I wonder if the limit is 5 non-port towns and 3 ports? Anyone seen more then this?
I wonder if the limit is 5 non-port towns and 3 ports? Anyone seen more then this?
You may be right about that DEY, in my count of a finished Sweden they had a whopping 14 villages, but only 5 towns and 3 ports. The rest were 2 timber, 1 iron, 1 silver, 1 fur, 1 farm.
Cheer up 'Tis no use to be glum, Boys,
'Tis written since fighting begun,
That sometimes we fight and we conquer
And sometimes we fight and we run
Are the region capital build slots pre-determined? I started a game as United Provinces and can't build an admiralty anywhere. I have a region capital with a few open slots but can only build the opera house line and the cannon maker line.
Also, trade is limited to how many trade routes you are allowed in your home province. The Dutch only have 1 port on their home province so only start with 3 foreign trade routes allowed. Do other countries with more than 1 port in their capital have a chance for more?
i believe paris has some ridiculus amount, my mate captured it in his campaign and yea he says it just keeps growing and growing lol.
are u suprised u cant develope a resource town into something different? cos thats the impression i get from the post and that seems odd to me, each province has a set number of resources whose yeild can change, and u can build up w/e on them, mines, farms, w/e. then u build up your towns in 1 of 4 ways schools for research, taverns for rakes/happiness, churches for priests/religious conversions, or craft workshops to use the resource.
btw i think every province has at least 1 farmable resource and 1 tradeable/craftable resource alot have more but every province ive come across usually has something to farm and something to craft hehe.
"How come i cant make friends like that"
"You need to get out more"
"Im in another galaxy, how much more out can i get"
This would be extremely interesting to know. So trade routes are ONLY determined by your home province? I.E. As Prussia only Brandenburg counts? I would find this highly unlikely, but if it were true then you could fairly easily determine your trading potential as a faction. Frankly I would find it laughable that Sweden, with its 3 possible ports, should be able to out trade the Dutch who were historically very competitive with England.
As to the admirality, yeah it looks like thats the last slot available. Strangely, completely landlocked Poland had an admirality when i conquered it. Since I did not understand the city slots at the time i destroyed teh admirality (already had another anyways) so i could build something else. Of course there's nothing else to build.
Frankly I was hoping for a bit more variety here. Don't get me wrong I love the new towns system, I think they are great since it not only provides some variety but also encourages you not to huddle inside your mighty castle. The more field engagements the better.
However, I thought that M2TW had taken an interesting step when it segregated castles from cities, making one mostly military and the other a source of income. I thought these divergent paths created some interesting strategic options. For instance in E:TW, i was hoping to see the option to say, build a bank in your city, but the bank took the place of say the admirality or the army building.
I am also very suprised that there are no cavalry specific buildings. I thought you would at least have to make a choice between focusing on infantry or cavalry in a given province.
Oh well...
Cheer up 'Tis no use to be glum, Boys,
'Tis written since fighting begun,
That sometimes we fight and we conquer
And sometimes we fight and we run
Based on my Maratha's campaign, that is incorrect. I believe it is how many trade ports are linked to your capital via land.
In turn 1, I had only three sea trade slots, which I quickly filled.
Turn 2, I captured the city immediately to the north of my capital, which had a trade port as well. I now have six trade slots.
So if the Dutch capture neighboring coastal provinces, they should get extra trade slots as well?
Ancestry: Turkish & Irish. Guess my favorite factions!
Bookmarks