It's not clear from your response, so I'm just making sure. After adding the code for the new units, did you delete map.rwm again?
It's not clear from your response, so I'm just making sure. After adding the code for the new units, did you delete map.rwm again?
Norman Invasion - The fate of England lies in your hands...
Viking Invasion II - Unite Britain in the best TW campaign ever!
Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland
Did you add 'and hidden_resource' to the unit in all possbiel recruitement buildings (for instance : cavalry stable , hippodrome , circus maxima , ..)
Yes I have done that also, plus Added it to the Hidden_resources at the top of export_descr_buildings. It should be working. Do any of you think it may be because none of the units oginally existed in the game? They have different model-flexi's & .tga files made by other modders.
Every man we slay today, is another we will not have to slay tomorrow! -Me
Oh This question just dawned on me. Does a resource script such as this count as a hidden_resource?
- recruit "east camel cataphract" 0 requires factions { parthia, } and resource camels
And I heard that the hidden_resource limit is around 64, give or take. Does every recruit unit script with a "and hidden_resource" or "and marian_reforms" count in adding up to that limit? For example If you find this in the script with in export_descr_buildings:
- recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms
Does it count toward the hidden_resource unit limit every time you find it in the File?
Every man we slay today, is another we will not have to slay tomorrow! -Me
The limit of 64 refers to the list at the top of EDB, not the number of instances of each HR requirement in the file.
Well, I can't see anything wrong with your coding there. Try adding a "and not hidden-resource larissa" to the peasant recruitment line, and check if you have available peasants in that settlements after that. If you don't, then it means the resource hasn't been made available to the region.
Norman Invasion - The fate of England lies in your hands...
Viking Invasion II - Unite Britain in the best TW campaign ever!
Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland
You deleted map.rwm after that change ? and be sure to use an underscore "_"
Your coding should look somthing like this (don't know if it's exactly correct :) )
recruit "roman peasant" 0 requires factions { romans_julii, } and not hidden_resource larissa
Also use -show_err command :)
Last edited by PopePopo; 03-18-2009 at 20:35.
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