Quote Originally Posted by Slaists View Post
Well, technically I do not see an issue with the current system. Venice did have military access before they declared war. So, they were just sneaky. Probably, they should get a diplomatic hit for attacking someone they have military access to. That's a different matter.

Otherwise, they game allows ones troops to be in another faction's territory only either if 1) there is a military access agreement, 2) the factions are at war.

I think, the option you're talking about is already in the game. If someone has military access to your provinces and you don't like their troops there just cancel military access in the diplomacy screen. I believe the other faction's troops will be kindly 'transported' off your turf.
Using military access to set up a "sneak" attack deep in another factions' territory is something that really needs removing . Given that setting up an invasion took a long time and a lot of preparation {not to mention a lot of people nkowing the plan beforehand} it wasn't something that could be pulled off against any opponant with any sort of military and political power {which describes every starting European faction in game} without them realising what was happening and the diplomatic repercusions were not inconsequential .
The A.I. seems incapable of defending against it in any way and its' just plain cheesy to see the A.I. waltz full stacks through your territory from city to city like gangbangers "shopping" even though they need your alliance etc .

The mechanics to fix it are already in place : declaring war should atuomatically eject any of the agressors' troops from the defenders' territory so any attack must proceed from an "even" start .
I'm wondering if it can even be modded in by ourselves when the modding tools are released ?