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Thread: Team Fortress 2, best thing that ever happened to the multiplayer FPS genre

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  1. #1
    master of the pwniverse Member Fragony's Avatar
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    Default Re: Team Fortress 2, best thing that ever happened to the multiplayer FPS genre

    Ha was the best thing last year, now we have Left 4 Dead and Killzone 2

  2. #2
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Team Fortress 2, best thing that ever happened to the multiplayer FPS genre

    Doom wins.

    Also, to quote sarcasticgamer.com: "Killzone 1, sucked before, so what made you think we want it [Killzone 2] more?"

    Also, L4D rulez.
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  3. #3
    master of the pwniverse Member Fragony's Avatar
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    Default Re: Team Fortress 2, best thing that ever happened to the multiplayer FPS genre

    Quote Originally Posted by pevergreen View Post
    Also, to quote sarcasticgamer.com: "Killzone 1, sucked before, so what made you think we want it [Killzone 2] more?"
    Oh how little they now. Fantastic multiplayer.

  4. #4
    Useless Member Member Fixiwee's Avatar
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    Default Re: Team Fortress 2, best thing that ever happened to the multiplayer FPS genre

    Shooters on consoles are just so wrong.

  5. #5
    master of the pwniverse Member Fragony's Avatar
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    Default Re: Team Fortress 2, best thing that ever happened to the multiplayer FPS genre

    Quote Originally Posted by Fixiwee View Post
    Shooters on consoles are just so wrong.
    PC gamers often forget about the analogue movement, if you have lined up your shot vertically you have much more control when strafing, on the pc it's just left right forward backward all at the same speed, much easier to correct your aim with a gamepad. A PC player will win from a console player in Unreal Tournament but probably have a much harder playing Call of Duty where cover is important and single shots can kill.

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    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Team Fortress 2, best thing that ever happened to the multiplayer FPS genre

    I don't understand why everyone loves this game so much. People, wake up, it's a friggin cartoon!!!
    I find it okay, but not as enjoyable as Day of Defeat Source or even CounterStrike.
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    Default Re: Team Fortress 2, best thing that ever happened to the multiplayer FPS genre

    Quote Originally Posted by Fragony View Post
    PC gamers often forget about the analogue movement, if you have lined up your shot vertically you have much more control when strafing, on the pc it's just left right forward backward all at the same speed, much easier to correct your aim with a gamepad. A PC player will win from a console player in Unreal Tournament but probably have a much harder playing Call of Duty where cover is important and single shots can kill.
    Please, don't even try. Whilst I disagree with the guy you responded to (that they are "wrong"...they can be very fun), games like CoD have alot of auto aim.

  8. #8
    Iron Fist Senior Member Husar's Avatar
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    Default Re: Team Fortress 2, best thing that ever happened to the multiplayer FPS genre

    Quote Originally Posted by Fixiwee View Post
    Shooters on consoles are just so wrong.
    I thought so before I actually thought about it and then tried it and I must say that sounds like you never tried a shooter on a console because for me it works surprisingly well.


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  9. #9
    Useless Member Member Fixiwee's Avatar
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    Default Re: Team Fortress 2, best thing that ever happened to the multiplayer FPS genre

    Quote Originally Posted by Husar View Post
    I thought so before I actually thought about it and then tried it and I must say that sounds like you never tried a shooter on a console because for me it works surprisingly well.
    I have a PS2 with tons of games. Maybe it evolved with next-gen consoles but I remember stopping to play Killzone1 because the handling was so dreadfull.

    Anyway, back to topic. TF2 is a great game. It's like a snack (NOMM NOMM), I play it once in a while, it's light and I enjoy it. What more can I say.

  10. #10
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Team Fortress 2, best thing that ever happened to the multiplayer FPS genre

    It's right up there with MTW and TIE Fighter for my Best Games Ever. It's all about the little things (playing a great round as a sniper, finding a nice spot for your sentry gun, just watching really great gameplay all around) coming together for an awesome team experience. When you stop the cart just short of the final point and you're hanging on for dear life, it's magic. And it's probably the only game I laugh at at least once a game, no matter how much I've seen it all. To top it all off, I got it with the Orange Box, the great deal in the history of gaming.

    /me lights a spy on fire

    EDIT: And the audio/visual/atmosphere design is inspired. Check out some of the "Meet the" videos (warning language, cartoon explodey bits):

    Sniper
    Scout
    (there are more, just look them up on Youtube/Steam)
    Last edited by Alexander the Pretty Good; 03-10-2009 at 17:31.

  11. #11
    master of the pwniverse Member Fragony's Avatar
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    Default Re: Team Fortress 2, best thing that ever happened to the multiplayer FPS genre

    Quote Originally Posted by Fixiwee View Post
    I have a PS2 with tons of games. Maybe it evolved with next-gen consoles but I remember stopping to play Killzone1 because the handling was so dreadfull.
    The Killzone games have very odd controls, nothing like your ordinary shooter.

