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  1. #1
    Illuminated Moderator Pogo Panic Champion, Graveyard Champion, Missle Attack Champion, Ninja Kid Champion, Pop-Up Killer Champion, Ratman Ralph Champion GeneralHankerchief's Avatar
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    Default Re: ETW PBM Think Tank

    In the meantime, we can always go back to the old-style PBM. I admit that the WotS-type of PBM has kind of shut out the sucession games, and deservedly so since they're more immersive, but I believe that ETW is naturally suited to people reigning for a certain period of time (10 or 20 turns - this would adequately be suited to a Constitutional Monarchy type of country), controlling every aspect of the game, and then passing it onto the next player, writing up a detailed report for everybody.

    The last such PBM before Will of the Senate came out, Re-unification, is an excellent read of a bunch of players doing the Western Roman Empire campaign for BI and is what drew me to the Throne Room in the first place. I'm sure that we can produce a couple of PBMs of similar quality while we work out the kinks and either CA or a mod gives us better material to work with.
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  2. #2
    Prince of Maldonia Member Toby and Kiki Champion, Goo Slasher Champion, Frogger Champion woad&fangs's Avatar
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    Default Re: ETW PBM Think Tank

    I came up with a very rough rule proposal for an ETW PBM. I read about the political situation of Poland-Lithuania at this time and came up with this

    Spoiler Alert, click show to read: 
    ETW PBM Idea: Poland-Lithuanian Commonwealth
    In game avatars are purely optional.

    GM plays the role of King. Because the king is “elected” by the slachta and magnates, he will be played weakly and will mainly be content to lurk in the shadows and let the magnates run the country. He does however, have the ability to appoint the secretaries (the senate can override his decisions at any session)

    Speaking of the magnates….Each province is controlled by a magnate. Magnates were exceptionally wealthy and powerful men in the commonwealth. They generally controlled vast tracks of land and had a political and economic stranglehold over their area. Magnates are responsible for running their province. They can build or destroy any building they wish in their province. They make requests for soldiers for their personal general(s). They move their personal general(s). They control all rakes, gentleman, and priests who spawned in their province.

    Szlachta: They are all nobles but less powerful than the magnates. Players who are szlachta will be able to vote and run for chancellor. Aside from that, their power is limited to how benevolent the magnate of their province is.

    Chancellor is the one elected role. He is in charge of recruiting armies and generals and he is in charge of diplomacy. He may declare war at any time. The only other way to declare war is through an edict. He must ensure that each magnate has at least one general. Magnates may have more than one general but those are prioritized with the rest of the army. The chancellor must abide by all army requests to the best of his ability.

    Conquering a new territory: If a territory is conquered, an impromptu senate session will occur. Ownership of a province is “decided” by the king. However, the king is easily bribed. Each magnate will secretly bid for the right to name the new owner of the province. They may bid up to the amount that is in their personal treasury. The winning bidder will decide who will become the new magnate. He can either name one of his own szlachta or another magnate’s szlachta as the magnate of the new province. Magnates are allowed to pool their treasuries to bid.

    Wealth: Every turn, each magnate will be allowed to use a certain % of the faction’s treasury (above the “rainy day fund” and “chancellor’s fund” level) to buy new soldiers and build new buildings. The rainy day fund is the amount that can not be spent by anyone. This amount is set by an edict. The chancellor’s fund is the amount of money set aside for diplomatic transactions. This amount is set by an edict. The % that each magnate receives is equal to their wealth level. Their wealth level is equal to the economic capabilities of their province + money gained through agreements with other magnates. Money that a magnate could spend but chooses not to causes their personal treasury to increase by that amount. Money in a magnate’s personal treasury may only be used for bidding purposes. Personal treasuries are virtually represented. The actual in game money that is left over can be spent however the chancellor wishes.

    Wealth agreements: Magnates may make formal binding agreements that distribute a certain # of their wealth points to another magnate. Theses agreements are binding for a length of time set in the contract (minimum of 5 turns).

    How Wealth is determined:

    Cities/Villages/ports- 1 wp for each +1 wp for each economic upgrade

    Wealth points to % income ratio

    3 =10%
    4-5=15%
    6-7=20%
    8-9=25%
    10+=30%


    I won't be able to play ETW until I get my new computer in May so I know there are probably lots of issues with my idea. Its rather hard to come up with rules when one doesn't know the gameplay mechanics available.

    Hopefully this will at least provide food for thought.
    Last edited by woad&fangs; 03-14-2009 at 19:38. Reason: removed part about taxes
    Why did the chicken cross the road?

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    ETW Steam: Little Fox Member mini's Avatar
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    Default Re: ETW PBM Think Tank

    sounds good, and the mechanic is translatable to other factions.

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    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: ETW PBM Think Tank

    The only problem is that Tax rates are set by theatre (europe, america, india) and the only changes are tax-exemption for a province.
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    Prince of Maldonia Member Toby and Kiki Champion, Goo Slasher Champion, Frogger Champion woad&fangs's Avatar
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    Default Re: ETW PBM Think Tank

    Quote Originally Posted by pevergreen View Post
    The only problem is that Tax rates are set by theatre (europe, america, india) and the only changes are tax-exemption for a province.
    I'm not quite sure what you mean by this. I didn't mention taxes at all in the rules. Could you explain what you mean so I can attempt to claryify the rules?
    Why did the chicken cross the road?

    So that its subjects will view it with admiration, as a chicken which has the daring and courage to boldly cross the road,
    but also with fear, for whom among them has the strength to contend with such a paragon of avian virtue? In such a manner is the princely
    chicken's dominion maintained. ~Machiavelli

  6. #6
    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: ETW PBM Think Tank

    It was mentioned here.

    Quote Originally Posted by woad&fangs View Post
    Speaking of the magnates….Each province is controlled by a magnate. Magnates were exceptionally wealthy and powerful men in the commonwealth. They generally controlled vast tracks of land and had a political and economic stranglehold over their area. Magnates are responsible for running their province. They may set taxes however they please in their province. They can build or destroy any building they wish in their province. They make requests for soldiers for their personal general(s). They move their personal general(s). They control all rakes, gentleman, and priests who spawned in their province.

  7. #7
    Prince of Maldonia Member Toby and Kiki Champion, Goo Slasher Champion, Frogger Champion woad&fangs's Avatar
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    Default Re: ETW PBM Think Tank

    Oops! I thought I had remembered to take that part out
    Why did the chicken cross the road?

    So that its subjects will view it with admiration, as a chicken which has the daring and courage to boldly cross the road,
    but also with fear, for whom among them has the strength to contend with such a paragon of avian virtue? In such a manner is the princely
    chicken's dominion maintained. ~Machiavelli

  8. #8
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: ETW PBM Think Tank

    There's another complication for ETW PBMs that I just notice: file save. The longer the game goes on, the larger the save game file size gets. After 40 turns in the Spain succession game PBM, the save game file is 74.6mbs. Even compressed it is 21mbs. Uploading and downloading multiple files of that size could cause problems for some people, and those files definitely cannot fit in the Org's file system.
    Last edited by TinCow; 03-26-2009 at 00:38.


  9. #9
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    Default Re: ETW PBM Think Tank

    I wouldn't mind playing an admiral in an ETW PBM :D
    The seas would be mine, yarrrr!

    The savegame size doesn't bother me, I got several possibilities to upload these.
    I hope somethign can be thought out to apply the current gamestyle to ETW.

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