuel they are destroyed. They can only refuel at an airport.
    B-Copter is the standard attack helicopter. Does a lot of damage to Infantry and Armored units alike. It can't attack planes though.
    Transport Copter is used like an APC, to transport units. I don't remember if they can take one or two units, but I think it's just one. They can sweep through mountains and are very resistent to attack from land units (Except of the AntiAir ones)
    Fighter is the ultimate air-to-air unit. It doesn't attack any land unit but crushes other air units easily. It can't be attacked by B-choppers, only by land AntiAir (AA) units or by other fighters. It's very costly, but it can easily take down pesky B-copters easily.
    Bomber is likewise, the ultimate air-to-land unit. It provokes an insane amount of damage to any land unit whatsoever, either destroying or badly damaging a land unit in one attack. It can't attack other air units, but it can't be attacked by choppers either, only by Fighters and AA units.
    I don't know about Stealth. Never played it in a game. I suppose its like the Bomber or sorts.
    This should make a good read as it should help. boudica, something you may not know (As I didn't get the chance to say it to Ares, is that AA is devastating against Infantry as well, as I'm using them against you.
    Last edited by Jolt; 02-18-2009 at 15:26.
    BLARGH!

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