  12. #12
    Lurker Member Mongoose's Avatar
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    Default Re: Team Fortress 2, best thing that ever happened to the multiplayer FPS genre

    Quote Originally Posted by Husar View Post
    I thought so before I actually thought about it and then tried it and I must say that sounds like you never tried a shooter on a console because for me it works surprisingly well.
    I played Call of Duty 4 for about a year on the 360 and I never really got used to it. PC just feels easier for me.

    Quote Originally Posted by God's Grace
    Is Left 4 Dead really that good? I've played a little before... It seems like some run 'n gun game with the only strategy is on how to survive... which doesn't seem complex.
    The reason why I avoided it in the early release is because it only had a few maps and I didn't know whether the DLC is free. Since it is, I'm planning to get it some day.
    Left4Dead probably has the most strategy and team work of anything I've played. Once you get into it, it is actually very complex, even if the goal is survival. There are run and gun moments, but also many careful planning moments. And if you're not working together as a team pretty much the entire time somebody is going to get murdered. It's the type of game where you actually sort of need a mic to be effective.

    Quote Originally Posted by Fragony
    A PC player will win from a console player in Unreal Tournament but probably have a much harder playing Call of Duty where cover is important and single shots can kill.
    That's not a fair comparison because console shooters like Call of Duty 4 have auto-aiming mechanics. On the PC version of Call of Duty 4, raising your sights does NOT bring you to the nearest target, for instance. I'd prefer to be playing a version of the game that doesn't need to partially hold your hand to compensate for the annoying control scheme.

    Then again, despite that, I did enjoy Call of Duty 4 a lot. games on consoles can be plenty of fun; I just sort of prefer PC.

    As for Team Fortress, I am also fairly new to this. I like it, but there are some issues that I'm having. For instance, when ever you play as a medic, there are some servers were you're going to end up with some (insert word that would have to be censored) whinging and swearing at you pretty much no matter what you do. If you heal the soldier instead of the heavy, the heavy spends the next ten minutes screaming at you. If you heal the heavy instead of the soldier, the soldier yells at you. If you're trying to keep a heavy alive and a guy on fire runs up to you, the heavy will scream at you if you stop to save the burning guy; and the burning guy will act like you murdered his family or something if you don't stop healing the heavy to save him. I know that I'm not a great medic, but I have to make choices, and it is in fact normal for people to die sometimes in this game.

    BTW any advice for playing as a medic?
    Last edited by Mongoose; 03-11-2009 at 03:56.

  13. #13

    Default Re: Team Fortress 2, best thing that ever happened to the multiplayer FPS genre

    Quote Originally Posted by Mongoose View Post
    As for Team Fortress, I am also fairly new to this. I like it, but there are some issues that I'm having. For instance, when ever you play as a medic, there are some servers were you're going to end up with some (insert word that would have to be censored) whinging and swearing at you pretty much no matter what you do. If you heal the soldier instead of the heavy, the heavy spends the next ten minutes screaming at you. If you heal the heavy instead of the soldier, the soldier yells at you. If you're trying to keep a heavy alive and a guy on fire runs up to you, the heavy will scream at you if you stop to save the burning guy; and the burning guy will act like you murdered his family or something if you don't stop healing the heavy to save him. I know that I'm not a great medic, but I have to make choices, and it is in fact normal for people to die sometimes in this game.

    BTW any advice for playing as a medic?
    Ignore their pleas, just heal the wounded first and buffer the strongest second.

    ALWAYS uber the Demo, that's more important than ubering the heavy, soldier, or pyro. If a team only had ubers and medics, I'm sure they would always win. The demo is the most effective at taking out sentries and when ubered...

    Healing targets priority:
    Again, always heal as many as the wounded as you can, then buffer.
    1.Heavy
    2.Soldier
    3.Pyro
    4.Demo
    5.Medic w/ uber

    Uber Priority:
    1. Demo
    2. Heavy
    3. Soldier
    4. Pyro

    Never buffer spies. Keep a clean distance between you and your healing patient. Run in odd patterns when healing to avoid damage and backstabs.

  14. #14
    Iron Fist Senior Member Husar's Avatar
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    Default Re: Team Fortress 2, best thing that ever happened to the multiplayer FPS genre

    Quote Originally Posted by Mongoose View Post
    That's not a fair comparison because console shooters like Call of Duty 4 have auto-aiming mechanics. On the PC version of Call of Duty 4, raising your sights does NOT bring you to the nearest target, for instance. I'd prefer to be playing a version of the game that doesn't need to partially hold your hand to compensate for the annoying control scheme.
    IIRC I even turned that off, I find it annoying when a game overrides my input, it still seems to do that now and then but mostly it doesn't I think. In multiplayer that is.
    I haven't played Bad company in a while but generally I try to turn any sort of auto aim off, except in GTA IV, though even there sometimes no auto aim works better.
    I'm certainly not a console shooter crack but I don't have any big problems aiming with the PS3 controller in these games, the aim in some games like Uncharted is a bit bad though, usually because they sort of speed up the aiming disproportionally the more you push the analogue stick, that sort of disproportionate stuff usually ticks me off even more than auto aim.


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