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  1. #1
    Member Member Parkev's Avatar
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    Default Re: Preview: Provinces

    Great preview, I think the province system will add more depth (not that there is not enough already).

    I was a little curious about the implementation; I think a similar idea occurred to me a while ago, which I immediately dismissed because I thought 198 province description buildings would severely limit the available building slots(max 64 x 9 IIRC). If there some new flexibility in M2TW (also responsible for the rumblings I hear of a "wonders project")?

  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Preview: Provinces

    Quote Originally Posted by Parkev View Post
    Great preview, I think the province system will add more depth (not that there is not enough already).

    I was a little curious about the implementation; I think a similar idea occurred to me a while ago, which I immediately dismissed because I thought 198 province description buildings would severely limit the available building slots(max 64 x 9 IIRC). If there some new flexibility in M2TW (also responsible for the rumblings I hear of a "wonders project")?
    MTW2 supports 128 building trees, compared to 64. Also with some deft slight of hand (and hidden resources) I can probably reduce the current usage of 22 building trees down to 6-9.

    Foot
    EBII Mod Leader
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  3. #3
    Member Member Parkev's Avatar
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    Default Re: Preview: Provinces

    Quote Originally Posted by Foot View Post
    Also with some deft slight of hand (and hidden resources) I can probably reduce the current usage of 22 building trees down to 6-9.


    You've sparked my curiosity; not only will it have descriptions to immersed in but also some clever coding to peruse (in its correct sense). EB works on so many levels.
    Last edited by Parkev; 04-13-2009 at 14:12.

  4. #4
    Prince of Maldonia Member Toby and Kiki Champion, Goo Slasher Champion, Frogger Champion woad&fangs's Avatar
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    Default Re: Preview: Provinces

    I need to chech this subforum more often
    Great Stuff!
    Why did the chicken cross the road?

    So that its subjects will view it with admiration, as a chicken which has the daring and courage to boldly cross the road,
    but also with fear, for whom among them has the strength to contend with such a paragon of avian virtue? In such a manner is the princely
    chicken's dominion maintained. ~Machiavelli

  5. #5
    amrtaka Member machinor's Avatar
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    Default Re: Preview: Provinces

    I'm looking forward to the Preview on the city/castle-mechanic.
    Quote Originally Posted by NickTheGreek View Post
    "Dahae always ride single file to hid their numbers, these tracks are side by side. And these arrow wounds, too accurate for Dahae, only Pahlavi Zradha Shivatir are so precise..."
    <-- My "From Basileion to Arche - A Makedonian AAR" Memorial Balloon.

  6. #6
    Member Member Spartiaths's Avatar
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    Default Re: Preview: Provinces

    Me too! This preview is going to be veryyyy interesting
    Spoiler Alert, click show to read: 
    My Greatest Victory(VH)

  7. #7
    Clear the battlefield... Member Tarkus's Avatar
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    Default Re: Preview: Provinces

    Fantastic update, Foot -- am really impressed with how this project is evolving.
    The even more complete historical aspect of EBII only provides me with a stronger argument to my wife, who hates the amount of time I devote to EB 1.2...it has become a bit of an addiction...!

    Oh, and my 10-year-old begs me to play so he can watch, learn, and advise me on the battlefield. I'll take EB over Call of Duty or Halo any day!! [Don't get me wrong...we play those as well...]
    I have seen the future and it is very much like the present, only longer -- Kehlog Albran, The Profit

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